Resource VGC 19 Sample Teams (pls submit)

OP stolen from Jio

Considering that VGC 19’ feature an abundance of high-stakes tournaments players are constantly testing different teams and understanding metagame trends. This thread aims to help players get an idea of how to properly team build by displaying competent and successful teams over the course of the season.

Similar to other Sample Team threads from other subforums, the teams featured here will be archived only after being approved by a variety of active and established VGC players to ensure that high-quality teams are displayed.

Of course, this thread can still be used to submit teams and I encourage anyone to do so.
  • provide an import of your team
  • provide an explanation of your team
  • provide replays/battle videos or some other form of success with the team
Happy posting!!

FOR TOP CUT TEAMS FROM EVENTS:
https://trainertower.com/vgc19-sun-series-sample-teams/

Ultra Series Teams courtesy of Mint16 (AnimusVGC):




Gengar-Mega @ Gengarite
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Protect
- Substitute
- Shadow Ball

Rayquaza-Mega @ Focus Sash
Ability: Air Lock
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Protect
- Dragon Ascent
- Swords Dance

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 156 Def / 44 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Scald
- Protect

Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Safeguard
- Gyro Ball
- Trick Room
- Skill Swap

Togedemaru @ Assault Vest
Ability: Lightning Rod
Level: 50
EVs: 44 HP / 252 SpD / 212 Spe
Jolly Nature
- Fake Out
- Zing Zap
- Nuzzle
- Super Fang

Incineroar @ Incinium Z
Ability: Intimidate
Level: 50
EVs: 252 HP / 72 Atk / 4 Def / 152 SpD / 28 Spe
Adamant Nature
- Darkest Lariat
- U-turn
- Fake Out
- Flare Blitz


RayOgre with Gengar. A lot of games you will bring both Gengar and Ray as Ray functions just fine without Mega. Togedemaru for annoyance and lightning rod, supports both Gengar and Kyogre quite well. Bronzong to aid the Psychic spam match up and provide a Trick Room mode for fast teams. Thanks to skill swap, Kyogre has another way to work around opposing Groudon. Psychium Bronzong and Berry Incineroar is another option if Incinium does not look appealing, but I enjoy having the nuke for opposing Lunala and Bronzong.



Lucario-Mega @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Follow Me
- Meteor Mash
- Protect

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast

Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Wide Guard
- Tailwind

Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Taunt

Amoonguss @ Occa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog


Lucario shares amazing offensive synergy with both Lunala and Xerneas and has an emergency follow me option. This option offers great switch in potential in certain positions which is what makes this trio so strong. Incineroar is given next to Xerneas to Intimidate and support with Fake out, with good type match ups vs some of Xerneas' counters. Tapu Lele is the tapu as choice as a choice scarf set leads well against opposing Mega Salamence, which can otherwise be bothersome. Occa Amoonguss to give an extra out vs opposing Incineroar since Lucario is not reliable in all matchups and it is otherwise a pain.




Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast

Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Wide Guard
- Tailwind

Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Taunt

Amoonguss @ Coba Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog


This team obviously is quite similiar to the Lucario one. It offers a bit more depth and allows you to play a bit more defensively with Salamence being able to match Tailwind and gives double intimidate potential. Otherwise everything else is standard aside from the Amoonguss, which is Coba to aid the X-ray and Salamence match ups. Payapa is a viable option as well.




Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 220 HP / 156 Atk / 4 Def / 76 SpD / 52 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast

Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz

Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 84 Def / 4 SpA / 76 SpD / 100 Spe
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Icy Wind
- Light Screen
- Nature's Madness

Amoonguss @ Payapa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog


A generic Xerneas Groudon team. Salamence is the mega of choice as it can easily set up tailwind to support just about everything on this team while offering intimidate support along with Incineroar. Fini, Amoonguss, and Incineroar all pair naturally well and help support the two restricteds to out-position the opposition.


Lunala Don Courtesy of AtmosphereVGC:


Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 220 HP / 156 Atk / 4 Def / 76 SpD / 52 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect

Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick Room
- Wide Guard
- Moongeist Beam
- Tailwind / Roar

Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 204 HP / 236 SpD / 68 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz

Amoonguss @ Payapa Berry
Ability: Effect Spore
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Clear Smog
- Grass Knot

Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Nature's Madness
- Protect


A rather standard Lunala Groudon team with Koko as the Tapu of choice as appose to Lele. Tapu Koko allows the team to effectively pivot into more optimal positions. Salamence is the mega of choice as it can easily set up tailwind to support the team while offering intimidate support along with Incineroar.The Lunala set is rather interesting as I decided to forgo Psyshock as the team already had plenty of options to deal with threats you'd normally want Psyshock for like Amoonguss, Tailwind was used to force a mindgame on the last turn of TR on whether they double protect or not- Roar is also an option to deal more consistently with Xerneas. Then you have the Standard SD Primal Groudon build and Amoonguss to provide further control with Rage Powder and doubling as a back up plan for Xerneas thanks to Clear Smog.


____________________________________________A R C H I V E____________________________________________________
Ye Olde Standard Rain Team - R-B-Y
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Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Tailwind
- Protect

Kyogre @ Wiki Berry
Ability: Drizzle
Level: 50
EVs: 196 HP / 204 Def / 76 SpA / 12 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Origin Pulse
- Ice Beam
- Protect

Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Flare Blitz
- Fake Out
- Protect

Ludicolo @ Life Orb
Ability: Swift Swim
Level: 50
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Scald
- Grass Knot
- Fake Out
- Protect

Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 92 HP / 164 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Psycho Cut
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Magic Room
Fairly standard rain team, with some quirks. Peaked 1507 and won a room tour. It doesn't really revolve around any single mon, each one covers the others really well. Magic Room Lele is actually really good, not just for the purpose of wrecking Xerneas, but also lets it use it's relatively high speed now there's no scarf users. Psycho Cut on Kartana is there to deal with Venusaur and Toxicroak better, it's won me a good few games. Standard sets otherwise.
showdown tour final:
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-815107349
XY core - ck49
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Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect

Smeargle @ Focus Sash
Ability: Moody
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Spore
- Spiky Shield
- Wide Guard

Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Snarl
- Foul Play
- Tailwind
- Protect

Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 Atk / 12 Def / 236 SpD / 4 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn

Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 36 HP / 36 Atk / 4 Def / 244 SpD / 188 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Smart Strike

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Psyshock
- Hidden Power [Fire]
Here's a pretty standard XY core I used early format. Haven't touched it still should do it's thing. Yveltal beats a lot of Xerneas counters with foul play. Snarl gives it openings to set up. Smeargle + Xerneas will win games on its own often enough. Scarf lele lets you block priority once Xern is set up and can outspeed ScarfOgre and stop it from water spouting. Often times spamming dazzling gleam next to Xern is a win condition due to Fairy Aura. AV Kart checks Ogre and Xern.

OTHER USEFUL RESOURCES
https://vgcstats.com/#/: A collection of usage stats from tournaments, as well as winning teams
https://trainertower.com/: Team reports, articles, and analysises.
 
Last edited by a moderator:
You should probably link to other teambuilding resources such as trainertower/VGCstats articles so people can find more teams than the ones posted here.

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect

Smeargle @ Focus Sash
Ability: Moody
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Spore
- Spiky Shield
- Wide Guard

Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Snarl
- Foul Play
- Tailwind
- Protect

Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 Atk / 12 Def / 236 SpD / 4 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn

Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 36 HP / 36 Atk / 4 Def / 244 SpD / 188 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Smart Strike

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Psyshock
- Hidden Power [Fire]


Here's a pretty standard XY core I used early format. Haven't touched it still should do it's thing. Yveltal beats a lot of Xerneas counters with foul play. Snarl gives it openings to set up. Smeargle + Xerneas will win games on its own often enough. Scarf lele lets you block priority once Xern is set up and can outspeed ScarfOgre and stop it from water spouting. Often times spamming dazzling gleam next to Xern is a win condition due to Fairy Aura. AV Kart checks Ogre and Xern.
 
You should probably link to other teambuilding resources such as trainertower/VGCstats articles so people can find more teams than the ones posted here.

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Geomancy
- Protect

Smeargle @ Focus Sash
Ability: Moody
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Spore
- Spiky Shield
- Wide Guard

Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Snarl
- Foul Play
- Tailwind
- Protect

Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 Atk / 12 Def / 236 SpD / 4 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn

Kartana @ Assault Vest
Ability: Beast Boost
Level: 50
EVs: 36 HP / 36 Atk / 4 Def / 244 SpD / 188 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Smart Strike

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Psyshock
- Hidden Power [Fire]


Here's a pretty standard XY core I used early format. Haven't touched it still should do it's thing. Yveltal beats a lot of Xerneas counters with foul play. Snarl gives it openings to set up. Smeargle + Xerneas will win games on its own often enough. Scarf lele lets you block priority once Xern is set up and can outspeed ScarfOgre and stop it from water spouting. Often times spamming dazzling gleam next to Xern is a win condition due to Fairy Aura. AV Kart checks Ogre and Xern.
Noted. Do you have any replays?
 
The trainer tower sample teams article has surpassed this thread in terms of teams, so I thought could change this up a bit. Instead of teams from top cut events and already accomplished players, this thread will be sample teams from smogon users, things that you yourselves come up with, be it on showdown, or just teams you particularly enjoy using. That should breathe some life into this thread.
 
This is a team I have been using on showdown with moderately good results.

Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Level: 50
EVs: 80 HP / 252 Atk / 60 Def / 116 SpD
Adamant Nature
- Sunsteel Strike
- Photon Geyser
- Swords Dance
- Protect

Kyogre @ Choice Specs
Ability: Drizzle
Level: 50
EVs: 68 HP / 28 Def / 212 SpA / 44 SpD / 156 Spe
Timid Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Thunder
- Water Spout

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Nature's Madness
- Rock Slide

Rotom-Heat @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 100 HP / 92 Def / 208 SpA / 108 SpD
Calm Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Volt Switch
- Will-O-Wisp

Gastrodon @ Assault Vest
Ability: Storm Drain
Level: 50
EVs: 116 HP / 252 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Earth Power
- Scald
- Clear Smog
- Icy Wind

Persian-Alola @ Focus Sash
Ability: Fur Coat
Level: 50
EVs: 124 HP / 132 SpD / 252 Spe
Jolly Nature
- Foul Play
- Fake Out
- Parting Shot
- Taunt
 
This is a team I have been using on showdown with moderately good results.

Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Level: 50
EVs: 80 HP / 252 Atk / 60 Def / 116 SpD
Adamant Nature
- Sunsteel Strike
- Photon Geyser
- Swords Dance
- Protect

Kyogre @ Choice Specs
Ability: Drizzle
Level: 50
EVs: 68 HP / 28 Def / 212 SpA / 44 SpD / 156 Spe
Timid Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Thunder
- Water Spout

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Nature's Madness
- Rock Slide

Rotom-Heat @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 100 HP / 92 Def / 208 SpA / 108 SpD
Calm Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Volt Switch
- Will-O-Wisp

Gastrodon @ Assault Vest
Ability: Storm Drain
Level: 50
EVs: 116 HP / 252 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Earth Power
- Scald
- Clear Smog
- Icy Wind

Persian-Alola @ Focus Sash
Ability: Fur Coat
Level: 50
EVs: 124 HP / 132 SpD / 252 Spe
Jolly Nature
- Foul Play
- Fake Out
- Parting Shot
- Taunt
Do you have any replays and ladder ratings? It also needs a description.
 
snek (Zygarde) @ Mago Berry
Ability: Aura Break
Level: 50
Shiny: Yes
EVs: 12 HP / 188 Atk / 4 Def / 156 SpD / 148 Spe
Adamant Nature
- Thousand Arrows
- Dragon Dance
- Protect
- Extreme Speed

nyanyanyanya (Solgaleo) @ Expert Belt
Ability: Full Metal Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Wide Guard
- Zen Headbutt
- Protect

hot wings (Tapu Koko) @ Assault Vest
Ability: Electric Surge
Level: 50
Shiny: Yes
EVs: 4 HP / 196 Def / 68 SpA / 148 SpD / 92 Spe
Timid Nature
- Sky Drop
- Volt Switch
- Electroweb
- Nature's Madness

despacito (Ludicolo) @ Aguav Berry
Ability: Swift Swim
Level: 50
Shiny: Yes
EVs: 204 HP / 84 SpA / 220 Spe
Modest Nature
- Grass Knot
- Scald
- Protect
- Fake Out

begone thot (Volcarona) @ Wiki Berry
Ability: Flame Body
Level: 50
Shiny: Yes
EVs: 70 HP / 4 Def / 252 SpA / 4 SpD / 180 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Heat Wave
- Bug Buzz
- Whirlwind

thug life (Scrafty) @ Figy Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 248 HP / 64 Atk / 20 Def / 172 SpD / 4 Spe
Careful Nature
- Fake Out
- Knock Off
- Low Kick
- Snarl

theres ddance zygarde with aura break to neuter xerneas for teammates (it still cant take +2 moonblast) and cripple yveltal, wide guard solgaleo to have a check to blades and spout spammers, support koko to remove threats temporarily with sky drop and speed control with electroweb, ludicolo as a fake out user and another groudon/kyogre counter, tw whirlwind volc for more support and another check to setup users like xern (again) and lastly scrafty as an intimidate user (not incineroar as the team is generally weak to ground and groudon). scrafty also provides snarl support, a second fake out, a lunala check and item removal. for the evs, zygarde takes non-mystic water modest water spout ogre and outspeeds koko after a ddance, solgaleo koes no bulk xern, koko also takes water spout fromthe same set as what zygarde takes, survives max attack toxicroak poison jab and outspeeds kartana, ludicolo outspeeds timid kyogre in rain and survives yveltal oblivion wing(non life orb), volcarona just outspeeds base 90s like groudon and has max sp.atk to deal as much damage as possible with dual stab, and scrafty gets 4hkoed by life orb max attack groudon p-blades after an intimidate with berry recovery, takes reshiram blue flare in sun(had no other switchins to it really, and i can snarl to neuter it a little)
 
snek (Zygarde) @ Mago Berry
Ability: Aura Break
Level: 50
Shiny: Yes
EVs: 12 HP / 188 Atk / 4 Def / 156 SpD / 148 Spe
Adamant Nature
- Thousand Arrows
- Dragon Dance
- Protect
- Extreme Speed

nyanyanyanya (Solgaleo) @ Expert Belt
Ability: Full Metal Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Wide Guard
- Zen Headbutt
- Protect

hot wings (Tapu Koko) @ Assault Vest
Ability: Electric Surge
Level: 50
Shiny: Yes
EVs: 4 HP / 196 Def / 68 SpA / 148 SpD / 92 Spe
Timid Nature
- Sky Drop
- Volt Switch
- Electroweb
- Nature's Madness

despacito (Ludicolo) @ Aguav Berry
Ability: Swift Swim
Level: 50
Shiny: Yes
EVs: 204 HP / 84 SpA / 220 Spe
Modest Nature
- Grass Knot
- Scald
- Protect
- Fake Out

begone thot (Volcarona) @ Wiki Berry
Ability: Flame Body
Level: 50
Shiny: Yes
EVs: 70 HP / 4 Def / 252 SpA / 4 SpD / 180 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Heat Wave
- Bug Buzz
- Whirlwind

thug life (Scrafty) @ Figy Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 248 HP / 64 Atk / 20 Def / 172 SpD / 4 Spe
Careful Nature
- Fake Out
- Knock Off
- Low Kick
- Snarl

theres ddance zygarde with aura break to neuter xerneas for teammates (it still cant take +2 moonblast) and cripple yveltal, wide guard solgaleo to have a check to blades and spout spammers, support koko to remove threats temporarily with sky drop and speed control with electroweb, ludicolo as a fake out user and another groudon/kyogre counter, tw whirlwind volc for more support and another check to setup users like xern (again) and lastly scrafty as an intimidate user (not incineroar as the team is generally weak to ground and groudon). scrafty also provides snarl support, a second fake out, a lunala check and item removal. for the evs, zygarde takes non-mystic water modest water spout ogre and outspeeds koko after a ddance, solgaleo koes no bulk xern, koko also takes water spout fromthe same set as what zygarde takes, survives max attack toxicroak poison jab and outspeeds kartana, ludicolo outspeeds timid kyogre in rain and survives yveltal oblivion wing(non life orb), volcarona just outspeeds base 90s like groudon and has max sp.atk to deal as much damage as possible with dual stab, and scrafty gets 4hkoed by life orb max attack groudon p-blades after an intimidate with berry recovery, takes reshiram blue flare in sun(had no other switchins to it really, and i can snarl to neuter it a little)
Do you have any replays?
 
snek (Zygarde) @ Mago Berry
Ability: Aura Break
Level: 50
Shiny: Yes
EVs: 12 HP / 188 Atk / 4 Def / 156 SpD / 148 Spe
Adamant Nature
- Thousand Arrows
- Dragon Dance
- Protect
- Extreme Speed

nyanyanyanya (Solgaleo) @ Expert Belt
Ability: Full Metal Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Wide Guard
- Zen Headbutt
- Protect

hot wings (Tapu Koko) @ Assault Vest
Ability: Electric Surge
Level: 50
Shiny: Yes
EVs: 4 HP / 196 Def / 68 SpA / 148 SpD / 92 Spe
Timid Nature
- Sky Drop
- Volt Switch
- Electroweb
- Nature's Madness

despacito (Ludicolo) @ Aguav Berry
Ability: Swift Swim
Level: 50
Shiny: Yes
EVs: 204 HP / 84 SpA / 220 Spe
Modest Nature
- Grass Knot
- Scald
- Protect
- Fake Out

begone thot (Volcarona) @ Wiki Berry
Ability: Flame Body
Level: 50
Shiny: Yes
EVs: 70 HP / 4 Def / 252 SpA / 4 SpD / 180 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Heat Wave
- Bug Buzz
- Whirlwind

thug life (Scrafty) @ Figy Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 248 HP / 64 Atk / 20 Def / 172 SpD / 4 Spe
Careful Nature
- Fake Out
- Knock Off
- Low Kick
- Snarl

theres ddance zygarde with aura break to neuter xerneas for teammates (it still cant take +2 moonblast) and cripple yveltal, wide guard solgaleo to have a check to blades and spout spammers, support koko to remove threats temporarily with sky drop and speed control with electroweb, ludicolo as a fake out user and another groudon/kyogre counter, tw whirlwind volc for more support and another check to setup users like xern (again) and lastly scrafty as an intimidate user (not incineroar as the team is generally weak to ground and groudon). scrafty also provides snarl support, a second fake out, a lunala check and item removal. for the evs, zygarde takes non-mystic water modest water spout ogre and outspeeds koko after a ddance, solgaleo koes no bulk xern, koko also takes water spout fromthe same set as what zygarde takes, survives max attack toxicroak poison jab and outspeeds kartana, ludicolo outspeeds timid kyogre in rain and survives yveltal oblivion wing(non life orb), volcarona just outspeeds base 90s like groudon and has max sp.atk to deal as much damage as possible with dual stab, and scrafty gets 4hkoed by life orb max attack groudon p-blades after an intimidate with berry recovery, takes reshiram blue flare in sun(had no other switchins to it really, and i can snarl to neuter it a little)
What’s the rationale behind using Expert Belt on Solgaleo instead of a Life Orb? Seems like a wasted item slot to me, when the coverage is so poor with the two attacks, you’re not getting many super effective attacks and actually benefitting from Expert Belt.
 
What’s the rationale behind using Expert Belt on Solgaleo instead of a Life Orb? Seems like a wasted item slot to me, when the coverage is so poor with the two attacks, you’re not getting many super effective attacks and actually benefitting from Expert Belt.
there have been situations when I survive an attack but die to life orb recoil when I need it alive... (the original team used life orb) it's there just to ohko no bulk xerneas tbh and offers support in wide guard. but yea, life orb is generally better I just don't really like losing hp
 
This is a team I have been using on showdown with moderately good results.

Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
Level: 50
EVs: 80 HP / 252 Atk / 60 Def / 116 SpD
Adamant Nature
- Sunsteel Strike
- Photon Geyser
- Swords Dance
- Protect

Kyogre @ Choice Specs
Ability: Drizzle
Level: 50
EVs: 68 HP / 28 Def / 212 SpA / 44 SpD / 156 Spe
Timid Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Thunder
- Water Spout

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Nature's Madness
- Rock Slide

Rotom-Heat @ Iapapa Berry
Ability: Levitate
Level: 50
EVs: 100 HP / 92 Def / 208 SpA / 108 SpD
Calm Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Volt Switch
- Will-O-Wisp

Gastrodon @ Assault Vest
Ability: Storm Drain
Level: 50
EVs: 116 HP / 252 Def / 140 SpD
Bold Nature
IVs: 0 Atk
- Earth Power
- Scald
- Clear Smog
- Icy Wind

Persian-Alola @ Focus Sash
Ability: Fur Coat
Level: 50
EVs: 124 HP / 132 SpD / 252 Spe
Jolly Nature
- Foul Play
- Fake Out
- Parting Shot
- Taunt
The team has gotten me to about mid 1300s.
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-832874793
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-832867572
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-802195221
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-800428054
Not the best but lets you get a feel for the team

Started with kyogre because it seemed that it would be the core of the meta with solid matchups. I ran specs because I wanted that extra power creep on others dealing massive damage with thunder. I chose Necrozma over ferro as a Xerneas killer because it has significant bulk to pair with weakness policy to help with bad matchups. I then added rotom because i needed a special attacking fire type and couldn’t find a better option (I could really use one). Bulu is basically made to outspeed ogre and OHKO, also helps with terrain control and weakening earthquakes towards necrozma. Gastro was meant to also slow down ogre and basically be a speacial wall and stop opponents from boost. Also speed control. Persian is basically for fast fake out and a bit of taunt support.

Problems: rotom is kinda trash. I dont think I really need swords dance on necro., and its kinda slow. None of my sets are very good.
 
Made this team this morning after reading the trainer tower write up on kyogre rayquaza cores. I've had a lot of fun with it so far, gotten me to 1369 so far. really simple to play.

Rayquaza @ Assault Vest
Ability: Air Lock
Level: 50
EVs: 108 HP / 4 Def / 92 SpA / 84 SpD / 220 Spe
Modest Nature
- Extreme Speed
- Air Slash
- Flamethrower
- Icy Wind
Kyogre @ Choice Scarf
Ability: Drizzle
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Thunder
- Origin Pulse
- Ice Beam
Tsareena @ Iapapa Berry
Ability: Queenly Majesty
Level: 50
EVs: 220 HP / 108 Def / 180 SpD
Adamant Nature
- Helping Hand
- Feint
- High Jump Kick
- Power Whip
Crobat @ Safety Goggles
Ability: Inner Focus
Level: 50
EVs: 244 HP / 12 SpD / 252 Spe
Timid Nature
- Haze
- Tailwind
- Taunt
- Super Fang
Tapu Koko @ Choice Specs
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Electroweb
- Dazzling Gleam
Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 236 SpD / 36 Spe
Careful Nature
- Fake Out
- Roar
- Flare Blitz
- Knock Off



heres some replays to show how I have been playing it, its pretty straightforward. usual brings and tsareena kyogre and rayquaza, with fourth being situational. usually leading kyogre and rayquaza or tsareena. rayquaza survives most things because of the assault vest, including moonblast from xerneas before geomancy and ice beam from kyogre without specs.


this is an example of a really smooth match, I noticed in team preview my opponent had no answers to a kyogre tsareena lead, I did take a risk on koko not being sashed but it pays off any kyogre tsareena just wins the game.
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-831836880

A more drawn out battle vs a kyogre tornadus leading team, able to play around the lead because they were unsure about rayquaza's set and played very cautiously on turn one.
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-831744338

this shows a more drawn out battle where my opponent definitely predicted my early plays right, but the battle was able to be brought back by tsareena and incineroar putting in strong performances.
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-831741180

here's another drawn out game that really shows tsareena and koko putting in work, and shows how the team can function without needing kyogre to carry the team.
https://replay.pokemonshowdown.com/gen7vgc2019sunseries-831838211
 
With sun series ending, this wouldn't be too helpful but I would like to put one last team here.

Kyogre @ Choice Specs
Ability: Drizzle
Level: 50
Shiny: Yes
EVs: 100 HP / 4 Def / 252 SpA / 12 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Water Spout
- Ice Beam
- Thunder

Tapu Lele @ Psychic Seed
Ability: Psychic Surge
Level: 50
Shiny: Yes
EVs: 52 HP / 4 Def / 196 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Psychic
- Moonblast
- Protect

Incineroar (M) @ Mago Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 228 HP / 140 Atk / 52 Def / 60 SpD / 28 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Snarl

Yveltal @ Black Glasses
Ability: Dark Aura
Level: 50
Shiny: Yes
EVs: 12 HP / 204 Atk / 4 Def / 36 SpD / 252 Spe
Jolly Nature
- Knock Off
- Tailwind
- Protect
- Foul Play

Gengar @ Focus Sash
Ability: Cursed Body
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Sludge Bomb
- Will-O-Wisp
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 220 Atk / 36 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Gyro Ball
- Protect

The usual goal is to set up tailwind for kyogre to spam water spout. Yveltal+Gengar is my most common lead against Xerneas+Incineroar leads without Tornadus. Icy Wind+Tailwind would be the best play there. If Yveltal gets knocked out, you get to water spout with ogre for free even if Groudon is in the back as specs ogre still punches a hole in the bulkiest ones. If Xerneas protects, knock off takes away its herb provided it doesn't switch out which removes a lot of pressure and the opponent usually likes to pick off the weakened gengar from knock off last turn.
Against Torn+Incineroar leads, two options are possible. Either lead Yveltal+Ogre or Ferro+Incineroar. The latter is better if it's a best of 3 set but Yveltal+ogre can put the pressure turn 1. Of course fake out+tailwind is possible from the opponent's side but you can match tailwind. If the opponent doesn't go for tailwind and does it next turn, you still get spout off.
For Koko kyogre teams, lead Yveltal+Incineroar with Lele in the back and fake out Koko. If the partner is a tailwind user like kartana, match tailwinds, if the partner is lunala, knock it off. Even if it's colbur berry and it sets trick room, if you brought ferrothorn it's not a big problem.
For most other matchups, just lead gengar/Yveltal, it usually gets the job done excluding Koko as if speed control isn't set up, Koko especially the specs variant runs through the team.
For the ev spreads, kyogre survives +2 timid Xerneas moonbladt, Yveltal survives modest ogre spout, I copied leles spread from pikalytics, Incineroar survives life orb Groudon precise blades at -1 and outspeeds Xerneas in tailwind to knock it off, gengar is vanilla 252/252/4 and ferrothorn ohkoes no bulk ogre.
 

Animus

formerly Mint16
is a Tiering Contributor
Some Ultra Series teams I have tested with:



Gengar-Mega @ Gengarite
Ability: Pressure
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Protect
- Substitute
- Shadow Ball

Rayquaza-Mega @ Focus Sash
Ability: Air Lock
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Protect
- Dragon Ascent
- Swords Dance

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Level: 50
EVs: 252 HP / 156 Def / 44 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Scald
- Protect

Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Safeguard
- Gyro Ball
- Trick Room
- Skill Swap

Togedemaru @ Assault Vest
Ability: Lightning Rod
Level: 50
EVs: 44 HP / 252 SpD / 212 Spe
Jolly Nature
- Fake Out
- Zing Zap
- Nuzzle
- Super Fang

Incineroar @ Incinium Z
Ability: Intimidate
Level: 50
EVs: 252 HP / 72 Atk / 4 Def / 152 SpD / 28 Spe
Adamant Nature
- Darkest Lariat
- U-turn
- Fake Out
- Flare Blitz


RayOgre with Gengar. A lot of games you will bring both Gengar and Ray as Ray functions just fine without Mega. Togedemaru for annoyance and lightning rod, supports both Gengar and Kyogre quite well. Bronzong to aid the Psychic spam match up and provide a Trick Room mode for fast teams. Thanks to skill swap, Kyogre has another way to work around opposing Groudon. Psychium Bronzong and Berry Incineroar is another option if Incinium does not look appealing, but I enjoy having the nuke for opposing Lunala and Bronzong.



Lucario-Mega @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Follow Me
- Meteor Mash
- Protect

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast

Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Wide Guard
- Tailwind

Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Taunt

Amoonguss @ Occa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog


Lucario shares amazing offensive synergy with both Lunala and Xerneas and has an emergency follow me option. This option offers great switch in potential in certain positions which is what makes this trio so strong. Incineroar is given next to Xerneas to Intimidate and support with Fake out, with good type match ups vs some of Xerneas' counters. Tapu Lele is the tapu as choice as a choice scarf set leads well against opposing Mega Salamence, which can otherwise be bothersome. Occa Amoonguss to give an extra out vs opposing Incineroar since Lucario is not reliable in all matchups and it is otherwise a pain.




Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast

Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Psyshock
- Wide Guard
- Tailwind

Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Dazzling Gleam
- Taunt

Amoonguss @ Coba Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog


This team obviously is quite similiar to the Lucario one. It offers a bit more depth and allows you to play a bit more defensively with Salamence being able to match Tailwind and gives double intimidate potential. Otherwise everything else is standard aside from the Amoonguss, which is Coba to aid the X-ray and Salamence match ups. Payapa is a viable option as well.




Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 220 HP / 156 Atk / 4 Def / 76 SpD / 52 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect

Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Geomancy
- Dazzling Gleam
- Moonblast

Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Atk / 4 Def / 236 SpD / 28 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz

Tapu Fini @ Wiki Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 84 Def / 4 SpA / 76 SpD / 100 Spe
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Icy Wind
- Light Screen
- Nature's Madness

Amoonguss @ Payapa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Grass Knot
- Clear Smog


A generic Xerneas Groudon team. Salamence is the mega of choice as it can easily set up tailwind to support just about everything on this team while offering intimidate support along with Incineroar. Fini, Amoonguss, and Incineroar all pair naturally well and help support the two restricteds to out-position the opposition.
 
Wanted to go ahead and share one of my favorite archetypes going into Ultra Series LunaDon:


Salamence-Mega @ Salamencite
Ability: Aerilate
Level: 50
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 220 HP / 156 Atk / 4 Def / 76 SpD / 52 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Protect

Lunala @ Lunalium Z
Ability: Shadow Shield
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick Room
- Wide Guard
- Moongeist Beam
- Tailwind / Roar

Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 204 HP / 236 SpD / 68 Spe
Careful Nature
- Fake Out
- U-turn
- Snarl
- Flare Blitz

Amoonguss @ Payapa Berry
Ability: Effect Spore
Level: 50
EVs: 252 HP / 68 Def / 188 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Clear Smog
- Grass Knot

Tapu Koko @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Nature's Madness
- Protect


A rather standard Lunala Groudon team with Koko as the Tapu of choice as appose to Lele. Tapu Koko allows the team to effectively pivot into more optimal positions. Salamence is the mega of choice as it can easily set up tailwind to support the team while offering intimidate support along with Incineroar.The Lunala set is rather interesting as I decided to forgo Psyshock as the team already had plenty of options to deal with threats you'd normally want Psyshock for like Amoonguss, Tailwind was used to force a mindgame on the last turn of TR on whether they double protect or not- Roar is also an option to deal more consistently with Xerneas. Then you have the Standard SD Primal Groudon build and Amoonguss to provide further control with Rage Powder and doubling as a back up plan for Xerneas thanks to Clear Smog.
 
Last edited by a moderator:
I posted a few sample teams on my blog and some ideas for teambuilding so you can make your own teams!

Link Removed, Please do not advertise. Feel free to post the individual teams here outside of your blog.
 

Jio

God is Good
is a Top Tutoris a Community Leaderis a Contributor to Smogon
VGC Co-Leader
Got a sample team from one of my players on my NPA team, LegacyVGC. Very solid Dual Primal Team with double mega as well as Malicious Moonsault Incineroar to be able to take out threats such as Mega Gengar, Ultra Necrozma, and Lunala.

166683
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166685
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https://pokepast.es/b05c3e844d0c0651

Don't know much about spreads, but Legacy provided notes from his document
Mega Gengar: 252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 140 HP / 4 SpD Mega Gengar: 126-148 (82.3 - 96.7%) -- guaranteed 2HKO


Mega Mence: 252 SpA Mega Manectric Hidden Power Ice vs. 20 HP / 60 SpD Mega Salamence: 144-172 (83.2 - 99.4%) -- guaranteed 2HKO
ife Orb Mega Rayquaza Dragon Ascent vs. 28 HP / 252 Def Primal Kyogre: 144-172 (80.4 - 96%) -- guaranteed 2HKO Faster than Max Speed Base 130s after Icy Wind

Primal Don: 252 SpA Lunala Menacing Moonraze Maelstrom vs. 28 HP / 252 SpD Primal Groudon: 151-178 (84.3 - 99.4%) -- guaranteed 2HKO Faster than Max Speed Base 130s after Icy Wind


Tapu Fini: 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 252 HP / 36 Def Tapu Fini: 146-173 (82.4 - 97.7%) -- guaranteed 2HKO +2 252 SpA

Fairy Aura Xerneas Moonblast vs. 252 HP / 76+ SpD Tapu Fini: 148-175 (83.6 - 98.8%) -- guaranteed 2HKO
 

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