Hogg
grubbing in the ashes
Introduction
With the first week of the UnderUsed Ladder Tour (UULT) underway, many players will be hitting the ladder in hopes of securing one of the four weekly playoff slots. This thread is meant to serve both as a team dump for those who need one, and as a way to help you prepare for what you can expect to face as you ladder.
The thread will be broken into two tiers for the ladder, 1000 - 1500 and 1500+. While you can certainly use a 1500+ team in the early ladder and vice versa, teams in the first category will be geared toward getting out of the low ladder as quickly as possibly, while tiers in the upper level will tend to favor consistency and flexibility.
This thread is a work in progress and will likely change as the tour goes on, so please feel free to discuss or post your own experiences as well.
LOW LADDER BLUES: 1000 - 1500
While it is not an exact science, at the bottom end of the ladder you should expect to see anything, even full Eevee teams or Red’s team. The UU ladder starts to stabilize a bit once you enter the 1400s, and by the 1500s becomes far more indicative of the meta overall.
Laddering quickly is ideal here, so in general games that can be played on autopilot so that you can ladder multiple games at a time or teams that tend to finish games quickly are ideal. Remember that UULT is solely based on ELO, not GXE. The reason this is relevant is that ELO growth is not directly tied to your overall win rate the way GXE is, so your overall record does not matter for anything outside of bragging rights. Don’t feel like you have to restart just because you lose a game, even in these lower levels.
Noivern Drought by Adaam
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Toxic
- Sunny Day
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Sludge Bomb
- Weather Ball
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Solar Beam
- Defog / Air Slash
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 48 Atk / 196 SpD / 12 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Metal Burst
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Mystical Fire
- Healing Wish
Darmanitan @ Heavy-Duty Boots
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower / Bulk Up
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Toxic
- Sunny Day
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Sludge Bomb
- Weather Ball
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Solar Beam
- Defog / Air Slash
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 48 Atk / 196 SpD / 12 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Metal Burst
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Mystical Fire
- Healing Wish
Darmanitan @ Heavy-Duty Boots
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
- Superpower / Bulk Up
Adaam presents his take on Drought, featuring some fun threats such as Boots Darmanitan, Solar Beam Noivern and of course the queen of sun herself, Venusaur. The original version of this team uses four attacks Darm and Noivern, but if you are struggling against Webs in the low ladder, Defog can certainly come in handy. Bulk Up is also an option over Superpower on Darmanitan, which is especially scary against teams that attempt to use Protect to stall out sun turns.
VARIANT:
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Sunny Day
- Will-O-Wisp
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Toxic
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Sludge Bomb
- Weather Ball
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Rock Slide
- Trick
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 68 Def / 16 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Protect
- Wish
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Sunny Day
- Will-O-Wisp
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Toxic
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Sludge Bomb
- Weather Ball
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Rock Slide
- Trick
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 68 Def / 16 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Protect
- Wish
A slightly bulkier take on Sun, this uses Mystical Fire Sylveon and Roost Noivern to give the team some defensive utility while still keeping the pressure on, and opts for Scarf Darmanitan over Boots.
---
Screens HO by Lilburr
Linoone @ Figy Berry
Ability: Gluttony
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Throat Chop
- Stomping Tantrum
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Toxic
- Light Screen
- Reflect
Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Poison Jab
Incineroar @ Weakness Policy
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flame Charge
- Knock Off
- Close Combat
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Stealth Rock
- Thunder Wave
Flygon @ Lum Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Throat Chop
Ability: Gluttony
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Throat Chop
- Stomping Tantrum
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Toxic
- Light Screen
- Reflect
Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Poison Jab
Incineroar @ Weakness Policy
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flame Charge
- Knock Off
- Close Combat
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Stealth Rock
- Thunder Wave
Flygon @ Lum Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Throat Chop
The team that LilBurr used to rocket through the lower ladder and claim the top spot in the first half of week 1, this is an aggressive Screens-based hyper-offense that can quickly rack up ladder points against many opponents. Throat Chop Flygon makes an appearance as a way to surprise and take down Sylveon, while Belly Drum Linoone is great at taking advantage of Drought teams if it gets a turn to set up.
VARIANT:
Xatu @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Teleport
- Psychic
Barbaracle @ Shuca Berry
Ability: Tough Claws
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Liquidation
- Stone Edge
- Shell Smash
- Protect
Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Poison Jab / Protect
- Dragon Dance
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Thunder Wave
Incineroar @ Chople Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Close Combat
- Flame Charge
- Swords Dance
Toxtricity @ Throat Spray
Ability: Punk Rock
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Overdrive
- Sludge Wave
- Shift Gear
Ability: Magic Bounce
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Teleport
- Psychic
Barbaracle @ Shuca Berry
Ability: Tough Claws
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Liquidation
- Stone Edge
- Shell Smash
- Protect
Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Poison Jab / Protect
- Dragon Dance
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Thunder Wave
Incineroar @ Chople Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Close Combat
- Flame Charge
- Swords Dance
Toxtricity @ Throat Spray
Ability: Punk Rock
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Overdrive
- Sludge Wave
- Shift Gear
danger zone's take on Screens HO uses Xatu over Espeon as its screen setter, which trades in Speed for a better defensive typing and the much-coveted Teleport. It also uses a different array of sweepers, including Toxtricity and Barbaracle, both of whom are excellent at turning games around given the opportunity. If you are struggling against First Impression users, consider adding Protect to Haxorus and instead rely on Toxtricity and Barbaracle to break Sylveon.
---
CB Haxorus BO
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- First Impression
Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Spikes
- First Impression
- Liquidation
- Dual Chop
Tsareena (F) @ Heavy-Duty Boots
Ability: Queenly Majesty
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Power Whip
- Knock Off
- U-turn
- Rapid Spin
Passimian @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Knock Off
- Rock Slide
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Toxic
- Protect
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 248 HP / 216 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Strange Steam
- Fire Blast
- Toxic Spikes
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Earthquake
- First Impression
Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Spikes
- First Impression
- Liquidation
- Dual Chop
Tsareena (F) @ Heavy-Duty Boots
Ability: Queenly Majesty
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Power Whip
- Knock Off
- U-turn
- Rapid Spin
Passimian @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Knock Off
- Rock Slide
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Toxic
- Protect
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 248 HP / 216 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Strange Steam
- Fire Blast
- Toxic Spikes
Nothing fancy: get hazards up, get Haxorus in as much as possible and click the move that kills things. The team relies heavily on dual First Impression to keep sun and hyper offense on the back foot, but watch out for things like DD + Protect Haxorus. Dual Chop Golisopod is great for catching incoming Noivern, doing roughly 75% and keeping them from Defogging away your hazards.
CLIMBING TO THE TOP: 1500+
Most of the teams in the 1000-1500 range will continue to work well beyond that point, but they all tend to sacrifice some degree of consistency for quicker wins or more straightforward gameplay. Beyond that range, many UULT participants switch to bulkier teams that give them more consistent counterplay to most of what they might encounter.
LO Celebi Balance
Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Psychic
- Earth Power
- Recover
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hydro Pump
- Volt Switch
- Toxic
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Protect
- Wish
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Close Combat
- Shadow Sneak
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Atk / 176 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Heavy Slam
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Psychic
- Earth Power
- Recover
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hydro Pump
- Volt Switch
- Toxic
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Protect
- Wish
Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Close Combat
- Shadow Sneak
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Atk / 176 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Heavy Slam
With LO Celebi as a general breaker, status absorber and pivot and cleric Sylveon to keep the team going, this team relies heavily on defensive pivots that can also put offensive pressure on the opposing team. Gigalith is mainly to improve your sun matchup, as otherwise Rhyperior's superior offenses and ability to discourage Volt Switch is a superior option, but if you're feeling confident against sun teams consider swapping them out. Heavy Slam makes a Gigalith appearance to threaten Sylveon and Galarian Weezing, the latter of whom can prove quite threatening to the team with an offensive set.
---
Gastrodon Esca Balance Lilburr and Expulso
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Earthquake
- Toxic
- Recover
Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 116 Def / 80 SpD / 44 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Close Combat
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost
Pangoro @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Iron Head
- Bullet Punch
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Earthquake
- Toxic
- Recover
Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 116 Def / 80 SpD / 44 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Close Combat
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost
Pangoro @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Iron Head
- Bullet Punch
Another take on Sylveon balance, this uses a Gastrodon/Gigalith/Escavalier core to deal with most metagame threats right now, backed by cleric Sylveon to keep them going and provide a solid answer to CB Haxorus. The team's breaking power comes from Pangoro, one of the hardest Pokemon to switch into in UU, who also serves as a de facto DD Necrozma check.
VARIANT:
Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Toxic
- Toxic Spikes
- Defog
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Toxic
Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 116 Def / 108 SpD / 16 Spe
Adamant Nature
- Iron Head
- Close Combat
- Knock Off
- Swords Dance
Gastrodon @ Heavy-Duty Boots
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Earthquake
- Recover
- Toxic
Noivern @ Heavy-Duty Boots
Ability: Frisk
EVs: 248 HP / 104 Def / 156 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Defog
- Roost
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Toxic
- Toxic Spikes
- Defog
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Toxic
Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 116 Def / 108 SpD / 16 Spe
Adamant Nature
- Iron Head
- Close Combat
- Knock Off
- Swords Dance
Gastrodon @ Heavy-Duty Boots
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Earthquake
- Recover
- Toxic
Noivern @ Heavy-Duty Boots
Ability: Frisk
EVs: 248 HP / 104 Def / 156 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Defog
- Roost
This variant by Juuno uses the same Esca/Gastro/Giga balance core, but goes for a bulkier take, using Umbreon and Galarian Weezing over Sylveon and Toxic Spikes to provide pressure to opposing teams.
---
VoltTurn BO
Toxtricity @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Overdrive
- Snarl
- Volt Switch
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 28 SpA / 228 SpD
Sassy Nature
- Knock Off
- Overheat
- Toxic
- U-turn
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Toxic
- Protect
Necrozma @ Lum Berry
Ability: Prism Armor
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- Moonlight
Passimian @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Knock Off
- Iron Head
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Overdrive
- Snarl
- Volt Switch
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 28 SpA / 228 SpD
Sassy Nature
- Knock Off
- Overheat
- Toxic
- U-turn
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Toxic
- Protect
Necrozma @ Lum Berry
Ability: Prism Armor
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- Moonlight
Passimian @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Knock Off
- Iron Head
A straightforward VoltTurn team. Choice Specs Toxtricity serves as a powerful breaker, able to freely click Boomburst against any team lacking a ghost, Gigalith or Bronzong. Those teams that do have one of the above instead get Volt Switched on, bringing in Incineroar or Passimian to threaten them out. Passimian also serves to discourage opposing Incineroar, who can otherwise become problematic. This team also features the always-deadly DD Necrozma as a late-game wincon.
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UU Stall, by pokeisfun
funion onion (Celebi) @ Colbur Berry
Ability: Natural Cure
EVs: 252 HP / 216 Def / 16 SpA / 24 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Dazzling Gleam
- Stealth Rock
- Recover
umby wumby (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play
batzy watzy (Noivern) @ Heavy-Duty Boots
Ability: Frisk
EVs: 244 HP / 4 Def / 104 SpA / 4 SpD / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Air Slash
- Flamethrower
woofy woof (Arcanine) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Morning Sun
- Will-O-Wisp
- Toxic
muddy buddy (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Scald
- Earthquake
- Recover
- Haze
jelly belly (Reuniclus) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Knock Off
- Psychic
- Shadow Ball
- Energy Ball
Ability: Natural Cure
EVs: 252 HP / 216 Def / 16 SpA / 24 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Dazzling Gleam
- Stealth Rock
- Recover
umby wumby (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play
batzy watzy (Noivern) @ Heavy-Duty Boots
Ability: Frisk
EVs: 244 HP / 4 Def / 104 SpA / 4 SpD / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Air Slash
- Flamethrower
woofy woof (Arcanine) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Morning Sun
- Will-O-Wisp
- Toxic
muddy buddy (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Scald
- Earthquake
- Recover
- Haze
jelly belly (Reuniclus) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Knock Off
- Psychic
- Shadow Ball
- Energy Ball
pif once again proves that stall is not dead in Gen 8 UU with an excellent stall team featuring some anti-meta picks such as AV Reuniclus and physically defensive Arcanine. These additions make it one of the few stall teams able to reliably deal with Sun, which otherwise threatens to break through most walls with the power of a +2 Venusaur or sun-boosted Darmanitan, while also providing support against other powerful threats such as Machamp, Haxorus and Toxtricity.
Will include more teams in the near future, and update things as the metagame changes. Please feel free to use anything in this thread, and I'd love to see some discussion what teams have and have not been working for you, what other common teams you've been encountering, what you've been doing to counter prominent threats and any other thoughts on this year's UULT. Happy laddering!
Thanks to Accelgor for the banner, and to all that have contributed teams to this thread!
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