I made a hail team a while ago, and it seems to be working well. ive got about a 50/50 win/lose ratio (I remember about as many wins as losses) and it seems to be solid. Main problem is lack of Abomasnow and Frosslass
team at a glance:
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In Depth:
Snover@Focus sash
Ability: Snow Warning
EVs: Hp 252, Def 154, SpDef 104
Nature: Bold +def -atk
- Blizzard (He needs an attacking move)
- Leech seed (Health up, and helping Stallrein)
- Protect (Protect against fire)
- Substitute (During enemy stat ups)
Sub seeder. I added Blizzard to give taunting Crobat or setting up sweeper a nasty surprise. Hopefully I will get the freeze when I need it.
Glaceon @ Brightpowder
Ability - Snow Cloak
EVs: 128 Def, 252 SpAtk, 128 SpDef
Nature: Calm +SpDef -Atk
Moves:
- Blizzard (Ice attack)
- Mud slap (legal accuracy lowering)
- Protect (+Survivability)
- Wish (Healing)
You'd be surprised how long this thing can last. Acc lowering + Snow cloak + Protect (+ inaccurate move) = rogue wall. Its also got good defence stats. The SpAtk EVs are to give it some killing power. I'm willing to trade some SpAtk for Hp EVs though.
Walrein @ Leftovers
Ability - Ice Body
EVs 172 Hp, 154 Def, 184 SpDef
Nature: Bold +Def -Atk
Moves:
- Blizzard (Ice attack)
- Protect (Stallrein)
- Substitute (Stallrein)
- Surf (Water attack)
Your generic stallrein. Not much to say, but you'll notice I like protect. It would be a beast if I could bp mean look and leech seed to it. Umbreon might be good, but im not sure which pokemon to replace it with.
Rotom @ Leftovers
Ability - Levitate
EVs: 6 HP, 252 Spd, 128 Def, 128 SpDef
Nature: Timid +Spd -Atk
Moves:
- Confuse Ray
- Discharge
- Shadow Ball
- Will o Wisp
A status inducer and rapid spin blocker. I don't really like this guy, but hes my best bet in leu of Frosslass. I can paralyse with Discharge, confuse with CR, burn with WoW, and damage ghost/psychics with SB.
Hariyama @ Leftovers
Ability - Guts
EVs: 252 atk, 4 def, 252 spd
Nature: Adamant +atk -spatk
Moves:
- Bullet Punch
- Focus Punch
- Stone Edge
- Substitute
My Fire absorber (I have Guts to soak up burn) and physical attacker. Gave it BP for a priority move (I remember my Trick Room team being defeated easily by Ice Sharding Mamoswine) and Stone Edge for flyers. I gave it Focus Punch because I find sub punch better than CC.
Claydol @ Leftovers
Ability - Levitate
EVs: HP 252, Def 152, SpDef 100
Nature: Impish + Def - SpAtk
Moves:
- Earthquake
- Rapid Spin
- Stealth Rock
- Toxic
My SRer and Spinner. With this set its got 300+ on all three defence stats, which is good. I added Toxic for poisoning walls.
Strategy: Start with Snover then Leech Seed and switch to Stallrein and... stall.
Glaceon and Hariyama are for wall sweeps. With Clay and Rotom as support.
team at a glance:






In Depth:

Snover@Focus sash
Ability: Snow Warning
EVs: Hp 252, Def 154, SpDef 104
Nature: Bold +def -atk
- Blizzard (He needs an attacking move)
- Leech seed (Health up, and helping Stallrein)
- Protect (Protect against fire)
- Substitute (During enemy stat ups)
Sub seeder. I added Blizzard to give taunting Crobat or setting up sweeper a nasty surprise. Hopefully I will get the freeze when I need it.

Glaceon @ Brightpowder
Ability - Snow Cloak
EVs: 128 Def, 252 SpAtk, 128 SpDef
Nature: Calm +SpDef -Atk
Moves:
- Blizzard (Ice attack)
- Mud slap (legal accuracy lowering)
- Protect (+Survivability)
- Wish (Healing)
You'd be surprised how long this thing can last. Acc lowering + Snow cloak + Protect (+ inaccurate move) = rogue wall. Its also got good defence stats. The SpAtk EVs are to give it some killing power. I'm willing to trade some SpAtk for Hp EVs though.

Walrein @ Leftovers
Ability - Ice Body
EVs 172 Hp, 154 Def, 184 SpDef
Nature: Bold +Def -Atk
Moves:
- Blizzard (Ice attack)
- Protect (Stallrein)
- Substitute (Stallrein)
- Surf (Water attack)
Your generic stallrein. Not much to say, but you'll notice I like protect. It would be a beast if I could bp mean look and leech seed to it. Umbreon might be good, but im not sure which pokemon to replace it with.

Rotom @ Leftovers
Ability - Levitate
EVs: 6 HP, 252 Spd, 128 Def, 128 SpDef
Nature: Timid +Spd -Atk
Moves:
- Confuse Ray
- Discharge
- Shadow Ball
- Will o Wisp
A status inducer and rapid spin blocker. I don't really like this guy, but hes my best bet in leu of Frosslass. I can paralyse with Discharge, confuse with CR, burn with WoW, and damage ghost/psychics with SB.

Hariyama @ Leftovers
Ability - Guts
EVs: 252 atk, 4 def, 252 spd
Nature: Adamant +atk -spatk
Moves:
- Bullet Punch
- Focus Punch
- Stone Edge
- Substitute
My Fire absorber (I have Guts to soak up burn) and physical attacker. Gave it BP for a priority move (I remember my Trick Room team being defeated easily by Ice Sharding Mamoswine) and Stone Edge for flyers. I gave it Focus Punch because I find sub punch better than CC.

Claydol @ Leftovers
Ability - Levitate
EVs: HP 252, Def 152, SpDef 100
Nature: Impish + Def - SpAtk
Moves:
- Earthquake
- Rapid Spin
- Stealth Rock
- Toxic
My SRer and Spinner. With this set its got 300+ on all three defence stats, which is good. I added Toxic for poisoning walls.
Strategy: Start with Snover then Leech Seed and switch to Stallrein and... stall.
Glaceon and Hariyama are for wall sweeps. With Clay and Rotom as support.