will we see another dodrio cup or similar team event soon?
it's a lot easier for me to play vgc with people so I'm curious
it's a lot easier for me to play vgc with people so I'm curious
so i got here three different sets for zacian and it says the 2nd zacian beats the other two.
Hi! I want to get into IRL VGC this next season with SV, but I am as lost as Waldo when it comes to the process.
Hi all! I'm getting back into VGC with S/V and plan on doing some IRL events. My only problem is...I now live in Japan. I know the process for VGC locals/majors in the US, but ever since I moved to Japan, I haven't been able to find much information, though it's likely because I'm not searching the right keywords.
Does anyone here live or have lived in Japan and done VGC stuff? What's the process? Do you have any helpful links to calendars or registration portals? Thanks in advance.
Neutral natures are optimal because of corner case scenarios with pinch berries and trick/bug bite/pickpocket, right?
I may run trick rotom and steal another player's berry though!No opponent will ever trick you a pinch berry thinking "haha, that will teach them to build with neutral natures!"
How does Tera form with something like Pixelate? If I Tera form Sylveon for Hyper Voice, does the Tera affect the base type or the Fairy type?
fairy tera would give you a hyper voice boost, normal tera would notHow does Tera form with something like Pixelate? If I Tera form Sylveon for Hyper Voice, does the Tera affect the base type or the Fairy type?
So ive been working on an in game vgc team. After 3 days i caught my shiny salazzle, and now trying to find a flareboost drifblim raid. In the meantime, i was wondering how you guys felt about drifblim, with either tailwind or trick room.
Was talking abit with another user here, but felt i wanted to ask here too. Team is salazzle, drifblim, pawmot, kingambit, gastrodon, and appleton. I am debating on either a trick room set with drifblim with flare orb, shadow ball, trick room, strength sap, and trick. Or a tail wind set with flare orb, sahdow ball, icy wind, strength sap, and tailwind. I have was to deal with donsozo thanks to gastrodon and clear smog, and salazzle with overheat and eject pack for a high damage then pivot to something, and pawmot with fake out helps with taunters.
I know its not the most meta pokemon but want to try an make this team work, and just torn between the trick room set or tailwind set
Drifblim sucks. There is no reason to use it on your team. It's not powerful enough to be a good offensive Pokemon (not to mention badly outclassed by Gholdengo and Gengar), and it's not bulky enough to be a good utility mon. Prankster Murkrow is the best Tailwind support mon. If you want your Tailwind user to do other things too, Hydreigon and Kilowatrel can work. It's too fast and fragile to make use of Trick Room itself, and even with Flare Boost low SpA and weak STABs mean it still won't be going too much damage:
252+ SpA Burned Flare Boost Ghost Tera Type Drifblim Shadow Ball vs. 0 HP / 0 SpD Garchomp: 136-160 (74.3 - 87.4%) -- guaranteed 2HKO.
TL;DR - there is nothing Drifblim can do that something else can't do better.
Yesssh thats a lot of negitives for drifblim. Doesnt it have some positives, like strength sap being the best recovery in the game, or beimg able to trick away your flame orb to basically make a pokemon useless good?
Anyway, i wanted a ghost type here that also could be immune to ground, as my team has 3 ground weak pokemon and i always try to fit a ghost type into every team i make, just a self rule i have since i love ghosts. Not really many other choices there. What else could be a good trick room setter for this team, or is tailwind better?
Not really I'm afraid, Strength Sap is nice but Arbolivia can use it better since it actually has solid bulk. Trick + Flame Orb is generally redundant, you might as well just use Will-O-Wisp. If you want a Ground immunity (which is always nice to have with Garchomp being so good), I'd suggest replacing Salazzle with Rotom-H. I know shiny Salazzle looks great, but sadly she's just not good in a meta full of Tatsudonzo and Garchomp. Wanting a Ghost type that's immune to Ground is super specific, but if that's what you need use Oricorio-Ghost. You could even pair it with Quakquavel or Volcarona for some fun Dancing stuff (wouldn't recommend this at a proper tournamnet, but could be fun on ladder).
Trick Room can be very threatening in this format, though it does have some heavy drawbacks, mainly stacking Ghost and Dark weaknesses since most of the Pokemon that can set Trick Room are Ghost / Dark type.
drifblim has a niche but it's not really with flare boostSo ive been working on an in game vgc team. After 3 days i caught my shiny salazzle, and now trying to find a flareboost drifblim raid. In the meantime, i was wondering how you guys felt about drifblim, with either tailwind or trick room.
Was talking abit with another user here, but felt i wanted to ask here too. Team is salazzle, drifblim, pawmot, kingambit, gastrodon, and appleton. I am debating on either a trick room set with drifblim with flare orb, shadow ball, trick room, strength sap, and trick. Or a tail wind set with flare orb, sahdow ball, icy wind, strength sap, and tailwind. I have was to deal with donsozo thanks to gastrodon and clear smog, and salazzle with overheat and eject pack for a high damage then pivot to something, and pawmot with fake out helps with taunters.
I know its not the most meta pokemon but want to try an make this team work, and just torn between the trick room set or tailwind set
drifblim has a niche but it's not really with flare boost
psychic seed unburden drifblim gives it a fast tailwind that lets you match the prankster tailwind users pretty easily, but the downside of course is that it has to be paired with indeedee. This isn't the worst thing if you run offensive indeedee tho
as for salazzle it's pretty underutilized right now
it's a fast fake out support mon that can't be taunted. I was running heat wave for a while but eject pack + overheat is a really good set for it, it gives you a super strong nuke and free pivot out, and intimidate can't blow the eject pack early on salazzle
so we'd be looking at drifblim+indeedee+salazzle which is already a bunch of changes to your team, but I think kingambit works reasonably well with those three at least. Then you would want a second ground immune/resist I think, so while appletun is not the best grass type it could technically work, since it's a water resist as well
personally I think hydreigon would work a bit better, but you can make appletun work