Electrode @ Light Clay
Ability: Soundproof
Evs: 252 HP / 4 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Light Screen
- Reflect
- Taunt
- Explosion
Electrode’s job is to start the game off as soon as possible with Double Screen. He’s got the fastest Taunt in the game, so there’s not many Pokémon who are gonna be able to Taunt his Taunt. After that, I’ll set up whatever Screen best fits the situation. Hopefully, I get off the Double Screen but if not I’ll just blow up and probably take their Pokémon down too.
Gligar @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP / 4 Def / 252 Spe
Timid nature (+Spe, -Atk)
- Rock Polish
- Taunt
- Baton Pass
- Swords Dance
After Electrode does his job, I send in Gligar. This set is the exact same as the Pure Baton Pass set for OU. It works really well and after I do this set-up I might be able to switch in Sableye for the sweep. It’s really advantageous for me to get off all the boosts and this becomes easier behind Electrode’s screens.
Gorebyss @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 4 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Baton Pass
- Amnesia
- Waterfall
- Iron Defense
Gorebyss is my defensive Baton Passer. She’s got the full complement of defensive Baton Passing techniques. I have Waterfall over Surf in here because she’s more likely to be receiving stuff off of Gligar. She can’t Taunt so it’s best for her to be able to fight back in case she does get Taunted.
Umbreon @ Chople Berry
Ability: Synchronize
EVs: 252 HP / 128 Def / 128 SpD
Bold nature (+Def, -Atk)
- Baton Pass
- Yawn
- Taunt
- Mean Look
Umbreon is my Mean Look passer and he also sets up advantageous situations for my Baton Passes. Mean Look is really good to Baton Pass if they send in a wall, and the sleep off of Yawm gives my team the perfect situation. I really want Wish over Yawn but that hasn’t been a problem yet.
Mr. Mime @ Leftovers
Ability: Soundproof
EVs: 252 HP / 100 Def / 100 SpD / 58 Spe
Calm nature (+SpA, -Atk)
- Hypnosis
- Taunt
- Substitute
- Baton Pass
Mr. Mime is really good in Baton Pass because of how he has Soundproof and stuff. He does the same thing as my Umbreon, setting up good situations for my other Baton Passers which in this case is hiding behind a Substitute with the other Pokémon asleep.
Sableye @ Lum Berry
Ability: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SpA)
- Thunder Punch
- Fire Punch
- Ice Punch
- Sucker Punch
Sableye is a really unusual reciever. On the bright side, his attack is somewhat decent for UU and he has access to all the elemental punches as well as no weaknesses. Lum Berry is if they want to Sleep then Roar me or something like that, which Sableye helps stop. Sucker Punch is a good priority STAB move that can probably take out Phazers.
I'm new to competitive battling so my team probably isn't that great. I want to keep the Baton Pass theme in there though and I realy like the Electrode-Gligar-Gorebyss synergy, so I would like to keep those. All comments are greatly appreciated. (:
Ability: Soundproof
Evs: 252 HP / 4 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Light Screen
- Reflect
- Taunt
- Explosion
Electrode’s job is to start the game off as soon as possible with Double Screen. He’s got the fastest Taunt in the game, so there’s not many Pokémon who are gonna be able to Taunt his Taunt. After that, I’ll set up whatever Screen best fits the situation. Hopefully, I get off the Double Screen but if not I’ll just blow up and probably take their Pokémon down too.
Gligar @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP / 4 Def / 252 Spe
Timid nature (+Spe, -Atk)
- Rock Polish
- Taunt
- Baton Pass
- Swords Dance
After Electrode does his job, I send in Gligar. This set is the exact same as the Pure Baton Pass set for OU. It works really well and after I do this set-up I might be able to switch in Sableye for the sweep. It’s really advantageous for me to get off all the boosts and this becomes easier behind Electrode’s screens.
Gorebyss @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 4 Atk / 252 Spe
Jolly nature (+Spe, -SpA)
- Baton Pass
- Amnesia
- Waterfall
- Iron Defense
Gorebyss is my defensive Baton Passer. She’s got the full complement of defensive Baton Passing techniques. I have Waterfall over Surf in here because she’s more likely to be receiving stuff off of Gligar. She can’t Taunt so it’s best for her to be able to fight back in case she does get Taunted.
Umbreon @ Chople Berry
Ability: Synchronize
EVs: 252 HP / 128 Def / 128 SpD
Bold nature (+Def, -Atk)
- Baton Pass
- Yawn
- Taunt
- Mean Look
Umbreon is my Mean Look passer and he also sets up advantageous situations for my Baton Passes. Mean Look is really good to Baton Pass if they send in a wall, and the sleep off of Yawm gives my team the perfect situation. I really want Wish over Yawn but that hasn’t been a problem yet.
Mr. Mime @ Leftovers
Ability: Soundproof
EVs: 252 HP / 100 Def / 100 SpD / 58 Spe
Calm nature (+SpA, -Atk)
- Hypnosis
- Taunt
- Substitute
- Baton Pass
Mr. Mime is really good in Baton Pass because of how he has Soundproof and stuff. He does the same thing as my Umbreon, setting up good situations for my other Baton Passers which in this case is hiding behind a Substitute with the other Pokémon asleep.
Sableye @ Lum Berry
Ability: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SpA)
- Thunder Punch
- Fire Punch
- Ice Punch
- Sucker Punch
Sableye is a really unusual reciever. On the bright side, his attack is somewhat decent for UU and he has access to all the elemental punches as well as no weaknesses. Lum Berry is if they want to Sleep then Roar me or something like that, which Sableye helps stop. Sucker Punch is a good priority STAB move that can probably take out Phazers.
I'm new to competitive battling so my team probably isn't that great. I want to keep the Baton Pass theme in there though and I realy like the Electrode-Gligar-Gorebyss synergy, so I would like to keep those. All comments are greatly appreciated. (: