OP stolen from Jio
Considering that VGC 19’ feature an abundance of high-stakes tournaments players are constantly testing different teams and understanding metagame trends. This thread aims to help players get an idea of how to properly team build by displaying competent and successful teams over the course of the season.
Similar to other Sample Team threads from other subforums, the teams featured here will be archived only after being approved by a variety of active and established VGC players to ensure that high-quality teams are displayed.
Of course, this thread can still be used to submit teams and I encourage anyone to do so.
FOR TOP CUT TEAMS FROM EVENTS:
https://trainertower.com/vgc19-sun-series-sample-teams/
Ultra Series Teams courtesy of Mint16 (AnimusVGC):
Lunala Don Courtesy of AtmosphereVGC:
____________________________________________A R C H I V E____________________________________________________
Ye Olde Standard Rain Team - R-B-Y
XY core - ck49






OTHER USEFUL RESOURCES
https://vgcstats.com/#/: A collection of usage stats from tournaments, as well as winning teams
https://trainertower.com/: Team reports, articles, and analysises.
Considering that VGC 19’ feature an abundance of high-stakes tournaments players are constantly testing different teams and understanding metagame trends. This thread aims to help players get an idea of how to properly team build by displaying competent and successful teams over the course of the season.
Similar to other Sample Team threads from other subforums, the teams featured here will be archived only after being approved by a variety of active and established VGC players to ensure that high-quality teams are displayed.
Of course, this thread can still be used to submit teams and I encourage anyone to do so.
- provide an import of your team
- provide an explanation of your team
- provide replays/battle videos or some other form of success with the team
FOR TOP CUT TEAMS FROM EVENTS:
https://trainertower.com/vgc19-sun-series-sample-teams/
Ultra Series Teams courtesy of Mint16 (AnimusVGC):






Gengar-Mega @ Gengarite
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Protect
- Substitute
- Shadow Ball
Rayquaza-Mega @ Focus Sash
Ability: Air Lock
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Protect
- Dragon Ascent
- Swords Dance
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 156 Def / 44 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Scald
- Protect
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Safeguard
- Gyro Ball
- Trick Room
- Skill Swap
Togedemaru @ Assault Vest
Ability: Lightning Rod
Level: 50
EVs: 44 HP / 252 SpD / 212 Spe
Jolly Nature
- Fake Out
- Zing Zap
- Nuzzle
- Super Fang
Incineroar @ Incinium Z
Ability: Intimidate
Level: 50
EVs: 252 HP / 72 Atk / 4 Def / 152 SpD / 28 Spe
Adamant Nature
- Darkest Lariat
- U-turn
- Fake Out
- Flare Blitz
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Protect
- Substitute
- Shadow Ball
Rayquaza-Mega @ Focus Sash
Ability: Air Lock
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Protect
- Dragon Ascent
- Swords Dance
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 156 Def / 44 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Scald
- Protect
Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Safeguard
- Gyro Ball
- Trick Room
- Skill Swap
Togedemaru @ Assault Vest
Ability: Lightning Rod
Level: 50
EVs: 44 HP / 252 SpD / 212 Spe
Jolly Nature
- Fake Out
- Zing Zap
- Nuzzle
- Super Fang
Incineroar @ Incinium Z
Ability: Intimidate
Level: 50
EVs: 252 HP / 72 Atk / 4 Def / 152 SpD / 28 Spe
Adamant Nature
- Darkest Lariat
- U-turn
- Fake Out
- Flare Blitz
RayOgre with Gengar. A lot of games you will bring both Gengar and Ray as Ray functions just fine without Mega. Togedemaru for annoyance and lightning rod, supports both Gengar and Kyogre quite well. Bronzong to aid the Psychic spam match up and provide a Trick Room mode for fast teams. Thanks to skill swap, Kyogre has another way to work around opposing Groudon. Psychium Bronzong and Berry Incineroar is another option if Incinium does not look appealing, but I enjoy having the nuke for opposing Lunala and Bronzong.






Lucario-Mega @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Follow Me
- Meteor Mash
- Protect
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast
Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Wide Guard
- Tailwind
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Taunt
Amoonguss @ Occa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Follow Me
- Meteor Mash
- Protect
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast
Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Wide Guard
- Tailwind
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Taunt
Amoonguss @ Occa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog
Lucario shares amazing offensive synergy with both Lunala and Xerneas and has an emergency follow me option. This option offers great switch in potential in certain positions which is what makes this trio so strong. Incineroar is given next to Xerneas to Intimidate and support with Fake out, with good type match ups vs some of Xerneas' counters. Tapu Lele is the tapu as choice as a choice scarf set leads well against opposing Mega Salamence, which can otherwise be bothersome. Occa Amoonguss to give an extra out vs opposing Incineroar since Lucario is not reliable in all matchups and it is otherwise a pain.






Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast
Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Wide Guard
- Tailwind
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Taunt
Amoonguss @ Coba Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast
Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Wide Guard
- Tailwind
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Taunt
Amoonguss @ Coba Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog
This team obviously is quite similiar to the Lucario one. It offers a bit more depth and allows you to play a bit more defensively with Salamence being able to match Tailwind and gives double intimidate potential. Otherwise everything else is standard aside from the Amoonguss, which is Coba to aid the X-ray and Salamence match ups. Payapa is a viable option as well.






Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 220 HP / 156 Atk / 4 Def / 76 SpD / 52 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 84 Def / 4 SpA / 76 SpD / 100 Spe
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Icy Wind
- Light Screen
- Nature's Madness
Amoonguss @ Payapa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 220 HP / 156 Atk / 4 Def / 76 SpD / 52 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 84 Def / 4 SpA / 76 SpD / 100 Spe
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Icy Wind
- Light Screen
- Nature's Madness
Amoonguss @ Payapa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog
A generic Xerneas Groudon team. Salamence is the mega of choice as it can easily set up tailwind to support just about everything on this team while offering intimidate support along with Incineroar. Fini, Amoonguss, and Incineroar all pair naturally well and help support the two restricteds to out-position the opposition.
Lunala Don Courtesy of AtmosphereVGC:






Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 220 HP / 156 Atk / 4 Def / 76 SpD / 52 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect
Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick Room
- Wide Guard
- Moongeist Beam
- Tailwind / Roar
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 204 HP / 236 SpD / 68 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz
Amoonguss @ Payapa Berry
Ability: Effect Spore
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Clear Smog
- Grass Knot
Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Nature's Madness
- Protect
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 220 HP / 156 Atk / 4 Def / 76 SpD / 52 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect
Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick Room
- Wide Guard
- Moongeist Beam
- Tailwind / Roar
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 204 HP / 236 SpD / 68 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz
Amoonguss @ Payapa Berry
Ability: Effect Spore
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Clear Smog
- Grass Knot
Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Nature's Madness
- Protect
A rather standard Lunala Groudon team with Koko as the Tapu of choice as appose to Lele. Tapu Koko allows the team to effectively pivot into more optimal positions. Salamence is the mega of choice as it can easily set up tailwind to support the team while offering intimidate support along with Incineroar.The Lunala set is rather interesting as I decided to forgo Psyshock as the team already had plenty of options to deal with threats you'd normally want Psyshock for like Amoonguss, Tailwind was used to force a mindgame on the last turn of TR on whether they double protect or not- Roar is also an option to deal more consistently with Xerneas. Then you have the Standard SD Primal Groudon build and Amoonguss to provide further control with Rage Powder and doubling as a back up plan for Xerneas thanks to Clear Smog.
____________________________________________A R C H I V E____________________________________________________
Ye Olde Standard Rain Team - R-B-Y
Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Tailwind
- Protect
Kyogre @ Wiki Berry
Ability: Drizzle
Level: 50
EVs: 196 HP / 204 Def / 76 SpA / 12 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Origin Pulse
- Ice Beam
- Protect
Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Flare Blitz
- Fake Out
- Protect
Ludicolo @ Life Orb
Ability: Swift Swim
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Scald
- Grass Knot
- Fake Out
- Protect
Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 92 HP / 164 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Psycho Cut
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Magic Room
Ability: Dark Aura
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Tailwind
- Protect
Kyogre @ Wiki Berry
Ability: Drizzle
Level: 50
EVs: 196 HP / 204 Def / 76 SpA / 12 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Origin Pulse
- Ice Beam
- Protect
Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Flare Blitz
- Fake Out
- Protect
Ludicolo @ Life Orb
Ability: Swift Swim
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Scald
- Grass Knot
- Fake Out
- Protect
Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 92 HP / 164 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Psycho Cut
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Magic Room
Fairly standard rain team, with some quirks. Peaked 1507 and won a room tour. It doesn't really revolve around any single mon, each one covers the others really well. Magic Room Lele is actually really good, not just for the purpose of wrecking Xerneas, but also lets it use it's relatively high speed now there's no scarf users. Psycho Cut on Kartana is there to deal with Venusaur and Toxicroak better, it's won me a good few games. Standard sets otherwise.
showdown tour final:
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-815107349
showdown tour final:
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-815107349






Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect
Smeargle @ Focus Sash
Ability: Moody
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Spore
- Spiky Shield
- Wide Guard
Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Snarl
- Foul Play
- Tailwind
- Protect
Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 Atk / 12 Def / 236 SpD / 4 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn
Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 36 HP / 36 Atk / 4 Def / 244 SpD / 188 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Smart Strike
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Psyshock
- Hidden Power [Fire]
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect
Smeargle @ Focus Sash
Ability: Moody
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Spore
- Spiky Shield
- Wide Guard
Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Snarl
- Foul Play
- Tailwind
- Protect
Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 Atk / 12 Def / 236 SpD / 4 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn
Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 36 HP / 36 Atk / 4 Def / 244 SpD / 188 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Smart Strike
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Psyshock
- Hidden Power [Fire]
Here's a pretty standard XY core I used early format. Haven't touched it still should do it's thing. Yveltal beats a lot of Xerneas counters with foul play. Snarl gives it openings to set up. Smeargle + Xerneas will win games on its own often enough. Scarf lele lets you block priority once Xern is set up and can outspeed ScarfOgre and stop it from water spouting. Often times spamming dazzling gleam next to Xern is a win condition due to Fairy Aura. AV Kart checks Ogre and Xern.
OTHER USEFUL RESOURCES
https://vgcstats.com/#/: A collection of usage stats from tournaments, as well as winning teams
https://trainertower.com/: Team reports, articles, and analysises.
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