UU Threat List


Raikou
90/85/75/115/110/115 Raikou's Special Defense stat is actually 100, not 110
A long-threatening special-sweeper, Raikou fins itself in a favourable position in the UU metagme. Raikou is capable of firing off boosted Thunderbolts from its impressive base 115 Special Attack score. Raikou is capable of boosting that with Calm Mind, allowing it to cause major damage with its adequate coverage, coming in the form of Shadow Ball and Hidden Power. Said coverage can be further increased with the additoin of Aura Sphere and Weather Ball, but at the expense of its notable speed stat.
Raikous main counters come in the form of bulky ground types. Donphan, Steelix and Mamoswine can all switch in on the standard set and threaten Raikou, though Steelix and Mamoswine must watch for Aura Sphere. Chansey is also capable of beating Raikou, however if it lacks Seismic Toss Raikou will beat it wil a Sub+CM set. Finally, Dugtrio is able to revenge kill Raikou with ease, naturally outspeed the tiger and OHKOing with Earthquake.


Let me know if I missed anything.
 

Chansey
Normal
250 HP/5 Atk/5 Def/35 SpA/105 SpD/50 Spe

Every tier needs their own pink bloob and UU has one of the stronger one (and cutests), the original pink supporter, the Unbeatable Chansey, chanseys enormous life and good SpD makes her the great special wall she's always been, but Gen 5 gave her the one think that makes her a bitch to take down, Eviolite, chansey should always be using it since with it she gets a max def of 178, that covined with a 700+ HP is enough to even surviving powerful fighting attacks, and an already high SpD makes her one of the best walls in the game, with acces to reliable recovery and tons of ways to support it's team, chansey is one of the most effective supporters in the game, with obsenely huge wishes than can completely heal most base 80Hp pokes and Hell Bell to remove status and Toxic/T-wave for status herself she's one of the most complete deensive pokes in the game

Obviously Chansey is not perfect since her only real attacking option is sismic toss and toxic stall, so most ghosts can sub whit her middling speed and start setting up, or plain just attacking (altough that would be hard since even if she can't do a lot she'll live trough most unboosted hits) and 101 subs make her work really hard, and she really like her evioite since loosing it almost always means dead Chansey, tricking a choice item also works and so entry hazzard can always take big chunks of her health
 
So I guess chanazn and I are gonna be doing grammar checks? Unless that's the only one chanazn plans on doing lol


Dugtrio
35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe
Dugtrio may not seem like much, but don't let its rather mediocre stats fool you. This mole has a big trick up its nonexistent sleeve with the ability Arena Trap. With this ability, Pokemon like Chansey and Registeel can be trapped and given a beating, opening up a sweep for a different Pokemon. 120 base Speed definitely isn't shabby either, outspeeding Pokemon like Raikou and Victini. It's good that Dugtrio has all that Speed, alongside a priority attack in Sucker Punch, because it can't take any hits at all. 35/50/70 defenses aren't doing Dugtrio any favors, and with a fair share of weaknesses, along with being absolutely crippled by Burn status, Dugtrio has a fair bit of difficulty in switching into any attack. Dugtrio also encounters competition in Wobbuffet, which has a superior ability in Shadow Tag and the potential to check just about any Pokemon holding a Choice item.

Smeargle
55 HP / 20 Atk / 35 Def / 20 SpA / 45 SpD / 75 Spe
Picasso doesn't hold a candle to this artistic Pokemon. With the ability to copy every move in the game, Smeargle often finds itself playing the role of a Baton Passer, which it fits into easily. An offensive Smeargle set isn't advised as Smeargle simply doesn't have the stats to attack and do any real damage, nor the defenses to take a retaliatory hit. With the newly enhanced Magic Coat, Smeargle is a bit more difficult to shut down, but not even close to impossible. Smeargle can also play the support role with entry hazards such as Spikes, and when using Spore, it can set up rather quickly if left unchecked. Smeargle can be beaten with Taunt, phazing moves, or any strong hits, so be warned.

Chansey
Normal
250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe

Every tier needs their own pink blob and UU has one of the better (and cuter) ones, the original girly and pink supporter, the unbeatable Chansey. Chansey's enormous HP and nice Special Defense make her the great special wall she always has been, but Gen 5 gave her the one thing that makes her a bitch to take down, Eviolite. Chansey should always be using it, as when she holds it, her Defense stat rises to 178. This, combined with her mammoth HP is enough to easily survive powerful Fighting-type attacks, and an already high Special Defense stat makes her one of the best walls in the game. Chansey makes a great supporter as well, with access to reliable recovery and tons of ways to support her team. This includes some gigantic Wishes to pass on to teammates that can completely heal a fair amount of base 80 HP Pokemon, plus Heal Bell and Thunder Wave / Toxic, which make her one of the best defensive Pokemon in the game.

Obviously Chansey is not perfect since her only real attacking options are Seismic Toss or Toxic stall, so most Ghost-types can Substitute before she has a chance to move and start setting up, or just all-out attacking (which is not a great idea, since it'll be taking plenty of hits). 101 HP Substitutes mess her up quite a bit, and she really needs to beware of Trick, as both Choice items and losing her Eviolite will render her practically useless. Entry hazards also can take away plenty of her health.
 

Brambane

protect the wetlands
is a Contributor Alumnus
Great job so far guys. Now, if you have reread the threat list, you may notice some changes. There are there either to a) prevent confusion due to wording, b) remove excessive hype or c) add in small details. I hope you guys don't mind.

@Thunderhorse - That Charizard analysis is very, very long. It would be great if you could condense it.
 
Sure. Here's the condensed version. Still a bit longer than most of the analysis presented, but I cut it down by about half while still retaining all of the essential info.


Charizard
Fire / Flying
78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe
A classic fan favorite from the first generation Pokemon games, Charizard makes a return to the current generation's lower tiers. However, the fifth generation brings Charizard a devastating new ability in the form of Solar Power, which turns Charizard into a veritable glass cannon. To give an idea about how powerful Charizard can be, a sun-boosted Fire Blast from a Charizard using Choice Specs is more powerful than a sun-boosted V-Create from a Victini using Choice Band without any of the stat drops. Combined with Victini's exact same speed stat, Charizard is a truly offensive powerhouse with almost no peer in terms of sheer strength among UU.

Though almost no Pokemon can switch in to it directly, the fire dragon does have more than its fair share of downsides thanks in large part to its bad defensive typing. Stealth Rock makes a return from the fourth generation and continues to be the bane of Charizard's existence, stripping away a whopping 50% of its total health and preventing many opportunities for Charizard to come into play. Stealth Rock along with the recoil from Solar Power means that it will burn itself out quickly without proper support, and its average defenses aren't doing much to increase its survivability. Flash Fire Pokemon can also switch into Fire Blast and threaten to KO, however they must be wary of switching into one of Charizard's other attacks. Finally, Charizard is completely dependent on Drought or Sunny Day being in effect so changing the weather and making sure sunny weather stays off the field will neuter Charizard's overwhelming power.
 

His Eminence Lord Poppington II

proverb:the fish who eats most dies still too
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Empoleon
Water/Steel
84 Hp / 86 Atk / 88 Def / 111 SpA / 101 SpD / 60 Spe
Empoleon is a legitimate thread that should not be looked down upon despite its downgrade from Generation IV's OU. This is thanks to its auspicious typing and fairly well distributed stats, with an accompanying movepool barely big enough to make use of them. Offensively, Empoleon can run Agility with a Life Orb and three attacks, Surf/Hydro Pump, Ice Beam and Grass Knot; although this provides Empoleon with perfect coverage, it lacks much of the power that SubPetaya used to provide. Despite this it is still a powerful set, as LO StAB Hydro Pump off 111 SpA is no joke. In addition, Empoleon's above average SpD stat and great defensive typing allows it to run a defensive set, despite being somewhat of a gimmick last generation, it may hold more water in this one, with Water/Steel affording a plethora of resistances, including the all-important Dragon and Water resists, yet giving it an unfortunate neutrality to Fire and weaknesses to common Ground, Electric and Fighting attacks. In spite of this, Empoleon possesses the ability to lay Stealth Rock, phaze with Roar (watch out for Espeon), and burn threatening physical attackers with Scald, all great boons for a defensive set. Finally, a somewhat gimmicky Swords Dance, Aqua Jet set can be run, with auxiliary attacks such as Earthquake, however, with Empoleon's meager base 88 Atk stat this mostly relies on surprise factor to do any form of damage. Slowbro and other Water-types give defensive Empoleon trouble, while offensive variants can be monitored by Hitmontop.
Quagsire
Water / Ground
95 Hp / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe
At first glance, Quagsire's underwhelming stats seem to make it unsuited for even UU, however, at a closer glance, Quagsire is a surprisingly difficult wall to take down. This is courtesy of its convenient defensive typing that affords it only a singular weakness to Grass and important resistances to Rock, Fire, and Steel, amongst others, and important immunities to Electric (and potentially Water) Quagsire also has access to two excellent abilities, Water Absorb and Unaware. Whilst Water Absorb is more suited to the Ubers environment, Unaware makes an excellent addition to Quagsire's walling capabilities. Whilst not able to stand up to powerful choice boosted attacks, especially on the special side; Quagsire is effectively able to wall almost every boosting physical sweeper thanks to decent 95 / 85 / 65 defenses and access to useful moves such as Stockpile, Recover and Scald. In addition, Swagger can be utilized as a more effective version of Confuse Ray (provided you don't switch out) that boosts damage dealt to oneself. Quagsire can also attempt to go on the offensive with a Curse set but that is probably better left to Snorlax. Due to its typing, Quagsire should avoid Grass-type moves like the plague.
GP checked my own analyses on the first page, hope you don't mind.
 

His Eminence Lord Poppington II

proverb:the fish who eats most dies still too
is a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Sorry for the double post, but I feel it would be more appropriate than to edit my previous one.


Celebi
Grass / Psychic
100 Hp / 100 Atk / 100 Def / 100 SpA / 100 SpDef / 100 Spe
Similar to Snorlax, Celebi has found itself faltering in OU with each passing generation, and with the advent of the fifth Celebi found itself in the diverse tier of UU. This does not mean Celebi is a bad Pokémon, however, as its 600 BST and evenly distributed stats means that it can fill both offensive and defensive positions, and even Baton Pass a multitude of boosts. First off, one may notice Celebi's unique Grass / Psychic typing, whilst this does afford it seven weaknesses, including the somewhat noticeable Fire, Bug (4 times!), Ice and Dark type weaknesses; it also provides important resistances to Fighting, Ground, Grass, Electric and Water-type attacks. This allows Celebi to play as a stalwart physically defensive wall, with access to the reliable Recover, support moves such as Thunder Wave, Heal Bell, Leech Seed and a useful base 100 SpA to utilize STAB Grass Knot with which to ward off Water, Rock and Ground-type threats, not to mention a useful ability in Natural Cure; one would be hard-pressed to break down Celebi's defenses if used right. Celebi can also go out on the offensive, with its often overlooked base 100 Spe stat and access to Earth Power, Grass Knot / Leaf Storm, Psychic and Nasty Plot or Calm Mind (even Swords Dance, but that is probably best left to others); however, the offensive approach has to compete with Shaymin for a team slot, as Shaymin has its trademark move, Seed Flare, and is not Pursuit weak. Celebi can also effectively run Baton Pass, with rounded defensive stats, good speed, and access to Swords Dance, Nasty Plot, Calm Mind and 101 Hp Substitutes it can make a worthy addition to a complete Baton Pass team, whilst those interested in quick passing should look towards Gorebyss and Huntail.

Celebi can also function effectively in the lead position, with its access to Stealth Rock, U-turn and decent offensive prowess, however, Magic Mirror Espeon puts a slight damper on this (and Xatu, as it actually possesses greater typing with which to combat Celebi). Finally, Celebi can also fill the useful niche of a scarfed revenge killer, or simply a powerful choiced attacker, U-turn, Leaf Storm, Earth Power, Hidden Power Fire/Ice, Psychic, Trick can all be used.

Celebi is one of the most diverse threats in the metagame, and despite its weaknesses should be considered for almost any sort of team looking for a Grass Pokemon or Fighting check.
 
I would like to reserve victrebell, and i'd love to do accelgor, throh, scolipede, lilligant, galvantula, and carracosta if you consider them uu threats (which they easily can be)
 

Woodchuck

actual cannibal
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Reserving Venomoth, will edit in finished version later.


Venomoth
Bug/Poison
70 HP / 65 Atk / 60 Def / 90 SpA / 75 SpD / 90 Spe
"The other bug" of RBY, Venomoth was NU last gen -- which is no surprise given its SR weakness and decidedly average stat spread. However, Venomoth has received a godsend in the excellent boosting move Quiver Dance. Quiver Dance allows Venomoth to take advantage of its only decent stats -- Special Attack and Speed -- and actually attempt a sweep. In fact, Venomoth is almost perfectly equipped for the job. Its unique Bug/Poison typing means it cares absolutely nothing about what Chansey can do, provided it carries Roost.
 

His Eminence Lord Poppington II

proverb:the fish who eats most dies still too
is a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'll have a go at Mismagius and Durant if Stallion doesn't intend to do it. Reserving this post for later then.

Edit: Thunder Wave Chansey can still fuck over Venomoth.


Mismagius
Ghost
60 Hp / 60 Atk / 60 Def / 105 SpA / 105 SpD / 105 Spe

Being a Ghost with Levitate affords Mismagius many of the same advantages that Gengar possesses in OU, namely, immunities to Fighting, Normal, and Ground-type attacks. Despite not hitting as hard, nor being as fast as its OU counterpart, Mismagius possesses something Gengar does not, access to the boosting moves Calm Mind and Nasty Plot, this allows it to set up all over the likes of Chansey, as opposed to Gengar, who just sits there spamming Pain Split and Focus Blast to little efficacy. Mismagius also has access to Taunt, allowing it to run Substitute/Taunt, Calm Mind / Nasty Plot sets that easily beat Chansey, and perfect coverage in two moves, Hidden Power Fighting and STAB Shadow Ball. Whilst a support set similar to Mew's does hold certain merit, as Mismagius possesses Taunt, Pain Split and Will-O-Wisp, Mismagius's advantages over Mew in superior typing, and with it, immunities, are somewhat overshadowed by Mew's far greater bulk and its access to reliable recovery. A Perish trapper set may also be attempted, but with the advent of Eviolite Murkrow who possesses Prankster and greater physical bulk, Roost, and Feather Dance it is not wise. Mismagius, whilst not being as threatening as UU's newly introduced powerhouses such as Kyurem and Victini, should definitely not be overlooked as it is the best specially offensive ghost available in UU at this time.


Durant
Bug/Steel
58 Hp / 109 Atk / 112 Def / 48 SpA / 48 SpD / 109 Spe
Durant possesses a combination of Hustle, good Spe and Atk stats and access to Hone Claws that allows it to become a potent physical sweeper. Despite these positive attributes, Durant still runs into several problems, firstly, whilst 112 Def is great, it is backed by a terrible 58 base Hp and an even more atrocious 48 SpD that gives it little opportunity to capitalize on its great list of resistances afforded by its Steel typing. Its dual stabs offer pretty poor coverage, even when complimented by Stone Edge, this is compounded by its best coverage move (outside of what was previously mentioned) Thunder Fang. This leaves substitute-less Durant having an almost complete full stop in Registeel, who can paralyze it, however, it possesses the ability to completely walk over UU's premiere physical wall, Slowbro, as a + 1, Hustle X-Scissor will KO (and even a + 0 with leftovers has a chance to OHKO, dealing 88.8% - 105.1%). Durant can also attempt a Baton Pass set, operating in a similar fashion to Scizor in OU, with access to Agility/Rock Polish, Hone Claws, and Iron Defense. However, a four times weakness to Fire-type attacks and susceptibility to both Burn and Paralysis means that the frail Durant can often find his sweeping or passing attempts halted by status or by being roasted.

Edit: Finished these two.
 
Reserving Venomoth, will edit in finished version later.


Venomoth
Bug/Poison
70 HP / 65 Atk / 60 Def / 90 SpA / 75 SpD / 90 Spe
"The other bug" of RBY, Venomoth was NU last gen -- which is no surprise given its SR weakness and decidedly average stat spread. However, Venomoth has received a godsend in the excellent boosting move Quiver Dance. Quiver Dance allows Venomoth to take advantage of its only decent stats -- Special Attack and Speed -- and actually attempt a sweep. In fact, Venomoth is almost perfectly equipped for the job. Its unique Bug/Poison typing means it cares absolutely nothing about what Chansey can do, provided it carries Roost.
No mention of Baton Pass?
 

His Eminence Lord Poppington II

proverb:the fish who eats most dies still too
is a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Also gonna do Azelf, as this little pixie is a freakin' powerhouse


Azelf
Psychic
75 Hp / 125 Atk / 70 Def / 125 SpA / 70 SpD / 115 Spe
Azelf is a threat as powerful as it is diverse and unpredictable. Its trademark lead set from IV Gen can still function in the UU's current metagame, as Espeon and Xatu switching in attempting to reflect Stealth Rock have to watch out for U-turn (which can OHKO Espeon if Azelf is running Choice Band). The simple premise of Taunting slower leads so they cannot set up, avoiding a potential OHKO with Focus Sash, and setting up one's own Stealth Rock still holds, furthermore, Azelf can fire off powerful Fire Blasts or STAB Psychics if it is not KO'ed after it finishes its job. Choice sets, both physical and special, are quite potent, considering Azelf's twin base 125 offensive stats and 115 base Spe; Azelf can possess a combination Psyshock, Psychic, U-turn, Ice/Thunder/Fire Punch, Grass Knot, Thunderbolt, Flamethrower / Fire Blast, and despite its nerf, Explosion, when backed with a Choice Band still possesses decent power; trick can also be used to round out a set to cripple potential walls attempting to switch in and wall Azelf. Furthermore, Azelf has access to the mighty Nasty Plot, which can break even the Chansey with boosted Psyshocks, and is a very powerful special sweeper. Azelf may also choose to lead off a team aiming to set up powerful boosting sweepers or Baton Pass with a fast Dual Screens and Taunt. Despite its lackluster Psychic typing, Azelf remains one of the most potent and unpredictable threats in the metagame, its previous OU status was with reason.
 

CTNC

Doesn't know how to attack
Yeah, quiver pass + sleep powder is some good shit; although, I think that butterfree can pull that off better, thanks to compoundeyes.
Sorry, but Butterfree does it worse for one reason. Butterfree doesn't get Batton Pass.
 

Brambane

protect the wetlands
is a Contributor Alumnus
"Complete" UU Theat List for RMTs

Since UU RMTs are popping up, I assembled this threat list, complete with pictures, to be copied and pasted into your RMT! All you need to add are the comments.
Abomasnow:
Aerodactyl:
Altaria:
Arcanine:
Azelf:
Azumarill:
Bisharp:
Celebi:
Chansey:
Charizard:
Cobalion:
Crobat:
Deoxys-D:
Donphan:
Drapion:
Dugtrio:
Durant:
Dusknoir:
Eelektross:
Emboar:
Empoleon:
Escavalier:
Espeon:
Flygon:
Gorebyss:

Heracross:
Hitmontop:
Honchkrow:
Houndoom:
Huntail:
Jolteon:
Kingdra:
Kyurem:
Lilligant:
Mamoswine:
Mew:
Milotic:
Mismagius:
Nidoking:
Nidoqueen:
Quagsire:
Raikou:
Registeel:
Roserade:
Rotom-h:
Sawsbuck:
Shaymin:
Sigilyph:
Slowbro:
Smeargle:
Snorlax:
Spiritomb:
Staraptor:
Suicune:
Tangrowth:
Togekiss:
Uxie:
Victini:
Victreebel:
Vulpix:
Weavile:
Wobbuffet:
Xatu:
Yanmega:
Zapdos:
Zoroark:


BUT WAIT, THERE'S MORE!

...no there isn't. Tell me if I missed any 'mons.
 
Maybe Skuntank? Skuntank has nice typing, leaving it with only one weakness (which can be solved with a balloon). Skuntank has nice speed, attack, and bulk, as well as acceptable special attack. Skuntank's main selling point is its role as a trapper for Psychics and ghosts like Victini, Mew, and Sigilyph. Skuntank is immune to Psychic, forcing pokemon like Sigilyph to switch out. But wait! Skuntank has STAB Pursuit! If you can't switch out, you should attack, but Skuntank has Sucker Punch for that too. Direct attacks that knock it out deal 25% to the user of the move, making Skuntank great fodder for later in the game after its role has been fulfilled. Skuntank can also use a powerful Explosion, which still deals massive damage despite the nerf.
 

Celebi
Grass / Psychic
100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Similar to Snorlax, Celebi has found itself faltering in OU with each passing generation, and with the advent of Gen 5, Celebi found itself in the diverse tier of UU. This does not mean Celebi is a bad Pokémon, however, as its 600 BST and evenly distributed stats means that it can fill both offensive and defensive positions, and even Baton Pass a multitude of boosts. First off, one may notice Celebi's unique Grass / Psychic typing; whilst this does cause it to have seven weaknesses, including the somewhat important Fire, Bug (4 times!), Ice and Dark-type weaknesses, it also provides important resistances to Fighting, Ground, Grass, Electric and Water-type attacks. This allows Celebi to play as a stalwart physically defensive wall, with access to the coveted Recover, support moves such as Thunder Wave, Heal Bell, Leech Seed and a useful base 100 SpA to utilize STAB Grass Knot with which to ward off Water, Rock and Ground-type threats, not to mention a useful ability in Natural Cure; one would be hard-pressed to break down Celebi's defenses if used right. Celebi can also go out on the offensive, with its often overlooked base 100 Speed stat and access to Earth Power, Grass Knot / Leaf Storm, Psychic and Nasty Plot or Calm Mind (even Swords Dance, but that is probably best left to others); however, the offensive approach has to compete with Shaymin for a team slot, as Shaymin has its trademark move, Seed Flare, and is not Pursuit weak. Celebi can also effectively run Baton Pass, with rounded defensive stats, good speed, and access to Swords Dance, Nasty Plot, Calm Mind and 101 HP Substitutes it can make a worthy addition to a complete Baton Pass team, whilst those interested in quick passing should look towards Gorebyss and Huntail.

Celebi can function effectively in the lead position as well, with its access to Stealth Rock, U-turn and decent offensive prowess; however, Magic Mirror Espeon puts a slight damper on this (and Xatu, as it actually possesses greater typing with which to combat Celebi). Finally, Celebi can also fill the useful niche of a Scarfed revenge killer, or simply a powerful Choiced attacker, with a movepool of U-turn, Leaf Storm, Earth Power, Hidden Power Fire / Ice, Psychic, and Trick to be abused.

Celebi is one of the most diverse threats in the metagame, and despite its weaknesses should be considered for almost any sort of team looking for a Grass-type Pokemon or Fighting-type check.
I'm starting to forget which analyses I've checked already lol
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
BUT WAIT, THERE'S MORE!

...no there isn't. Tell me if I missed any 'mons.
So I just noticed that Donphan is not in this list nor the one in the OP, and yet I have been seeing it a lot in UU. I even have been using it myself, with decent success. I certainly think it deserves to be added as a UU Threat List.
 
And on top of Donphan, I also suggest Cradily, Regirock, Feraligatr, Ursaring, and Porygon-Z.

EDIT: and Blastoise, Primpeape, and Medicham
 

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