VGC 2013

Ok, so I have my regional in October (as a lot of us do) so i am scurrying like a Pachirisu to get a really good team together. I tested out a few things, and got comfortable with this team. But, i can only get about a 75% win with it, so i was hoping for the advice of my Serebii fellow players in the Game. Please comment, rate, and improve my fellow Trainers!

Machamp @ Sitrus Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def | 0 Speed IV
Brave Nature
- DynamicPunch
- Fire Punch
- Stone Edge
- Protect

Machamp is my main attacker, and is definitely one to mess with under a trick room, and a force to reckon with outside of trick room. Dynamicpunch to abuse the will not miss, stone edge to cover those pesky pesky flying types mainly, and fire punch to hit those random grass type defenders (ferrothorn/forretress/scizor im looking at you)

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252SDef / 4 Def | 0 Speed IV
Sassy Nature
- Pain split
- Will-O-Wisp
- Trick Room
- Night Shade

My main trick room setter, due to being very resilient for at least one round. after trick room is set, he goes to eliminate physical threats or helping hand generally. Night shade so hes not crippled by taunt, will o wisp to do status threats on generally physical attackers or potential bulky stalls, and pain split as a way of healing.

Vaporeon @ Water Gem
Ability: Water Absorb
EVs: 140 HP / 116 Def / 248 SAtk / 4 SDef | 0 Speed IV
Quiet Nature
- Muddy Water
- Ice Beam
- HP Grass
- Detect

My main special attacker, due to her bulk and awesome waterbending powers. She is bulky enough to stay alive for a while. Muddy water hits almost everything hard with water gem and hits both at the same time. Ice beam covers dragons really well, and HP grass mainly for jellicent and rotom-w (if vaporeon hasnt gotten killed by said washing machine)

Rhyperior @ Chople Berry
Ability: Lightningrod
EVs: 252 HP / 252 Atk / 4 SDef | 0 Speed IV
Brave Nature
- Earthquake
- Rock Slide
- Crunch
- Protect

My second physical attacker, helps shield vaporeon from pesky lightning type attacks as well as kill all those awful birds. Crunch is to get those ghost types harder, and earthquake is...earthquake. Rock slide hits both for coverage while hitting birds well.


Slowking @ Fire Gem
Ability: Regenerator
EVs: 140 HP / 44 SDef / 148 Def / 176 SAtk
Relaxed nature
- Trick room
- Scald
- Psyshock
- Flamethrower

This slowking can survive draco meteor dragon gem from a timid latios. Also it can survive a bug bite from scizor and you can KO it with fire blast even with an occa berry. And has a chance of KOing a metagross without occa berry. Psyshock for changing it up from psychic, and scald is for the burn chance/good chance against most pokes. Flamethrower is mainly for those spur of the moment random grass types/ice types that can be bad for my team.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 108 HP / 252 Def / 148 SDef | 0 Speed IV
Relaxed Nature
- Leech Seed
- Gyro Ball
- Protect
- Power Whip

My main wall if i see any huge threats to my team, also serves as a back-up attacker while slowly sucking the lives (out of all the children of salem - if you get this reference i love you) of my opponents pokemon. He has backed me up countless times, stalling to victory.

So i know it has some weaknesses, i just am having trouble identifying them and preventing them/countering them. any advice will be extremely helpful
smile.gif
thanks you guys!!
 
Hi! I don't mean to sound rude, but could you elaborate on your descriptions a bit more on why you chose your movesets, your EVs, and each Pokemon for the team? It's a lot harder to rate a team when the underlying goal you're trying to achieve isn't stated very clearly.

I can see you have a pretty decent Trick Room team on your hands with no Pokemon over eliant on Trick Room being up. Machamp is pretty cool in Trick Room, but I don't like what little it can do to support the team. I would suggest instead Hariyama as an alternative memeber.

Hariyama @ Flame Orb
Brave
Guts
252 Atk / 124 Def / 132 SpD, 0 Speed IV
-Fake Out
-Close Combat
-Rock Slide
-Protect / Bullet Punch

Hariyama gives your Trick Room inducers some much appreciated Fake Out support making it that much easier to set it up. It hits much harder than Machamp thanks to the Guts boost from a Flame Orb and has better bulk on paper. From my experience with Trick Room teams, Hariyama's been both a crucial team player while still having quite a lot of bite in his bark.

Also, if I were you, I'd be going around asking the handful of Pokemon XD RNGers we have asking for a Dusclops as Helping Hand Dusclops is hard to find and is XD exclusive!

Vaporeon is a cool Pokemon to have aboard, but I feel like you could really abuse Trick Room and Slowking a bit more if you were to switch him out for a Gastrodon along the lines of this:

Gastrodon @ Earth Gem
Quiet
Storm Drain
240 HP / 20 Def / 120 SAtk / 128 SDef, 0 Speed IV
-Muddy Water
-Earth Power
-Ice Beam
-Protect

Gastrodon takes a more offensive stance on Vaporeon's role, trading away less initial attacking power and a x4 Grass weakness for an electric immunity and a fantastic secondary STAB. With the EV investment and your Earth Gem, you can score a KO on any Metagross lacking significant defensive investment or a Shuca Berry. With the KO on Metagross with Gastrodon, Slowking now has his third moveslot and his item freed up. This gives you the option to run Surf and Scald on Slowking meaning that Gastrodon and Slowking all of a sudden make a phenomenal core. Slaking can set up Trick Room, then start Surfing to pound on the opponent and boost Gastrodon's Muddy Waters to dangerously powerful levels.

Finally, consider replacing Crunch on Rhyperior for Megahorn just to ease your time with Cresselia further. A base 80 unSTABed SE attack will sting, but a base 120 one will put on some serious pressure.

Hope my advice helped!

(Sorry if I made some horrible spelling and / or grammatical mistakes. Have a cold at the moment that's pretty distracting.)
 
Wow thanks for the best RMT ever hahahaha.
I will definitely update descriptions
I forgot to change helping hand dusclops to pain split dusclops

Thanks so much will try all of this really soon!
 
Alright so i tried all the changes, and the team either did exctly the same or worse. :( is there any other suggestions you have?
 
Really? That's pretty disheartening. Do you have any logs of your matches? Did any threats really stand out as giving you a rough time?
 
Grass types in general. And rain teams, if i didnt set up correctly, would destroy me. I already know virizion is a threat, but its safe to say all grass types and rain teams.
 
Virizion isn't something you should worry about, it's pretty uncommon.
Mantyke gave a pretty clear rate, so if you're still having trouble, it could have something to do with how experienced you are. I would take the above advice and post some logs so raters can get a general idea of how you use the team.
You have excellent anti-rain Pokemon in Ferrothorn and Gastrodon, so it does not make a whole lot of sense why you have that much trouble. Maybe consider a weather-changer of your own? When rain is gone, a lot of Pokemon on rain teams lose a good amount of power. With a Tyranitar, you have a Pokemon that works good in Trick Room and changes the weather. All of your Pokemon are bulky enough to take sandstorm damage and still do fine. You might want to use this over Rhyperior:

Tyranitar @ Focus Sash/Chople Berry
Trait: Sandstream
Nature: Brave (Spe IV = 0)
EVs: 252 HP/252 Atk/4 SpD
- Rock Slide
- Crunch
- Low Kick
- Protect

This is a quick rate, so I don't know if Ttar would even fit into your team idea. Hope I helped, and you really should post some logs.
 
I guess I can see where Grass-types would be a problem, but even with two x4 weak Pokemon, it's still a manageable weakness. There aren't any Grass spread moves beyond the laughable Razor Leaf and there's a large lack of usable Grass-types around. Off the top of my head, I can only think of Ludicolo, Ferrothorn, and Virizion. The first you wall with Ferrothorn, the second you have good answers to with Slowking's Flamethrower (if you kept it) and the third... well I guess that looks a bit troublesome. Don't get me wrong, you do still have answers to Virizion packs in the team. Slowking can set up Trick Room and start Psyshocking it and Dusclops can neuter it with Will-o-wisp. If you're really finding it difficult to deal with Virizion, you could consider replacing your Dusclops with a this:

Chandelure @ Focus Sash
Flash Fire
Quiet
252 HP / 252 SpAtk / 4 Def, 0 Speed IV
-Heat Wave
-Shadow Ball
-Energy Ball / Overheat / Protect
-Trick Room

To be honest, I'm not the biggest fan of Dusclops due to how little he adds to the team offensively and how easy he is to taunt and make worthless. If you don't mind trading away an enormous amount of staying power for extra offensive prowess and a Fire-STAB, Chandelure can work in its place. Chandelure fries Virizion and still keeps great synergy alongside most other members. Like, reallly good synergy. It gets phenominal coverage alongside Gastrodon and it prevents Heat Waves from being spammed recklessly versus Ferrothorn.

Oh, one last notice about Rhyperior I overlooked rating your team the first time. None of your team members are immune to Earthquake making it hard to throw around. Consider replacing it for the single target Drill Run instead.

Hope my advice is more helpful than last time!
 
Will it be ok for the october regionals if i get the earth power on gastrodon, and the low kick on tyranitar from black 2?
 
Only if they are from a 3rd/4th gen game originally. If they're from 5th gen, and you don't have access to any past gen games to do it in, then you'll want to check out this thread to see if someone has what you need.
 
The changes, with a few modifications, worked extremely well, as i (through 10 test battles) won 8. Thank you all so much!!!! :)))
 
Back
Top