• Smogon Premier League is here and the team collection is now available. Support your team!

UU Offense

Clone

Free Gliscor
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Community Contributor Alumnusis a Smogon Media Contributor Alumnus
So recently I decided to get back into UU now that Hydreigon was unbanned, and I have to say this is definitely a fresh pace from OU. I'm not the greatest at team building, nor am I an outstanding battler (although I wouldn't call myself bad either), which is why I'm posting this RMT; for help. I basically looked at the usage statistics and viability rankings to make this team, and it's been fairly successful for me. It's main goal is offense, as I'm not a huge fan of stall. Regardless, this team features a core that I used in the UU beta before the Hydreigon ban. So onto the team.

Mienshao @ Life Orb
Jolly Nature
Regenerator
EVs: 252 Atk / 4 SpDef / 252 Spe
-Fake Out
-High Jump Kick
-Knock Off
-U-Turn

The first thing I wanted on this team was an anti lead that maintains offensive pressure, as well as being able to keep momentum. Mienshao fit the bill perfectly, so I decided to use her. The set is pretty much standard from what I can tell, although I prefer Regenerator over Reckless so I can have multiple chances to switch in again. Knock Off is great to remove items and cripple opposing Pokémon, while Fake Out gets a free turn and chip damage.

Manectric @ Manectite
Timid Nature
Lightning rod/Intimidate
EVs: 4 HP / 252 SpAtk / 252 Spe
-Volt Switch
-Thunderbolt
-Flamethrower
-HP Ice

After learning that Mega Manectric was UU, I knew I had to try him out. Intimidate is amazing; being able to neuter physical attackers is always nice, especially when things like Mienshao and Tornadus-T run rampant. Serving as a check to Mega Blastoise and Slowbro, Manectric fills a hole on this team quite nicely. EVs are to at worst speed tie other Manectric, and all other moves are pretty much standard. Volt Switch gains momentum, and creates a little VoltTurn core with Mienshao.

Hydreigon @ Choice Specs
Modest Nature
Levitate
EVs: 4 HP / 252 SpAtk / 252 Spe
-Draco Meteor
-Dark Pulse
-Fire Blast
-Earth Power

Hydreigon being unbanned was the main reason why I started playing UU again, so naturally I have him on my team. Serving as an insane wallbreaker, this guy hurts anything not named Florges. I chose a Modest nature over timid for maximum power, but I'm not opposed to changing it if I need to. Dark Pulse and Draco Meteor are STABs, while Fire Blast gets past steels and Shaymin and other grasses. The last moves lot has Earth Power to hit Nidoking and Darmanitan Super Effectively, but it can change if needed.

Metagross @ Assault Vest
Adamant Nature
Clear Body
EVs: 252 HP / 252 Atk 4 SpDef
-Meteor Mash
-Bullet Punch
-Earthquake
-Thunder Punch/Zen Headbutt

Part 2 of the Metagon core. Metagross cover the fairies, ice types, opposing dragons, and fighting types that hurt Hydreigon, while Hydreigon covers fires, grounds, darks, and ghosts that hurts Metagross. The two work well together, covering each other's weaknesses almost flawlessly. With that being said, Metagross acts as a tank for the team, and can almost always hard counter Florges, which is nice given her usage. He also provides the only consistent priority on the team, since Fake Out only works once. EVs maximize bulk, and Ass Vest makes him tank neutral and resisted special hits. Meteor Mash is STAB, with a nifty chance of an attack boost. Earthquake hits electrics (most notably Mega Manectric) super effectively. The last moves lot I'm not so sure about. Zen Headbutt is STAB and allows me to hit Crobat and fighting types super effectively, but Thunder Punch allows me to hit flying types and waters. I'm not sure which one to use.

Crobat @ Black Sludge
Jolly Nature
Infiltrator
EVs: 130 HP / 252 Atk / 126 Spe
-Brave Bird
-Defog
-Roost
-Cross Poison

Since I don't like Hazards, I chose to go down the Defog route since the only relevant Defiant User is Braviary (as far as I know). Crobat fit the bill nicely, sporting a 4x resistance to fighting and Bug moves. Additionally, being able to get past screens and subs is always nice with Infiltrator. EVs are to outspeed base 115s, while maximizing attack and giving him bulk. Defog for Hazards, and Brave Bird for STAB, while also hitting Heracross for insane damage. Roost recovers, and I have Cross Poison in the last slot for an emergency check to Florges in case Metagross goes down, though it's isn't irreplaceable.

Azelf @ Focus Sash
Hasty Nature
Levitate
EVs: 4 Atk / 252 SpAtk / 252 Spe
-Stealth Rock
-Psyshock
-Fire Blast
-Explosion

No team is complete without Stealth Rock, so I decided to go with Azelf thanks to his speed. Suicide leads have fallen out of style, so having one around can give me an ergo over an unsuspecting opponent. EVs are for maximum speed and SpAtk, with the remainder in attack. Sash is so I can almost always guarantee rocks, as well as allow me to have an emergency check against a sweeper so long as the field is clear. Psyshock hits fighters and Nidoking Super Effectively, and Fire Blast is for Steels. The last move allows me to go out with a bang. With the Explosion nerf, not many people expect it, and it allows me to severely cripple/outright KO something that gives me problems. Protect on Florges and Swampert is annoying though.

There it is. I'm open to any constructive criticism, as well as any suggestions/changes you might have. I'm still fairly new to the tier, so if there's anything I'm missing, feel free to let me know. I'll put the importable in once I get home.
 
Hello there! Firstly, nice team here :D But there are surely things to better it!

What I see immediately is Fake Out on Mienshao. I'm honestly not a fan of fake out, as once it does it's initial surprising, any opponent can predict that you'll use fake out every time you come in. But on the other hand, you can take advantage of that supposed prediction (but that can get messy). Something in place of that could be something like Stone Edge, or you could run a Hidden Power in order to beat any common bulkymon that could hurt your team (Mienshao sometimes ran HP ice to beat gligar in BWUU, idk what HP it would run now). But I'd say Stone Edge is the better option if you decide to take out fake out. Otherwise, lovely.

Manectric is standard, but consider running HP Grass because as of now your team has no grass coverage whatsoever. Sure, you can ware Swampert and other Water/Grounds down, but still, having no grass coverage seems a bit dangerous personally. But Manectric is good.

Specs Hydrei I'm honestly a bit unsure about. I don't know, as a battler myself I'd rather run scarfs because you have to be faster in order to hit more often, but that's basic thinking and not always true. Since I don't know too much about using Hydrei, I'll just leave it as is.

AV Metagross I still need to try out, though I've heard great things. I know it's supposed to be full on offensive, but have you ever tried running a more defensive set? I do that with my AV Escavalier, and I love it. It feels strong still (tho the power difference is noticeable, especially on weaker moves) and can take hits too. But I haven't tried AV Meta (I should).

Crobat seems pretty good to me, but maybe U-turn over Cross Poison? I get it, it's for the fairies, but the only relevant fairy in UU is Florges, really, and BBird should do enough, and U-turn has very important utility.

Now, let me be honest--I have a beef with your Azelf. It's a suicide lead to set up SR...On a team with Defog?
It just seems contradictory. It feels thrown on, and I just don't think it works well with your team. You also don't need another psychic type; I honestly don't have much an idea what to put there (Well, I sorta do, but it's me personally, and I can't say it'd feel the same way to you putting them in your team). And while you say no team is complete without SR, Defog teams are, as long as you keep your defogger in shape.

About your team in general: I think you need a nice, catchall bulkymon instead of Azelf. Florges is never a bad option, and your team could use some wishpassing. It also learns Energy Ball, but it's hard to fit on a set. I use the Physically defensive variant, as that kind of Florges can take hits from both kinds of attackers. Umbreon also works too, but there's not much merit to use him over florges unless you need his resistances.
And this is just me being nitpicky, but why did you slash Tpunch/ZHeadbutt? is there one you use more often? It just seems like you're showing a theory set, rather than what you use. What determines what one you want to run?

Your team is pretty well put together though. I like the Metagon core a ton, I may just have to try it...;)
 
Last edited:
Back
Top