This year i initially was gonna try a different approach at prep/teamchoices for my slots, which i partially still kept throughout the season, which was just using known/tried and true stuff instead of trying to build everything from scratch like i did a lot in the past. However i think it just really takes out the thing i love the most about this game which is getting creative in the builder and figure out new ideas for whatever metagame i decide to be involved on. The result for this season was a mix of me building stuff i like and other peoples teams with my own twists, and even though i kept a lot of the original ideas i did come up with some things i found interesting, some of them being just slight tweaks or retakes on less common ideas and one or another entirely new ones. Without further adieu, those are the ideas i think are worth sharing:
SV:
:excadrill: Excadrill @ Leftovers
Ability: Mold Breaker
Tera Type: Ghost
EVs: 160 HP / 232 SpD / 116 Spe
Careful Nature
- Earthquake
- Rapid Spin
- Stealth Rock
-
Poison Jab
Cheesy idea, however i do think you don't mind not having Iron Head that much on rocks Drill sets. While my go for choice on last slot is usually Rock Slide/Rock Tomb on those kind of Excas to handle Thunds better (and later on pressure Talonflame teams), Poison Jab gives it odds to make life harder for the usual pokes that denies it from accomplishing its ''supposed role'' (i.e poisoning Sinistcha and Mandi makes them need to play even more reactively with using up turns to recover themselves, pokemon like Donphan also really hates being on a timer).
Game:
https://replay.pokemonshowdown.com/smogtours-gen9uu-917039
:gligar: Gligar @ Eviolite
Ability: Immunity
Tera Type: Water
EVs: 248 HP / 196 Def / 64 SpD
Impish Nature
IVs: 29 Spe
- Spikes
- Earthquake
- U-turn
- Toxic
Me and
Lyssa have talked about that pokemon in few occasions in the past and it still roughly does the same thing it always did: checks pivot Thunds, has a cool defensive typing into some of HO pokes like Revavroom and Slither Wing, has access to some nice moves like Spikes, Toxic, U-turn, Knock, Tspikes. At that point in the meta, it also helped totally disrupting momentum that Sandy Shocks, which has seen a slight rise in usage, would get or at least pressure vs Thund-T/Donphan teams, being able to actually reverse it thanks to its own access to U-turn. While it's true that it doesn't have good longevity, i feel one common mistake people do when using Gligar is using it on overly passive builds that does depend on it being alive forever to check the stuff it's supposed to, when one of its strong assets is exactly its ability to reverse momentum on the most common volt users while having the possibility to click setup Spikes/spread Toxic or Knock vs more passive ones.
Game:
https://replay.pokemonshowdown.com/smogtours-gen9uu-919738
:sandy shocks::shuca berry: /
:rocky helmet: Sandy Shocks @
Shuca Berry / Rocky Helmet
Ability: Protosynthesis
Tera Type: Ghost
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Volt Switch
- Power Gem
People tend to almost always default to boots when using Sandy Shocks as a pivot, however i do think that while boots is never a bad choice for a pokemon, there are usually more useful items for a not really weak to hazard pokemon. Shuca Berry is usually my prefered choice to either reverse momentum vs opposing Sandys, helping in the 1v1s vs Exca and Donphan while also being able to help checking things like Revavroom. While Helmet was mainly an idea to punish Weavile clicking Triple Axel, it's still a good item in general, chipping down U-turn users and being able to deal that finally damage vs weakened setuppers/fast Pokemon
Games:
https://replay.pokemonshowdown.com/smogtours-gen9uu-919036
https://replay.pokemonshowdown.com/smogtours-gen9uu-921318
https://replay.pokemonshowdown.com/smogtours-gen9uu-930174
:keldeo::life orb: /
:splash plate: /
:rocky helmet: Keldeo @
Life Orb / Splash Plate / Rocky Helmet
Ability: Justified
Tera Type: Steel/Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
-
Pain Split
- Surf
- Secret Sword / Icy Wind
- Taunt / Flip Turn / Substitute / Vacuum Wave
The infamous splitter Keldeo. While it was a set i first used in UUWC one year ago(?), it started to more usage/experimentation in this UUPL, having a lot of possible tweaks making it a pretty versatile set. While not the most reliable recovery, Pain Split still helps it keeping Keldeo somewhat healthy vs teams with more passive checks (clodsire, slowking, fezandipiti, etc) while still forcing damage on them, allowing it to last longer vs threats like Weavile, Skeledirge, Arcanine, Slither etc.
Game:
https://replay.pokemonshowdown.com/smogtours-gen9uu-919036
:basculegion-f: Basculegion-F (F) @
Choice Specs
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Surf
- Shadow Ball
- Hydro Pump / Ice Beam
- Aqua Jet / Flip Turn
Although it doesn't have great speed, it still has solid enough speed for your usual defensive checks. Water Ghost STABs are awesome offensively and while there are offensive ghosts with greater speed and roughly the same wallbreaking ability, Basculegion has a pretty useful defensive typing unlike Gengar and Zoroark-Hisui, which gives a one time check on offense for pokemon like Slither Wing, Keldeo, Excadrill and Revavroom. While Scarf sets are not too shabby, i do feel like you lose out on one of its mains niches since while it's still fairly strong without specs, it does miss out on noticeable damage vs fatter teams.
Game:
https://replay.pokemonshowdown.com/smogtours-gen9uu-920627
:slither wing::life orb: Slither Wing @
Life Orb
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulk Up
- Leech Life
- Flame Charge
- Earthquake
The moves are not new by any means, but when using it in Sun with Life Orb it can act similarly to pokemon like Ceruledge, being able to hit super hard while still offsetting Life Orb recoil because of Leech Life recovery, pretty cool set for all out on offense suns.
Game:
https://replay.pokemonshowdown.com/smogtours-gen9uu-923594
Unused ideas:
:thundurus-therian: Thundurus-Therian @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Steel
EVs:
248 HP / 248 SpD / 12 Spe
Calm Nature
- Volt Switch
- Knock Off
- Sludge Bomb
- Focus Blast / Thunder Wave / Grass Knot / Thunderbolt / Dark Pulse / Taunt / Psychic
:thundurus-therian: Thundurus-Therian @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Steel
EVs:
248 HP / 92 Def / 16 SpA / 152 Spe
Modest Nature
- Volt Switch
- Focus Blast
- Knock Off
- Sludge Bomb / Grass Knot / Thunderbolt / Dark Pulse / Taunt / Psychic / Thunder Wave
Bulky Thund sets are something that could see more exploration imo. While it's true that the rise of pokemon that hovers around a closer speed tier to it such as Hydreigon and Arcanine does make it a bit less optimal nowadays, it still has some pretty cool upsides, specially when trading vs opposing offenses, while still keeping the annoying presence offense vs slower teams. The first one has enough speed to outspeed 240s, which are is the benchmark to outspeed max Adamant Metagross, the second one outspeeds max Adamant Excadrill, with the rest of evs making Thund as bulky as possible to the point where it can afford to trade Knock/Sludges/Twave/Focus more efficiently vs things like Latios, Gardevoir, opposing Thunds and Excadrill.
:ninetales: Ninetales @ Heat Rock
Ability: Drought
Tera Type:
Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Encore
- Healing Wish
-
Solar Beam
Although you do need to tera to achieve its supposed goal, being able to kill Sassy 16 SpDef Slowkings with Solar Beam into tera Solar Beam can be huge when Slowking tends to be very annoying for sun builds
:gastrodon: Gastrodon @ Heavy-Duty Boots
Ability: Sticky Hold
Tera Type: Fairy
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
IVs: 0 Atk
-
Counter
- Sludge Bomb
- Surf
- Recover
Gastrodon tends to be annoyingly passive at times, specially vs agressive teams. This set only really fits on very specific teams, usually on fatter ones that already could slot Rocks and possibly Spikes in another slots, but it can get huge surprise kills vs U-turn heavy teams or at worse trade 1v1 vs offenses efficiently. The EVs are just standard ones but it might want a more phys def spread when using this set.
:dudunsparce: Dudunsparce-Three-Segment @ Sitrus Berry
Ability: Rattled
Tera Type: Steel
EVs: 80 HP / 116 Def / 136 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Glare
- Roost
- Flamethrower
s/o italians. I do think it is genuinely very usable on para focused teams, this thing actually has crazy bulk to the point where it will get at least one glare on something and has solid enough offensive presence to be able to force things out and possibly go for more glare targets. Sitrus + that amount of defensive EVs allows it to take a +2 Triple Axel from Weavile while having enough speed to outspeed Lokix after Rattled.
:scizor: Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
-
Dual Wingbeat
- U-turn
- Bullet Punch
- Knock Off
Yes, CB Scizor has been used since Meru started playing this game or something like that, but Dual Wingbeat is a cool 4th to have on it, one shotting pokemon like Keldeo/Conk/Slither Wing while also pressuring answers like Pex in exchange of not being able to hit Skarm, which in my experience hasn't been a huge issue since it's not a hard pokemon to exploit when you can just get free turns vs it via U-turn.
:muk-alola: Muk-Alola @ Leftovers
Ability: Poison Touch
Tera Type: Dragon
EVs: 248 HP / 156 Def / 96 SpD / 8 Spe
Careful Nature
- Knock Off
- Drain Punch
- Rest
- Sleep Talk
I've been trying to make this pokemon work for a long time but never got to find a team with it that i was glad with, nice to see Peum load it in this tour though. Pretty solid check to SubNP Hydras/CM Latis (and even to Dew/LO ones if you commit to full SpDef, being a solid special sponge in general), plus Poison Touch + Knock combination being very annoying to deal with, at times even for Skarm/Tinka teams.
:scizor::assault vest: Scizor @
Assault Vest
Ability: Technician
Tera Type: Steel
EVs: 248 HP / 216 Atk / 32 Def / 12 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Close Combat / Dual Wingbeat
Fun option for faster paced teams that have better wincons than SD Scizor that also would appreciate a more resilient pivot into Latios
:basculegion: Basculegion @ Choice Scarf
Ability: Adaptability
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wave Crash
- Flip Turn
- Psychic Fangs
-
Tera Blast Phantom Force
I think it's the best Basculegion if you're gonna run Scarf on it, gives you strong Flip Turns and Psyfangs in a fun tech vs Screens while also being able to hit Clod/Keldeo. It's true that you do lack a Ghost STAB when using it over Femalegion, but i feel like you often click Flip Turn more than anything else anyway.
:enamorus-therian::leftovers: Enamorus-Therian @
Leftovers
Ability: Overcoat
Tera Type: Poison
EVs:
152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
-
Substitute
- Calm Mind
- Draining Kiss
- Earth Power
Although i haven't continued exploring with it, i did try it a LOT earlier in UUPL and it actually had some really strong MUs, truly a nightmare for slowish teams to face and even some faster BOs that would lack the necessary power to break through it and stop it from snowballing. Paired it with para support for pokemon like Tinka and other pokemon that could help overwhelm checks like Excadrill/Psynoisers.
:jirachi: Jirachi @ Leftovers
Ability: Serene Grace
Tera Type: Fairy
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Energy Ball / Shadow Ball / Doom Desire / Future Sight / Wish / Stealth Rocks / Fire Punch / Anything really
- U-turn
- Thunder
- Psychic Noise
One very underrated pokemon in my opinion and often overlooked because people tend to close their vision into ''Rachi only does Ihead + para/HW shenanigans but it thuds into too many pokes lol'' when it actually has a pretty diverse amount of assets to explore and pressure some of its usual initial switchs, while still having a pretty solid defensive typing + stats to be a fine offensive check to pokemon like Latios and Gardevoir. Psynoise + Thunder is a pretty disruptive combo vs fatter teams if you picture common defensive walls/offensive pivots like Skarm, Clod, Mandi, Slowking, AV Conk, Fezan, etc. While it's true that there'll be hard stops to it like Excadrill (and Tinkaton since it has no IHead), U-turn just makes those telegraphed switches pretty exploitable for the Jirachi user, as long as you build with it in mind.
:mew::power herb: Mew @
Power Herb
Ability: Synchronize
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
-
Stealth Rock
- Meteor Beam
- Fire Blast
- Psychic Noise
Pretty solid option for a rocker on Screens teams if you don't opt for Rhyperior/Arcanine/Hydreigon/Kleavor, i feel the speed is actually nice to have to pressure Exca more efficiently over something like Necrozma, which is also very likely usable.
:weavile: Weavile @ Heavy-Duty Boots
Ability: Pickpocket
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Triple Axel
- Ice Shard
- Swords Dance
Me and Reina came up with it around the same time, while it can come off as very greed it's not anything super new to SS OU players. If you look at the usual UU pokemon going around, you can notice that Ice Shard still reasonably covers the Pokemon you miss out outspeeding by dropping the speed (Latios, Thund-i, Serp) and the added power with Adamant is noticeable, allowing it to muscle through checks like Skarmory, Tinkaton, physdef Fezandipiti more easily.
:serperior::rowap berry: Serperior @ Rowap Berry
Ability: Contrary
Tera Type: Fire
EVs: 248 HP / 20 SpD / 240 Spe
Timid Nature
- Leaf Storm
- Synthesis
- Taunt
- Tera Blast
You might ask me what in the world is a Rowap Berry and i wouldn't blame you for that. Rowap Berry act as an one time Rocky Helmet for Special moves, but then you still might ask me ''ok, but why would i use that?''. The answer is: A lot of the pokemon that would check this set when Tera Blast was allowed were mostly Special attackers (Skeledirge, Fezandipiti, sometimes Latios/Hydrapple). With Taunt, you deny them the recovery, so a +2 Serp, while not outrighting KOing them, could still do significant damage to them. However with Rowap adding that extra damage, it could turn those into actually 1v1 wins for Serp.
:chandelure: :choice scarf: Chandelure @
Choice Scarf
Ability:
Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Flamethrower
- Shadow Ball
- Hex / Trick / Will-O-Wisp
Never got my players to use it but i think it has some cool potential. Great offensive typings with a great spa stat, and we know how solid it can be defensively as seen with Skeledirge, but one thing that caught my eyes was Infiltrator, which would allow it to be one of the few things that could reliably revenge kill tera Steel Hydreigon with a sub up and resist common prios running around (even resists Lokix Fimp!).
ORAS
Pdt was mostly self sufficient here, but since ORAS is one of the UU gens i like the most i often would throw in ideas here, and even got to see some of them in action in the few weeks where pdt didn't have much time to prep
:cresselia: Cresselia (F) @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
-
Psycho Shift
- Thunder Wave
- Moonlight
-
Future Sight
This set might look like trolling, and it might as well be, however i think this is truly the best way to make the most out of Cresselia. Cresselias downsides imo is usually how passive and do nothing it is at times, and while those options don't truly solve this problem, they at least help at making some form of contribution vs slower teams and offsetting one of its other issues which is getting owned by burn/poison. While it might be hard to get a Psycho Shift off when poisoned, i feel it's not as hard to do when it's burned.
:houndoom-mega: Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Will-O-Wisp
- Protect
Wisp on a fast pokemon? sounds broken. It also provides myself a Wisp immunity + Knock resist.
Game:
https://replay.pokemonshowdown.com/smogtours-gen6uu-925743
Definitely one of my favorites team i built this season, but honestly this is an adaption i made from the team
Pak used vs Garay, Coba Rose allows you to get the sleep off vs bat and you can safely stay in vs Aero, Poison Point felt more useful here since Rose hardly will last long enough on this kind of team to the point where Natural Cure will be more useful (and Poison Point was actually clutch in that game).
Aqua Tail Aero was used here because Garay had a considerable usage of non-Seismitoad ground types and Aqua Tail could nuke through those, being particularly useful vs Nidoking in that game where according to Bouff it was specifically ev'd to life an Earthquake.
Natural Gift Metagross rounds up the team well here, giving a soft switch to Gardevoir and Aero while also being able to lure in Seismitoad/Swampert for Aero, and possibly being a less obvious lure than something like Natural Gift Entei.
Standard Krook with enough evs to live a scarf Hydreigon Draco from full and Knock it off, making it easier for Aero/Coba/Gyara later on
Instead of the usual SD Coba i opted for CM Volt Coba as a way to force damage on Seismi/Swamp while also not being totally blocked by Doublade, which Garay had a considerable amount of usage, being able to generate momentum + force damage on it for its teammates.
Lastly i opted for ChestoResto Gyara which looked pretty solid into those more passive teams that relied on status to beat it. Opted for a fatter one to be able to abuse even more those passive teams since i felt that the lack of immediate power on it was fine enough with the lures + spikes.
Game:
https://replay.pokemonshowdown.com/smogtours-gen6uu-928077
:blastoise-mega: Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 248 HP / 4 Def / 136 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Scald
-
Dark Pulse
-
Rest
Not something entirely new, but i feel this set is solid if you can afford pairing it with a cleric. Compressing a spinner + wisp/scald absorber is pretty cool while also having solid MU into non Gknot waters.
Game:
https://replay.pokemonshowdown.com/smogtours-gen6uu-932881
Unused ideas:
:blastoise: Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk / 30 SpA
- Scald
- Rapid Spin
- Hidden Power [Grass] / Sleep Talk
- Refresh / Rest
Regular Blastoise. Honestly not an amazing spinner but it is usable enough as a hazard control option on teams that really wanna keep your hazards up and/or can't afford Defog Empoleon on that slot
:chandelure: Chandelure @ Leftovers
Ability: Flame Body
EVs: 240 HP / 152 Def / 16 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
-
Protect
- Taunt
:chandelure: Chandelure @ Leftovers
Ability: Flame Body
EVs: 232 HP / 156 Def / 16 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
-
Protect
- Hex
-
Calm Mind
I REALLY feel like Chandelure is a pretty good poke, although it does require a fair amount of support. The combination of high SpA, Flame Body and decent enough coverage with mono hex makes it a pokemon with unique traits that are good into the metagame right now, being a solid punish to Super Fang Bats, deadly into Scarf Hydreigon teams since locks can be pretty awkward for it (and it can burn it if it U-turns....) and obviously has access to broken Wisp. Felt pretty strong into your typical Water/Ground Empo Bat builds.
:toxicroak: Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
-
Earthquake
-
Stone Edge
While SD sets might still be better in general, AoA Croak with Edge might have potential atm considering that some Empoleons/Seismitoad drops a move to properly hit it and Edge allows it to not be easily blocked by Crobat. This set aims to act more as an immediate breaker by forgoing SD, giving it space to fit coverage for Nidos, Doublade and Crobat. It's also a solid offensive check to Heracross which is cool.
DPP
That was a surprise for me as well since i haven't dabbed into building much in non preview gens, but i felt like there were some fun ideas to be explored there since lots of DPP teams seemed to be getting lazier. Obviously since it's a way older metagame there was hardly any run to come up with something entirely new, but i felt like there were some older sets/ideas that could be revamped to ''modern days''.
:mesprit::light clay: Mesprit @
Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Reflect
- Light Screen
- U-turn
While Screens isn't unheard of it definitely is on the rarer side of things in DPP nowadays. You might ask why not just use Uxie here, and you'd be right for asking that, but using Mesprit as the screener allows you to use setup Uxie in the back. Even though we lost the game, i feel like Screens has the potential to be good considering how we have good offensive tools for setup spam teams
Game:
https://replay.pokemonshowdown.com/smogtours-gen4uu-917420
Not a revolutionary team or anything like that, but felt pretty solid to use and definitely happy with that one
:primeape::expert belt: /
:black belt: Primeape @
Expert Belt / Black Belt
Ability: Vital Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- U-turn
- Ice Punch
Fairly common set, but i feel like this is something that should be used more given how solid it is into most of the non-HO teams running around at the moment. Not a gamebreaking thing but very tried and true, specially with the good old Pursuit support.
:drifblim: Drifblim @ Petaya Berry
Ability: Unburden
EVs: 84 Def / 252 SpA / 172 Spe
Modest Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Calm Mind
- Shadow Ball
- Substitute
- Hidden Power [Fighting]
DPP NU enjoyers are familiar with this one (or ig if you're Heysup). I feel it has pretty nice potential to be good in Spikestack HOs as either a secondary spinblocker and surprise really fast wincon, specially with other pokes that help overwhelm its checks
Game:
https://replay.pokemonshowdown.com/smogtours-gen4uu-925882
:entei::liechi berry:Entei @
Liechi Berry
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
-
Natural Gift
- Stone Edge
- Extreme Speed
Stolen set from ORAS but it always looked good into a lot of the scouts through this tour (maybe because of Milotic being less favored as the Water poke option recently?), strong into most leads as well
:drapion: Drapion @ Lum Berry
Ability: Battle Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-
Swords Dance
- Crunch
- Earthquake / Aqua Tail
-
Pursuit
Very old set, people seem to hate it right now favoring Houndoom/Skuntank as a Pursuit trapper, and while they certainly have advantages over Drapion i do like it's luring potential/being able to trade damage with walls for offense with SD + coverage. Unfortunately i do think it didn't show much of its potential because we could have played better with it, but definitely a set worth exploring more imo
Game:
https://replay.pokemonshowdown.com/smogtours-gen4uu-929451
Unused ideas:
:rhyperior::life orb: Rhyperior @
Life Orb
Ability: Solid Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Megahorn
- Earthquake
-
Rock Slide
That seems like a 2010 throwback set honestly LOL but it's honestly worth trying right now imo, LO SDless Rhyperior has enough fire power to nab at worse a kill vs most teams and can reasonably force weird locks for scarfers trying to revenge kill it, definitely a set i'd only use on very offensive teams tho.
:clefable::life orb: Clefable @
Life Orb
Ability: Magic Guard
EVs: 252 HP / 216 Atk / 8 Def / 16 SpA / 16 Spe
Adamant Nature
-
Double-Edge
-
Grass Knot
- Soft-Boiled
-
Fire Punch
Speaking of 2010 throwback sets..... It honestly looked pretty strong into those Clef Milo slowish builds when theorizing with it, with Gknot nuking Rhyperiors expecting to get a turn vs CM Clef/Support Clef. Honestly i feel there's something better for the last slot, specially if you pair it with Pursuit support, but Fire Punch was the midground to hit ghosts while still chipping down Registeel. Fire Blast can be used but honestly there's barely any difference in damage to Fire Punch and it can miss so....
Closing thoughts
I think even in more ''solved'' metas there are still a lot to explore (and obviously there are still a ton to be explored in SV as well) and that's why i'll hardly stop liking this game even if i can feel burnt out at times, I encourage everyone reading this to don't be afraid of testing dogshit since that's the best way to figure things out and refine them into solid ideas
Shoutouts to people that directly and indirectly gave me ideas for stuff in this tour
Lyssa sky Taka Pak Sabella Mossy Sandwich spell pdt dingbat Bouff frankjosh passion etern Cynde @ladder