Titles are my weak point...
Anyway, I decided to make an UU team because I don't really want to spend time improving an OU team I'll have to remake in what, 21 days? This team is pretty good, with a Fire-water-grass core, a spinner, lead, revenge killer, and physical and special walls, which is a thing I go for often. Anyway, enough for this paragraph. Without further ado...
Candylure (Chandelure) (F) @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Overheat
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Candylure, my chandelier is a great spinblocker, and a great special attacker in general. With specs on, her overheat does around 83% to even things that resist it. The only problem with it is that it's a bit slow, But if it switches in on a Fire type move, nearly nothing would be safe from it's overheat. And anyway, who doesn't like candy?
Blast 'o' Hoys (Blastoise) (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Rapid Spin
- Scald
- Toxic
- Roar
Well, I have my own brand of cereal now. Blastoise makes up the water in my core, it also phazes and spins, and last but not least, can toxic a couple threats. It makes a decent gligar counter, and well... A secondary physical wall, and my switch in to darmanitan. And... that's about it.
Roserage (Roserade) (F) @ Black Sludge
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Aromatherapy
My cleric, spike setter, grass type for my core. It can heal itself with Giga drain, and sludge bomb is a decent secondary stab. It can wall water types, but that's all it can do, i guess. I can't use this team on PO because of her, though.
Herocross (Heracross) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Revenge killer. That's all I can use to describe this guy. On the other hand, once ghost types and certain flying types (gligar) have been removed, this guy can come in and finish the opponent off with Close Combat about 80% of the time. He doesn't really resist much, so he's better off staying unused until I really need him, and that's about it.
Bronze Gong (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Toxic
- Earthquake
In my opinion, this is the closest thing there is to an UU Skarmory. Without reliable recovery, this guy can't wall much, and after a couple hits, he goes down, but even with all that going against him, he can be counted on to set rocks, poison the enemy, and hopefully take something down over the remainder of the battle with Gyro Ball.
Snoremax (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Return
- Rest
- Sleep Talk
- Whirlwind
I think fat pokemon are the greatest special walls. Bronzong and Snorlax are the closest thing I can get to a SkarmBliss combo in UU (I think.) He can wall just about every special attacker, and some physical attackers too. Whirlwind phazes, and return does an average of 30% to anything that doesn't resist it, but it sadly does an average 0% against Chandelure.
Umm... I'm not good at closing comments either, but I'll give it a shot.
Help would be appreciated, and if you actually read all that, thank you.
Anyway, I decided to make an UU team because I don't really want to spend time improving an OU team I'll have to remake in what, 21 days? This team is pretty good, with a Fire-water-grass core, a spinner, lead, revenge killer, and physical and special walls, which is a thing I go for often. Anyway, enough for this paragraph. Without further ado...

Candylure (Chandelure) (F) @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Overheat
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
Candylure, my chandelier is a great spinblocker, and a great special attacker in general. With specs on, her overheat does around 83% to even things that resist it. The only problem with it is that it's a bit slow, But if it switches in on a Fire type move, nearly nothing would be safe from it's overheat. And anyway, who doesn't like candy?

Blast 'o' Hoys (Blastoise) (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Rapid Spin
- Scald
- Toxic
- Roar
Well, I have my own brand of cereal now. Blastoise makes up the water in my core, it also phazes and spins, and last but not least, can toxic a couple threats. It makes a decent gligar counter, and well... A secondary physical wall, and my switch in to darmanitan. And... that's about it.

Roserage (Roserade) (F) @ Black Sludge
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Aromatherapy
My cleric, spike setter, grass type for my core. It can heal itself with Giga drain, and sludge bomb is a decent secondary stab. It can wall water types, but that's all it can do, i guess. I can't use this team on PO because of her, though.

Herocross (Heracross) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Earthquake
Revenge killer. That's all I can use to describe this guy. On the other hand, once ghost types and certain flying types (gligar) have been removed, this guy can come in and finish the opponent off with Close Combat about 80% of the time. He doesn't really resist much, so he's better off staying unused until I really need him, and that's about it.

Bronze Gong (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Toxic
- Earthquake
In my opinion, this is the closest thing there is to an UU Skarmory. Without reliable recovery, this guy can't wall much, and after a couple hits, he goes down, but even with all that going against him, he can be counted on to set rocks, poison the enemy, and hopefully take something down over the remainder of the battle with Gyro Ball.

Snoremax (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Return
- Rest
- Sleep Talk
- Whirlwind
I think fat pokemon are the greatest special walls. Bronzong and Snorlax are the closest thing I can get to a SkarmBliss combo in UU (I think.) He can wall just about every special attacker, and some physical attackers too. Whirlwind phazes, and return does an average of 30% to anything that doesn't resist it, but it sadly does an average 0% against Chandelure.
Umm... I'm not good at closing comments either, but I'll give it a shot.
Help would be appreciated, and if you actually read all that, thank you.