Introduction:
Hello everyone, I'm Arkhalis VGC. I started in 2016, but played mostly in VGC 2018, then took a break in 2019 (I didn't like the meta, so I played OU during this time) - now I'm back. This is my first team for 2020, but it's changed a lot since I first created it after tons of playtesting. I reset my ranking recently to try out the newest version of the team (for accurate team-specific stats) and got to 1418 with a record of 32-15 (68.09% win rate) in one night. Overall, across the 73 games I’ve played, this team is currently 54-19 (73.97% win rate) and peaked at 1534 (#461). I'm confident I can at least get to the mid-1600s, but I'm currently taking a break making a new team that I’ll have out soon (I’m really excited for this). In the meantime, I decided to write this team review to try to get some rates so it's as efficient as possible once I get back to grinding with this team.
Evolution of the Team:
(Note that there were smaller edits in between, these were just the major changes made)
Mark I: I originally built the team around my successful VGC 2018 sand team (https://pokepast.es/7ce19fba4006bda6) since I was able to carry over most of the Pokemon from that team onto my 2020 team. Then, since Salamence and Tapu Bulu were banned, I threw on Gigantamax Sandaconda (I wanted to try out its ability and see how viable it was) and Corviknight (Tailwind + good tank) to make up for the losses (Team: https://pokepast.es/107cef2aca946388). Since most of my team was on my amazing 2018 roster, I figured it couldn't be that bad - I was wrong. Very, very wrong. I blew through low-ladder (mostly due to my actual skill), but once I got to slightly higher ranks, I was getting destroyed for pretty obvious reasons. For one, I had three steel types, making my team severely weak to fire. Not only that, but the only three non-Steel types I had were all weak to grass. Finally, this team got dunked on by rain teams.
Mark II: On the next version of the team (https://pokepast.es/374464e160bbef0e), spoiler alert: things didn't get much better. I decided to make two major changes:
Mark III: This version is when the team started to get good (https://pokepast.es/104e3e406f0362ac). This time around, I changed the last two mons yet again, but this time it was actually effective. Firstly, I changed
Mark IV: The most recent and most successful version of the team is the one I'm about to show you. I knew Sandaconda wasn't cutting it for a long time, but I didn't know what to replace it with until now. On this version of the team, I added Gyarados. The main reason for this change is that while I was watching videos of VGC 2020 sand teams to get ideas, I stumbled upon a ThatsAPlusOne video (
The Team:
Ability: Moxie
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Power Whip
- Bounce
- Stone Edge
Role:
Damage
The first Pokemon of the team is Gyarados. Gyarados is important to the team for a few reasons. Its main purpose is to deal damage and stack up Moxie boosts. Gyarados makes for a good Dynamax Pokemon due to the ability to gain a speed boost for it and its allies and it also has the capability to one-shot certain unsuspecting Pokemon such as Rotom-Wash and Barraskewda with Power Whip. Another reason I have Gyarados on this team is to be used as an anti-Dracovish lead along with Rotom since Dracovish can destroy my team if left unchecked. Finally, if I lead with Gyarados and it's an unfavorable position to be in, in certain situations I'm able to bait out an electric type attack and get a free switch into Excadrill (I'll link the replay below). One strategy I like using with this Pokemon is trying to get an early kill, get the moxie boost, then Dynamax to effectively get rid of the Choice Band lock, but still have the boost.
Ability: Sand Stream
Level: 50
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Crunch
- Low Kick
- Ice Punch
Role:
Damage
My Tyranitar set is pretty straight-forward. The main purpose it has on this team is for setting up sand, but it's also super useful due to the high damage output coupled with the large amount of coverage it provides. Finally, having the Choice Scarf is super good for Tyranitar because now it can usually hit first with a double targeting Rock Slide, which is good for the STAB damage and the flinch chance it provides.
Ability: Sand Rush
Level: 50
Happiness: 160
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- High Horsepower
- Iron Head
- Rock Slide
- Protect
Role:
Damage
Another pretty straight-forward set on this team is my Excadrill. I use it for strictly offense and it works perfectly. This is the Pokemon on my team that I Dynamax the most due to the absurd damage output and speed it has. I mostly use Excadrill as a lead with Tyranitar and in doubt, they can both usually go first and spam Rock Slide for flinches.
Ability: Mirror Armor
Level: 50
EVs: 100 HP / 252 Atk / 132 SpD / 24 Spe
Adamant Nature
- Brave Bird
- Iron Head
- Tailwind
- Roost
Role:
Support / Tank
Corviknight is the third and final Pokemon that has lasted from the original team all the way until now. This is because of the sheer amount of utility it provides for the team, mostly Tailwind. The reason I chose Corviknight over Whimsicott was for two reasons: Mirror Armor and damage output. Mirror Armor is such a good ability because of how easily it can cripple any Pokemon who dares to attempt to Intimidate my team (my usual lead in these situations is Corviknight and Chandelure). Corviknight used to get one-shotted by Arcanine (if it wasn't Intimidate) and other prominent fire type Pokemon, so I gave Corviknight an Occa Berry and that solved the fire problem. Corviknight is also super good because of its naturally high bulk. Finally, even though it has a "meh" attack stat, it can still dish out a respectable amount of damage.
Ability: Levitate
Level: 50
Happiness: 160
EVs: 244 HP / 4 SpA / 248 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt / Volt Switch
- Will-O-Wisp
- Protect / Helping Hand
Role:
Support / Tank
While being the least used Pokemon on this team, Rotom is still super important to this team. One reason is that it's really good against rain teams because of its typing, but it's also important for my anti-Dracovish lead because of Will-O-Wisp (and again, its typing is really good against it too). Even if there isn't a Dracovish to shut down though, Will-O-Wisp is still a really good move to have and provides enough utility on its own to justify Rotom's spot on this team. Also, while I don't use it often, Dynamax Rotom is actually super strong. Having a 140 base power STAB grass move and a 130 base power STAB electric move without any downsides is nothing to laugh at. Its special attack may not be the highest, but it's still capable of easily taking out common Pokemon such as Gastrodon and Rotom-Wash in one hit and being able to do a massive amount of damage to Dracovish (enough to take it out in one turn if you double target it). Also if anyone is wondering about the random 4 special attack EVs, it's because it's not a guaranteed one-hit K.O. on a max HP Rotom-Wash without it. Note: just to make sure everything is clear, the damage feats that I just mentioned (besides Gastrodon and Dracovish) are referring to Dynamaxed Rotom-Mow. Lastly, Helping Hand is a nice option > Protect for the utility / surprise factor (and if Dynamaxed, you still get Max Guard), but if you want to use this team, you can use either option - they both work well.
Ability: Infiltrator
Level: 50
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Energy Ball
- Protect
Role:
Damage
Last, but certainly not least is Chandelure. As I mentioned before in my team evolution section, I believe Chadelure is a super underrated Pokemon for multiple reasons. On this team, Chandelure has a similar job to Excadrill, which is just simply doing damage. It has a super well-rounded moveset, including a STAB + Charcoal boosted double targeting Heat Wave, STAB Shadow Ball for Dragapult (can live an attack when Dynamaxed to kill after with Shadow Ball, or under Tailwind, it outspeeds Dragapult and can take it out in one hit), and Energy Ball for Gastrodon. This is the other Pokemon that I Dynamax a lot on this team besides Excadrill.
Defensive Type Chart:
Closing Thoughts:
Overall, I think this is a very solid team, but I know it isn't perfect and could always use some help, which is why I'm here. Mainly, I could use some help with EVs (I've never been good with them), so I'm very open to suggestions on those. I am also sure there are some other flaws I'm not seeing that you guys could help out with. Thank you for reading my post, have a great day! :D
Copy / Paste:
https://pokepast.es/57a9572204fefc95
Replays:
https://replay.pokemonshowdown.com/gen8vgc2020-1030596162 - Perfectly played game
https://replay.pokemonshowdown.com/gen8vgc2020-1031660564 - Stalling out an entire Trick Room
https://replay.pokemonshowdown.com/gen8vgc2020-1031668465 - Another very well played game (super proud of Turn 7)
https://replay.pokemonshowdown.com/gen8vgc2020-1031739502 - Chandelure clutches up
https://replay.pokemonshowdown.com/gen8vgc2020-1030322680 - Not the best replay, but it shows how I beat Lucario / Whimsicott (low ladder game since I don’t have many other good replays of me shutting down this combo, but it gets the point across)
https://replay.pokemonshowdown.com/gen8vgc2020-1033484740 - Outplaying a Trick Room team
https://replay.pokemonshowdown.com/gen8vgc2020-1033499872 - I feel super dirty about winning after getting 2 important flinches
https://replay.pokemonshowdown.com/gen8vgc2020-1036025752 - Easy come back
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