VGC Very Offensive Trick Room Team

Torkoal @ Choice Specs
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Solar Beam

Torkoal is a trick room attacker (obviously), and the one I usually find myself bringing to games. With terra fire and helping hand, only quadruple resists or bulky resists are able to avoid being ohko'ed. Heat wave is there if torkoal gets hit (or I anticipate it getting hit, such as if trick room isn't up), and earth power and solar beam are both coverage (that I very rarely use).

Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 164 HP / 252 SpA / 92 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Blood Moon
- Earth Power
- Hyper Voice
- Protect

Ursaluna bloodmoon is another trick room attacker. I bring ursaluna when I see a problem with bringing torkoal (multiple bulky fire resists usually), if I see a specific advantage to ursaluna (if I see a driftloon because it ignores evasion), or if I'm worried I can't get trick room up. The problem with ursaluna compared to torkoal is that it is significantly weaker, unable to ohko many bulky pokemon with hyper voice. In rare circumstances I will bring ursaluna in a addition to torkoal if it's a bad matchup I don't know how to respond to.

Primarina @ Assault Vest
Ability: Liquid Voice
Level: 50
Tera Type: Stellar
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 11 Spe
- Hyper Voice
- Draining Kiss
- Dazzling Gleam
- Weather Ball

Primarina primarily offers water and fairy coverage. Since I use both pretty much equally, I have terra stellar. Primarina holds the assault vest to switch and take hits significantly better. Draining kiss can help with endgame scenarios (it's won me at least one game since I put it on primarina), and weather ball helps with additional coverage. Primarina is a safe counter to urshifu, because it counters single strike with 4x super effective dazzling gleam and rapid strike with water resist and super effective dazzling gleam.

Farigiraf @ Sitrus Berry
Ability: Armor Tail
Level: 50
Tera Type: Fighting
EVs: 252 HP / 124 Def / 132 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Protect
- Hyper Voice
- Helping Hand

Farigiraf is the trick room setter of the team. It has protect to predict double ups mainly, and helping hand to help with sweeping. Armor tail synergizes very well with trick room teams in general by eliminating a main counter: strong priority. Farigiraf is IVed to survive an incineroar knock off with the minimum defence. Sitrus berry seems to be the best item, as if farigiraf survives long enough for leftovers to be better, it usually hasn't even been hit. I've tried enigma berry but it's really underpowered.

Gengar @ Focus Sash
Ability: Cursed Body
Level: 50
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Energy Ball
- Sludge Bomb
- Trick Room

Gengar offers poison type coverage and is the fastest pokemon on the team. Energy ball is much better coverage than ghost ball, and terra grass boosts it. Focus sash for obvious reasons. Destiny bond also allows it to take down setup sweepers and threatening pokemon, while trick room offers a second way to get it up if farigiraf can't, as well as delaying gengar's turn, keeping destiny bond up.

Rillaboom @ Choice Band
Ability: Grassy Surge
Level: 50
Tera Type: Grass
EVs: 188 HP / 252 Atk / 68 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Knock Off
- Grassy Glide
- Wood Hammer

Rillaboom offers sheer power, with grassy glide being able to one shot fluttermane. The passive healing from grassy terrain is also appreciated by ursaluna and, to a lesser extant, torkoal. I do not remember why it has special defense investment and will probably change it to max hp. Rillaboom is often able to take several KOs if my opponent focuses on stopping trick room.
 
Hm. Well I can't say much as singles player, looks interesting, but I WILL say I'd personally run a different nature on 1 attack farigiraf. No real point to boost SpA for just hyper voice...probably! You say there's enough def, so maybe sassy?

Hm, item you say. Yeah, maybe cloak or idk. There's only 2 weaknesses, so I can definitely see issue with enigma you found besides obvious. uh. Otherwise I don't even know. You block prank taunt, not too many non prank ones here I think. helmet is...possible

edit: maybe silk scarf luna bm? earth power isn't used all that much often, you want your hp. It's only 10% less on normal, for keeping 10% hp.
 
Hm. Well I can't say much as singles player, looks interesting, but I WILL say I'd personally run a different nature on 1 attack farigiraf. No real point to boost SpA for just hyper voice...probably! You say there's enough def, so maybe sassy?

Hm, item you say. Yeah, maybe cloak or idk. There's only 2 weaknesses, so I can definitely see issue with enigma you found besides obvious. uh. Otherwise I don't even know. You block prank taunt, not too many non prank ones here I think. helmet is...possible

edit: maybe silk scarf luna bm? earth power isn't used all that much often, you want your hp. It's only 10% less on normal, for keeping 10% hp.
Thanks, I'll have to test it but silk scarf sounds much better than life orb. I'll test out changing the EVs and nature on farigiraf as well, but not certain on that. With farigiraf I'm not sure helmet is great, because like a third of all hits it takes are knock off since it's so common, and it's super effective. (that was the idea with enigma, but the scenario where that's better than sitrus is so specific [knock off but does less than half] that it isn't worth it)
 
oh and I like fighting ok to take dark and bug but uh...why not just fairy?

EDIT: I wasn't originally gonna suggest it at all, but if knock is what you're facing often, you COULD try grassy seed.
 
Hello there! I have some thoughts on the team.
1. I recommend either Throat Spray or Shadow Ball as opposed to Sitrus Berry Hyper Voice.
2. Try Weather Ball vs Heat Wave. It gives you more coverage vs. your weather mus.
3. As for the challenge of BU, try Silk Scarf maybe? Definitely try some calcs and tell me what you think. gl!
 
Hello there! I have some thoughts on the team.
1. I recommend either Throat Spray or Shadow Ball as opposed to Sitrus Berry Hyper Voice.
2. Try Weather Ball vs Heat Wave. It gives you more coverage vs. your weather mus.
3. As for the challenge of BU, try Silk Scarf maybe? Definitely try some calcs and tell me what you think. gl!
Throat spray might work, but isn't shadow ball worse because it isn't stab?
I'll try weather ball instead of solar beam.
 
I think the base of the team is good and want to put a couple of suggestions out there even though I don’t have a ton of experience.
1. I think hyper voice farigaraf is great and you should keep Sitris berry
2. I would recommend switching primarina’s held item to throat spray and drop weather ball for protect to keep some longevity.
3. Use AV rillaboom. It’s the most consistent and I would actually say to run u-turn over high horsepower since you already have ground with BU and don’t have any way to pivot beside hard switching.
4. Gengar really doesn’t make sense to me when there are better ghost types out there. I personally would recommend flutter for speed and burst damage. (or even Tera ghost incin since one trick room should do the trick and just leave cleanup)

Hope I could help
 
dude, its tr. the goal is lots of slow mons doing damage each turn
I understand that it’s hard trick room, but the entire reason you had Gengar besides poison coverage was the speed (with timid 252 Gengar has a base speed of 162 which is too fast for trick room). Plus once trick room goes down (and if you can’t set it back up) you get outspend by major threats that are common so speed is needed also, which Flutter does even better than Gengar.
 
Flutter is lit faster. also it has destiny bond once TR is up. i mean ig you could do some wacky flutter trick room set with like... idk weird coverage moves. tr sets be like that. but yeah i think gengar is better FOR THIS TEAM.
 
Flutter is lit faster. also it has destiny bond once TR is up. i mean ig you could do some wacky flutter trick room set with like... idk weird coverage moves. tr sets be like that. but yeah i think gengar is better FOR THIS TEAM.
Not trying to argue but I think the biggest problem with the team is that if you can’t set trick room up, the Pokemon are too slow to do anything but sit there. If you face a lead of say Urshifu rapid strike and raging bolt for example with you leading farigaraf surging strikes or close combat plus Draco meteor or dragon pulse KOs raf before it can set trick room, and Urshifu outspeeds Gengar hits it with surging strikes all three times Gengar goes down and you loose the game. Flutter out speeds Urshifu rapid strike and provides a lot of variability in move sets it can run.

Secondly, destiny bond isn’t even that great bc you loose your secondary trick room setter and just at best even the score which feels pointless If Farigiraf is knocked out.

Third, all this is just my opinion for what’s best I’m not saying it has to run flutter. Plus on this team I feel flutter outclasses Gengar in every way besides poison coverage.

If you want to stick with Gengar feel free.
 
Oh right, should prim run moonblast? I know About gleam in vgc, but I feel like it typically will be both, not necessarily gleam over blast. Maybe over kiss
 
I think gengar has been working pretty well, and I do need poison coverage. I feel like as my only physical attacker, it makes more sense for rillaboom to be choice band over assault vest, as I'm not really lacking in special attack. I've been trying grassy seed on farigiraf and I think it's working pretty well. Amoongus is pretty annoying for my team to deal with, so I might try psychic on primarina instead of healing kiss (OHKOs low spdf investment with terra psychic and helping hand). Also, I switched from knock off to hammer arm on rillaboom to hit dark types for super effective, while also lowering rillaboom's speed.
 
I'm glad someone finds use for Gengar, and that all sounds good. I'm worried maybe I should've suggested seed rilla, and whatever on farig

I THINK the issue with band is that, as useful as glide is, terrains change plus it is low BP kinda. So idk if it's worth, likely not
 
I think grassy glide is definitely worth it, and I would replace wood hammer over it. I tried av rillaboom when I first added it to the team, and it didn't work very well. I'll try it again, but I doubt I'll get different results.
 
I've just played a few games and I don't think av is working as well. Raging bolt in particular represents a very difficult matchup without banded high horsepower. Also, primarina is definitely worse using throat spray compared to av.
 
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