Hey Trainers! When I saw that Blastoise had been announced, I was super hyped, because I had been building with it for a while, and its Gmax move makes it a perfect choice for a Weakness Policy strat! The rest of the team is built around covering for its weaknesses and enabling it.
Blastoise-Gmax @ Weakness Policy
Ability: Torrent
Level: 50
Shiny: Yes
Gigantamax: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Flash Cannon
- Shell Smash
The star of the team! Standard spread, Water Spout gives the highest BP possible Max Geyser. Cannonade and Hail can combine to create chip damage that adds up to almost a fourth of the opponents health, making securing KOs way easier. Resetting weather is also invaluable, as weather teams have been running around the Series 9 ladder for a while, and this helps stop them in their tracks. Aura Sphere turns into Max Knuckle, which boosts the power of the strong physical attackers like Marowak and Rillaboom on the team. A lot of the meta game is weak to Fighting type, so Aura Sphere provides great coverage. Shell Smash gives it a secondary setup method in addition to Weakness Policy.
Grimmsnarl @ Light Clay
Ability: Prankster
Level: 50
Shiny: Yes
Gigantamax: Yes
EVs: 220 HP / 4 Atk / 196 Def / 60 SpD / 28 Spe
Impish Nature
- Spirit Break
- Thunder Wave
- Reflect
- Light Screen
This is a standard Screens set, but I used Thunder Wave instead of Scary Face to get around Metagross's and Dragapault's Clear Body, and the chance of getting full paralysis provides another win condition for the team.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
Shiny: Yes
EVs: 252 HP / 156 Atk / 100 SpD
Brave Nature
IVs: 0 Spe
- Poltergeist
- Flare Blitz
- Bonemerang
- Protect
Blastoise's perfect partner! Lightning Rod means the team doesn't have to worry about Electric moves, which is super useful since the team has 2 Electric Weaknesses. Flare Blitz combined with Thick Club (and sometimes a +1 from Max Knuckle) does amazing damage to Rillaboom, Kartana, and other prevalent Grass types that threaten Blastoise. Marowak can also dish out huge amounts of damage, and can pick up OHKOs with the help of Cannonade and Hail from Blastoise.
Rillaboom-Gmax (M) @ Life Orb
Ability: Grassy Surge
Level: 50
Shiny: Yes
Gigantamax: Yes
EVs: 132 HP / 252 Atk / 68 Def / 52 SpD / 4 Spe
Adamant Nature
- Grassy Glide
- Swords Dance
- Protect
- Fake Out
Swords Dance Rillaboom is something that a lot of players don't expect right away, and Life Orb Rillaboom at +2 can do huge damage to most of the Pokemon in the metagame. Fake Out can do a surprising amount of damage with Life Orb in addition to being a utility move.
Comfey @ Babiri Berry
Ability: Triage
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Floral Healing
- Charm
- Trick Room
Comfey is the mon that activates Blastoise's Weakness Policy, in addition to increasing its longevity with Floral Healing. While most players run Ally Switch in Comfey's third slot, I decided to run Charm as a secondary form of damage reduction that can help neutralize threats such as Rillaboom and Kartana. Trick Room on Comfey is something I found myself clicking more than I expected, as it is the perfect answer not only to reversing Trick Room of other Trainers, but also providing an answer to teams that outspend Blastoise and Marowak.
Togekiss @ Safety Goggles
Ability: Serene Grace
Level: 50
EVs: 244 HP / 116 Def / 4 SpA / 68 SpD / 76 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Heat Wave
- Follow Me
- Protect
Togekiss is the counter to sun with Safety Goggles and Air Slash, and Follow Me allows Blstoise and Rillaboom to setup easily, and can give Comfey a near-guaranteed Trick Room. Heat Wave is coverage against Steels and Venusaur.
Overall, this team is amazingly fun to play with, and has a lot of elements that can make for an easy win. Thanks for reading, and I will hopefully see you next week!
Blastoise-Gmax @ Weakness Policy
Ability: Torrent
Level: 50
Shiny: Yes
Gigantamax: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Flash Cannon
- Shell Smash
The star of the team! Standard spread, Water Spout gives the highest BP possible Max Geyser. Cannonade and Hail can combine to create chip damage that adds up to almost a fourth of the opponents health, making securing KOs way easier. Resetting weather is also invaluable, as weather teams have been running around the Series 9 ladder for a while, and this helps stop them in their tracks. Aura Sphere turns into Max Knuckle, which boosts the power of the strong physical attackers like Marowak and Rillaboom on the team. A lot of the meta game is weak to Fighting type, so Aura Sphere provides great coverage. Shell Smash gives it a secondary setup method in addition to Weakness Policy.
Grimmsnarl @ Light Clay
Ability: Prankster
Level: 50
Shiny: Yes
Gigantamax: Yes
EVs: 220 HP / 4 Atk / 196 Def / 60 SpD / 28 Spe
Impish Nature
- Spirit Break
- Thunder Wave
- Reflect
- Light Screen
This is a standard Screens set, but I used Thunder Wave instead of Scary Face to get around Metagross's and Dragapault's Clear Body, and the chance of getting full paralysis provides another win condition for the team.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
Shiny: Yes
EVs: 252 HP / 156 Atk / 100 SpD
Brave Nature
IVs: 0 Spe
- Poltergeist
- Flare Blitz
- Bonemerang
- Protect
Blastoise's perfect partner! Lightning Rod means the team doesn't have to worry about Electric moves, which is super useful since the team has 2 Electric Weaknesses. Flare Blitz combined with Thick Club (and sometimes a +1 from Max Knuckle) does amazing damage to Rillaboom, Kartana, and other prevalent Grass types that threaten Blastoise. Marowak can also dish out huge amounts of damage, and can pick up OHKOs with the help of Cannonade and Hail from Blastoise.
Rillaboom-Gmax (M) @ Life Orb
Ability: Grassy Surge
Level: 50
Shiny: Yes
Gigantamax: Yes
EVs: 132 HP / 252 Atk / 68 Def / 52 SpD / 4 Spe
Adamant Nature
- Grassy Glide
- Swords Dance
- Protect
- Fake Out
Swords Dance Rillaboom is something that a lot of players don't expect right away, and Life Orb Rillaboom at +2 can do huge damage to most of the Pokemon in the metagame. Fake Out can do a surprising amount of damage with Life Orb in addition to being a utility move.
Comfey @ Babiri Berry
Ability: Triage
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Floral Healing
- Charm
- Trick Room
Comfey is the mon that activates Blastoise's Weakness Policy, in addition to increasing its longevity with Floral Healing. While most players run Ally Switch in Comfey's third slot, I decided to run Charm as a secondary form of damage reduction that can help neutralize threats such as Rillaboom and Kartana. Trick Room on Comfey is something I found myself clicking more than I expected, as it is the perfect answer not only to reversing Trick Room of other Trainers, but also providing an answer to teams that outspend Blastoise and Marowak.
Togekiss @ Safety Goggles
Ability: Serene Grace
Level: 50
EVs: 244 HP / 116 Def / 4 SpA / 68 SpD / 76 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Heat Wave
- Follow Me
- Protect
Togekiss is the counter to sun with Safety Goggles and Air Slash, and Follow Me allows Blstoise and Rillaboom to setup easily, and can give Comfey a near-guaranteed Trick Room. Heat Wave is coverage against Steels and Venusaur.
Overall, this team is amazingly fun to play with, and has a lot of elements that can make for an easy win. Thanks for reading, and I will hopefully see you next week!