This team is a TR team, but it doesn't behave like one at first. This is to avoid taunts. I wanted to have a trick room team because everyone uses fast pokemon, whether it is fast sweepers or scarfed groudon or scarfed kyogre. TR will counter this. Also TR can be set up for me with several other teams using it. Here is the team
The leads:
Mewtwo @ Iron ball
Nature: Modest
Evs:252 s atk, 252 hp, 6 s def
Protect
Trick Room
Grass Knot
Blizzard
Mewtwo is the pokemon that does TR to eliminate the chance of taunt because who in their right mind would lead a taunting mewtwo. Fortunately I'm not in my right mind. Grass knot is for kyogre and groudon or any other threat vulnerable to it. Blizzard is for coverage and for hitting both foes hard. Protect is for scouting and, well protection. I gave him max s atk and hp evs for hard hitting and living through hard hits. Iron ball is so he can still be valuable during TR.
Drifblim @ chesto berry
Nature: relaxed
Evs: 252 hp, 64 s def, 192 def
calm mind
explosion
rest
baton pass
Driffblim is here for tanking and for baton passing purposes. Calm mind a lot to raise s def and s atk and then baton pass to... a pokemon that I will mention in a second. Explosion is for going out with a bang after he has to come back after baton pass, and rest with chesto is to restore full health and cure status. The evs are set the way they are for good tanking. S def is lower at start but aftercalm minding, it will raise.
The secondaries:
Kyogre @ lum berry
Nature: modest
Evs: 252 s atk, 192 def, 64 s def
water spout
blizzard
protect
thunder
Kyogre is my main sweeper and the pokemon that drifblim will baton pass to. Once trick room is in he will attack close to first and not have to be choice scarfed. Water spout is for hard hitting, blizzard is for hard hitting, thunder is for hard hitting 1 enemy, protect is for protecting. Evs are the way they are for max hitting and for protection in case drifblim can get his baton pass in.
Rampardos @ focus sash
nature : adamant
Evs: 252 atk, 252 hp, 6 def
rock slide
earthquake
protect
super power
Rampardos is one of the hardest hitters in the game. Unfortunately his speed and fragility make him not very used. Well say hello to very fast rampardos under TR. Earthquake and rock slide hit both foes... hard. Super power hits one foe even harder. Protect is for scouting. With 252 evs in hp he can survive a blizzard from abomasnow with half hp left. Mine also has 31 ivs in hp, atk, and def and thats without RNGing. Focus sash is just in case he is about to be ohko'ed, he can take it, then dish it out next turn with him being fast under TR.
The reserves:
Weaville @ razor fang
fake out
fling
low kick
ice shard
Weaville is a strong and fast attacker. You might be saying, what does he belong on a TR team for. Well he normally doesn't, but TR has to end sometime right. When it does Weaville, if actually in the game, can come out and finish hard. With fake out he can stop a foe from attacking and attack first (even under TR). Ice shard is for also still attacking first under TR. Fling? Really, it knows fling? Well flinging a razor fang induces flinching and with his speed (out of TR) it is as good as a second fake out. Low kick is for taking out heavy foes weak against fighting like T-Tar and Dialga. Weaville is also my lead replacment if I feel that TR is not doing justice.
Mamoswine
nature: Adamant
Evs: 252 atk, 252 hp, 6 def
ice shard
earthquake
protect
rock slide
This is my rampardos replacement he does not work out. Mamoswine is kinda slow so he would do decent in TR, but he also does fine without it. His move set is awesome too. Priority stab, stab that hits all enemies, and another attack that hits both foes. If the pokemon is flying and earthquake does not work... well rock slide will, and well.
The best offense is a good defense. The best defense is thinking about how to counter every team and how yours can still be good enough to beat others. Here is a list of typical teams in VGC and how I can counter them.
-TR team: am one in disguise, get a free turn by letting them set up.
-Rain dance team: kyogres water is boosted, yay! Mewtwos grass knot should do the trick. Thunder kyogre isn't too shabby aslo. TR makes swift swim bye bye also
-Sunny day team: Send out kyogre and rid the world of sun forever. Blizzard those chlorophylls also. On top of that TR gets rid of chlorophyll.
-Hail team: Awesome now blizzard hits 100% now. Rampardos can now tear holes also :). Um what else, oh yean just switch in Kyogre to get rid of the snow cloak ability and hail.
-Sandstorm team: who uses this anyway. Switch to kyogre. On top of that who is in a sandstorm team? Ground, take them out with water spout or blizzard or grass knot.
-smeargle lead with dark void: mewtwo protect, drifblim switches to kyogre (with lum) and double team that smeargle.
-fake out leads: protect with mewtwo, doesn't effect drifblim.
-sweeper team: TR and see how fast they are now. On top of that a calm mind boosted kyogre should leave some damage.
-explosion lead: drifblim deters any explosioners.
-any other team I cant think of now: think things through lol.
So what do you think? Am I missing something?
The leads:

Mewtwo @ Iron ball
Nature: Modest
Evs:252 s atk, 252 hp, 6 s def
Protect
Trick Room
Grass Knot
Blizzard
Mewtwo is the pokemon that does TR to eliminate the chance of taunt because who in their right mind would lead a taunting mewtwo. Fortunately I'm not in my right mind. Grass knot is for kyogre and groudon or any other threat vulnerable to it. Blizzard is for coverage and for hitting both foes hard. Protect is for scouting and, well protection. I gave him max s atk and hp evs for hard hitting and living through hard hits. Iron ball is so he can still be valuable during TR.

Drifblim @ chesto berry
Nature: relaxed
Evs: 252 hp, 64 s def, 192 def
calm mind
explosion
rest
baton pass
Driffblim is here for tanking and for baton passing purposes. Calm mind a lot to raise s def and s atk and then baton pass to... a pokemon that I will mention in a second. Explosion is for going out with a bang after he has to come back after baton pass, and rest with chesto is to restore full health and cure status. The evs are set the way they are for good tanking. S def is lower at start but aftercalm minding, it will raise.
The secondaries:

Kyogre @ lum berry
Nature: modest
Evs: 252 s atk, 192 def, 64 s def
water spout
blizzard
protect
thunder
Kyogre is my main sweeper and the pokemon that drifblim will baton pass to. Once trick room is in he will attack close to first and not have to be choice scarfed. Water spout is for hard hitting, blizzard is for hard hitting, thunder is for hard hitting 1 enemy, protect is for protecting. Evs are the way they are for max hitting and for protection in case drifblim can get his baton pass in.

Rampardos @ focus sash
nature : adamant
Evs: 252 atk, 252 hp, 6 def
rock slide
earthquake
protect
super power
Rampardos is one of the hardest hitters in the game. Unfortunately his speed and fragility make him not very used. Well say hello to very fast rampardos under TR. Earthquake and rock slide hit both foes... hard. Super power hits one foe even harder. Protect is for scouting. With 252 evs in hp he can survive a blizzard from abomasnow with half hp left. Mine also has 31 ivs in hp, atk, and def and thats without RNGing. Focus sash is just in case he is about to be ohko'ed, he can take it, then dish it out next turn with him being fast under TR.
The reserves:

Weaville @ razor fang
fake out
fling
low kick
ice shard
Weaville is a strong and fast attacker. You might be saying, what does he belong on a TR team for. Well he normally doesn't, but TR has to end sometime right. When it does Weaville, if actually in the game, can come out and finish hard. With fake out he can stop a foe from attacking and attack first (even under TR). Ice shard is for also still attacking first under TR. Fling? Really, it knows fling? Well flinging a razor fang induces flinching and with his speed (out of TR) it is as good as a second fake out. Low kick is for taking out heavy foes weak against fighting like T-Tar and Dialga. Weaville is also my lead replacment if I feel that TR is not doing justice.

Mamoswine
nature: Adamant
Evs: 252 atk, 252 hp, 6 def
ice shard
earthquake
protect
rock slide
This is my rampardos replacement he does not work out. Mamoswine is kinda slow so he would do decent in TR, but he also does fine without it. His move set is awesome too. Priority stab, stab that hits all enemies, and another attack that hits both foes. If the pokemon is flying and earthquake does not work... well rock slide will, and well.
The best offense is a good defense. The best defense is thinking about how to counter every team and how yours can still be good enough to beat others. Here is a list of typical teams in VGC and how I can counter them.
-TR team: am one in disguise, get a free turn by letting them set up.
-Rain dance team: kyogres water is boosted, yay! Mewtwos grass knot should do the trick. Thunder kyogre isn't too shabby aslo. TR makes swift swim bye bye also
-Sunny day team: Send out kyogre and rid the world of sun forever. Blizzard those chlorophylls also. On top of that TR gets rid of chlorophyll.
-Hail team: Awesome now blizzard hits 100% now. Rampardos can now tear holes also :). Um what else, oh yean just switch in Kyogre to get rid of the snow cloak ability and hail.
-Sandstorm team: who uses this anyway. Switch to kyogre. On top of that who is in a sandstorm team? Ground, take them out with water spout or blizzard or grass knot.
-smeargle lead with dark void: mewtwo protect, drifblim switches to kyogre (with lum) and double team that smeargle.
-fake out leads: protect with mewtwo, doesn't effect drifblim.
-sweeper team: TR and see how fast they are now. On top of that a calm mind boosted kyogre should leave some damage.
-explosion lead: drifblim deters any explosioners.
-any other team I cant think of now: think things through lol.
So what do you think? Am I missing something?