Confirming as wilson46. Editing in nominations later.
Snow Warning: In my opinion, is very overpowered in UU. The primary hail setter itself, Abomasnow, is actually useful in that it can fill specific roles on the team, such as a bulky SubSeeder, or an Offensive variant (unlike Sand Stream's Hippopotas who usually just sets up SR and doesn't do much else) . Leech Seed added with the hail negating any leftovers recovery can prove to be very deadly in play, especially when used on a hail stall team which is super annoying to face. Hail also activates abilities such as Snow Cloak, helping pokemon such as Froslass and Mamoswine immensely (Froslass with Substitute / Thunder Wave set, and it can just Spike on you in the process, and missing a move on Mamoswine can prove fatal as its massive attacks and strong STABs will hurt). Speaking of Froslass, missing against it while paralyzed and it constantly subbing on you is excruciatingly agitating. When you're trying to spin but you're also predicting Lass to come in to block, you click your strongest attacking move only to miss as it comes in... I just hate that. BlizzSpam is also a problem, as most teams just can't handle and / or don't have the resistances to handle the power of constant Blizzards coupled with dealing with the other attacks the team has.
Chansey: With monstrous defenses on both sides when equipped with Eviolite, this thing walls and tanks hits all day from basically anything. After that, it can proceed to outstall the opposing pokemon with a combination of Toxic, Wish / Protect or Softboiled. Speaking of wish, its massive HP stat allows it to pass on full wishes to its teammates, which is an insane support option. It can also use Aromatherapy to heal up any status the team might have, or set up SR as well. Very few pokemon can set up on this thing without being hurt by status or still end up being walled.
Wobbuffet: The utility beast, this thing can actually cause a lot of trouble despite its obvious movepool limitation and small usage in Round 1. Its bulkier set allows it to fare well against offensive teams, as Choice users locked into weaker moves are immediately destroyed once Wobb comes in. Weaker offensive pokemon in general are also eliminated by its Counter and Mirror Coat. However, that's only a small part of Wobb's usefulness. With Encore, Tickle, and investment in Speed, this allows Wobb to trap and eliminate any wall or tank it wants too (aided by its Speed and a Pursuit user). This makes stall crumble with Wobb around, and its overall utility is just too much to handle.
Snow Warning: In my opinion, is very overpowered in UU. The primary hail setter itself, Abomasnow, is actually useful in that it can fill specific roles on the team, such as a bulky SubSeeder, or an Offensive variant (unlike Sand Stream's Hippopotas who usually just sets up SR and doesn't do much else) . Leech Seed added with the hail negating any leftovers recovery can prove to be very deadly in play, especially when used on a hail stall team which is super annoying to face. Hail also activates abilities such as Snow Cloak, helping pokemon such as Froslass and Mamoswine immensely (Froslass with Substitute / Thunder Wave set, and it can just Spike on you in the process, and missing a move on Mamoswine can prove fatal as its massive attacks and strong STABs will hurt). Speaking of Froslass, missing against it while paralyzed and it constantly subbing on you is excruciatingly agitating. When you're trying to spin but you're also predicting Lass to come in to block, you click your strongest attacking move only to miss as it comes in... I just hate that. BlizzSpam is also a problem, as most teams just can't handle and / or don't have the resistances to handle the power of constant Blizzards coupled with dealing with the other attacks the team has.
Chansey: With monstrous defenses on both sides when equipped with Eviolite, this thing walls and tanks hits all day from basically anything. After that, it can proceed to outstall the opposing pokemon with a combination of Toxic, Wish / Protect or Softboiled. Speaking of wish, its massive HP stat allows it to pass on full wishes to its teammates, which is an insane support option. It can also use Aromatherapy to heal up any status the team might have, or set up SR as well. Very few pokemon can set up on this thing without being hurt by status or still end up being walled.
Wobbuffet: The utility beast, this thing can actually cause a lot of trouble despite its obvious movepool limitation and small usage in Round 1. Its bulkier set allows it to fare well against offensive teams, as Choice users locked into weaker moves are immediately destroyed once Wobb comes in. Weaker offensive pokemon in general are also eliminated by its Counter and Mirror Coat. However, that's only a small part of Wobb's usefulness. With Encore, Tickle, and investment in Speed, this allows Wobb to trap and eliminate any wall or tank it wants too (aided by its Speed and a Pursuit user). This makes stall crumble with Wobb around, and its overall utility is just too much to handle.
















