OU Utilty Sneasler

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[SET]
name: Utility Status Spreader
move 1: Close Combat
move 2: Dire Claw
move 3: U-turn
move 4: Fake Out
Item: Protective Pads
Tera Type: Fighting
Ability: Poison Touch
Nature: Jolly
Evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sneasler is a fast offensive pivot that is hard to switch into due to its ability to inflict status with Poison Touch. Dire Claw having no downsides thanks to Protective Pads allows Sneasler to spam it, making it hard to switch into for fear of potential status. Fake Out + U-turn can heavily chip down a foe. Fake Out can also be used for revenge killing foes such as Iron Valiant, Greninja, and Meowscarada. It also completely shuts down Focus Sash leads like Hisuian Samurott, which can be KOed by Fake Out + Close Combat before it can set up Spikes. Shadow Claw or Night Slash can be run over Fake Out, allowing Sneasler to hit checks like Gholdengo and Galarian Slowking, but that would limit Sneasler's ability to disrupt opposing teams with Fake Out and U-turn's poison chances and revenge kill faster targets like Booster Energy Iron Valiant. Sneasler takes advantage of its Protective Pads, allowing it to attack freely without any adverse side effects, preventing status or chip damage from Zapdos, Moltres, Garchomp, and miscellaneous Rocky Helmet users like Corviknight and Landorus-T. Tera Fighting is used for maximum Close Combat damage, letting it 2HKO even Corviknight. Sneasler works well on hazard-stacking teams that appreciate it spreading status and forcing switches, racking up even more damage. Sneasler struggles against Amoonguss, Toxapex, Galarian Slowking, and Dragapult, so good teammates to cover these would be Kingambit, Gholdengo, and Ting-Lu. Kingambit greatly appreciates the chip damage and status Sneasler provides, which helps it grab those OHKOs that it normally couldn't, and it can consistently switch into Dragapult and Galarian Slowking to set up on them. Ting-Lu is able to wall Dragapult and Galarian Slowking with its typing and enormous bulk while being able to set up hazards for further chip. Garganacl is another example of a bulky partner, as its Stealth Rock and Salt Cure damage pair well with Sneasler's status and chip damage.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/waytoopetty.634393/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/setsusetsuna.548068/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
 
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autumn

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C&C Leader
lmk when this is implemented and i'll check again waytoopetty - note that all items/moves/abilities etc should be capitalised. a good thing to keep in mind when writing is to remember that you're writing this for someone completely new to ou, so what seems obvious to you may not be obvious to them
[SET]
name: Utility
move 1: Close Combat
move 2: Dire Claw
move 3: U-turn
move 4: Fake Out (space) / (space) Shadow Claw
Item: Protective Pads
Tera Type: Fighting
Ability: Poison Touch
Nature: Jolly
Evs: 252 Atk 4 Def / 252 Spe

[Set Comments]
it would be good to start off this paragraph with a summary of sneasler's role - it's a dangerous fast pivot that's difficult to switch into due to its ability to inflict status
Sneasler takes advantage of its protective pads Protective Pads allowing it to attack freely without any adverse side effects, preventing status or chip damage from Zapdos, Moltres, Garchomp and miscellaneous Rocky Helmet are no longer checks as they don't threaten status or chip damage. (rephrase this sentence - you've said that "pads prevents status or chip damage and are no longer checks, as they don't threaten status or chip damage" - repeating the same idea twice) Dire Claw having no downsides thanks to protective pads allows Sneasler to spam its signature move, which can be hard for foes to switch into, as to new hights. This can prove a very risky as switching in to Sneasler will eventually end up in status. (mention the combination of poison touch + dire claw too and how it makes dire claw's status changes higher) U-turn helps offensively pivot into teammates and have a chance of spreading poison on switchout. Fake Out + U-turn cycling can heavily chip down opponents with damage, but also status. Fake Out lets Sneasler get two turns at a poison chance and can also be used as revenge killing. (might be worth adding something about how leading with it and using fake out + uturn can disrupt sash leads like hsamurott too. it would also be a good idea to combine the fake out sentences a bit to vary the prose) Shadow Claw can be run over this move allowing Sneasler to hit checks like Gholdengo and Slowking Galar but that defeats the main idea of the set. (this is vague - instead of saying ti defeats the main idea of the set, say why. it limits sneasler's ability to disrupt foes with fake out + uturn poison chances and loses the ability to revenge kill + potentially poison faster stuff like booster valiant)
i think you have all the content here, but be careful on the structure. your paragraph should follow the order of the set, so that means you describe the moves first and then the items/tera types/etc. you begin the paragraph with protective pads, whcih don't need to be explained until after the moves have been written about.
you're also missing an explanation of tera fighting - it may seem obvious to you but tera types should always be explained as the gen's mechanic


Sneasler works well on hazard stacking teams as well as hyper offence (i wouldnt really say hyper offense is the best fit for this set - you'd much rather want the sd unburden set there because this set forces pivoting and on ho teams you don't want to switch around). Hazard damage overtime and Sneasler's status proves to be a deadly combo as you can punish (punish what? this sentence is incomplete) A good partner is Garganacl as its Stealth Rocks and Salt Cure damage pair well with Sneasler's status and chip damage as the damage from switching in becomes too much for certain teams. On hyper offence teams, It can serve as a fast offensive pivot that can help chip down its teammates checks with damage or cripple them with status. (would remove this for the reasons i stated above) Sneasler stuggles against Amoonguss, Toxapex and Slowking-Galar so a good paring for it would be Kingambit and Gholdengo. Kingambit greatly appreciates the chip and status from Sneasler as it helps it grab those OHKO's that it normally couldn't. Gholdengo's ability and typing allows it to reliably wall Sneasler's checks and also if on a hazard stack team, keep hazards up too.

delete the line break and make this into 1 paragraph

[Credits] [SET CREDITS]
 
lmk when this is implemented and i'll check again waytoopetty - note that all items/moves/abilities etc should be capitalised. a good thing to keep in mind when writing is to remember that you're writing this for someone completely new to ou, so what seems obvious to you may not be obvious to them
[SET]
name: Utility
move 1: Close Combat
move 2: Dire Claw
move 3: U-turn
move 4: Fake Out (space) / (space) Shadow Claw
Item: Protective Pads
Tera Type: Fighting
Ability: Poison Touch
Nature: Jolly
Evs: 252 Atk 4 Def / 252 Spe

[Set Comments]
it would be good to start off this paragraph with a summary of sneasler's role - it's a dangerous fast pivot that's difficult to switch into due to its ability to inflict status
Sneasler takes advantage of its protective pads Protective Pads allowing it to attack freely without any adverse side effects, preventing status or chip damage from Zapdos, Moltres, Garchomp and miscellaneous Rocky Helmet are no longer checks as they don't threaten status or chip damage. (rephrase this sentence - you've said that "pads prevents status or chip damage and are no longer checks, as they don't threaten status or chip damage" - repeating the same idea twice) Dire Claw having no downsides thanks to protective pads allows Sneasler to spam its signature move, which can be hard for foes to switch into, as to new hights. This can prove a very risky as switching in to Sneasler will eventually end up in status. (mention the combination of poison touch + dire claw too and how it makes dire claw's status changes higher) U-turn helps offensively pivot into teammates and have a chance of spreading poison on switchout. Fake Out + U-turn cycling can heavily chip down opponents with damage, but also status. Fake Out lets Sneasler get two turns at a poison chance and can also be used as revenge killing. (might be worth adding something about how leading with it and using fake out + uturn can disrupt sash leads like hsamurott too. it would also be a good idea to combine the fake out sentences a bit to vary the prose) Shadow Claw can be run over this move allowing Sneasler to hit checks like Gholdengo and Slowking Galar but that defeats the main idea of the set. (this is vague - instead of saying ti defeats the main idea of the set, say why. it limits sneasler's ability to disrupt foes with fake out + uturn poison chances and loses the ability to revenge kill + potentially poison faster stuff like booster valiant)
i think you have all the content here, but be careful on the structure. your paragraph should follow the order of the set, so that means you describe the moves first and then the items/tera types/etc. you begin the paragraph with protective pads, whcih don't need to be explained until after the moves have been written about.
you're also missing an explanation of tera fighting - it may seem obvious to you but tera types should always be explained as the gen's mechanic


Sneasler works well on hazard stacking teams as well as hyper offence (i wouldnt really say hyper offense is the best fit for this set - you'd much rather want the sd unburden set there because this set forces pivoting and on ho teams you don't want to switch around). Hazard damage overtime and Sneasler's status proves to be a deadly combo as you can punish (punish what? this sentence is incomplete) A good partner is Garganacl as its Stealth Rocks and Salt Cure damage pair well with Sneasler's status and chip damage as the damage from switching in becomes too much for certain teams. On hyper offence teams, It can serve as a fast offensive pivot that can help chip down its teammates checks with damage or cripple them with status. (would remove this for the reasons i stated above) Sneasler stuggles against Amoonguss, Toxapex and Slowking-Galar so a good paring for it would be Kingambit and Gholdengo. Kingambit greatly appreciates the chip and status from Sneasler as it helps it grab those OHKO's that it normally couldn't. Gholdengo's ability and typing allows it to reliably wall Sneasler's checks and also if on a hazard stack team, keep hazards up too.

delete the line break and make this into 1 paragraph

[Credits] [SET CREDITS]
implemented :)
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/2 waytoopetty there's a bit of markup here so it might help to click 'reply' to this post and implement it by directly editing my check
[SET]
name: Utility
move 1: Close Combat
move 2: Dire Claw
move 3: U-turn
move 4: Fake Out / Shadow Claw
Item: Protective Pads
Tera Type: Fighting
Ability: Poison Touch
Nature: Jolly
Evs: 252 Atk 4 Def / 252 Spe

[Set Comments]
Sneasler is a fast offensive pivot that is hard to switch into due to its ability to inflict status. Dire Claw having no downsides thanks to protective pads Protective Pads (i changed this in my last check - all moves should be capitalised) allows Sneasler to spam its signature move which can be hard for foes to switch into due to the combination of Dire Claw's status chance and Poison Touch's poison chance. as switching in to Sneasler will eventually end up in status as Poison Touch and Dire Claw status chances are both taken into consideration. (cut fluff) U-turn helps Sneasler offensively pivot into teammates and have a chance of spreading poison on switchout. Fake Out + U-turn cycling can heavily chip down opponents with damage, but also gives Sneasler two turns to attempt to poison a foe (give an example here - maybe tusk) status. Fake Out lets Sneasler get two turns at a poison chance and can also be used as revenge killing. Fake Out can also revenge kill foes such as... (give examples here like valiant etc) (combined the sentences like i mentioned in last check) It also completely shuts down Focus Sash leads like Samurott-Hisui (Hisuian Samurott, not Samurott-Hisui. Same for Galarian Slowking, not Slowking-Galar) as Fake Out into Close Combat KOes it before it can set Spikes kills it. (that's why its so disruptive - not just killing it) Shadow Claw can be run over this move Fake Out (clarity) allowing Sneasler to hit checks like Gholdengo and Slowking Galar but that would limit Sneasler's ability to disrupt opponents with Fake Out and U-turn poison chances, fishing for poison chances on faster targets like Booster Energy Iron Valiant and revenge killing. Sneasler takes advantage of its Protective Pads allowing it to attack freely without any adverse side effects, preventing status or chip damage from Zapdos, Moltres, Garchomp and miscellaneous Rocky Helmet users. Tera Fighting is for maximum Close Combat damage. Sneasler works well on hazard stacking teams. Hazard damage overtime and Sneasler's status proves to be a deadly combo as you can force constant switches going into Sneasler as you fish for a status chance and Hazard damage racks up. A good partner is Garganacl as its Stealth Rocks and Salt Cure damage pair well with Sneasler's status and chip damage as the damage from switching in becomes too much for certain teams. (garg is a good example yea but might be worth giving some other examples of hazard setters too so a new reader has a variety of options when building) Sneasler stuggles against Amoonguss, Toxapex and Slowking-Galar so a good paring for it would be Kingambit and Gholdengo. Both partners matchup well to Sneasler's checks, Kingambit greatly appreciates the chip and status from Sneasler as it helps it grab those OHKO's that it normally couldn't. Gholdengo's ability and typing allows it to reliably wall Sneasler's checks and keep hazards up too.
this is out of the scope of qc but read over the sentences in the teammates section and be careful that they don't run on too much - aim for concision

[Credits]
 
add remove highlight comment

Let me know when you implement so I can give it a final look

[SET]
name: Utility
move 1: Close Combat
move 2: Dire Claw
move 3: U-turn
move 4: Fake Out / Shadow Claw (details below)
Item: Protective Pads
Tera Type: Fighting
Ability: Poison Touch
Nature: Jolly
Evs: 252 Atk 4 Def / 252 Spe

[Set Comments]
Sneasler is a fast offensive pivot that is hard to switch into due to its ability to inflict status (How does it inflict status? This is a good palce to mention Poison Touch which is one of the highlights of the set yet is never explicitely mentioned in the text). Dire Claw having no downsides thanks to Protective Pads allows Sneasler to spam it which can be hard to switch into as switching in to Sneasler will eventually end up in status. U-turn helps Sneasler offensively pivot into teammates and have a chance of spreading poison on switchout. Fake Out + U-turn cycling can heavily chip down opponents with damage, but also two chances of poisoning a foe. It can also be used for revenge killing foes such as Iron Valiant, Greninja, and Meowscarada. It also completely shuts down Focus Sash leads like Hisuian Samurott as Fake Out into Close Combat KO's it before it can setup spikes. Shadow Claw can be run over Fake Out allowing Sneasler to hit checks like Gholdengo and Galaian Slowking (We mentioned Shadow Claw could be mentioned but not slashed in the set as Fake Out + U-turn is too big. Another point as to why a slash can be iffy is why Shadow Claw and not Night Slash? Consider that part and see if you want to include both or only one but make it clear why that one over the other) but that would limit Sneasler's ability to disrupt opponents with Fake Out and U-turn poison chances, fishing for poison chances on faster targets like Booster Energy Iron Valiant and revenge killing. (You already mentioned all of this above) Sneasler takes advantage of its Protective Pads allowing it to attack freely without any adverse side effects, preventing status or chip damage from Zapdos, Moltres, Garchomp and miscellaneous Rocky Helmet users. Tera Fighting is for maximum Close Combat damage. (Adding something here would be good. For example you can catch a Corviknight on the switch and threaten it with a 2HKO. For example Fake Out + Tera Fighting CC can KO Walking Wake) Sneasler works well on hazard stacking teams. Hazard damage overtime and Sneasler's status proves to be a deadly combo as you can force constant switches going into Sneasler as you fish for a status chance and Hazard damage racks up. A good partners for it are Hazard setters both offensive and defensive. (Try to rework this, you spent 3 sentences to say Pokemon with entry hazards are good partners) Hisuian Samurott and Glimmora (You dont see them together very often. You can mention Great Tusk instead and rework this sentence) are good example for offensive partners as they are able to do substantial damage while setting hazard. Garganacl is a good example of a bulky partner as its Stealth Rocks and Salt Cure damage pair well with Sneasler's status and chip damage as the damage from switching in becomes too much for certain teams Sneasler stuggles against Amoonguss, Toxapex and Slowking-Galar so a good paring for it would be Kingambit and Gholdengo. (This reads very weirdly, not sure what you meant. Both ideas are fine but putting them together can be odd. For example Galarian Slowking is fine with letting Garganacl in, since it can just pivot out and shrug off the Salt Cure chip) Both partners matchup well to Sneasler's checks, (This is implied by what you mentioned above, no need to repeat it) Kingambit greatly appreciates the chip and status from Sneasler as it helps it grab those OHKO's that it normally couldn't. (Like what KOs?) Gholdengo's ability and typing allows it to reliably wall Sneasler's checks and keep hazards up too. (This needs so much more empasis. I think at this point in the text it itsnt super clear who are the Sneasler checks anymore, yet Gholdengo does great against a lot of them. Galarian Slowking, Toxapex, Amoonguss, can spinblock the hazards you are pairing Sneasler with, and stop Corviknight's Defog)

Ting-Lu is another good partner worth mentioning. It threatens Galarian Slowking and Gholdengo switching in, and can shrug off attacks from Gholdengo and Dragapult.


[Credits]
 
Last edited:
add remove highlight comment

Content is good, but we need to work a bit on delivery since some parts read a bit weird. You can update to QC 2/2 after implementing, thank you!

[SET]
name: Utility
move 1: Close Combat
move 2: Dire Claw
move 3: U-turn
move 4: Fake Out
Item: Protective Pads
Tera Type: Fighting
Ability: Poison Touch
Nature: Jolly
Evs: 252 Atk 4 Def / 252 Spe

[Set Comments]
Sneasler is a fast offensive pivot that is hard to switch into due to its ability to inflict status with its Poison Touch ability. Dire Claw having no downsides thanks to Protective Pads allows Sneasler to spam it which can be hard to switch into as switching in to Sneasler will eventually end up in status. U-turn helps Sneasler offensively pivot into teammates and have a chance of spreading poison on switchout. Fake Out + U-turn cycling can heavily chip down opponents with damage, but also two chances of poisoning a foe. It can also be used for revenge killing foes such as Iron Valiant, Greninja and Meowscarada. (Word this better cause it isnt clear what is what lets you revenge kill said foes, is it U-turn, Fake Out, or their combo?) It also completely shuts down Focus Sash leads like Hisuian Samurott as Fake Out into Close Combat KO's it before it can setup spikes. Shadow Claw (Why only mention Shadow Claw and not Night Slash) can be run over Fake Out allowing Sneasler to hit checks like Gholdengo and Galarian Slowking but that would limit Sneasler's ability to disrupt opponents with Fake Out and U-turn poison chances, fishing for poison chances on faster targets like Booster Energy Iron Valiant and revenge killing. (You already mentioned this above) Sneasler takes advantage of its Protective Pads allowing it to attack freely without any adverse side effects, preventing status or chip damage from Zapdos, Moltres, Garchomp and miscellaneous Rocky Helmet users. Tera Fighting is for maximum Close Combat damage. The increase in damage can 2HKO Corviknight. (Rework this into a single sentence) Sneasler works well on hazard stacking teams. Hazard damage overtime and Sneasler's status proves to be a deadly combo as you can force constant switches going into Sneasler as you fish for a status chance and Hazard damage racks up. Sneasler stuggles against Amoonguss, Toxapex, Slowking-Galar and Dragapult so a good pairing for it would be Kingambit, Gholdengo and Ting-Lu. All partners matchup well to Sneasler's checks, Kingambit greatly appreciates the chip and status from Sneasler as it helps it grab those OHKO's that it normally couldn't. (Very unclear, try to rework it so its easier to identify what answers each Sneasler checks.) For example, a Fallen Five Kingambit at +2 can OHKO opposing Sneaslers if Fake-Out chip is provided. (Extremely specific) Gholdengo's ability and typing allows it to reliably wall most of Sneasler's checks and keep hazards up too. Ting-Lu is able to wall Sneaslers checks with its typing and enormous bulk while being able to setup hazards for further chip. (Incorporate this part earlier. Which checks? Mention them)

Garganacl is a good example of a bulky partner as its Stealth Rocks and Salt Cure damage pair well with Sneasler's status and chip damage as the damage from switching in becomes too much for certain teams (Mention this in the actual paragraph)

[Credits]
 

Milak

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Comments

[SET]
name: Utility
move 1: Close Combat
move 2: Dire Claw
move 3: U-turn
move 4: Fake Out
Item: Protective Pads
Tera Type: Fighting
Ability: Poison Touch
Nature: Jolly
Evs: 252 Atk 4 Def / 252 Spe

[Set Comments SET COMMENTS]
Sneasler is a fast offensive pivot that is hard to switch into due to its ability to inflict status with its Poison Touch ability. Dire Claw having no downsides thanks to Protective Pads allows Sneasler to spam it which can be ,(AC) making it hard to switch into as switching in to Sneasler will eventually end up in for fear of potential status. U-turn helps Sneasler offensively pivot into teammates and have a chance of spreading poison on switchout the switch out. Fake Out + U-turn cycling can heavily chip down opponents with damage, but also two chances of poisoning a foe (you've already mentioned what Poison Touch does). Fake Out can also be used for revenge killing foes such as Iron Valiant, Greninja,(AC) and Meowscarada. It also completely shuts down Focus Sash leads like Hisuian Samurott as Fake Out into Close Combat KO's it ,(AC) which can be KOed by Fake Out + Close Combat before it can setup spikes set up Spikes. Shadow Claw can be run over Fake Out,(AC) allowing Sneasler to hit checks like Gholdengo and Galarian Slowking,(AC) but that would limit Sneasler's ability to disrupt opponents opposing teams with Fake Out and U-turn's poison chances,(RC) fishing for poison chances on against faster targets like Booster Energy Iron Valiant and revenge killing. Sneasler takes advantage of its Protective Pads,(AC) allowing it to attack freely without any adverse side effects, preventing status or chip damage from Zapdos, Moltres, Garchomp,(AC) and miscellaneous Rocky Helmet users. Tera Fighting is used for maximum Close Combat damage that can even ,(AC) letting it 2HKO even Corviknight. Sneasler works well on hazard-stacking(AH) teams.(RP) Hazard damage overtime and Sneasler's status proves to be a deadly combo as you can force constant switches going into Sneasler as you fish for a status chance and Hazard damage racks up that appreciate it spreading status and forcing switches, racking up more damage. Sneasler stuggles struggles against Amoonguss, Toxapex, Galarian Slowking,(AC) and Dragapult,(AC) so a good pairing for it teammates to cover these would be Kingambit, Gholdengo,(AC) and Ting-Lu. All partners matchup well to Sneasler's checks,(RC) Kingambit greatly appreciates the chip damage and status from Sneasler as it provides, (AC) which helps it grab those OHKO's OHKOs that it normally couldn't,(AC) and is a consistent switch-in on it can consistently switch into Dragapult and Galarian-Slowking(RH) and setup to set up on them.(AP) Ting-Lu is able to wall Dragapult,(RC) and Galarian Slowking with its typing and enormous bulk while being able to setup set up hazards for further chip. Garganacl is another example of a bulky partner,(AC) as its Stealth Rocks Rock and Salt Cure damage pair well with Sneasler's status and chip damage as the damage from switching in becomes too much for certain teams.

[Credits SET CREDITS]
don't forget to do these

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GP Team done
 
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