Intro:
hello this is my uu stall team that I've been working with for a while. i made mostly because i like stall and haven't played uu in while so i made this team.
Luxray@Leftovers
Ability: intimidate
EVs: 204 HP / 54 Atk / 252 SpA
Nature: Quiet (+SpA -Spd)
-Discharge
-Hidden Power [ground]
-Crunch
-Light Screen
When you first think about it my Frolass would be a better option but this guy has done a better job. Crunch can hit froslass and rotom who block my spin. discharge hits very hard and hits so many things mainly swellow and Altaria. hidden power can lanturn and steelix that are likely switch ins to Luxray anyway. light screen can help it wall against Lantrun. overall it has wonderful coverage for uu and normally gets at leat 2 kills a match.
Clefable@Flame Orb
Ability: Cute Charm
EV's: 252 HP / 152 def / 100 SpD
Nature: bold (+Def -Atk)
-Wish
-Seismic Toss
-Light Screen
-Reflect
Clefable one of the only status taker that doesn't require rest. dual screen and wish just feel so right together. This one supporters because that. wish can be passed around to froslass who gets rather weak quickly. seismic toss a reliable source of damage to anything omit ghost types.
Froslass@bright powder
Ability: Snow Cloak
EVs: 244 HP / 12 def / 252 spd
Nature: Timid(+Spd -Atk)
-Thunder Wave
-Confuse Ray
-Spikes
-Substitute
I know what your thinking "BRIGHT POWDER wtf you noob" but this has been working out most of the time and gets spikes up. Parafusion adds to the evasion of Frolass and makes it easy to get spikes up. substitute stalls untill they miss and gets up some spikes.
This thing can stall nothing i've seen before. Making people miss and has tons of time and moves to waste waiting for you to die and or run out of moves. Frolass is also good for spin blocking.
Gastrodon@Leftovers
Ability: Sticky Hold
EVs: 252 HP / 128 Def / 128 SpD
Nature: Bold (+Def -Atk)
-Stockpile
-Recover
-Earth Power
-Ice Beam
Gastrodon becomes near unbeatable with all 3 stockpiles up. Recover is a lot better then swallow for healing because it has constant 50% healing. Earth power has a wonderful new addition, earth power. It hits steel types such as Steelix harder then earthquake could.
Ice beam is the last move and hits grass types on switch ins. With stockpile helping it live long and good coverage makes it good in stalling out turns.
Meganium@Leftovers
Ability: Overgrow
EVs: 216 HP / 148 Def / 144 SpA
Nature: Bold (+Def -Atk)
-Aromatherapy
-Energy Ball
-Leech Seed
-Reflect
Meganium is a very good supporter with Aromatherapy getting rid Toxic and status that hinder my teams ability to stall. Energy ball hits Luxray and Quagsire. Leech seed can heal Froslass while it has a sub up and helps damage with Toxic. Reflect can be a good way of supporting the team.
Claydol@leftovers
Ability: Levitate
EVs: 252 HP / 144 Def / 114 SpA
Nature: Bold (+Def -Atk)
-Rapid Spin
-Stealth Rocks
-Shadow Ball
-Ice Beam
Best spinner in uu. Of course rapid spin is up there. Set up rocks while i spin there spikes away. ice beam for altaria who i've been seeing alot of recently. shadow ball for those ghost that want to keep there spikes up.
hello this is my uu stall team that I've been working with for a while. i made mostly because i like stall and haven't played uu in while so i made this team.
The Team:







Luxray@Leftovers
Ability: intimidate
EVs: 204 HP / 54 Atk / 252 SpA
Nature: Quiet (+SpA -Spd)
-Discharge
-Hidden Power [ground]
-Crunch
-Light Screen
When you first think about it my Frolass would be a better option but this guy has done a better job. Crunch can hit froslass and rotom who block my spin. discharge hits very hard and hits so many things mainly swellow and Altaria. hidden power can lanturn and steelix that are likely switch ins to Luxray anyway. light screen can help it wall against Lantrun. overall it has wonderful coverage for uu and normally gets at leat 2 kills a match.

Clefable@Flame Orb
Ability: Cute Charm
EV's: 252 HP / 152 def / 100 SpD
Nature: bold (+Def -Atk)
-Wish
-Seismic Toss
-Light Screen
-Reflect
Clefable one of the only status taker that doesn't require rest. dual screen and wish just feel so right together. This one supporters because that. wish can be passed around to froslass who gets rather weak quickly. seismic toss a reliable source of damage to anything omit ghost types.

Froslass@bright powder
Ability: Snow Cloak
EVs: 244 HP / 12 def / 252 spd
Nature: Timid(+Spd -Atk)
-Thunder Wave
-Confuse Ray
-Spikes
-Substitute
I know what your thinking "BRIGHT POWDER wtf you noob" but this has been working out most of the time and gets spikes up. Parafusion adds to the evasion of Frolass and makes it easy to get spikes up. substitute stalls untill they miss and gets up some spikes.
This thing can stall nothing i've seen before. Making people miss and has tons of time and moves to waste waiting for you to die and or run out of moves. Frolass is also good for spin blocking.

Gastrodon@Leftovers
Ability: Sticky Hold
EVs: 252 HP / 128 Def / 128 SpD
Nature: Bold (+Def -Atk)
-Stockpile
-Recover
-Earth Power
-Ice Beam
Gastrodon becomes near unbeatable with all 3 stockpiles up. Recover is a lot better then swallow for healing because it has constant 50% healing. Earth power has a wonderful new addition, earth power. It hits steel types such as Steelix harder then earthquake could.
Ice beam is the last move and hits grass types on switch ins. With stockpile helping it live long and good coverage makes it good in stalling out turns.

Meganium@Leftovers
Ability: Overgrow
EVs: 216 HP / 148 Def / 144 SpA
Nature: Bold (+Def -Atk)
-Aromatherapy
-Energy Ball
-Leech Seed
-Reflect
Meganium is a very good supporter with Aromatherapy getting rid Toxic and status that hinder my teams ability to stall. Energy ball hits Luxray and Quagsire. Leech seed can heal Froslass while it has a sub up and helps damage with Toxic. Reflect can be a good way of supporting the team.

Claydol@leftovers
Ability: Levitate
EVs: 252 HP / 144 Def / 114 SpA
Nature: Bold (+Def -Atk)
-Rapid Spin
-Stealth Rocks
-Shadow Ball
-Ice Beam
Best spinner in uu. Of course rapid spin is up there. Set up rocks while i spin there spikes away. ice beam for altaria who i've been seeing alot of recently. shadow ball for those ghost that want to keep there spikes up.