6 hours has passed
as soon as i posted this the first time i saw tenta reservation so im gunna rule shark... (sorry)
I nominate
Tentacruel as the mixed infernape
counter.
Tentacruel is decently bulky and utility based physical or special wall depending on you're preference or team need. With its ability liquid ooze tentacruel can switch into leech seeds or take drain punches and smile at the opponent as they take recoil damage instead of healing, with its poison typing it can take a grass hit as neutral and scare out a grass type and suck up toxic spikes for free, with its water typing it gains stab on the pretty scary scald which can cripple physical attackers with a burn and fire types take super effective damage. Tentacruel may not a very attractive poke but its use cant be denied as it can setup t-spikes, serve as a rapid spinner and spread toxic and burns to the opposing team.
SET(1)
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Toxic Spikes
- Rapid Spin
- Knock Off
CALCS
0 SpA Tentacruel Scald vs. 0 HP / 0 SpD Infernape: 188-224 (64.1 - 76.4%) -- guaranteed 2HKO
72 Atk Life Orb Infernape Close Combat vs. 252 HP / 4+ Def Tentacruel: 121-142 (33.2 - 39%) -- 9.5% chance to 3HKO after Black Sludge recovery
+2 184- SpA Life Orb Infernape Fire Blast vs. 252 HP / 252 SpD Tentacruel: 118-140 (32.4 - 38.4%) -- 3.1% chance to 3HKO after Black Sludge recovery
+2 184- SpA Life Orb Infernape Grass Knot (80 BP) vs. 252 HP / 252 SpD Tentacruel: 116-136 (31.8 - 37.3%) -- 0% chance to 3HKO after Black Sludge recovery
0 SpA Tentacruel Scald vs. -1 0 HP / 0 SpD Infernape: 288-338 (98.2 - 115.3%) -- 87.5% chance to OHKO
Set Notes
The case of infernape, tentacruel, carries a dual resist as water resists fire and poison resists fighting.
Scald is super effective on infernape.
Scald k.0.s after one close combat due to the sdef drop and lifeorb recoil.
Tentacruel resists grass knot.
Set(2)
Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Toxic Spikes
- Rapid Spin
- Rain Dance
Calcs
0 SpA Tentacruel Scald vs. 0 HP / 0 SpD Infernape in Rain: 284-336 (96.9 - 114.6%) -- 81.3% chance to OHKO
+6 184- SpA Life Orb Infernape Fire Blast vs. 252 HP / 252 SpD Tentacruel in Rain: 117-139 (32.1 - 38.1%) -- 88.5% chance to 4HKO after Rain Dish recovery and Black Sludge recovery
+6 184- SpA Life Orb Infernape Grass Knot (80 BP) vs. 252 HP / 252 SpD Tentacruel: 229-270 (62.9 - 74.1%) -- guaranteed 2HKO after Rain Dish recovery and Black Sludge recovery
Set Notes
Rain dance which is primarily used on a rain team destroys the special side of infernape
Rain dish and black sludge recovery makes it extremely difficult to even 2hit ko unless at plus 6 with grass knot... (who would really let that happen-_-)
Scald is rain boosted now so the ko is imminent.
Not as strong a counter as chandelure but this does a damn good job of it
Again... those max repels people.