At a glance:
Scyther (F) @ Focus Sash
Ability: Technician
EVs: 252 Atk/252 Spd/4 SDef
Hasty nature (+Spd, -Def)
- Aerial Ace
- Reversal
- Swords Dance
- Quick Attack
---
Great lead. Most people so far haven't caught on to this. I almost always swords dance first turn as there is nothing that can break my sash right away besides hippo, and he isn't going to be doing much besides setting up SR. Reversal is an excellent choice for this set and works wonders against things that would try to wall it otherwise (Bastiodon, Steelix, etc). Technician Quick Attack is a pretty solid choice also. Helps me get a little extra damage on those priority revenge killers before I'm KO'd. If I'm lucky this takes out one or two pokemon before dying, sometimes more if I end up getting lucky and get somebody who's Scyther weak or somehow get an extra SD. Anything with thunder wave really doesn't like this set, though. Fuck Ambipom too. Luckily my Registeel takes the fake outs nicely assuming I don't get taunted after, but in that case I just explode on the u-turn and take out their stealth rocker or Registeel counter (Missy is a bitch).
Drapion (F) @ Scope Lens
Ability: Sniper
EVs: 4 HP/252 Spd/252 Atk
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Night Slash
- Earthquake
- Cross Poison
---
I have this guy for type coverage/a Shaymin counter but he doesn't really do much due to his mediocre movepool. Maybe I still need to get used to using him. I still think I should keep him though. Sometimes I get lucky and he scores me a few crits.
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/168 Atk/88 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Ice Punch
- Toxic
- Explosion
--
I like this a lot more than the Hippo I used to have here. He was a lot of fun but in the end it was just a gimmick and I had no reason to leave him in after I switched out my Kabutops. I'll usually bring him in after Scyther has died, or if the other team is leading with Ambipom.
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Seed Flare
- Leech Seed
- Air Slash
---
I like Shaymin a lot more than Glaceon (what I used to have here). I get walled by a few more threats due to less type coverage but this set is solid.
Rhydon (F) @ Life Orb
Ability: Rock Head
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn
---
My favorite part of the team. This poke is what usually wins the matches for me. Rock Polish is really not that hard to set up considering the fact that Rhydon has extremely bulky defenses. Once it is set up not much really stops him. The type coverage is excellent. This set is really effective for me if I've scouted a little bit and I bring him out mid to late game. Needless to say the 4x weaknesses hurt and Kabutops likes to revenge kill him a lot. I'd like to put something on my team that takes water attacks a little better, but I don't know what or where.
Blaziken (F) @ Choice Scarf
Ability: Blaze
EVs: 76 Atk/212 Spd/220 SAtk
Mild nature (+SAtk, -Def)
- Superpower
- Fire Blast
- Hidden Power [Ice]
- Thunderpunch
---
Best wall breaker in the tier. Not much to say. I put this here because I was running Charizard before and he was less than useless because of his stealth rock weakness. I am considering trying out a life orb set with some priority as this set doesn't really do much at all after attacking once due to the nature of the moves and the type of set.
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Okay, so this set has some Moltres issues, especially if it's an opener. Any suggestions as to what I could do to fix this?







Scyther (F) @ Focus Sash
Ability: Technician
EVs: 252 Atk/252 Spd/4 SDef
Hasty nature (+Spd, -Def)
- Aerial Ace
- Reversal
- Swords Dance
- Quick Attack
---
Great lead. Most people so far haven't caught on to this. I almost always swords dance first turn as there is nothing that can break my sash right away besides hippo, and he isn't going to be doing much besides setting up SR. Reversal is an excellent choice for this set and works wonders against things that would try to wall it otherwise (Bastiodon, Steelix, etc). Technician Quick Attack is a pretty solid choice also. Helps me get a little extra damage on those priority revenge killers before I'm KO'd. If I'm lucky this takes out one or two pokemon before dying, sometimes more if I end up getting lucky and get somebody who's Scyther weak or somehow get an extra SD. Anything with thunder wave really doesn't like this set, though. Fuck Ambipom too. Luckily my Registeel takes the fake outs nicely assuming I don't get taunted after, but in that case I just explode on the u-turn and take out their stealth rocker or Registeel counter (Missy is a bitch).

Drapion (F) @ Scope Lens
Ability: Sniper
EVs: 4 HP/252 Spd/252 Atk
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Night Slash
- Earthquake
- Cross Poison
---
I have this guy for type coverage/a Shaymin counter but he doesn't really do much due to his mediocre movepool. Maybe I still need to get used to using him. I still think I should keep him though. Sometimes I get lucky and he scores me a few crits.

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/168 Atk/88 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Ice Punch
- Toxic
- Explosion
--
I like this a lot more than the Hippo I used to have here. He was a lot of fun but in the end it was just a gimmick and I had no reason to leave him in after I switched out my Kabutops. I'll usually bring him in after Scyther has died, or if the other team is leading with Ambipom.

Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Seed Flare
- Leech Seed
- Air Slash
---
I like Shaymin a lot more than Glaceon (what I used to have here). I get walled by a few more threats due to less type coverage but this set is solid.

Rhydon (F) @ Life Orb
Ability: Rock Head
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn
---
My favorite part of the team. This poke is what usually wins the matches for me. Rock Polish is really not that hard to set up considering the fact that Rhydon has extremely bulky defenses. Once it is set up not much really stops him. The type coverage is excellent. This set is really effective for me if I've scouted a little bit and I bring him out mid to late game. Needless to say the 4x weaknesses hurt and Kabutops likes to revenge kill him a lot. I'd like to put something on my team that takes water attacks a little better, but I don't know what or where.

Blaziken (F) @ Choice Scarf
Ability: Blaze
EVs: 76 Atk/212 Spd/220 SAtk
Mild nature (+SAtk, -Def)
- Superpower
- Fire Blast
- Hidden Power [Ice]
- Thunderpunch
---
Best wall breaker in the tier. Not much to say. I put this here because I was running Charizard before and he was less than useless because of his stealth rock weakness. I am considering trying out a life orb set with some priority as this set doesn't really do much at all after attacking once due to the nature of the moves and the type of set.
-----
Okay, so this set has some Moltres issues, especially if it's an opener. Any suggestions as to what I could do to fix this?