UU Rain ~ Capping at #29 on Leaderboard

The team at first glance:
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UU Rain Dance ~ Common and Uncommon

Using this team, I made it to one milestone, the UU leaderboard, and so far I have been kicked on and off, up and down, trying to advance, to no avail. So, while I stay where I am on the leaderboard or risk falling anymore, I feel it is time to retire this team and see what my fellow RMT'ers say about it so I can move on to something more interesting.

What compelled me to create this team (or in general to try Rain Dance for a change) was obviously the growing popularity and efficiency of some of the weather teams. As I have tried stall and done horribly at it no matter what the tier, I decided to try something a little more dangerous, and thought provoking. I have wanted to use a team that got my opponent saying "holy shit", and I got my fair chance at seeing it once I settled on using this team to walk my way up the 'board. When I decided I would try Rain after fighting PowertothePika over and over again, I wanted to make sure mine it did not fit the 'generic Rain team' that is embedded in some of our minds, which is what I noticed in a certain #2 competitor. When I made the team, I was very wary of opposing RD teams and the threat they pose, so I wanted to make sure I had that covered before anything else. Unfortunately, it started out generic anyhow. Later it progressed into something I could call my own, and here it is.
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Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP/216 Spd/40 SAtk
Timid nature (+Spd, -Atk)
- Rain Dance
- U-turn
- Stealth Rock
- Psychic

Description
As leads go, Uxie is probably one of the most common, whether or not it is responsible for setting up the weather or not. Uxie as a Pokemon on a team is even more common, but hey, it works. The EV Spread is what makes my Uxie stand out, as many players forget that Uxie has the common base 95 Speed, on occasion allowing it to outspeed many a Pokemon. 216 Speed allows Uxie to hit 308 Speed, outspeeding all Base 90's with a positive nature. Now, where have I heard that before? Ah yes! Gliscor runs a similar set in OU. Well, here are all the quirks of running so much speed on a normally bulky Pokemon. First, running the extra speed lets me often outrun slower Taunt users, and the occasional bulky Froslass (although I usually U-Turn on any Froslass). It also lets me outspeed things like Life Orb Moltres, who without the Rain up, can do a hefty amount of damage to me (2HKO). Uxie's good speed allows it to come around midgame (I normally sacrifice it most of the time, so I don't expect it to stick around too long) and set up Rain dance before it dies to that one slower Pokemon. Another interesting thing about Uxie is the use of Psychic. Psychic lets me attack the opponent's lead with an STAB Base 90 Attack, letting me do something while I wait out a Taunt, or to prevent Pokemon like Cloyster from setting up too much. Psychic is a 3HKO on average to a Electrode, so that way he only gets two turns to set up anything, until he is forced to explode or flee. The other 3 moves are predictable for a RD Uxie, so nothing else really stands out. Uxie, all in all, is pretty effective at doing what it needs to do every game, and serves as my status wall and punching bag, as Uxie is the most disposable member of my team.
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Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 68 HP/252 Atk/188 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Swords Dance
- Stone Edge
- Aqua Jet

Description
The Rain sweepers aren't in any particular order, but Kabutops is a necessity if using a RD team if anything. His STAB attacks and sheer power opposite the other special sweepers is necessary to make sure things like Chansey, Clefable, and Umbreon don't get their way. Although those three still cause me issues, Kabutops often receives a Swords Dance if they do the smart thing and leave. The EV spread is something interesting here as well, as the standard spread runs 72/252/184, but by running 1 more speed EV, I can suddenly compete with other Kabutops and KO them most of the time before they do. Waterfall over Aqua Tail and Aqua Jet over whatever else as they are arguably the more superior move options, with Aqua Jet saving me a match or two quite often (priority is so very nice).
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Ludicolo (M) @ Leftovers
Ability: Swift Swim
EVs: 204 HP/20 Def/84 Spd/76 SAtk/124 SDef
Calm nature (+SDef, -Atk)
- Rain Dance
- Surf
- Ice Beam
- Energy Ball

Description
Here is the major quirk of my team, as many people think RD teams are forced to be completely offensive. On the contrary, you need a solid answer to similar teams if running a weather effect team (especially Hail Stall), and Ludicolo effectively covers many threats that I had not even thought of. Ludicolo first and foremost, is a check to opposing Omastar, which, if you notice, can quickly wear down another Rain team though it be the slowest member. Ludicolo is also a general special tank, and is my best hope against Milotic. Ludicolo, because of its defensiveness, also functions as a backup RD user and sweeper in one. The EV spread seems brought out of thin air, but I have various reasons. The 204 HP EVs are strictly for Leftovers and bulk, the 20 Def EVs specifically to take EQ's better once Uxie has fallen. 84 Speed EVs lets Ludicolo reach 197 Speed, outrunning the few Base 80's that do not invest in Speed. When Rain doubles this speed value, it reaches 394, allowing me to at least speed tie with Alakazam while outrunning everything else. 124 SpD EVs are here for the special bulk I intended with a Calm Nature along with Leftovers. The rest is put into Special Attack. I once ran Leech Seed over Energy Ball on Ludicolo, but after losing various matches to Milotic and Blastoise, I grew tired of this and decided I needed another user of a Grass move, and being that Ludicolo receives STAB from it, I decided to heck with Leech Seed and extra HP and decided for a more offensive approach.
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Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Cross Chop
- Sucker Punch
- Swords Dance
- Taunt

Description
Qwilfish was once in this spot, but after a handful of battles testing this Toxicroak (suggested by Delko), I decided Qwilfish was to be replaced. Toxicroak still brings to the table the absorption of Toxic Spikes, the power (perhaps not as immediate), and a new and necessary move: Taunt. My issues with Chansey, Clefable, Umbreon, and Milotic made it incredibly hard for my 3 special attackers to do much of anything to a well-prepared opponent who can play around me. Toxicroak can switch in on these three, pose an immediate threat, and Taunt Pokemon switching in trying to set up on him (bar Cresselia who is now a serious issue). He also adds one more priority move that can save me the game in a dire case. He resists Grass, receives health from Water attacks aimed at me from enemy Water types and RD teams, gains health in the Rain itself (+12%), and resists Fighting and Dark, so he resists every single priority move except ExtremeSpeed and Quick Attack. He has been quite faithful most matches, often being the 'last Pokemon' and winning the game for me by a thread. Although he does not provide me with the 538 Speed Qwilfish hit, he more than makes up for it in his many uses, access to Taunt, and ability to scare out most of my problematic Pokes.
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Raikou @ Damp Rock
Ability: Pressure
EVs: 168 HP/252 Spd/12 SAtk/76 SDef
Timid nature (+Spd, -Atk)
- Rain Dance
- Thunder
- Hidden Power [Grass]
- Roar

Description
Ever weather team needs a way of keeping the weather alive, and half of my team is devoted to this. Raikou is no exception, resisting Electric which Ludicolo rarely likes to take, as well as Raikou providing more immediate speed and power. The combination of Thunder and RD has once been a gimmick, but on this set, it hardly makes sense using a weaker Thunderbolt. Thunder's 30% paralysis often comes in handy for parahax as well, and the extra power behind it (well, 25 more BP than TB) has worked quite well. Roar is here because occasionally Mismagius and Raikou think they are smart to set up on my Raikou, as well as other big threats that cause issues and start setting up. Roar is also a page out of PowertothePika's book, saving me from Hail stall and racking up SR. I have cycled between HP Ice and HP Grass, and HP Grass was chosen to do more damage to Rhyperior, Lanturn, Quagsire, and some others. The EV spread makes Raikou surprisingly bulky, serving as yet another special wall of sorts, as maintaining all its wondrous speed.
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Omastar (M) @ Life Orb
Ability: Swift Swim
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Earth Power

Description
This slot started with Gorebyss, but a slight lack of power and the neutrality of Psychic to too many things left me unsatisfied. Although Gorebyss has better typing with which to use its Defense, Omastar completes the Rock/Water duo with Kabutops to make a near unstoppable couple. Omastar's 360 SpA LO Rain boosted Surfs often do more than 40% to even some of the water types in UU that resist. Earth Power is used specifically to make sure the threat that is Toxicroak never gets another chance to threaten me again (provided I'm not low health and he has Vacuum Wave). Omastar, in Rain, is unstoppable by any Pokemon except Milotic, Blastoise, Clefable, Chansey, Umbreon, and Ludicolo. That short list all die to my physical sweepers, and are truly my team's only weaknesses.

Unfortunately, sometimes, no matter how well I play, the strategy of Wish-Protect and the 5 major threats I mentioned overwhelm my sweepers, and the all-or-nothing strategy often gets underwhelming. Rain Dance teams are also very counterable, known, and predictable, giving an enemy team an advantage from the beginning if the player knows what to expect and has decent checks. So, this is my way of saying I shall retire the team unless I can find some way of fixing the issues that seem to plague my team, as sometimes you can only go so far. I enjoyed creating the team, playing with it and getting the most ragequits I have ever seen in my Shoddy career, as well as reaching the leaderboard for the first time. Hopefully, though I did not rank as high as some other players using RD teams, the team will be remembered for something.
 
Threat List

Threat List
(jacked from Xianglongfa's RMT, which was jacked from Heysup)

.......
Defensive Threats

Although Qwilfish's slot has changed altogether, I won't be updating this threat list as I simply don't have the time.

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Blastoise --
One of the top 5 Pokemon that my team hates, Blastoise is usually taken out or forced out by Qwilfish threatening with Explosion. Yawn and Roar variants are annoying, but Ludicolo can force Blastoise out pretty easy as well as outspeed. Since most don't run Rest, Blastoise gets worn down pretty fast.

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Chansey --
One of the 3 Specially defensive bitches I hate, Chansey is the easiest to threaten out however, with most not having anything to threaten me with except spamming Thunder Wave.


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Claydol --
It's a RD team, Claydol goes bye bye.

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Clefable --
Clefable is my worst enemy, ever. Encore and Thunder Wave makes it difficult for my physical sweepers to do anything useful, and immediate recovery is very annoying. Best thing to do is to constantly threaten her out until she is the last one. If my physical sweepers or Omastar doesn't stay in good health, that's game right there.


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Cloyster
-- Ludicolo, Omastar, Kabutops, Raikou


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Cradily --
Rare, but pretty easy to kill except for some of the Curse variants. I normally just switch in Ludicolo if they don't have Toxic and Ice Beam away. If that doesn't do enough, I have to resort to more destructive means by Kabutops Swords Dancing up while taking the EQ and Waterfall spam.

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Kangaskhan
-- With average defenses and only Sucker Punch to worry me, I just get a sweeper in and kill it.

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Lanturn --
Annoying, but I usually manage to get Qwilfish or Kabutops in and threaten. Otherwise, I let Raikou get paralyzed while slowly killing it with HP Grass or Roaring it out. Good thing Lanturn is only specially bulky.


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Lapras --
Same as Cloyster, with Raikou being my best bet to scare it out. DD variants can be annoying, but once Rain is up it doesnt matter much.


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Mesprit --
Easily KO'd by one of my sweepers, and being that I've never seen a Choice Scarf one, never gives me issues.

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Milotic --
Second to last bitch, best hope is to kill it with Ludicolo, or if it has Toxic, threaten to Explode with Qwilfish. Raikou can come in and threaten, but hates taking Rain boosted Surfs repeatedly and most will switch out once they see Raikou.

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Miltank --
Has good defenses, but usually dies somewhere along the line. Not a problem.


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Nidoqueen --
Rain. Dance. Fail.


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Quagsire --
This is what HP Grass and Ludicolo is for.

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Regirock --
The easiest Regi to take down.


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Registeel --
Can take an Omastar Surf and Thunder Wave, so I often lose a member or two making sure it dies.


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Rotom --
Scarf versions are only thing I'm worried about, and Raikou takes any of its attacks with ease and sets up RD. Any other version dies first round of sweep.


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Slowbro --
Like most of the bulky waters, an issue, but due to its lackluster Special defense, dies quickly. Raikou and Uxie take ThunderWaves in case I suspect it. Often walls Kabutops though.


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Spiritomb --
Without any resists, it gets easily 2HKO'd by any attack in rain. I have plenty of special attackers to take WoW and keep attacking. Most are pretty easy to deal with.


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Umbreon --
The final bitch, with Curse and incredibly high SpD, I hate it so much. Best option is to threaten it out with Kabutops or Qwilfish. If they die, I lose most of the time.

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Uxie --
Most are physically bulky, so I dent it pretty hard and kill it off before it gets to do anything special.


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Weezing --
Raikou takes WoW and any other attack and kills it off. Otherwise, it dies on a sweep. Even from Kabutops or Qwilfish.


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Offensive Threats


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Absol --
Sucker Punch is a problem, but my two main sweepers take it ok, and Absol can't switch in on anything. Usually I just outpredict it and kill it when it stops Sucker Punching.


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Alakazam --
Outsped by everything except Uxie and Raikou and KO'd.

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Altaria --
Every one of my Pokemon with an Ice attack kills it.

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Ambipom --
Spams Fake Out which my Rock types with 125 Base Defense take easily and kill it off.

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Arcanine --
My two main sweepers resist ExtremeSpeed and kill it with STAB SE attacks.


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Azumarill --
Aqua Jet can seriously dent one of my members, so I switch to Ludicolo to kill it off with Energy Ball.


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Blaziken --
Vacuum Wave hurts, but it dies nonetheless.

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Drapion --
It doesn't have the defenses or resistances to make a threat.


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Feraligatr --
Swords Dance + Aqua Jet hurts, but Dragon Dance variants die very quickly.


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Froslass --
Uxie either outspeeds and sets up or U-Turns to Raikou to set up. Afterwards it dies and its Ice attacks are resisted by just about everything. Specs Thunderbolt is my only problem.

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Gallade -- Outsped and killed by everything and Shadow Sneak hardly does anything.


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Hariyama --
Thick Fat doesn't decrease the damage it takes from Water, so it is easily KO'd no matter what variant. If need be, Uxie can come in and Psychic it to death.


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Hitmonlee --
Priority hurts, but it dies even Scarfed.

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Hitmontop --
Fake Out doesn't do much, so it dies too.

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Honchkrow --
Same as Absol.

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Houndoom --
It's a RD team. Again. Seriously?

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Kabutops --
My own Kabutops outruns, and the rest of my team bar Omastar can hurt it bad as well. Never had trouble outside of switching into Stone Edge.


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Leafeon --
Like Tangrowth (which apparently isn't on the threat list nor is Torterra), walls Kabutops, but otherwise it doesn't threaten me much. It is just hard to switch into.


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Magmortar --
In rain, it isn't doing much to anything with its fire attacks. Thunderbolt hurts though.


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Medicham -- Scarf versions are outsped and KO'd by everything. Attacks are taken by Uxie.


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Mismagius --
Raikou and Ludicolo take it on nicely, with Raikou Roaring it out, and Ludicolo takes its attacks quite well. Otherwise, it dies pretty fast.

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Moltres --
It's STAB attacks don't do much, and with SR up, it is even easier to beat. Toxic Stall variants can be troublesome, but they die easily to Qwilfish.

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Nidoking --
Weak to Water, Ice, and just dies so fast. Not a threat at all.


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Omastar --
Walled by Ludicolo.


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Pinsir --
Too slow to make a difference, and too rare to mean anything. Close Combat + X-Scissor hurts my whole team bad though.


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Raikou --
Roared out by my own Raikou, outsped and KO'd by everything else.


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Rhyperior --
Fail. Just... fail.

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Sceptile
--
Can cause issues if SubSeed, but can't switch in to much.


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Scyther --
Quick Attack doesn't do much of anything, and it is outsped by everything in Rain.


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Swellow --
Killed by whole team. Brave Bird and Quick Attack taken by Rock types.


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Tauros
-- Simply doesn't have enough speed or power to do much. Intimidate doesn't stop Kabutops from massacring it, or Qwilfish.

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Torterra --
An issue if Rock Polish, but outsped by Qwilfish even so and killed. Tough though.


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Typhlosion --
Even more fail.


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Ursaring --
Even with Quick Feet and an Orb of choice, it dies either way.


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Venusaur --
A serious threat because of sleep and the ability to take Omastar's Ice Beam (well, only if it has more than 50% of its health and a Calm Nature with Max HP/SpD). Synthesis makes it even harder to take down, as well as a powerful Power Whip. Ludicolo is my best bet most of the time, unless it has Synthesis. Qwilfish takes Sludge Bombs and kills it off though.


There are many threats missing, but this threat list covers most others in general. I'll leave as is, as most of my major issues are on the list anyhow.
 
hmmmm well after having fought this team a few times, the only team of mine that managaed to come out victorious was my stall team. So I really have no suggestion for your team.It's a really good team. I could suggest that you put sub on ludicolo. The amount of Registeel coming on Ludicolo are insane. Thay always T-Wave. So yeah that's all I've got to suggest.
 
Hello

Rain teams are a pain in the *, especially in UU.
I shall try my best to rate your team ^^

First, You could try Memento on Uxie. After you set up Rock and Rain there really is no use left for Uxie. With Memento you will drop your opponents both attack stats by 2 points, this way you can bring Kabutops or Qwilfish in after Uxie's sacrafice and Sword Dance on the switch. An early sweep is half the work done.

Your Ludicolo is rather defensive, so you might wanna change it's ability to Rain Dish. This way you get your Leftover recovery every turn so Damp Rock could be his hold item. Since you are bulkier, maybe Leech Seed could be an option to (over any of your attack moves) so you can stall out Chansey, ...

Your team has 4 pokemon weak to ground (3 of them are sweepers). So I suggest replacing Raikou with Altaria. Altaria resist gound attacks and electric is only neutral. Besides Altaria does a decent job at counter Raikou (without HP ice) and it has a great supportive movepool. A side effect is that Altaria is also resistend to Grass.

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Altaria @ Damp Rock (or Leftovers)/ careful/ natural cure
252HP, 200Def, 56SpDef

- Rain Dance/ Heal Bell
- Earthquake
- Dragon Claw/ Toxic
- Roost

--> Okay you can use it as another Rain Dancer (Rain Dance)or as a team healer (Heal Bell). Toxic let's you take down difficult walls while Earthquake hits Steel and Poison types, who resist Toxic, hard. Dragon Claw is STAB'ed and let's Altaria do something of damage. Roost is to keep Altaria nice and healthy. I suggest using it as just another rain dancer since Qwilfish can remove Toxic Spikes so you have nothing to fear but Paralysis. Which Altaria can absorb (Natural Cure).

Of course you can keep Raikou, so Hidden Power (Water) could be an option as well. Rain also powers up that move.

Hope I helped!
 
if you ran Toxic Spikes on Qwilfish it'd greatly help against chansey/umbreon/blastoise/milotic, though I'm not sure what you'd get rid of, and you would still have clefable problems. interesting team though
 
I have one simple suggestion: Replace Energy Ball with Grass Knot. It deals more damage to Milotic and still deals the same to both Slowbro and Blastoise.

This is all for now. GL with the team.
 
First, You could try Memento on Uxie. After you set up Rock and Rain there really is no use left for Uxie. With Memento you will drop your opponents both attack stats by 2 points, this way you can bring Kabutops or Qwilfish in after Uxie's sacrafice and Sword Dance on the switch. An early sweep is half the work done.

On the contrary, I like to keep Uxie around as long as possible for its Fighting and Ground resist/immunity, and being quite fast, it lets me set up Rain Dance in dire need again instead of relying on the less bulky Raikou. Also, once Uxie U-Turns or dies, and the rain is up, the enemy team is pretty helpless to my sweepers as it is. Thanks for the recommendation though, Memento is better used in Ubers where the power loss means a lot more.

Your Ludicolo is rather defensive, so you might wanna change it's ability to Rain Dish. This way you get your Leftover recovery every turn so Damp Rock could be his hold item. Since you are bulkier, maybe Leech Seed could be an option to (over any of your attack moves) so you can stall out Chansey, ...


Ludicolo receiving the speed boost like the other 3 sweepers is really quite irreplaceable, as though Rain Dish would help, Ludicolo's ability to receive speed in Rain and set up the Rain to receive that speed is quite necessary. Also, Rain Dish wouldn't rid me of the issue that is status, as Toxic would outdamage it eventually. Leech Seed I tried over a Grass move, but I found it annoying to be walled by Milotic and Toxic'd why I stood helpless trying to absorb its health. Ludicolo, unlike Venusaur and Sceptile, doesnt posess the initial speed or Toxic immunity to use these recovery moves effectively.

Your team has 4 pokemon weak to ground (3 of them are sweepers). So I suggest replacing Raikou with Altaria. Altaria resist gound attacks and electric is only neutral. Besides Altaria does a decent job at counter Raikou (without HP ice) and it has a great supportive movepool. A side effect is that Altaria is also resistend to Grass.

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Altaria @ Damp Rock (or Leftovers)/ careful/ natural cure
252HP, 200Def, 56SpDef

- Rain Dance/ Heal Bell
- Earthquake
- Dragon Claw/ Toxic
- Roost

--> Okay you can use it as another Rain Dancer (Rain Dance)or as a team healer (Heal Bell). Toxic let's you take down difficult walls while Earthquake hits Steel and Poison types, who resist Toxic, hard. Dragon Claw is STAB'ed and let's Altaria do something of damage. Roost is to keep Altaria nice and healthy. I suggest using it as just another rain dancer since Qwilfish can remove Toxic Spikes so you have nothing to fear but Paralysis. Which Altaria can absorb (Natural Cure).

Of course you can keep Raikou, so Hidden Power (Water) could be an option as well. Rain also powers up that move.

Hope I helped!

Raikou's quick Rain Dance has saved me several games, as well as Thunder's raw power and his ability to Roar. Altaria is much more defensive, and my aim (and the purpose of Rain teams) was to stay as offensive as possible without losing the necessary elements needed to ward off other RD teams. Hidden Power Water sounds like a good idea except that I would still be walled by Venusaur, and I would be forced to Roar Lanturn out. I think I might use HP Ice though for Torterra and Grass types in general. HP Water is only getting me the KO on things like Donphan and Rhyperior, who are set up bait for my sweepers once Raikou has died or I switch Uxie or Ludicolo in. I'll consider it though (the Hidden Power), but the Altaria set would probably slow down my momentum with its lack of power (which every other Pokemon except Uxie posseses).

Thanks for your rate though, I've considered numerous options to rectify my mistakes, but you will notice that none you have suggested provide me with a much needed answer to my 3 issues, Clefable, Chansey, and Umbreon .
 
I have one simple suggestion: Replace Energy Ball with Grass Knot. It deals more damage to Milotic and still deals the same to both Slowbro and Blastoise.

This is all for now. GL with the team.

Hmm, I'll try Grass Knot, thanks for the rate. This doesnt help me with my other problems though =(
 
Switching in Kabutops on Chansey and them has some disadvantages such as getting statused, and Chansey ALWAYS switches to something that can take me out. Against Clefable, smart ones will Encore my move (and survive the STAB Waterfall at full health), and I am forced to switch against their bulky water or Water Absorber. Most smart players have an easy time playing around Rain teams and wearing them down with their own weaknesses (Life Orb, entry hazard stacks, mispredicts).

This forces me to have to play around their team until I can successfully kill my threats off, or otherwise I lose to a stall war since if I lose Qwilfish and Kabutops, I lose my physical sweepers. I have however been considering Swords Dance Ludicolo, since from what I have heard, is near unstoppable due to unresisted moves (has Grass STAB to kill off Milotic and such).
 
Well....

You could trade Raikou for Luxray. Same moveset but instead of Hidden Power you can use Super Power to deal with threats like Chansey, Clefable or Umbreon.

There are also a lot of fighting types able to learn Rain Dance. Some of them will be unable to get paralysed (Limber Hitmonlee, ...) while still forcing these "threats" out. leaving Kabutops unharmed.
 
It looks okay, but you definitely need to do something to make it stand out or be different. Rain dance has become really predictable, seeing the same pokemon all of the time, and this team doesn't really present anything new. The only pokemon kinda uncommon is your raikou, but i have seen that kind before. I have a couple of ideas that could make your team better and help you deal with some threats. One is to put dugtrio on your team over qwilfish. Though qwilfish's explosion is powerful, you still lose a pokemon, where as dugtrio can trap and kill your opponents pokemon and switch out. Dugtrio also takes out some of the threats you listed as red, like Chansey, clefable, lanturn, and registeel. Milotic isn't that hard to take down, Raikou's thunder does a lot to it, if not kill it. Another way to deal with some of your defensive problems is to have a pokemon with taunt, which is a great way to break stall teams down and force a lot of switches. I can't think of a good one right now, I'm kinda tired, but if i think of one i'll tell you later. All i know is that you should replace qwilfish with something. Hope this helps.
 
Sorry, I can't replace Qwilfish or fear losing to stall's Toxic Spikes (which he absorbs). I might try Dugtrio though, thanks. Btw, Raikou doesn't handle Milotic very well due to the fact that Milotic will always switch out on it.
 
This isn't really a rate per sé, but I want to suggest a small change. Definitely use Hidden Power Water on Raikou, as it will receive a x1.5 boost in power while Rain Dance is active. "Normal" counters like Donphan will always be OHKOed by it, and you maintain great coverage on mons like Steelix as well.
 
Maybe put in rapidspin on Kabutops,
Might lose your priority but you get rid of hazards for the rest making Dugtrio a very viable position.
My other suggestion is throwing clefable in there.
Seeing I played this team fair amount of times beating it with snover coming in and out. Clefable totally walls a hailteam takes no hazard damage and with flame/toxic orb he can absorb your status as well. And it can also learn RainDance.
 
A great counter for the likes of Chansey and Clefable is Toxicroak.
Like Ich777Ich said Taunt can be usefull against Stall teams and Toxicroak is able to learn it. He can replace Qwilfish as you would like to keep a pokemon that can absorb Toxic Spikes. With his Dry Skin ability he makes a perfect Milotic counter, who is causes you trouble too, both Surf and Toxic are useless against Toxicroak. Another great thing about him is he resists priority moves like Mach Punch that could hurt Omastar and Kabutops. Since Toxicroak has no Water type like Qwilfish, you also have yourself a Grass resist. This is beneficial considering 2 of your 3 sweepers are 4X weak to grass.

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Croagunk @ life orb/ adamant/ dry skin
6 HP, 252 Atk, 252 Spe

- Sword Dance
- Cross Chop
- Sucker Punch
- Taunt

--> Standard SD Croagunk. He can easily set up a Sword Dance on Milotic and the likes. It has the powerfull Sucker Punch (works well with Taunt) to take care of Mismagius that could be troublesome. Cross Chop is a powerfull STAB attack that might get a crit. If you hate the acc. and the low PP maybe Low Kick or Brick Break could work too. Taunt stops Stall teams.

Hope this helped!
 
I'm incredibly happy that you are retiring this team, as I've played (and lost) enough times to appreciate how powerful it is.

Just a nitpick: I've seen a lot of Uxie running Zen Headbutt over Psychic lately, even on Rain Dance teams. You might want to consider this, but I personally believe it's a matter of preference.
 
Hmm, Toxicroak is rarely the one taking advantage of Rain on the RD team's side, so it isnt bog standard, so I will definitely try it. It will make forcing my issues out easier, thanks.

On the matter of Psychic, Psychic hits Cloyster, Froslass, Regirock, Donphan, and the list goes on.. harder. It has better accuracy, more power, and a nifty secondary effect. Uxie's move set I keep.
 
I now have been having issues with Venusaur, who, once Uxie is gone, poses a huge threat to me team with the ability to put one of my members to sleep and then remain a threat from then on, especially considering a bulky one. Any way I can rectify this without drastic changes?
 
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