Torkoal @ Choice Specs
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Solar Beam
Torkoal is a trick room attacker (obviously), and the one I usually find myself bringing to games. With terra fire and helping hand, only quadruple resists or bulky resists are able to avoid being ohko'ed. Heat wave is there if torkoal gets hit (or I anticipate it getting hit, such as if trick room isn't up), and earth power and solar beam are both coverage (that I very rarely use).
Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 164 HP / 252 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Blood Moon
- Earth Power
- Hyper Voice
- Protect
Ursaluna bloodmoon is another trick room attacker. I bring ursaluna when I see a problem with bringing torkoal (multiple bulky fire resists usually), if I see a specific advantage to ursaluna (if I see a driftloon because it ignores evasion), or if I'm worried I can't get trick room up. The problem with ursaluna compared to torkoal is that it is significantly weaker, unable to ohko many bulky pokemon with hyper voice. In rare circumstances I will bring ursaluna in a addition to torkoal if it's a bad matchup I don't know how to respond to.
Primarina @ Assault Vest
Ability: Liquid Voice
Level: 50
Tera Type: Stellar
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 11 Spe
- Hyper Voice
- Draining Kiss
- Dazzling Gleam
- Weather Ball
Primarina primarily offers water and fairy coverage. Since I use both pretty much equally, I have terra stellar. Primarina holds the assault vest to switch and take hits significantly better. Draining kiss can help with endgame scenarios (it's won me at least one game since I put it on primarina), and weather ball helps with additional coverage. Primarina is a safe counter to urshifu, because it counters single strike with 4x super effective dazzling gleam and rapid strike with water resist and super effective dazzling gleam.
Farigiraf @ Sitrus Berry
Ability: Armor Tail
Level: 50
Tera Type: Fighting
EVs: 252 HP / 124 Def / 132 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Protect
- Hyper Voice
- Helping Hand
Farigiraf is the trick room setter of the team. It has protect to predict double ups mainly, and helping hand to help with sweeping. Armor tail synergizes very well with trick room teams in general by eliminating a main counter: strong priority. Farigiraf is IVed to survive an incineroar knock off with the minimum defence. Sitrus berry seems to be the best item, as if farigiraf survives long enough for leftovers to be better, it usually hasn't even been hit. I've tried enigma berry but it's really underpowered.
Gengar @ Focus Sash
Ability: Cursed Body
Level: 50
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Energy Ball
- Sludge Bomb
- Trick Room
Gengar offers poison type coverage and is the fastest pokemon on the team. Energy ball is much better coverage than ghost ball, and terra grass boosts it. Focus sash for obvious reasons. Destiny bond also allows it to take down setup sweepers and threatening pokemon, while trick room offers a second way to get it up if farigiraf can't, as well as delaying gengar's turn, keeping destiny bond up.
Rillaboom @ Choice Band
Ability: Grassy Surge
Level: 50
Tera Type: Grass
EVs: 188 HP / 252 Atk / 68 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Knock Off
- Grassy Glide
- Wood Hammer
Rillaboom offers sheer power, with grassy glide being able to one shot fluttermane. The passive healing from grassy terrain is also appreciated by ursaluna and, to a lesser extant, torkoal. I do not remember why it has special defense investment and will probably change it to max hp. Rillaboom is often able to take several KOs if my opponent focuses on stopping trick room.
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Solar Beam
Torkoal is a trick room attacker (obviously), and the one I usually find myself bringing to games. With terra fire and helping hand, only quadruple resists or bulky resists are able to avoid being ohko'ed. Heat wave is there if torkoal gets hit (or I anticipate it getting hit, such as if trick room isn't up), and earth power and solar beam are both coverage (that I very rarely use).
Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 164 HP / 252 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Blood Moon
- Earth Power
- Hyper Voice
- Protect
Ursaluna bloodmoon is another trick room attacker. I bring ursaluna when I see a problem with bringing torkoal (multiple bulky fire resists usually), if I see a specific advantage to ursaluna (if I see a driftloon because it ignores evasion), or if I'm worried I can't get trick room up. The problem with ursaluna compared to torkoal is that it is significantly weaker, unable to ohko many bulky pokemon with hyper voice. In rare circumstances I will bring ursaluna in a addition to torkoal if it's a bad matchup I don't know how to respond to.
Primarina @ Assault Vest
Ability: Liquid Voice
Level: 50
Tera Type: Stellar
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 11 Spe
- Hyper Voice
- Draining Kiss
- Dazzling Gleam
- Weather Ball
Primarina primarily offers water and fairy coverage. Since I use both pretty much equally, I have terra stellar. Primarina holds the assault vest to switch and take hits significantly better. Draining kiss can help with endgame scenarios (it's won me at least one game since I put it on primarina), and weather ball helps with additional coverage. Primarina is a safe counter to urshifu, because it counters single strike with 4x super effective dazzling gleam and rapid strike with water resist and super effective dazzling gleam.
Farigiraf @ Sitrus Berry
Ability: Armor Tail
Level: 50
Tera Type: Fighting
EVs: 252 HP / 124 Def / 132 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Protect
- Hyper Voice
- Helping Hand
Farigiraf is the trick room setter of the team. It has protect to predict double ups mainly, and helping hand to help with sweeping. Armor tail synergizes very well with trick room teams in general by eliminating a main counter: strong priority. Farigiraf is IVed to survive an incineroar knock off with the minimum defence. Sitrus berry seems to be the best item, as if farigiraf survives long enough for leftovers to be better, it usually hasn't even been hit. I've tried enigma berry but it's really underpowered.
Gengar @ Focus Sash
Ability: Cursed Body
Level: 50
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Energy Ball
- Sludge Bomb
- Trick Room
Gengar offers poison type coverage and is the fastest pokemon on the team. Energy ball is much better coverage than ghost ball, and terra grass boosts it. Focus sash for obvious reasons. Destiny bond also allows it to take down setup sweepers and threatening pokemon, while trick room offers a second way to get it up if farigiraf can't, as well as delaying gengar's turn, keeping destiny bond up.
Rillaboom @ Choice Band
Ability: Grassy Surge
Level: 50
Tera Type: Grass
EVs: 188 HP / 252 Atk / 68 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Knock Off
- Grassy Glide
- Wood Hammer
Rillaboom offers sheer power, with grassy glide being able to one shot fluttermane. The passive healing from grassy terrain is also appreciated by ursaluna and, to a lesser extant, torkoal. I do not remember why it has special defense investment and will probably change it to max hp. Rillaboom is often able to take several KOs if my opponent focuses on stopping trick room.