VGC General Team

So this team is a balance team: Three Special Sweepers, three Physical Sweepers; three easier-kills, three big pains.
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Metagross @Occa Berry
Clear Body
Careful (+SpDef, -SpAtt)
100 Hp/252 Att/100 SpDef/58 Spd
-Explosion
-Stealth Rock
-Earthquake
-Bullet Punch

This is one of my physical sweepers; my lead with Gallade as a partner. Can pretty well take care of most things with its Att, and its added SpDef helps to keep it alive for a while. People generally try and use a fire move, so the Occa is for that. So here is my trap-layer right off the bat; first turn, he lays SR. It can then decimate with the Earthquake my team utilizes and finish off nasty ones with BP to kill them before they get my partner. Then just as it’s about to die it blocks an uber (like Garchomp) with Explosion, while its partner Protects. A basic Metagross combo, works with others on the team well. Doesn’t have much to block a ground-type though, but an Explosion could take care of that, or it’s partner (Gallade) can use it’s LeafBlade on that pesky ground/water thing.

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Gallade @King’s Rock
Steadfast
Jolly (+Spd, -SpAtt)
50 Hp/200 Att/8 SpDef/252 Spd
-Leaf Blade
-Stone Edge
-Low Kick
-Protect

This is one of my double lead. Not the best pick for speed, but this and Zapdos are supposed to be featured for their speed capabilities. Normally, they are easy-kills, but Gallade has its Att, and if Zapdos has its SpAtt and if it is quick enough, they can sometimes skirt around such disastrous consequences. The King’s Rock is just for flinching, but it can be replaced if need be. It can, however, be very irritating for opponents trying to set something up: if Gallade attacks first and their combo is broken, that lets it come in and deal some damage, perhaps permanently wrecking their one-chance.
So basically, it comes out to counter any water/ground types I know will be there for Metagross, and when Metagross goes ‘BOOM’ it can use Protect, and Protect while it and other Earthquakers go. Stone Edge is a must, I needed to include it on something, plus it could take care of any Flying-types which try to kill it. Low Kick, however, is a good tip I heard, simply because of all of the legal Ubers being used this year, most of which are extremely top-heavy.

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Zapdos @Sitrus Berry?
Pressure
Timid (+Spd, -Att)
100 Hp/150 SpAtt/8 SpDef/252 Spd
-Roar
-Thunderbolt
-Toxic
-Detect

This is completely and utterly about speed. Originally, it was a typical RainDance/Thunder with Detect, but that combo fell apart on me so I improvised. This is really an unnecessary pokemon right now, but it stays. Why? Only and simply because of its speed. It can Toxic, and Thunderbolt the opponent, and save itself for a bit with Detect. I considered for a while using Baton Pass with Agility, but I didn’t like that combo. So, I hooked it up with Roar. This is utilizing that Stone Edge I threw down earlier. It Roars the opposite team to break combos (which will be so important this year), and to give damage for the Stealth Rock. Zapdos is replaceable however, and is one of my ‘Easy-kills’ for it’s lax defense stats.

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Swampert @Lum Berry
Torrent
Adamant (+Att, -SpAtt)
100 Hp/ 252 Att/100 SpAtt/58 Spd
-Protect
-Surf
-Earthquake
-Low Kick/Outrage

Basically a physical sweeper with Surf thrown in; originally intended to work with a RainDance combo, but I scrapped that to just have it be a basic Block. It still works well with Zapdos, and it is one of my Earthquakers, always a favorite. Very even stats, and I chose not to give it too much speed, since it can’t get a lot anyway.

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Ho-Oh @?
Pressure
Hasty (+Spd, -Def)
150 Att/58 SpAtt/50 SpDef/252 Spd
-Sacred Fire
-Thunderbolt
-Recover/Protect
-Earthquake

Here starts the combo of real evil, the Ho-Oh/Mewtwo combo. Absolute raw power sweepers. Ho-Oh doesn’t have a bad Speed, but not the best either, so I gave it as much Speed as I could. Its attack is amazing, so Sacred Fire is a must as well as Earthquake. It’s SpAtt isn’t half bad, so I added Thunderbolt as a little side thing. I prefer Recover, but Protect is important as well, so I added it as an option.

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Mewtwo @Life Orb
Pressure
Timid (+Spd, -Att)
100 Hp/252 SpAtt/150 Spd
-Recover
-Ice Beam
-Aura Sphere
-Psychic

This one was tricky, but only because of it’s awesome, raw power. Having a naturally high SpAtt and Spd, I gave it both of those, and some Hp as well. The Def and SpDef were fairly well off, so I left those alone. Of course, not needing Att at all, Calm/Bold/Modest all work well too. I considered subbing Ghost Ball in for Psychic, but went against it just because of how kick-butt Psychic is on Mewtwo.



I’m just worried that I have too much Fighting and no Drag or Bug/Ghost/Dark to kill irritating things like Palkia and Gengar. Or, on Swampert I considered either LowKick/Outrage, because I know that Palkia/Kyogre/Zapdos/Swift-Swim Ludicolo or Kingdra will be popular this year, and I need a way to successfully NOT bank-out in the first round.

Also, there is a big Rock disadvantage to this team, most of which could be taken care of by Swampert or Metagross, but Ho-Oh and Zapdos are quite vulnerable if something goes wrong. Swampert has its usual Grass irritation, but it could hold one or two attacks, if its not Solarbeam.
 
Ok there area a few things I see here. The big thing is you should narrow your team down to four and focus on a strategy for those four. When youre competing you cant scout other teams so you will not be able to change your team to fit the situation. It is best to have four pokemon that work all around.

@ Meatgross- You do not need stealth rock. In vgc there is little to no switching out therefor stealthrock is not very useful at all. Personally i think you should give him rock slide. It will hit both opponents when earthquake doesn't, and the most common time earthquake doesn't work is when they are flying there for rock slide will be great to use. As for the occa berry, I would give him a Shuca berry to block all the earthquakes being done by everyone else.

@ Gallade- get rid of low kick and give him close combat. Low kick had potential to be higher power but not nearly as often is close combat.

@ zapdos- you should teach him discharge to hit both foes, but it will also hit your teammate so either protect of have Swampert out. Also toxic doesn't have much time to take effect since rounds happen so fast. Try heat wave instead. This will also hit both enemies but unlike discharge it willl not hit your team mate.

@ swampert- git rid of surf and give him aqua tail. it wont hurt both opponents but it will do more damage and allow you to teach him only attack ev's. The ones on special attack can go to hp and speed.

@ ho-oh- Once again you should not divide up the ev's. Give the toward sp atk to atk and teach him arial ace instead. This will hit the double teamers is a STAB attack. Or if you really want to make someone hurt, have ho-oh hold a power herb and teach him sky attack. The power herb will eleminate the waiting and sky attack has 140 power plus its a stab attack. As for protect/ recover I would go with protect for scouting purposes.

@ mewtwo- I would go with all speed ev's if it were me. I like my mewtwo's fast. Once again go with protect over recover. I would teach him blizzard over ice beam for the purpose of hitting both opponents, not to mention it becomes 100 accuracy in hail and there are so many abomasnows to use the hail to your advantage. On the life orb, I do not personally like life orb, it has lost matches for me. If i were you I would go with something else. I like razor claw because a boosted crit ratio never hurts anyone lol.

That all I have for you. It would be easier to rate if you specified which four you will be using though.
 
@ ho-oh- Once again you should not divide up the ev's. Give the toward sp atk to atk and teach him arial ace instead. This will hit the double teamers is a STAB attack. Or if you really want to make someone hurt, have ho-oh hold a power herb and teach him sky attack. The power herb will eleminate the waiting and sky attack has 140 power plus its a stab attack. As for protect/ recover I would go with protect for scouting purposes.

How about just Brave Bird instead of Aerial Ace or Power Herb Sky Attack (wtf)?

If you're leading with Metagross you'll really want to have Protect. You can keep the Occa Berry if you want though, Metagross may get hit hard by Groudon's Earthquake but it gets hit even harder (OHKOed) by Fire Blast from Life Orb Mewtwo. You might consider Hammer Arm over Earthquake because it still hits Dialga super effective and doesn't force you to Protect with Gallade to avoid taking damage.

Surf on Swampert does almost no damage to your opponent (who ought to be prepared for things like Kyogre's Water Spout in the rain) and also damages your pokemon. Just go with Waterfall if you have to.

Thunderbolt on Ho-oh isn't that great against anything in particular. Like I said, you might as well go with Brave Bird and max attack (which will hit Kyogre MUCH harder despite not being super-effective).

All I can say for this team is test it extensively before trying to use it in regionals. Hop on #smogonwifi and come practice with us: http://cgiirc.synirc.net/irc.cgi
 
I really suggest narrowing it down to four pokes. Its much easier for you, and its also a lot easier for us to rate your team.
 
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