Team Faytal Death - UU Productions
Current Members






Current Members
Hope you enjoy!
Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Trick
- Pursuit
- Shadow Sneak
- Will-o-wisp
---
This is an anti-lead I have been working on for a couple of days now. Spiritomb counters most of the leads in the UU Metagame. I needed to give this thing some power but I didnt want to lost any of his defenses. I realized that Spiritomb also learns Trick, so this is what I created myself. Depending on the lead, Spiritomb should 2HKO Froslass with Shadow Sneak, meaning only a layer of Spikes or they wasted a turn Taunting me. Pursuit should also 2hko Ambipom, KO Alakazam, and dent Uxie and Mesprit. Trick comes into place when the lead is Scarfed. Most scarf leads are special sweepers. Trick cripples them, and I can come back in later and trick their Scarf away. Also WoW for a quick status against a physical lead I cant beat, such as Nido's and Kanga.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave/Toxic
- Recover
- Ice Beam
- Thunder Bolt/Discharge
---
The Defensive Duck. Trace is a useful ability, I can copy Levitates, Pressures, Mold Breakers, Arena Traps, Speed Boosts in weather. Porygon2 is my check against teams that use weather conditions and just overall a good support. Thunder Wave allows me to parasupport my entire team, which it could use. Recover heals its bulky self. Boltbeam for neutral coverage except for Shed, Lanturn and Magneton. I was considering Toxic/Discharge so I'd have a way to hurt Lanturn and Shed.
Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Swords Dance
- Power Whip
- Earthquake
---
This thing usually gets a free SD everytime. People fear Vensaur because he has a couple of deadly movesets. I chose this set over the scarf set because I felt this would be more helpful. Sleep Powder will cause a switch, allowing me to SD. Power Whip hurts anything that doesnt resist it. Also my check on bulky waters that might affect this team. Earthquake is here to help with that coverage. Standard EV's to give it max power and speed. Also, my TS absorber.
Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 188 Atk/68 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Fire Blast
- Hidden Power [Grass]
- Stone Edge
- Superpower
---
The wall breaker of this team. This set I chose because with parasupport I felt Vacuum Wave wasnt really needed. Stone Edge supplies me with coverage of Honchrow and Altaria. Fire Blast hits anything hard, even if it resists. HP Grass will 2hko most bulky waters. Superpower to hit the Regis hard, and even KO. This thing is standard but gets the job done.
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/200 Def/56 SAtk
Bold nature (+Def, -Atk)
- Surf
- Psychic
- Slack Off
- Thunder Wave
---
Slowbro provides more parasupport and a nice physical wall. EV's for bulk and some attack. Usually my 2nd switch-in on Fighting types, and hits them with a TWave or even Psychic. Surf for STAB and coverage. Slack Off for a recovery move. I picked Slowbro for synergy with Registeel, my wall.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Iron Head
- Rest
- Sleep Talk
---
The game winning bad boy. With Paraylze Support or even a Toxic going around. This thing wins games. Curse up, rest, talk, and kill. I love this thing with a passion. Resistance to Toxic Spikes helps, Fighting and Fire to go Slowbro. Considering a 2nd attack over Sleep Talk, but right now this thing is staying the same.
That is my team, considering ScarfVenusaur over my current Venu. If I do that, I will change Porygon2's moveset with Toxic/Discharge.
Original Members

Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Trick
- Pursuit
- Shadow Sneak
- Will-o-wisp
---
This is an anti-lead I have been working on for a couple of days now. Spiritomb counters most of the leads in the UU Metagame. I needed to give this thing some power but I didnt want to lost any of his defenses. I realized that Spiritomb also learns Trick, so this is what I created myself. Depending on the lead, Spiritomb should 2HKO Froslass with Shadow Sneak, meaning only a layer of Spikes or they wasted a turn Taunting me. Pursuit should also 2hko Ambipom, KO Alakazam, and dent Uxie and Mesprit. Trick comes into place when the lead is Scarfed. Most scarf leads are special sweepers. Trick cripples them, and I can come back in later and trick their Scarf away. Also WoW for a quick status against a physical lead I cant beat, such as Nido's and Kanga.

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave/Toxic
- Recover
- Ice Beam
- Thunder Bolt/Discharge
---
The Defensive Duck. Trace is a useful ability, I can copy Levitates, Pressures, Mold Breakers, Arena Traps, Speed Boosts in weather. Porygon2 is my check against teams that use weather conditions and just overall a good support. Thunder Wave allows me to parasupport my entire team, which it could use. Recover heals its bulky self. Boltbeam for neutral coverage except for Shed, Lanturn and Magneton. I was considering Toxic/Discharge so I'd have a way to hurt Lanturn and Shed.

Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Swords Dance
- Power Whip
- Earthquake
---
This thing usually gets a free SD everytime. People fear Vensaur because he has a couple of deadly movesets. I chose this set over the scarf set because I felt this would be more helpful. Sleep Powder will cause a switch, allowing me to SD. Power Whip hurts anything that doesnt resist it. Also my check on bulky waters that might affect this team. Earthquake is here to help with that coverage. Standard EV's to give it max power and speed. Also, my TS absorber.

Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 188 Atk/68 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Fire Blast
- Hidden Power [Grass]
- Stone Edge
- Superpower
---
The wall breaker of this team. This set I chose because with parasupport I felt Vacuum Wave wasnt really needed. Stone Edge supplies me with coverage of Honchrow and Altaria. Fire Blast hits anything hard, even if it resists. HP Grass will 2hko most bulky waters. Superpower to hit the Regis hard, and even KO. This thing is standard but gets the job done.

Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/200 Def/56 SAtk
Bold nature (+Def, -Atk)
- Surf
- Psychic
- Slack Off
- Thunder Wave
---
Slowbro provides more parasupport and a nice physical wall. EV's for bulk and some attack. Usually my 2nd switch-in on Fighting types, and hits them with a TWave or even Psychic. Surf for STAB and coverage. Slack Off for a recovery move. I picked Slowbro for synergy with Registeel, my wall.

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Iron Head
- Rest
- Sleep Talk
---
The game winning bad boy. With Paraylze Support or even a Toxic going around. This thing wins games. Curse up, rest, talk, and kill. I love this thing with a passion. Resistance to Toxic Spikes helps, Fighting and Fire to go Slowbro. Considering a 2nd attack over Sleep Talk, but right now this thing is staying the same.
That is my team, considering ScarfVenusaur over my current Venu. If I do that, I will change Porygon2's moveset with Toxic/Discharge.






Original Members