This is a UU Team I built around Arcanine. I started my teambuilding by putting in Arcanine(obviously) and then inserting in Pokemon that countered Arcanine's weaknesses, and furthermore putting in Pokemon that countered my counter's weaknesses etc. Anyways, here is my squad, built around the fiery fan-favorite good boy himself, Arcanine!
Arcanine (M) @ Life Orb
Ability: Flash Fire
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Extreme Speed
- Wild Charge
Here's the scorching star of the show, Arcanine! Arcanine naturally struggles with the several Ground, Rock and Water pokes of the UU tier(i.e. Barbaracle, Blastoise, Rhyperior, etc.). So I added countermeasures in its moveset. Arcanine runs a fast, hard-hitting physical set, with a Jolly nature to buff its good-but-not-great speed stat. It runs Flare Blitz for bashing stuff like Roserade, Frosmoth, and Lucario into oblivion, and gets even more power for it by swapping into a Fire move with Flash Fire. Close Combat allows it to damage Rock-types highly. Extreme Speed is for obvious priority, and Wild Charge is a surprise counter for Water-types that aren't bulky enough to live it. Arcanine holds the Life Orb for even more power.
Roserade (M) @ Focus Sash
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Spikes
- Sleep Powder
Next we have Roserade. I added it to the team to counter Arcanine's weaknesses safely and with more power behind it. It's also our resident hazard-setter, as it knows Spikes, along with Sleep Powder to pacify opponents for either safe setup or a needed KO. Next, Roserade runs Leaf Storm as its primary STAB, dealing massive damage to anything that doesn't resist it, and basically a guaranteed KO on stuff that's weak to it, as long as the SpA drop hasn't happened yet. And we have Sludge Bomb on stanby to deal with opposing Grasses and Fairies. Roserade holds a Focus Sash to survive a free hit from full health.
Frosmoth (M) @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Ice Beam
- Air Slash
Up at third we have the evolution of the cutest Ice-type hands down(), Frosmoth! Frosmoth's purpose is to help out against Flying and Psychic types with its STABs. It also has Quiver Dance, and its ability, Ice Scales, makes any neutral Special attacker setup fodder. Its STABs are Ice Beam and Bug Buzz, and for its coverage slot, I chose Air Slash, because you never know when a flinch might come in handy. Frosmoth holds the Heavy-Duty Boots to avoid the 50% HP cut from Stealth Rock.
Barbaracle (M) @ Leftovers
Ability: Tough Claws
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Stone Edge
- Bulk Up
- Poison Jab
Coming fourth is Barbaracle, the Collective Pokemon! Its purpose on the team is to deal with Fire and Rock types, as well as to have a more safe option for Flying types, if needed(Frosmoth is still weak to Flying attacks itself, blame the Ice type in general for only resisting itself). For STABs, it carries Liquidation and Stone Edge. Bulk Up is on the set for buffing up and taking out opposing physical attackers. Finally, Poison Jab is on the set to dish out the pain against unexpecting Grass types that switch in. Barbaracle carries Leftovers for steady recovery, and its ability, Tough Claws, boosts Liquidation and Poison Jab's power by 30%.
Flygon (M) @ Yache Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge
Following that we have Flygon. Flygon is on the team to take on Electric-types, simply put. I had other options, but Flygon seemed the most fun. It also has Levitate, bringing along a great immunity to EQ, Earth Power, etc. Flygon is a D-Dancer, and thanks to its decent defensive typing, what with it only being weak to 3 not-too common types, it can pull off a dance or two and start menacingly clawing at the opposition. It carries Outrage and EQ for strong STABs, and Stone Edge is with it as your typical coverage for Ground types. Flygon holds the Yache Berry for survival against Ice-types.
Sylveon (M) @ Expert Belt
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Shadow Ball
- Mystical Fire
Last but not least, we have Sylveon, who's poised and ready to shatter any Dragon's dreams of brutally wounding my Flygon. It is a Calm Mind user, with Hyper Voice as its STAB move thanks to Pixilate making it Fairy type and giving it a 20% power boost. Shadow Ball is here for coverage against Ghosts, and for the last slot, I decided to drop Psyshock in favor of the more unique Mystical Fire. This, despite only having 75 BP, gives Sylveon some nice emergency Fire coverage in the absence of Hidden Power, and can also lower the offensive prowess of Special Attackers with its effect. Sylveon holds the Expert Belt to potentially erase mons that could survive a super-effective attack before with a 20% buff to reward proper prediction.
How was the team? Feel free to critique it in the comments!
Arcanine (M) @ Life Orb
Ability: Flash Fire
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Extreme Speed
- Wild Charge
Here's the scorching star of the show, Arcanine! Arcanine naturally struggles with the several Ground, Rock and Water pokes of the UU tier(i.e. Barbaracle, Blastoise, Rhyperior, etc.). So I added countermeasures in its moveset. Arcanine runs a fast, hard-hitting physical set, with a Jolly nature to buff its good-but-not-great speed stat. It runs Flare Blitz for bashing stuff like Roserade, Frosmoth, and Lucario into oblivion, and gets even more power for it by swapping into a Fire move with Flash Fire. Close Combat allows it to damage Rock-types highly. Extreme Speed is for obvious priority, and Wild Charge is a surprise counter for Water-types that aren't bulky enough to live it. Arcanine holds the Life Orb for even more power.
Roserade (M) @ Focus Sash
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Spikes
- Sleep Powder
Next we have Roserade. I added it to the team to counter Arcanine's weaknesses safely and with more power behind it. It's also our resident hazard-setter, as it knows Spikes, along with Sleep Powder to pacify opponents for either safe setup or a needed KO. Next, Roserade runs Leaf Storm as its primary STAB, dealing massive damage to anything that doesn't resist it, and basically a guaranteed KO on stuff that's weak to it, as long as the SpA drop hasn't happened yet. And we have Sludge Bomb on stanby to deal with opposing Grasses and Fairies. Roserade holds a Focus Sash to survive a free hit from full health.
Frosmoth (M) @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Ice Beam
- Air Slash
Up at third we have the evolution of the cutest Ice-type hands down(), Frosmoth! Frosmoth's purpose is to help out against Flying and Psychic types with its STABs. It also has Quiver Dance, and its ability, Ice Scales, makes any neutral Special attacker setup fodder. Its STABs are Ice Beam and Bug Buzz, and for its coverage slot, I chose Air Slash, because you never know when a flinch might come in handy. Frosmoth holds the Heavy-Duty Boots to avoid the 50% HP cut from Stealth Rock.
Barbaracle (M) @ Leftovers
Ability: Tough Claws
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Stone Edge
- Bulk Up
- Poison Jab
Coming fourth is Barbaracle, the Collective Pokemon! Its purpose on the team is to deal with Fire and Rock types, as well as to have a more safe option for Flying types, if needed(Frosmoth is still weak to Flying attacks itself, blame the Ice type in general for only resisting itself). For STABs, it carries Liquidation and Stone Edge. Bulk Up is on the set for buffing up and taking out opposing physical attackers. Finally, Poison Jab is on the set to dish out the pain against unexpecting Grass types that switch in. Barbaracle carries Leftovers for steady recovery, and its ability, Tough Claws, boosts Liquidation and Poison Jab's power by 30%.
Flygon (M) @ Yache Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge
Following that we have Flygon. Flygon is on the team to take on Electric-types, simply put. I had other options, but Flygon seemed the most fun. It also has Levitate, bringing along a great immunity to EQ, Earth Power, etc. Flygon is a D-Dancer, and thanks to its decent defensive typing, what with it only being weak to 3 not-too common types, it can pull off a dance or two and start menacingly clawing at the opposition. It carries Outrage and EQ for strong STABs, and Stone Edge is with it as your typical coverage for Ground types. Flygon holds the Yache Berry for survival against Ice-types.
Sylveon (M) @ Expert Belt
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Shadow Ball
- Mystical Fire
Last but not least, we have Sylveon, who's poised and ready to shatter any Dragon's dreams of brutally wounding my Flygon. It is a Calm Mind user, with Hyper Voice as its STAB move thanks to Pixilate making it Fairy type and giving it a 20% power boost. Shadow Ball is here for coverage against Ghosts, and for the last slot, I decided to drop Psyshock in favor of the more unique Mystical Fire. This, despite only having 75 BP, gives Sylveon some nice emergency Fire coverage in the absence of Hidden Power, and can also lower the offensive prowess of Special Attackers with its effect. Sylveon holds the Expert Belt to potentially erase mons that could survive a super-effective attack before with a 20% buff to reward proper prediction.
How was the team? Feel free to critique it in the comments!