I like themed teams, and UU, so I have a UU Trick Room team. It's not too good though, so I'm hoping for some much needed help...
Sunny (Solrock) @ Lum Berry
Ability: Levitate
EVs: 252 HP/48 Atk/208 Def
Relaxed nature (+Def, -Spd)
- Will-o-wisp
- Trick Room
- Earthquake
- Explosion
---
Sets up Trick Room, can burn things like Nidoking (Who might use Megahorn), can EQ for some damage to poisons, and has the option of exploding, to give one of my sweepers some free turns without getting hit switching in.
---
Dizzy (Spinda) (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 Atk
Brave nature (+Atk, -Spd)
- Trick Room
- Protect
- Sucker Punch
- Flail
---
A set I wanted to use after seeing in the creative movesets thread. Props to the creator, but sorry that I forgot your name. It has Trick Room to go first, Flail to hit hard, Sucker Punch for ghosts and Protect to scout. I may remove this, but I like the originality.
---
Dolly (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/136 Def/120 SAtk
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Earthquake
- Ice Beam
- Trick Room
---
Another pokemon to set up Trick Room. Helps Spinda by RSpinning to save the sash, EQ with Ice Beam for some damage too. Decent defensively to survive small physical beatings...
---
Clampy (Clamperl) (M) @ Deepseatooth
Ability: Shell Armor
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Confuse Ray
---
A special sweeper who is a staple to all my UU Trick Room teams. It hits hard, and can take a weak physical hit too. BoltBeam for coverage, Surf for STAB and Confuse Ray...it's movepool isn't so good, so to annoy.
---
Carny (Carnivine) (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Swords Dance
- Sleep Powder
- Power Whip
- Return
---
A physical sweeper who I'm not too sure about keeping. Sleep Powder, then SDance and have a short sweep. Maybe something else would work better, but I'm using this currently. Power Whip is nice physical STAB, with Return to hit more neutral, just I'm walled by steels.
---
Banny (Banette) (M) @ Focus Sash
Ability: Insomnia
EVs: 252 HP/252 Atk/4 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Shadow Claw
- Knock Off
- Destiny Bond
---
My last pokemon to set up Trick Room is the puppet with a few tricks up his sleeve, or in other words Trick Rooms. Shadow Claw for STAB with Knock Off to take away the enemy's item too!
---
That was one of my teams. It's not so good, so I want it to be improved. Please provide constructive criticism.
Sunny (Solrock) @ Lum Berry
Ability: Levitate
EVs: 252 HP/48 Atk/208 Def
Relaxed nature (+Def, -Spd)
- Will-o-wisp
- Trick Room
- Earthquake
- Explosion
---
Sets up Trick Room, can burn things like Nidoking (Who might use Megahorn), can EQ for some damage to poisons, and has the option of exploding, to give one of my sweepers some free turns without getting hit switching in.
---
Dizzy (Spinda) (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 Atk
Brave nature (+Atk, -Spd)
- Trick Room
- Protect
- Sucker Punch
- Flail
---
A set I wanted to use after seeing in the creative movesets thread. Props to the creator, but sorry that I forgot your name. It has Trick Room to go first, Flail to hit hard, Sucker Punch for ghosts and Protect to scout. I may remove this, but I like the originality.
---
Dolly (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/136 Def/120 SAtk
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Earthquake
- Ice Beam
- Trick Room
---
Another pokemon to set up Trick Room. Helps Spinda by RSpinning to save the sash, EQ with Ice Beam for some damage too. Decent defensively to survive small physical beatings...
---
Clampy (Clamperl) (M) @ Deepseatooth
Ability: Shell Armor
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Confuse Ray
---
A special sweeper who is a staple to all my UU Trick Room teams. It hits hard, and can take a weak physical hit too. BoltBeam for coverage, Surf for STAB and Confuse Ray...it's movepool isn't so good, so to annoy.
---
Carny (Carnivine) (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Swords Dance
- Sleep Powder
- Power Whip
- Return
---
A physical sweeper who I'm not too sure about keeping. Sleep Powder, then SDance and have a short sweep. Maybe something else would work better, but I'm using this currently. Power Whip is nice physical STAB, with Return to hit more neutral, just I'm walled by steels.
---
Banny (Banette) (M) @ Focus Sash
Ability: Insomnia
EVs: 252 HP/252 Atk/4 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Shadow Claw
- Knock Off
- Destiny Bond
---
My last pokemon to set up Trick Room is the puppet with a few tricks up his sleeve, or in other words Trick Rooms. Shadow Claw for STAB with Knock Off to take away the enemy's item too!
---
That was one of my teams. It's not so good, so I want it to be improved. Please provide constructive criticism.