UU 'Bulky Offense' Team - Peaked #4

Legacy Raider

sharpening his claws, slowly
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Hey.

This is the UU team I've been using to ladder recently. It has gone through a lot of testing and revising, and I think the finished product is a well balanced, powerful, yet easy to use team. It kept me at #4 on the UU ladder for a couple of days, and has recently kept me up in the top 20 on a regular basis (that is when I have the time to actually play =p). I find it is a fun team to use - not too slow or stallish, but not recklessly offensive and completely prediction based. I also am going to try and include as comprehensive a threatlist as I can with my experience of UU so far.

I'd appreciate any comments or pointers on the team, or any suggestions for replacements, etc. Here we go. (props to Giant Enemy Crab for the awesome format =])
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At a glance


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At a glance: 1 frail lead/revenge killer + 5 bulky tanks/sweepers. No Stealth Rock weak, 4 Toxic Spike weaks, but a grounded poison to soak them up. Covers every type in the game defensively, and can hit every type super effectively with a move somewhere. Basic game plan is to weaken the team with the defensive core of Milotic/Shaymin/Steelix, using their great type synergy to wear down opposing threats. The fact that each of them are respectable attackers in their own right means it speeds up the wearing down process greatly. Once the opponent's team is on its last legs, it is a perfect opportunity for one of my set up sweepers, Mismagius or Drapion, to proceed to wipe it out. Ambipom ties up any loose threads and deals with set up sweepers that get out of hand with its priority hits. It also serves as a great initial switch in when a pokemon dies as it will get free damage in.
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In Depth

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Ambipom [Bitchslap]
@ Silk Scarf
Technician
Jolly (+Spe, -SpA)
4 HP / 252 Atk / 252 Spe

~ Fake Out
~ Taunt
~ U-turn
~ Double Hit



Description: Ambipom is such a great pokemon, and makes an amazing lead. You can probably already tell that I am biased =P but in my opinion it is one of the best leading pokemon an offensive team in UU can have. It takes out the sashes of any opposing leads with its powerful Fake Out, which hits as an approximately 90 BP attack after taking STAB and Technician into account. Fake Out + Double Hit will KO the majority of opposing leads that are not Ghost, Rock or Steel type. Taunt is an excellent move on a lead, especially one as fast as Ambipom. It stops Froslass in its tracks, prevents opposing SR leads from getting the rocks up, and is an invaluable move late game against walls of all shape and description.

I like Ambipom to excel at what he does instead of trying to have him do everything. That is the reason I run Taunt and Double Hit over Brick Break and Payback. With Fake Out and Double Hit, it hits a lot of frail pokemon for neal fatal damage, allowing it to be the hit and run attacker it is. Brick Break does laughable damage to the majority of things I would use it against (Regirock, Registeel, Steelix), and in most of these cases it is better for me to switch out anyway. Payback would be a decent option for taking out opposing Froslass, but I already have Taunt to stop it getting up Spikes and U-turn to break its sash, so it really doesn't present too much of a problem to me.

What it does for the team: Ambipom gives my battles a fast paced beginning, and can cause big damage to the majority of opposing leads. It sets me up in an advantageous position from the start of the battle with U-turn, allowing me to start gaining momentum straight away. Ironically, Ambipom, my frailest pokemon, is the 'glue' that holds this team together. It is up to it to take out anything that threatens the team as a whole, and over the course of the battle, the damage it causes to the opposing team just with Fake Out + U-turn really begins to add up. It's not much of a defensive pokemon, but it can take the off Ghost-type attack directed at Mismagius.

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Milotic
[Remerudo]
@ Leftovers
Marvel Scale
Bold (+Def, -Atk)
128 HP / 252 Def / 128 SpD

~ Surf
~ Ice Beam
~ Recover
~ Haze


Description:
Milotic is the premier bulky water of UU. With excellent HP and SpD and a reliable recovery move, it combines to make it one difficult pokemon to take down. It is also surprisingly fast at base 81 speed, outrunning the majority of opposing walls and being able to hit them hard with a STAB Surf off base 100 SpA. Ice Beam provides decent coverage alongside Surf, and it hits Altaria and Shaymin, both quite big threats to my team, super effectively. Recover is obvious, and allows Milotic to tank hits for a very long time indeed. Finally, the move Haze is quite exclusive to Milotic, and is one of the primary reasons I choose to use it over Slowbro or another bulky water. UU is overrun with stat up sweepers, especially ones of the Calm Mind / Bulk Up variety. Haze is a very effective check to this. Things like CroTomb, Agility Blaziken and a variety of Swords Dancers can be brought back to earth with Milotic's Haze. The best thing about it is that it hits through Substitute, meaning that hiding behind the decoy won't keep the foe's stat boosts safe from Milotic. The EV spread looks a bit arbitrary, but it gives Milotic nice, well rounded defenses, while putting its HP at a Leftovers + 1 number.

What it does for the team: Decent Speed and Special Attack, good typing, excellent defenses, and a reliable recovery move, all come together to make Milotic an excellent tank in UU. It can take hard hits as well as dish them out, and is one of the central pieces in my defensive core. Its Haze is also a great answer to things like CM Mismagius and Spiritomb, who otherwise cause an offensive team such as this a lot of problems. Takes Fire and Ice attacks aimed at Shaymin and Fire and Water attacks aimed at Steelix.

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Shaymin [Solar]
@ Life Orb
Natural Cure
Timid (+Spe, -Atk)
32 HP / 252 SpA / 224 Spe

~ Seed Flare
~ Earth Power
~ Air Slash
~ Rest


Description:
Shaymin's land form is a formidable special sweeper in the lower tiers. With the absence of Skarmory and Bronzong, Grass/Flying/Ground gets perfect coverage in UU, and even if it is coming off base 100 SpA instead of base 120, Seed Flare still packs a ridiculous amount of power. Although 40% chance of a drop isn't tremendous, it's certainly not bad, and it allows Shaymin to take out special walls such as Clefable and Muk with relative ease. 100/100/100 defenses are really quite bulky, and even with no considerable investment, Shaymin takes neutral attacks well. Life Orb gives it a lot of extra power, and with Rest and Natural Cure, Shaymin becomes a real pest to the opposing team. It also serves as a status absorber of sorts, as it has the ability to simply Rest it off or just switch out. The Timid nature and Speed EVs allow it to outrun +ve natured base 95s such as Houndoom and Drapion.

What it does for the team: Shaymin is really the powerhouse attacker on this team. Although it is a part of my defensive core, it usually claims the most kills mid-game. It acts as my primary wallbreaker, powering past anything not named Registeel or Crobat with its high powered attacks. Takes Electric and Grass attacks aimed at Milotic and Ground-type attacks aimed at Steelix.

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Steelix [Tectonix]
@ Leftovers
Sturdy
Relaxed (+Def, -Spe)
252 HP / 120 Atk / 136 SpD

~ Gyro Ball
~ Earthquake
~ Stealth Rock
~ Roar



Description: Arguably the best physical wall to be found in UU, Steelix is an absolute beast when it comes to taking physical hits. Very few things can OHKO it on the physical sprectrum, and it makes for one of the most reliable physical tanks around. It sets up Stealth Rock more reliably than any suicide lead can, and the only thing it really has to fear is Wynaut (who is being removed from UU, thank god =]). With STAB Gyro Ball and Earthquake and a bit of Attack investment, Steelix is no slouch offensively either. It outdamages both Regirock and Registeel 1-on-1, and can hold its own against the majority of physical pokemon that don't have STAB on Fighting or Ground. Roar is a great addition to Steelix's moveset as with its bulk, it can really last a while and scout the entire opposing team, spreading lots of residual damage along the way. It is also a great way to get rid of and stat uppers who think they can boost away against Steelix and go unpunished. With its monstrous base 200 Defense, after maxing HP the EVs are instead invested in its mediocre Attack and Special Defense stats. With this spread, Steelix hits a respectable 200 SpD, and the rest is placed into Atk to give its attacks some more bite.

What it does for the team: Provides a great full stop to any wary physical attacker, and sets up Stealth Rock for my team. Steelix Roars away any threat that is getting out of hand, and brings a great array of resistances and immunities to the table with its Steel-type. It takes Electric attacks aimed at Milotic; Flying, Bug and Poison attacks thrown at Shaymin; and Dark and Ghost attacks aimed Mismagius' way.

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Mismagius [Chance]
@ Leftovers
Levitate
Timid (+Spe, -Atk)
108 HP / 180 SpA / 220 Spe

~ Shadow Ball
~ Hidden Power Fighting
~ Substitute
~ Calm Mind


Description: I believe Mismagius to be one of the most threatening special attackers in UU. It has many things that other, similar CMers such as Raikou lack: the ability to easily beat Chansey 1 on 1, perfect coverage with just 2 attacks, immunity to Toxic Spikes, and a great Speed, Special Attack and Special Defense stat to boot. Overall, it is a fast, strong threat that can take easily take out any team that is overly reliant on Chansey or Clefable for their special walling. Timid with 220 Spe EVs (and the HP Fighting 30 Spe IV) puts Mismagius' speed at 330, allowing to outspeed +speed base 100s. The rest of the EVs are split between HP and SpA to give give it a mixture of high special durability and a strong offensive stat to be boosted by Calm Minds.

What it does for the team: Mismagius is one of my two stat up sweepers, and generally doesn't see too much play until near the end of the game. If it can get 2 CMs up, it is pretty much game over for the opponent. Being immune to Mach Punch and Fake Out means that Ambipom and Hitmontop have a much harder time revenge killing it.

Mismagius brings some very appreciated immunities to Normal, Fighting and Ground to the team. Its typing is really a blessing, and covers many of the other weaknesses on my team. It can take Fighting attacks aimed at Ambipom; Fighting and Ground attacks for Steelix; and Ground attacks for Drapion.

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Drapion [Venom]
@ Scope Lens
Sniper
Jolly (+Spe, -SpA)
4 HP / 252 Atk / 252 Spe

~ Night Slash
~ Earthquake
~ Cross Poison
~ Swords Dance


Description: Drapion is really undervalued as a sweeper; after a Swords Dance, very little gets in the way of its powerful STAB attacks. Dark/Ground/Poison gets perfect coverage in UU, being only resisted by Skarmory. It also lets me abuse both of Drapion's STAB attacks and their high critical hit ratios in conjunction with Sniper. With Scope Lens, both Night Slash and Cross Poison have a 25% chance to hit 3 times as hard as they normally would. The high critical hit rate also means that Drapion can take on things like Curse Registeel, and Curse Steelix in a pinch (both of which are KOed by a Sniper EQ). Drapion is also a lot faster than many people make it out to be - there have been several cases when people have switched their CB Staraptor into Drapion, only to be outsped and taken out by a Night Slash. Base 95 Speed is nothing to scoff at. Add to that Drapion's 110 Defense and its singular (albeit common) weakness to Ground and you have yourself a powerful, bulky, and dangerous, physical attacker.

What it does for the team: Drapion is really my last resort sweeper, as although his critical hits are unreliable, they can change the course of a doomed battle and bring me up from a defeat to a victory. Even without critically hitting, Drapion packs a massive punch after a Swords Dance, and is really my primary physical sweeper. It also has the very important task of soaking up Toxic Spikes, which it does very well thanks to its bulk. It can also take Ghost and Dark-type attacks for Mismagius, who pairs up very well with Drapion in taking out each other's counters as well as covering each other's weaknesses.
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A Quick Reminder:

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Alright, thanks for reading everything so far. I'm going to post a ThreatList after this so that I can show you how I deal with opposing threats, and which ones I find particularly hard to handle. I'd also appreciate it if you have any advice about the following things I'm unsure of:
  • Milotic's EV spread - it does give a nice balance of defenses, but is there a better spread?
  • Mismagius' EV spread - it has served me well so far, but the 108 HP EVs are designed to survive Blissey Ice Beams and Flamethrowers, so I would love suggestions for a spread better tailored for UU.
  • Drapion's Item - Scope Lens gives me a welcome boost to its critical hit rate, but would Life Orb or another boosting item be a better choice? I'm a bit reluctant on Life Orb as it compromises Drapion's bulk, but I am open to suggestions.

Thanks for reading so far.
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Threat List

Defensive Threats


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Abomasnow - Drapion can take out even the most defensive versions with Cross Poison, although it doesn't enjoy a Blizzard. Similarly, Shaymin can take a Wood Hammer and hit with Air Slash, but dies to Blizzard.

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Articuno - Stealth Rock will halve its health, and foe's attempts at spinning can be blocked by Mismagius. After that, its simply a case of hitting it with the strongest attack the pokemon I have out has.

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Blastoise - Shaymin's Seed Flare devastates it.

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Chansey - Mismagius can set up on it, Ambipom can 2HKO with Fake Out + Double Hit, and Drapion takes it out with Night Slash.

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Claydol - Shaymin Seed Flares, Milotic Surfs, Mismagius Shadow Balls, Drapion Night Slashes. Not much of a problem, and if it tries to spin, Mismagius can block it.

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Clefable - Mismagius sets up on non-Encore versions. Drapion and Ambipom hit it very hard with their STAB attacks.

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Cloyster - Mismagius can switch into Rapid Spin and hit it hard with HP Fighting. Toxicroak soaks up any Toxic Spikes it sets.

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Cradily - Its ability may prevent being phazed, but Milotic can still Haze it. Drapion hits very hard with Cross Poison.

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Dewgong - Shaymin blasts with Seed Flare.

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Drapion - Steelix can take most attacks and hit back with Earthquake. Shaymin can't switch in but hits it hard with Earth Power. My own Drapion hits with EQ if it outspeeds.

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Gastrodon - Shaymin takes out with Seed Flare.

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Grumpig - Mismagius can set up on it, Drapion can take it out with Night Slash.

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Hypno - Mismagius can set up on it, Drapion can take it out with Night Slash.

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Kangaskhan - Steelix can take most of its attacks with relative ease, and Drapion can hit it, but other than that it actually hits my team quite hard.

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Lanturn - Shaymin can switch into both of its STABs and force it out with Seed Flare. Drapion takes it out with EQ, and Ambipom hurts its poor Def greatly.

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Lapras - Shaymin removes with Seed Flare.

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Mantine - Prey on its weak Def with Drapion and Ambipom.

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Meganium - Drapion takes it out easily.

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Mesprit - Drapion is immune to its STAB and hits hard with Night Slash. Mismagius can set up on it quite easily.

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Milotic - Shaymin hurts with Seed Flare.

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Miltank - Shaymin hurts it a lot, and Milotic can usually outdamage it. Non-scrappy versions are set up on by Mismagius.

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Muk - I can't do too much to it, but it can't do too much back. Drapion SDs faster than it can Curse, and can hit through its boosts with a crit EQ. Milotic Hazes it, and Steelix can Roar it away, as well as EQing it for decent damage.

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Nidoqueen - Milotic Surfs it, Steelix and Drapion can EQ it. Its lack of recovery mean it is quite easy to take out.

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Noctowl - Ambipom and Drapion hit its weak Def hard.

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Politoed - Seed Flare from Shaymin.

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Porygon2 - I don't really have any abilities that can be used against me, and Shaymin can take it out with Seed Flare without fearing Thunder Wave.

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Probopass - EQ or Earth Power, or HP Fighting from Mismagius.

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Quagsire - Shaymin.

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Regigigas - Mismagius sets up on it.

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Regirock - Steelix outdamages it 1 on 1. Shaymin and Milotic hit it hard with STAB attacks on its weaker defensive stat.

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Regice - Can be quite a problem, seeing as I don't have anything to stop it from using Charge Beam / Rest to stat up against me. Milotic can Haze and Steelix can Roar, but can do little in the way of damage to it.

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Registeel - Steelix outdamages, and Mismagius can set up on usually.

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Rotom - Mismagius and Drapion both outspeed and take it out with their STAB attacks.

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Shuckle - Can be very annoying in Sandstorm, but Milotic and Shaymin can both hit it very hard.

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Slowbro - Mismagius sets up on, Drapion hits very hard with Night Slash after a SD. Shaymin devastates with Seed Flare.

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Spiritomb - Drapion makes a good counter, Milotic can Haze away its boosts.

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Torterra - Milotic can Ice Beam it but fears Wood Hammer. Shaymin can hit it hard with Air Slash. Not too much of a problem.

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Umbreon - If it gets too many Curses up it can be Roared or Hazed. Mismagius can set up alongside it, and Shaymin hurts it a lot with Seed Flare.

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Uxie - ResTalk versions are annoying as hell, but can be dealt with by Mismagius or Drapion.

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Weezing - Milotic easily outdamages it, and Mismagius can set up on it.
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Offensive Threats


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Absol - Steelix can take most of its attacks and hit with Gyro Ball. Shaymin outspeeds and KOs with Seed Flare, and Drapion resists its STAB and can hit it hard with Cross Poison.

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Altaria - Milotic Ice Beams for the KO easily.

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Ambipom - Steelix can take all of its attacks and hit back with a strong Gyro Ball.

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Arcanine - Milotic fears little from it and hits it with Surf.

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Azumarill - Milotic and Shaymin both outdamage it.

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Blaziken - Milotic can take its attacks. Ambipom can take it out with Fake Out + Double Hit.

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Camerupt - Milotic can switch into Flamethrower with ease, and take it out with Surf.

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Charizard - It Belly Drums up, only to be Hazed by Milotic. If not behind a sub, Ambipom easily revenge kills. Stealth Rock and my spinblocking will hinder it greatly.

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Crobat - Steelix fears only Heat Wave and hits it hard with Gyro Ball, or EQ if it Roosts. Milotic takes little from it, as does Drapion.

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Drapion - Steelix can take most attacks and hit back with Earthquake. Shaymin can't switch in but hits it hard with Earth Power. My own Drapion hits with EQ if it outspeeds.

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Entei - Milotic is a great answer to it.

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Espeon - Drapion laughs at mono-Psychic versions, and takes little from HP Fighting.

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Feraligatr - Milotic can outdamage it, and Haze away its boosts. Shaymin outspeeds it naturally and takes it out with Seed Flare, and Ambipom revenges.

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Floatzel - Milotic can Haze away Bulk Ups, but needs to be wary of Taunt. Ambipom can revenge it with ease.

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Froslass - Once Taunted by Ambipom, it is easy to deal with by Milotic or Mismagius.

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Gallade - Gallade is just annoying. It stats up too fast and does too much damage with Close Combat + Shadow Sneak for me to outlast it. I have to rely on Shaymin to weaken it and Ambipom to revenge kill it.

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Glaceon - Too slow to pose a real threat, but can be damaging all the same. Mismagius usually manages to 2HKO with HP Fighting, and is not OHKOed by Ice Beam.

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Hariyama - Quite an annoying pokemon, but not as destructive as Gallade. Mismagius can usually set up on it without too much problem, and Shaymin hurts it a lot with Seed Flare.

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Hitmonlee - Between Steelix and Mismagius I can deal with Choiced versions easily. Reversal versions risk getting Roared or Hazed.

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Hitmonchan - Doesn't hit hard enough to pose a real threat, and Drapion hits it hard with Cross Poison.

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Hitmontop - Its spinning attempts can be blocked easily by Mismagius, and Milotic can take its hits without too much worry too.

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Honckrow - Drapion usually outdamages it, and Steelix doesn't fear it too much. Milotic can usually deal with it with an Ice Beam. Ambipom revenges without too much problem, but Sucker Punch hurts.

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Houndoom - Quite dangerous, but I outspeed it with both Shaymin and Mismagius, who can hit it super effectively, but fear its STAB attacks. Drapion speed ties it at worst and can hit with EQ. Ambipom revenges easily.

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Jynx - Milotic can take its STAB attacks quite well. Mismagius outspeeds and hits with STAB Shadow Ball, and Ambipom preys on weak Def to revenge.

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Kabutops - Quite a problem in the rain, but Milotic can take a Stone Edge and hit back very hard with Surf. Outside of rain, Shaymin destroys with Seed Flare.

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Leafeon - Drapion takes its attacks well and hits with Cross Poison, and Shaymin fears little from it and Air Slashes for lots of damage.

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Lickilicky - Mismagius can switch into predicted Explosions, and Steelix can take all of its other moves.

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Linoone - Hazing and phazing means that it is unlikely to get far with a Belly Drum. However, it can be quite scary if it does manage to get a Drum off, but it will be hard pressed doing so.

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Luxray - Steelix takes it on with little problem. Drapion, likewise, can hit it hard with Earthquake.

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Magmortar - Milotic fears only Thunderbolt and takes it out with Surf. Ambipom revenges.

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Manectric - Quite dangerous actually. Ambipom has to revenge it, as with Flamethrower and Thunderbolt, I don't really have a safe switch in.

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Marowak - If it has any boosts passed to it, Milotic can Haze. Mismagius can take it on without problem otherwise.

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Medicham - Again very annoying, but Mismagius can switch into Hi Jump Kick and cause it to faint. Ambipom has to revenge if it is scarfed, otherwise Shaymin hits very hard with Seed Flare.

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Mismagius - Milotic can beat it easily thanks to Haze and Recover.

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Nidoking - If it has Earth Power, chances are it doesn't have Sucker Punch, so one of Steelix and Mismagius should be able to deal with it easily. Drapion can also take it out with a faster EQ.

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Ninetales - Milotic takes little, and Ambipom revenges.

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Omastar - Milotic can outlast it and hit it back with strong Surfs. Outside of rain, it stands no chance against Shaymin.

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Pinsir - Mismagius needs to be wary of EQ, but can deal with it otherwise.

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Poliwrath - Shaymin hurts it a lot with Seed Flare.

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Primeape - Mismagius + Steelix deals with it.

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Raikou - Steelix is a good counter to it, and Ambipom can always revenge kill it.

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Roserade - Can be quite problematic with a Scarf. Otherwise, Drapion outspeeds and hits its terrible Def with STAB attacks, and Ambipom revenges very easily.

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Sceptile - Steelix can stop almost all versions, and Shaymin can take a Specs Leaf Storm.

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Scyther - Stealth Rock hurts its longevity a lot, and Steelix can take it on mostly. Ambipom revenges.

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Sharpedo - Ambipom revenges, and Milotic can outdamage it.

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Shaymin - A problem pokemon. I don't really have too safe a switch in, and I have to rely on my own Shaymin outspeeding it. Ambipom and Mismagius can revenge kill, but it will usually take a pokemon down with it.

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Slaking - Steelix + Mismagius can deal with it quite easily.

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Staraptor - Drapion outspeeds Adamant versions, and Steelix and Mismagius between them can deal with Choiced versions. Ambipom can revenge kill.

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Swellow - Steelix walls it.

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Tauros - Can be quite annoying, but haven't had too many problems with it yet. Choice ones can be beaten with prediction, others can be revenge killed by Ambipom.

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Typhlosion - Milotic can take Eruption without too much problem, and on a leading face-off Ambipom destroys its Eruption with Fake Out.

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Ursaring - Quite scary, but the residual damage will wear it out very quickly, and some strategic switching between Drapion, Steelix and Mismagius will wear it out. Ambipom revenges.

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Venusaur - Shaymin can take everything bar Sludge Bomb and hit it with Air Slash. Mismagius usually has little problem with it.

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Zangoose - Too slow to cause too much damage, and Mismagius and Steelix take it on well.
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That's all for my RMT, so if you have any comments or criticisms then fire away. Thanks for reading =).

ps. If you want a clean copy of the threatlist for your RMT, I have it saved and can give it to you. PM me if you want it.

LR.
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Overall nice team, but just a few issues for me.


Ambipom works as a lead, i just find it as a half assed revenge killer later in the game. But it does work, so its fine to use.

For Milotic, the only thing i can see it hazing is Blaziken, who often are not Swords Dancers anyway. Mismagius/Crotomb are set up fodder for Drapion, so i dont beleive its necessary for those two threats. You could put many different utilities here, such as light screen to help set up Drapion/Missy, it really catches people off guard when you try to set up a Drapion in front of their Nidoqueen or Registeel with Earth power, and then their frusteration when it only does around 20% or less! Toxic is always an option too. As well as hypnosis....but if i remember correctly you dont use that move. If i missed something here i appologize ^_^.

Shaymin looks great. Very nice build on him, you MAY want to consider max speed since you have rest so the life orb number isnt as important. Max speed ensures your speed at least ties with other base 100s, especially since your frail revenge killer is well...frail and could use a back up. I cant wait untill its banned :D.

CM missy is good as always, IDK how to EV it though, I have always used Raikou just for Setting up easier, and hitting harder. Im excited for Raikou to get banned so i can also use CM Missy :D.

Drapion has truely shined in this new Toxic SPike based metagame Very good pokemon with the Spiritombs/CM missys running around.

Steelix is standard and works fine.

Overall very nice team. Beware of the odd RP torterra, it can set up on Steelix/Ambipom/Drapion.

But, you definately want to add Rampardos on your threat list, i find it annoying how people dont consider it a threat >_<. Steelix needs full HP to stop it.

Edit: Milotic cant take many of Blazikens Attacks, especially CB as a general misconception:
Flare Blitz:
558 Atk vs 282 Def & 362 HP (120 Base Power): 127 - 150 (35.08% - 41.44%)

558 Atk vs 282 Def & 362 HP (180 Base Power): 191 - 225 (52.76% - 62.15%)

Superpower:
558 Atk vs 282 Def & 362 HP (120 Base Power): 255 - 301 (70.44% - 83.15%)

Concecutively with SR, CB Flare Blitz a guaranteed (and it doesnt take long for blaziken to hit Blaze Range, especially with SR on the feild) 2HKO, then nothing can wall blaziken, and you start losing a pokemon untill it dies from Flare Blitz, if it has blaze kick you are in trouble though...Counters should not take 80% from one of the attacks Either >_<.


Edit2: Lol, Light Screen would be good as well, which Milotic can learn, sorry about that mistake ^_^
 
I am not very familiar with UU, but I will try to give some thoughts;
Firstly, your threat-list. I don't find Kangaskhan much of a big threat. Focus Punch manages a maximum of 41% from the SubPunch-set. A CBer can be very dangerous, but with some prediction, that can be handled.
For Regice, with Milotics Haze and Mismagius' SubMind, I can't really imagine her being a very huge threat. For Medicham, Mismagius can easily take on Hi-Jump, while Steelix walls every other attack. Shaymin and Gallade is your biggest problems.

Trying to find a Pokémon that can counter both Gallade and Shaymin, I can think of some;
- Crobat: 4x resistance against their strongest STAB-moves, and being faster than both of them, having Super Effective Brave Bird. Gallades Shadow Sneak does a maximum of 55% after Swords Dance versus 0HP/0 Def-Crobat. Both can have Psychic-Moves, however.
- Vespiquen: Again, 4x resisting Grass/Fight, but not being weak to Psychic, although fearing Stealth Rock. It has good Stats, and STAB Bug or Flying-Moves to hit for SE damage.
- Scyther: perhaps the best of the 4x-resistant. Is faster than both, and has stats to kill them. But again, the SR-weak hurts badly.
- Moltres: 4x resistant to Grass, resisting Fighting, and has a strong Special Attack and Super Effective moves to hit them.

What I will suggest is removing Milotic in favor of Blastoise with Rapid Spin. I know not having a reliable recovery-move hurts, but when using Scyther, which I will suggest now, that is crucial.
Then, as said, I think Scyther will replace Drapion nicely. It is faster and more powerful than Drapion, also sports Swords Dance, and has a great coverage for lategame sweeping.

To Steelix; with 120 SpDef EVs, you will live Flamethrower as long as it doesn't carry Specs, and kill back with Earthquake 100%. Also, a Calm Blastoise with 252 HP/140 SpDef will always live un-Specsed Thunderbolt, even after Stealth Rock, and can OHKO back with Mirror Coat. edit: forgot to say that this is from a LO Timid Manectric.

Again, not very familiar with UU, but you can consider some of the stuff I mentioned.
 
Wow, I use like 3 members of this team on mine, lol.

I like it. I find the Ambipom lead works very well and is a good poke to scout with

EDIT: You can place some SpA EV's into Milotic if you want it to get some more power from Surf.
 
Kanga is a very powerful threat. Return and EQ hit everything on his team hard, and steelix can't take too many quakes before going down. Fortunately, Kanga has taken a nose-dive in popularity (not that she was ever all that popular to begin with), so you will porbably be fine.

I would recommend pursuit on Ambipom over U-turn or taunt. It hits sweepers that switch to avoid fake-out fairly hard (30% to Raikou), guarantees that Froslas leads die before they can deal any real damage, and lets Ambi revenge kill ghosts and psychics.

Scyther is a great poke, as is Cro, but they would necessitate a spinner like Blasty over the far-superior Milotic. I just can't see them being worth it. The team, as-is, only has to fear three layers of spikes. TS can be absorbd by drap and ignored by Steelix and Magius, while SR is annoying but not all that painful.
 
He LR. DA_Marcelll here. I watched a lot of UU battles and noticed that there are a lot of Substitute users. Why don't you use Double Hit over Return on Ambipom =O? Nice team. Good Luck.
 
@ HeYsUp:
Thanks for all the advice. Haze on Milotic is really an insurance against all the myriad set uppers in UU, and I have had to rely on it many a time. I do have other ways of dealing with most common stat uppers, but I find Milotic's Haze to be a very fast and efficient method. I'll keep Toxic in mind though =). Milotic doesn't actually learn Reflect, unfortunately, as that would have been a great move to have there. Thanks for the suggestion anyway.

@ Orion:
Blastoise and Scyther are viable replacements over Milotic and Drapion, but I would have to disagree with you on some points. Firstly, Milotic has a higher stat than Blastoise in every single one apart from Atk and Def, and its higher HP really makes up for it. In particular, I would miss having Milotic's SpA on Blastoise, as with Recover (which Blastoise doesn't get >_<) I can usually outdamage most things without recovery 1-on-1. Also, Blastoise cannot use Haze, and although Roar would be nice, it would mean taking a hit from things like CM Spiritomb before getting rid of it. Similarly, while Scyther has higher Atk and Spe, Drapion is so much more bulkier. It also deals with Toxic Spikes without me having to switch in Blastoise to get poisoned and possibly have its spin blocked. This is really essential in having my team well-rounded and able to deal with both stall and offense. Scyther's lack of bulk means that it won't last long against most stall teams. It also lacks Drapion's ridiculous crit abilities, which are another major draw for me.

@ Marcel123:
Thanks for the suggestion mate. I'm chaniging it up now, and although the accuracy is a bit of a letdown, the (slightly) increased power has persuaded me to run it.

Thanks for the suggestions so far, everyone. Please keep them coming. And in particular, I would love advice about the things I've said I'm unsure on.
Thanks.

LR.
 
sorry LR I'm in no place to rate a team I'm not the best but just reading through i noticed ambipom's nature should read +speed - sp.atk. Sorry i had nothing constructive to say though.
 
Lol, Sorry about that, Light Screen could still work great, especially since pokemon will have a very hard time taking out Mismagius' subs with it, allowing it to get the CMs to keep its defenses high enough to ensure it remains a 2 hit sub.

I did a little experimenting with Mismagius EVs, and here is what i came up with: 108 hp/64 SAtk/220 sped/116 Sdef. Note: This is only from testing various pokemon attacks quickly. I would like to improve these if possible ^_^.

This Sdef allows your sub to live through various walls Stab attacks after a CM, such as Milotic, and other base 100 SAtks. With LS, you can switch into Shaymin(which is very probable, if you put LS on Milotic due to Shaymin being a great switch-in) with seed flare only doing 24-29, CM once and you get a 2 hit sub. These are fairly situational, but being able to use walls as set up fodder is very nice. As well as helping you with Shaymin/Manectric, as you said in your threat list you had a little trouble with. Regice's EVs are very random it seems, so its hard to calculate its Ice Beam's Power. It does have a base 100 Satk though.
 
@ recess69:
Gotcha =) thanks.

@HeYsUp:
That looks like a really intriguing spread. I'll test it and tinker about with it. Thanks for the suggestion and doing the calcs =).
 
If I were you I'd consider using a Shed Shell on Steelix, mainly because Wynaut wasn't the only trapper that it feared. The Swellow / Probopass combo is something I can see being particularly troublesome to your team, with Swellow being one of the few frail sweepers that Ambipom can't revenge-kill. If Steelix goes, the only Pokemon that can take a Guts Facade or Brave Bird is Milotic. However even she will fall at less than two-thirds health, which isn't an unrealistic assumption given that you can't always afford to keep recovering back to full health before switching.

Trapinch and Magneton are other plausible trappers that give Steelix trouble (remember, Trapinch only needs 12 speed EVs to outpace a minimum speed Steelix, and that Stealth Rock turn is VERY predictable). I just feel that Shed Shell would give you some assurance against these strategies, but I know losing Leftovers is difficult given the lack of Wish support. It's your call.
 
Wynaut is gone from UU now, thankfully, so that is one less trapper I need to worry about. I kept Probopass in mind when I was giving Steelix its set - few Probopass carry both Magnet Rise and Taunt, so either Earthquake or Roar will get rid of it. Also, even if it does carry both, it needs to predic the EQ and Roar in the correct order, so Probopass doesn't worry me unduly. Magnezone I have yet to see take down a Steelix, and the same Roar / Earthquake analogy can be applied in its case. Trapinch, I admit, could be quite a problem. I've been considering replacing Gyro Ball with Iron Head, and giving Steelix an Impish nature instead of Relaxed. It means that I outspeed most opposing Steelix and Trapinch, and have something stronger to hit things like Regice and Regirock with. More pp too. Anyway, thanks for your suggestion Lemmiwinks =). You've made me realise just how vulnerable I am to common threats without Steelix. Thanks.
 
Wow I find it a great team. I would just um... "recommend" some stuff:

- Ambipom is a good lead, I think some Tauros leads can become a problem to this little fellow. They tend to have a great Speed and enough Atk to take the monkey down. Guess you can just switch into steelix. I think its just a lead and after that it becomes useless...Taunt might be useful to stop some Raikous from setting up or those annoying Chanseys.

- On steelix, I would give it an Item like lagging tail or Iron Ball (not sure about the first one) which lower its speed even more and make Gyro Ball's power even greater. Take in mind that this way Steelix can switch-in to all those Trick users like Claydol.

- Milotic is great, I would ditch Haze for Light Screen. Doing this you can change those SpDef. EV's into SpAtk. which would make your tank a bit more offensive while supporting your team mates.

- Shaymin is awesome I love the moveset and yeah I would also go with max Spd. EV's like most people have mentioned.

- About Mismagius well I'm not sure about the EV spreads I will try to work on something more efficient since you wont see many Blisses ( I promise! ^0^). Maybe, drop them on Def?

- I've used that Drapion before and its worked wonders for me. I find it a great pokemon having a good Spd, Decent Atk (which is backed up by Swords Dance) and onyl one weakness! After a Swords Dance you are probably ready for a Sweep.

In general its awesome, good luck!
(I forgot to mention...I think Staraptor with Scarf/Band might become somewhat of a problem since Milotic is its only "counter" with the Ice Beam. Not sure if Milotic can take CB Brave Birds.)
 
Where you get the big pictures for Drapion, Steelix, Shaymin and such?
The team overall is really good after trying it, although it doesn't fit my playstyle I can tell it's been really thought out
 
articuno weak put a fire type on it

Brilliant rate, except you forgot to mention Stealth Rock takes out half of it's health every time it switches in, and Steelix/Milotic can handle it between the two of them.

Now, on paper it looks like you have CB Staraptor and Mixed Magmortar problems, but if you say you can play around them, I won't argue. However, consider a Slowbro over Milotic for that extra insurance. It does almost the same job, except that it has a key Fighting resist. You could use Surf/Ice Beam/Slack Off/Yawn for psudo-hazing, CM for more offense and defense, or HP Electric to help shrug off other Bulky Water-types. It also stops Gallade and Medicham in their tracks. You should be able to play around the rest of your "threats", since you have a plan for every one of them really, and a lot of them are paper threats (seriously, Manectric?). I wish you the best of luck with your team!
 
Those Milotic EVs are going to give you the same defensive ability as the following:

252 HP / 172 Def / 28 SpD Bold

but this spread gives you 56 extra EVs to play with. If you want, you can use Calm over Bold and do 252 HP / 252 Def / 4 SpD. This will give you almost the same physical defensiveness with maximum special defensiveness, but this is only if you want to go more special defensive with the EVs with the set above. If you're planning on going physically defensive, then you'll want to stick with Bold.

I do agree, however. Consider using Slowbro. Superior Defense (at the cost of Special Defense) and a useful Fighting resist.
 
Slowbro seems good, especially as it provides a check for Medichams that aren't packing Thunderpunch.

How is your team taking on a Gallade at full health?
 
Slowbro seems good, especially as it provides a check for Medichams that aren't packing Thunderpunch.

How is your team taking on a Gallade at full health?

Shaymin and Ambipom says his threat list. Gallade will have a hard time setting up vs anything not named Milotic.

I don't know how good Slowbro would be in this case, because you are using Milotic for SDef moreso than Def, which you have steelix for. Fighting weak CAN be worked around with a ghost and good prediction. I still think Light Screen>Haze on Milly. :D.


P.S. Thanks for the Threat List LR its genious :D.
 
I've found cross poison and EQ have good enough coverage in UU only being resisted by (off the top of my head )mismagious, claydol, and crobat.

Substitute with leftovers over night slash works great for me. Sub on the switchout and SD safely behind your sub
 
Thanks for the rates. I'm a bit reluctant to replace Milotic with Slowbro, as it really is the biggest special attack taker on my team, and Slowbro's SpD isn't too impressive. I agree that the Fighting resistance would be quite helpful, and so was considering maybe running a Slowking in that slot instead. Only thing is, Slowking and Milotic have the exact same HP, Def and SpA, while Milotic has way higher SpD and Spe, and so I have to really gauge the value of the Fighting resitance.

Thanks for the new Milotic spread, Obi. I'll also try out the specially defensive spread on Milotic for a while before I test Slowbro/king.
 
I will agree with LR, while Slowbro is an amazing, perhaps the best Physical Wall in UU, it just doesnt fit in this team. Without Milotic, this team would drop like Rocks to Special Fire Attackers, especially Scarfphlosion, Houndoom and Magmortar. Even special Blaziken is temporarily stalled by Milotic. Magmortar does have thunderbolt, but it gets OHKO'd by surf(i think) and Milotic is easy to recover with.

While Slowbro acts as a much better Blaziken counter, it still gets seriously destroyed by SAtks, even fire types, I'll even do calcs with Typhlosion, because clearly Milotic is better vs Houndoom, who has Dark Pulse to OHKO Slowbro after a NP.

Scarflosion Eruption:

-Slowbro
348 Atk vs 196 Def & 384 HP (150 Base Power): 143 - 168 (37.24% - 43.75%)
-Milotic (standard 128/128)
348 Atk vs 318 Def & 362 HP (150 Base Power): 88 - 104 (24.31% - 28.73%)

That is why Milotic is needed, and Slowbro doesnt do Milotics job. Still may be worth testing though.

Edit: People missed the Point, so ill add these i guess.

Typhlosion HP Grass/Electric:

-Slowbro
348 Atk vs 196 Def & 384 HP (70 Base Power): 180 - 212 (46.88% - 55.21%)
-Milotic
348 Atk vs 318 Def & 362 HP (70 Base Power): 112 - 132 (30.94% - 36.46%)

2HKO with one prediction.

Slowbro can not continue Walling pokemon like Milotic, and Slowbro is a very easy pokemon for most teams to switch into, especially Shaymin, who is another hard pokemon to deal with.
 
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