Ok, so I have my regional in October (as a lot of us do) so i am scurrying like a Pachirisu to get a really good team together. I tested out a few things, and got comfortable with this team. But, i can only get about a 75% win with it, so i was hoping for the advice of my Serebii fellow players in the Game. Please comment, rate, and improve my fellow Trainers!
Machamp @ Sitrus Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def | 0 Speed IV
Brave Nature
- DynamicPunch
- Fire Punch
- Stone Edge
- Protect
Machamp is my main attacker, and is definitely one to mess with under a trick room, and a force to reckon with outside of trick room. Dynamicpunch to abuse the will not miss, stone edge to cover those pesky pesky flying types mainly, and fire punch to hit those random grass type defenders (ferrothorn/forretress/scizor im looking at you)
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252SDef / 4 Def | 0 Speed IV
Sassy Nature
- Pain split
- Will-O-Wisp
- Trick Room
- Night Shade
My main trick room setter, due to being very resilient for at least one round. after trick room is set, he goes to eliminate physical threats or helping hand generally. Night shade so hes not crippled by taunt, will o wisp to do status threats on generally physical attackers or potential bulky stalls, and pain split as a way of healing.
Vaporeon @ Water Gem
Ability: Water Absorb
EVs: 140 HP / 116 Def / 248 SAtk / 4 SDef | 0 Speed IV
Quiet Nature
- Muddy Water
- Ice Beam
- HP Grass
- Detect
My main special attacker, due to her bulk and awesome waterbending powers. She is bulky enough to stay alive for a while. Muddy water hits almost everything hard with water gem and hits both at the same time. Ice beam covers dragons really well, and HP grass mainly for jellicent and rotom-w (if vaporeon hasnt gotten killed by said washing machine)
Rhyperior @ Chople Berry
Ability: Lightningrod
EVs: 252 HP / 252 Atk / 4 SDef | 0 Speed IV
Brave Nature
- Earthquake
- Rock Slide
- Crunch
- Protect
My second physical attacker, helps shield vaporeon from pesky lightning type attacks as well as kill all those awful birds. Crunch is to get those ghost types harder, and earthquake is...earthquake. Rock slide hits both for coverage while hitting birds well.
Slowking @ Fire Gem
Ability: Regenerator
EVs: 140 HP / 44 SDef / 148 Def / 176 SAtk
Relaxed nature
- Trick room
- Scald
- Psyshock
- Flamethrower
This slowking can survive draco meteor dragon gem from a timid latios. Also it can survive a bug bite from scizor and you can KO it with fire blast even with an occa berry. And has a chance of KOing a metagross without occa berry. Psyshock for changing it up from psychic, and scald is for the burn chance/good chance against most pokes. Flamethrower is mainly for those spur of the moment random grass types/ice types that can be bad for my team.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 108 HP / 252 Def / 148 SDef | 0 Speed IV
Relaxed Nature
- Leech Seed
- Gyro Ball
- Protect
- Power Whip
My main wall if i see any huge threats to my team, also serves as a back-up attacker while slowly sucking the lives (out of all the children of salem - if you get this reference i love you) of my opponents pokemon. He has backed me up countless times, stalling to victory.
So i know it has some weaknesses, i just am having trouble identifying them and preventing them/countering them. any advice will be extremely helpful
thanks you guys!!
Machamp @ Sitrus Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def | 0 Speed IV
Brave Nature
- DynamicPunch
- Fire Punch
- Stone Edge
- Protect
Machamp is my main attacker, and is definitely one to mess with under a trick room, and a force to reckon with outside of trick room. Dynamicpunch to abuse the will not miss, stone edge to cover those pesky pesky flying types mainly, and fire punch to hit those random grass type defenders (ferrothorn/forretress/scizor im looking at you)
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 252SDef / 4 Def | 0 Speed IV
Sassy Nature
- Pain split
- Will-O-Wisp
- Trick Room
- Night Shade
My main trick room setter, due to being very resilient for at least one round. after trick room is set, he goes to eliminate physical threats or helping hand generally. Night shade so hes not crippled by taunt, will o wisp to do status threats on generally physical attackers or potential bulky stalls, and pain split as a way of healing.
Vaporeon @ Water Gem
Ability: Water Absorb
EVs: 140 HP / 116 Def / 248 SAtk / 4 SDef | 0 Speed IV
Quiet Nature
- Muddy Water
- Ice Beam
- HP Grass
- Detect
My main special attacker, due to her bulk and awesome waterbending powers. She is bulky enough to stay alive for a while. Muddy water hits almost everything hard with water gem and hits both at the same time. Ice beam covers dragons really well, and HP grass mainly for jellicent and rotom-w (if vaporeon hasnt gotten killed by said washing machine)
Rhyperior @ Chople Berry
Ability: Lightningrod
EVs: 252 HP / 252 Atk / 4 SDef | 0 Speed IV
Brave Nature
- Earthquake
- Rock Slide
- Crunch
- Protect
My second physical attacker, helps shield vaporeon from pesky lightning type attacks as well as kill all those awful birds. Crunch is to get those ghost types harder, and earthquake is...earthquake. Rock slide hits both for coverage while hitting birds well.
Slowking @ Fire Gem
Ability: Regenerator
EVs: 140 HP / 44 SDef / 148 Def / 176 SAtk
Relaxed nature
- Trick room
- Scald
- Psyshock
- Flamethrower
This slowking can survive draco meteor dragon gem from a timid latios. Also it can survive a bug bite from scizor and you can KO it with fire blast even with an occa berry. And has a chance of KOing a metagross without occa berry. Psyshock for changing it up from psychic, and scald is for the burn chance/good chance against most pokes. Flamethrower is mainly for those spur of the moment random grass types/ice types that can be bad for my team.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 108 HP / 252 Def / 148 SDef | 0 Speed IV
Relaxed Nature
- Leech Seed
- Gyro Ball
- Protect
- Power Whip
My main wall if i see any huge threats to my team, also serves as a back-up attacker while slowly sucking the lives (out of all the children of salem - if you get this reference i love you) of my opponents pokemon. He has backed me up countless times, stalling to victory.
So i know it has some weaknesses, i just am having trouble identifying them and preventing them/countering them. any advice will be extremely helpful
