Hello, this is my first post so I apologize if there are any spelling/formatting mistakes.
THE TEAM: https://pokepast.es/d816589421d96d26
Firstly, the lead Krookodile. His main goal is to taunt and set rocks, and also kill the other player’s lead if possible, or just chip some damage and remove its item with Knock Off. Intimidate is also useful if the other player leads with an offensive mon. For it to be able to deal some damage and also be fast, I gave him 252 evs in Atk and Spe. I wasn’t sure where to add the other 4, so I added them to SpD.
Then, Salamence. It has some sweeping potential with its moxie ability, plus dragon dance to add some speed and also gain attack. The EVS are the ones you’d expect for a physical attacker, 252 Spe and Atk. Outrage is an extremely powerful stab move, dual wingbeat is capable of killing pokémon holding focus sash, and earthquake is a great move overall.
One of Salamence’s main weaknesses is ice, which is countered by Nihilego, with its extremely powerful Power Herb meteor beam, plus its Beast Boost ability, also capable of snowballing. Grass Knot helps against ground pokémon who deal 4x against it, thunderbolt and sludge wave help for coverage. The EVs are useful for speed and dealing lots of damage.
Another way of countering ground is switching in with Rotom-W, who has levitate and the water type. Having defog in order to remove hazards if necessary (I’m not sure if defog is a good move, should I change it?), volt switch to keep momentum and toxic for the damage. Hydro Pump is also an incredible stab move capable of dealing huge damage before volt switching.
togedemaru is just a gimmick pokémon that I just added because aegislash was removed. Should I put another one in its place? It’s very useful against extremely bulky pokémon due to Endeavor and Spiky Shield to finish off physical pokémon, or toxic for special attackers. Encore is useful if the pokémon tries toxic, but I think it could be swapped out for something else.
Last but not least, Darmanitan with choice scarf can outspeed basically anything and get incredible damage thanks to the EVs plus its 140 base attack. U-turn can keep momentum if Darmanitan is just finishing off a low hp opponent, and its other moves are great for coverage against flying types and rock types. Darmanitan's sheer power can sometimes shred through teams and even sweep in a lucky matchup.
For a lot of these pokémon, I have added the leftovers 4 ev to SpD. Should I give them to other stats? Please let me know, thanks :)
THE TEAM: https://pokepast.es/d816589421d96d26
Firstly, the lead Krookodile. His main goal is to taunt and set rocks, and also kill the other player’s lead if possible, or just chip some damage and remove its item with Knock Off. Intimidate is also useful if the other player leads with an offensive mon. For it to be able to deal some damage and also be fast, I gave him 252 evs in Atk and Spe. I wasn’t sure where to add the other 4, so I added them to SpD.
Then, Salamence. It has some sweeping potential with its moxie ability, plus dragon dance to add some speed and also gain attack. The EVS are the ones you’d expect for a physical attacker, 252 Spe and Atk. Outrage is an extremely powerful stab move, dual wingbeat is capable of killing pokémon holding focus sash, and earthquake is a great move overall.
One of Salamence’s main weaknesses is ice, which is countered by Nihilego, with its extremely powerful Power Herb meteor beam, plus its Beast Boost ability, also capable of snowballing. Grass Knot helps against ground pokémon who deal 4x against it, thunderbolt and sludge wave help for coverage. The EVs are useful for speed and dealing lots of damage.
Another way of countering ground is switching in with Rotom-W, who has levitate and the water type. Having defog in order to remove hazards if necessary (I’m not sure if defog is a good move, should I change it?), volt switch to keep momentum and toxic for the damage. Hydro Pump is also an incredible stab move capable of dealing huge damage before volt switching.
togedemaru is just a gimmick pokémon that I just added because aegislash was removed. Should I put another one in its place? It’s very useful against extremely bulky pokémon due to Endeavor and Spiky Shield to finish off physical pokémon, or toxic for special attackers. Encore is useful if the pokémon tries toxic, but I think it could be swapped out for something else.
Last but not least, Darmanitan with choice scarf can outspeed basically anything and get incredible damage thanks to the EVs plus its 140 base attack. U-turn can keep momentum if Darmanitan is just finishing off a low hp opponent, and its other moves are great for coverage against flying types and rock types. Darmanitan's sheer power can sometimes shred through teams and even sweep in a lucky matchup.
For a lot of these pokémon, I have added the leftovers 4 ev to SpD. Should I give them to other stats? Please let me know, thanks :)