ORAS UU UUtterly ridicUUloUUs title.

Alright people, the UU team is here. Yay! This team has gotten me generally decent results, as usual, and as always I am open to any criticisms and opinions you have.


Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Poison Jab

Haxorus was intended to be on this team since the very beginning, he instantly popped into my head when I clicked on UU, and brings the pain. Between Swords Dance and Dragon Dance, I just had to go with the extra oomph that Swords Dance provides, though it was a tough choice. Outrage works with the Lum Berry, and is horrifying when all the fairy types have been removed from play. Earthquake and Poison Jab are here to counter Fairy and Steel types, the two types that resist the powerful Outrage. Investments in Atk and Spe let Haxorus move quickly and strike powerfully.

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Sludge Bomb
- Heat Wave
- Giga Drain

Hey, look at that! It's the return of the Crobat from that one team that I goofed up on and marked as doubles! She's back, and she's here to surprise the enemies with powerful special attacks. Naturally, Nasty Plot is used to boost her special attack through the roof, with Sludge Bomb providing menacing STAB. Heat Wave takes caare of Steel types, and Giga Drain is used against Rock and Ground types (Particularly Mega Swampert). Investments in Spe and SpA let her act as a swift and powerful special sweeper, with SpD letting her take a special attacks a little better.


Snorlax @ Assault Vest
Ability: Immunity
EVs: 252 Atk / 252 Def / 4 SpD
Relaxed Nature
- Body Slam
- Crunch
- Earthquake
- Fire Punch

Snorlax, my favorite Gen 1 pokemon and a valuable tank. Body Slam is here to provide STAB and Paralysis, Crunch takes care of Ghost Types who don't fear Body Slam, Earthquake takes Steel and Rock types out of the equation, and Fire Punch is for anything that may be burned. The investments in Atk and Def are to give his attack a boost, and raise his mediocre defense to a more usable level, since his SpD is ludicrous enough as is.



Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
- Sucker Punch
- Brave Bird
- Superpower
- Roost

He's Honchkrow, and he's the boss. Alongside being my all time favorite pokemon, Honchkrow brings a level of strength that has swept entire teams and puts several other pokemon to shame. Sucker Punch provides a useful priority and STAB. Also, it works surprisingly well with Roost, taking advantage of anyone who thinks they are switching out on a Sucker Punch but switch in on my little mob boss healing himself of life orb/Brave Bird damage. Brave Bird works well with Moxie to bring the pain to all who dare switch in, and Superpower takes care of anything unseemly that may try switching in to resist the Brave Bird, which is nice because Moxie cancels out the Atk drop. Investments in Atk and Spe let him bring down enemy teams with power and speed.

Infernape @ Life Orb
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Close Combat
- Grass Knot
- Vacuum Wave

I don't really have much to say about Infernape. He's here to bring down the enemy team with powerful STAB Fire Blast and Close Combat. Grass Knot disposes of Water types, and Vacuum Wave grants priority. Atk investment is just for Close Combat, and SpA and Spe let him be swift and specially devestating.

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Draco Meteor
- Fire Punch
- Power Whip
- Outrage

Goodra was a strange choice for me, but I figured I would take her up for a good physical attacker with a powerful special attack. Draco Meteor brings pain to physical walls, while Outrage smashes Special ones. Fire Punch deals with Steel types, and Power Whip deals massive damage, though at a low accuracy. Investments in HP make her relatively hard to kill through special attack, and the investment in Atk let her strike powerfully. I invested in speed over SpA and went Adament because Draco meteor is powerful enough with the STAB.

That's it. To be honest, Goodra is the gal I'm most willing to replace, and the team somehow feels incomplete with her on it. But that just may be me. Anyways, I thank you for reading and rating.​
 
That title.

Anyways, I realized your team is pretty weak to Fairy types if your resistances are removed. So I figured you should replace Infernape with Rotom-H. This may be questionable, but Rotom-H handles Fairies and Waters much better. NP Crobat is VERY interesting, it does get good coverage but misses out on a Flying stab unless you want to run Air Slash. If you are doing good with it I would not change it, as it adds unpredictability to the bat. I don't really see many other problems, so hope I helped. :)
 
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