I'll keep it short: the UU metagame isn't really a thing at the moment, but some mons that i personally like can be viable in this tier. This team is made for my 3ds, if you reply from the distant pokebank future i actually don't have a B2 or W2 cartridge, so passing down tutor moves from 5th gen is pretty much impossible for me. Feel free to give me your rate.
M. Powerhousii
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Ice Punch
- Thunder Punch
- Drain Punch
- Substitute
With a mega evolution Medicham returns scarier than ever, without priority this mon has to run a jolly nature; his main goal is to get behind a sub as fast as possible, and wreck everything immediately after. Two elemental punches are enough to dent a defensive core composed by tangrowth and slowbro, and drain punch is a must becouse of Substitute.
M. Lactobacillus
Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Thunder Wave
- Rock Slide
- Heal Bell
- Milk Drink
This chubby cow.. This Magnificent chubby cow. Defensive miltank is pretty good, due to her pseudo-resistance to ice and fire -Darmanitan/Victiny, i'm looking at you-, her only let down is a weakness to fighting, mitigated in this generation thanks to the advent of fairies, and in my case thanks to two resistances and one immunity to that pesky fisting menace. Her role is to heal my team from statuses and to spread paralysis, a status quite useful for a team that lacks priority or scarfed mons. Rock Slide is used instead of Headbutt or Seismic toss for not being walled by ghost types that can trouble two of my offensive team members.
M. Spookeris
Mismagius @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt
An exellent special sweeper, as well as a nice spin blocker.
Nasty plot allows mismagius to set up in a short amount of time, dazzling gleam can do way more damage to dark types than Hidden Power, taunt is where it is to stop opposing CM setters and clerics, and Shadow Ball is obviously the Stab choice for every specially based ghosts.
U. Nocturna
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Foul Play
- Wish
- Protect
- Yawn
This shady looking eveelution can wreck havoc thanks to his stellar bulk and his capability of passing decent wishes to his allies, protect is needed for scouting and gaining turns, while Yawn can force switches or help to gain some turn for my setuppers.
Great, another fighting weakness you could say.. Well, you are right, but the capability of both Mismagius and Mega Medicham to quickly set up on predicted fighting moves helps a lot, and also Roserade can tank a hit, in a pinch.
R. Belladonna
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Spikes
- Sludge Bomb
- Giga Drain
- Sleep Powder
Specially defensive Roserade can happily absorb statuses and moonblasts, while trying to put his spikes on and-or put to sleep something on the switch, Giga Drain is preferred over Synthesis becouse i need something against ground and water types besides Medicham, Sludge Bomb is supereffective against florges, a thing that Roserade is supposed to beat or at least check.
K. Maximis
Kabutops @ Life Orb
Ability: Battle Armor
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Stone Edge
- Rapid Spin
- Swords Dance
I recently got a shiny kabuto from a trade, it hasn't the right ability, but with the recent ban of drizzle from the tier he can benefit from the lack of crits running a bulky attacking set with rapid spin. Stone Edge is there for raw power, while Aqua Jet can bypass the lack of speed investiment, allowing me to at least try to revenge kill something late game, while Rapid Spin could be more useful during the early-mid game.
M. Powerhousii
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Ice Punch
- Thunder Punch
- Drain Punch
- Substitute
With a mega evolution Medicham returns scarier than ever, without priority this mon has to run a jolly nature; his main goal is to get behind a sub as fast as possible, and wreck everything immediately after. Two elemental punches are enough to dent a defensive core composed by tangrowth and slowbro, and drain punch is a must becouse of Substitute.
M. Lactobacillus
Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Thunder Wave
- Rock Slide
- Heal Bell
- Milk Drink
This chubby cow.. This Magnificent chubby cow. Defensive miltank is pretty good, due to her pseudo-resistance to ice and fire -Darmanitan/Victiny, i'm looking at you-, her only let down is a weakness to fighting, mitigated in this generation thanks to the advent of fairies, and in my case thanks to two resistances and one immunity to that pesky fisting menace. Her role is to heal my team from statuses and to spread paralysis, a status quite useful for a team that lacks priority or scarfed mons. Rock Slide is used instead of Headbutt or Seismic toss for not being walled by ghost types that can trouble two of my offensive team members.
M. Spookeris
Mismagius @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt
An exellent special sweeper, as well as a nice spin blocker.
Nasty plot allows mismagius to set up in a short amount of time, dazzling gleam can do way more damage to dark types than Hidden Power, taunt is where it is to stop opposing CM setters and clerics, and Shadow Ball is obviously the Stab choice for every specially based ghosts.
U. Nocturna
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Foul Play
- Wish
- Protect
- Yawn
This shady looking eveelution can wreck havoc thanks to his stellar bulk and his capability of passing decent wishes to his allies, protect is needed for scouting and gaining turns, while Yawn can force switches or help to gain some turn for my setuppers.
Great, another fighting weakness you could say.. Well, you are right, but the capability of both Mismagius and Mega Medicham to quickly set up on predicted fighting moves helps a lot, and also Roserade can tank a hit, in a pinch.
R. Belladonna
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Spikes
- Sludge Bomb
- Giga Drain
- Sleep Powder
Specially defensive Roserade can happily absorb statuses and moonblasts, while trying to put his spikes on and-or put to sleep something on the switch, Giga Drain is preferred over Synthesis becouse i need something against ground and water types besides Medicham, Sludge Bomb is supereffective against florges, a thing that Roserade is supposed to beat or at least check.
K. Maximis
Kabutops @ Life Orb
Ability: Battle Armor
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Stone Edge
- Rapid Spin
- Swords Dance
I recently got a shiny kabuto from a trade, it hasn't the right ability, but with the recent ban of drizzle from the tier he can benefit from the lack of crits running a bulky attacking set with rapid spin. Stone Edge is there for raw power, while Aqua Jet can bypass the lack of speed investiment, allowing me to at least try to revenge kill something late game, while Rapid Spin could be more useful during the early-mid game.