[UU] They said it wouldn't work... but it kinda does

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Introduction

Yay, I'm finally using this account, after leaving it sit for half a year. Hello, world! Now then, this is my big jump into UU. I built this team on a sudden idea: Weakness Policy Umbreon. Now, I know, the only Umbreon you ever see is a Play Rough or stall one. I tried to do something creative, and fell on my face, with a 1-2 W/L.

The Process

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Star of the team, here is Weakness Policy Umbreon, running with 252 EVs in SpDef and Def, and 4 in Atk. Since he's slow, I have Payback, a 100 BP STAB move if the opponent attacks first.

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You know what, Dark types just hate them Fighting types. So I got a counter, Scyther. With Technician and STAB, Aerial Ace becomes 135 BP, hitting most Fighting types pretty hard.

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Well, here is where I just threw strategy out the window, putting in pokemon I really like.

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I needed a mega, and Banette was the first one I thought of, because of its potential bulk, and being able to switch into Fighting types safely, and hitting them with Psychic.

Closer, but not too close

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Darkness (Umbreon) @ Weakness Policy
Ability: Synchronize
EVs: 252 Def / 252 SDef / 4 Atk
Impish Nature
- Confuse Ray
- Body Slam
- Moonlight
- Payback


Hooboy, is this a controversial set. I really built this on a whim, seeing I used a similar set with BlackGlasses. This is the center of the team, the big boy. Confuse Ray and Body Slam provide decent hax, Payback for a nice, beefy attack, and Moonlight for reliable, fast healing.
inb4 wai u no toxic stall

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Blade (Scyther) @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Aerial Ace
- Brick Break
- Bug Bite
- Swords Dance

Cookie cutter Scyther set. Aerial Ace takes care of those pesky fighting types, and Bug Bite for good STAB. If I set up Swords Dance, I may be able to sweep, I haven't tried yet. Brick Break is for... I guess the occasional Dark wall.

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Gardevoir is just a poser.

Rosy Hayabusa (Roserade) @ Life Orb
Ability: Poison Point Technician
EVs: 252 SAtk / 252 SDef / 4 HP
Modest Nature
- Energy Ball
- Giga Drain
- Sludge Bomb
- Weather Ball HP Fire

Poison is in this season, and you know it. It's a Rosy set I've run with success (I don't remember if it's a Smogon one or not). Energy Ball and Sludge Bomb are nice STABs, Giga Drain for LOrb healing, and HP Fire for extra coverage.

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Shadow (Chandelure) @ Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Sunny Day Fire Blast
- Shadow Ball
- Solar Beam Energy Ball
- Dark Pulse HP Fighting

I've trolled great a many with Flash Fire, actually. Fire Blast is a really powerful move after Flash Fire, Shadow Ball is STAB, and HP Fighting for... something.

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Avarice (Bisharp) @ Leftovers
Ability: Defiant
EVs: 252 Atk / 196 HP / 60 Def
Adamant Nature
- Iron Head
- Substitute
- Swords Dance
- Sucker Punch Knock Off? (still sketchy)

Oh, the sweeps. Substitute, if not hit super effectively, will net at least 1 or 2 Swords Dance boosts, effectively giving you the match. Iron Head provides flinching, which when coupled with confusion, will make Avarice here invincible. Sucker Punch is obvious, good powered priority. This move may be replaced with Knock Off.

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Banette @ Banettite
Ability: Cursed Body
EVs: 252 SAtk / 252 SDef / 4 Def
Modest Nature
- Calm Mind
- Cotton Guard
- Psychic/HP Fighting
- Dark Pulse Shadow Ball

Cursed Body is fun. So is walling. So is baiting. Enough said.

In Conclusion

I built this team on a whim, and I hope there's some potential here. I took no real direction with this, so any (good) tips would be really nice, please. I'm open to changing a few members, and switching moves around. But please, remember the original concept of Weakness Policy Umbreon.

SIDE NOTE: I didn't run calcs, I just thought that some moves would hit real hard.

 
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My main concern here is you running scyther without rapid spin support or defog, two switch ins on stealth rock and you die!

Try adding knock off to bisharp, knock off is bisharps strongest move because of the new mechanics surrounding it, will allow you to break walls easier with it to allow umbreon to clean up!:D

One more thing, Chandelure is not very bulky and i worry that spending one turn setting up sunny day just for solarbeam is very risky, especially since you have no fire move! Try replacing sunny day with Fire Blast and Solarbeam with Energy Ball for a more efficient chandy!
 
Well if your team revolves a lot around sun, then Chandelure probably isn't the best way to go about it, Chandelure can be classified more as a sun abuser, taking advantage of the boosts of sun and destroying opponents rather than a sun setter. Perhaps you could try Ninetales for instant sun on switch in for more reliable sun setting and also for having sun up more than once per battle!
 
While this wouldn't help Umbreon's Moonlight, some changes could be made to make you not rely on sun.

First, change Roserade's abillity to Technician, and give it Hidden Power Fire. Due to the Special move nerf, Hidden Power Fire on a technician user does the same amount of damage as a Flamethrower.

Next, since you don't really need sun anymore, a set of Fire Blast/Shadow Ball/Energy Ball/Hidden Power Fighting on Chandelure would give it coverage (Dark Pulse doesnt hit anything useful whatsoever) as well as Fire STAB.
 
I see Bannete Coming in Good use, But I would strongly Suggest Replacing Psychic with Shadow Ball, and Dark pulse with Destiny Bond. Shadow ball provides decent coverage outside of normal and darks, And Prankster Destiny Bond is nothing to scoff at. HP Fighting could also be used for Perfect Coverage

Banette @ Banettite
Ability: Cursed Body -> Prankster
EVs: 252 SAtk / 252 SDef / 4 Def
Modest Nature
- Calm Mind
- Cotton Guard
- Shadow Ball
- Destiny Bond / Hidden Power [Fighting]

Also,
Bisharp Should run a set like this:

Avarice (Bisharp) @ Leftovers
Ability: Defiant
EVs: 252 Atk / 196 HP / 60 Def
Adamant Nature
- Iron Head
- Knock Off / Substitute
- Swords Dance / Substitute
- Sucker Punch
 
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For Scyther I would Defenitly Recomend using either a Focus Sash or Eviolite.
Eviolite
makes Scyther Suprisingly Bulky, and Focus Sash is for a Guaranteed Swords Dance.

Blade (Scyther) @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 Sdef
Jolly Nature
- Aerial Ace
- Reversal / Brick Break
- Bug Bite
- Swords Dance

Blade (Scyther) @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Aerial Ace
- Brick Break / Baton Pass
- Roost / Bug Bite
- Swords Dance

Also, If your going to run a Bulky Roserade, Your Doing it wrong! Try this:

Rosy Hayabusa (Roserade) @ Life Orb / Black Sludge
Ability: Natural Cure
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Leaf Storm / Energy Ball
- Rest
- Sludge Bomb
- Sleep Powder
 
Please excuse my ignorance as I don't play uu, but why are you using a special mega bannette? Isn't Mega Gardevoir a better calm mind user anyway?
 
He is trying to take advantae of his ability to use priority boosting to make it an ubreakable bulky sweeper, and he uses calm mind to do that. The problem is there is absolutly no form of recovery and it has to get multiple boosts to make a dent in anything
 
While yes, bannete is a Great Wall, you might want to consider The real Mega Wall!

Aggron @ Aggronite
Ability: Sturdy -> Filter
EVs: 252 SpDef / 252 Atk / 4 HP
Nature: Impish
- Heavy Slam
- Curse
- Rest
- Sleep Talk

You literally cannot do more than 25% with a physical attack on this guy* If you really want to wall somthing, use this. Use it HARD. If not, use a more offensive set:

Aggron @ Aggronite
Ability: Sturdy -> Filter
EVs: 252 Atk / 252 Spd / 4 SDef
Nature: Timid
- Rock Polish
- Heavy Slam
- Earthquake
- Stone Edge / Fire Punch / Ice Punch


*ok maybe I'm exaggerating! :P
 
Hey, your Umbreon EV spread is pretty inefficient. When a Pokemon has high defenses compared to its HP (such as Umbreon) it should invest in its HP first to maximize bulk. Therefore, I would like to suggest an EV spread of 252 HP / 148 Def / 108 SDef with an Impish nature. This set maximizes your bulk while putting one more point in Special Defense than Defense to stop Porygon2 and Porygon-Z from getting a Download boost off of you (unless random CB Porygon-Z).
 
Hey, your Umbreon EV spread is pretty inefficient. When a Pokemon has high defenses compared to its HP (such as Umbreon) it should invest in its HP first to maximize bulk. Therefore, I would like to suggest an EV spread of 252 HP / 148 Def / 108 SDef with an Impish nature. This set maximizes your bulk while putting one more point in Special Defense than Defense to stop Porygon2 and Porygon-Z from getting a Download boost off of you (unless random CB Porygon-Z).

>2012 + 2
>Not running Choice Band Porygon-Z


step it up arctic.

Ok but seriously, this team is interesting, I like it! But, I'd recommend using anything else over Body Slam on Umbreon, as you'll be outspeed without the paralyze, but after your Paybacks will only do 50, versus 100.
 
Here are some calcs(I chose between Payback and Body Slam by whichever one did more damage):

+2 0 Atk Umbreon Payback (50 BP) vs. 252 HP / 0 Def Cofagrigus: 110-132 (34.3 - 41.2%) -- 55% chance to 3HKO after Leftovers recovery
+2 4 Atk Umbreon Payback (50 BP) vs. 252 HP / 252+ Def Reuniclus: 134-158 (31.6 - 37.2%) -- 83.6% chance to 3HKO
+2 4 Atk Umbreon Payback (50 BP) vs. 248 HP / 8 Def Eviolite Dusclops: 84-98 (29.6 - 34.6%) -- 6.6% chance to 3HKO
+2 4 Atk Umbreon Body Slam vs. 252 HP / 252+ Def Tangrowth: 54-64 (13.3 - 15.8%) -- possibly the worst move ever
+2 4 Atk Umbreon Payback (50 BP) vs. 252 HP / 0 Def Rhyperior: 61-73 (14 - 16.8%) -- possible 9HKO after Leftovers recovery
+1 4 Atk Umbreon Body Slam vs. 252 HP / 0 Def Hitmontop: 68-80 (22.3 - 26.3%) -- possible 5HKO after Leftovers recovery
+2 4 Atk Umbreon Body Slam vs. 252 HP / 252+ Def Avalugg: 40-48 (10.1 - 12.1%) -- possibly the worst move ever
+2 4 Atk Umbreon Body Slam vs. 4 HP / 0 Def Krookodile: 104-123 (31.3 - 37%) -- guaranteed 4HKO after Leftovers recovery

The only pokemon it OKOs are those that are faster, and are weak to Dark type. Weakness policy is an item that should be used on pokemon that sweep, but as you can see even with the boost it can only 3KO the average pokemon. If you think it works then go for it, but I think thats a strech based on these calcs.
 
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