today, i lost a vgc battle due to timer inactivity. i didn't save the replay, so i understand my account of this will need to be believed. it went this way. it was 2 on 2, and on this turn, i had 30 secs left. i made my move when i saw the 5 secs prompt show up. after the turn ended, all that was left was a tatsugiri and my lucario in a 1 on 1; there was nothing to think about. i was waiting for the animations to finish, and before i could do anything (honestly), i saw the message saying i lost due to inactivity. there was literally nothing i could do.
i tried asking about this in help, but maybe this is the better place to put this.
there is no reason i or anyone should lose/win a battle because of something like this. i did not take an inordinate amount of time, or do anything not in the spirit of the game that would warrant a timer loss in that situation. i have played for enough years that, as not as good as i am, i can say that has almost never happened to me.to lose like that. the help member said that you are always given 10 secs at least to input a move, but i certainly did not get that this morning. i barely saw the animations end (2 pokemon fainted, too), and then i saw i had lost. if the tatsugiri was choiced, then my lucario had a chance as it would have been locked into icy wind.
if lag was the issue, i also don't see why (though admittedly before today, i've also never seen this be the deciding factor) why it's only 10 secs when you've used up the timer. maybe 20 secs? or something a little higher. better players than me could determine the correct amount of time. not more than 30 secs, that i'm sure of. but from watching official vgc battles i'm sure they get 1 min in team preview, at least, and take about 30 secs at least for each turn. why isn't that here?
can battle animations be turned off? maybe that would have eliminated the lag. that's another solution, maybe.
timer is important. i believe that. but there should be a better system than what's there right now.
i tried asking about this in help, but maybe this is the better place to put this.
there is no reason i or anyone should lose/win a battle because of something like this. i did not take an inordinate amount of time, or do anything not in the spirit of the game that would warrant a timer loss in that situation. i have played for enough years that, as not as good as i am, i can say that has almost never happened to me.to lose like that. the help member said that you are always given 10 secs at least to input a move, but i certainly did not get that this morning. i barely saw the animations end (2 pokemon fainted, too), and then i saw i had lost. if the tatsugiri was choiced, then my lucario had a chance as it would have been locked into icy wind.
if lag was the issue, i also don't see why (though admittedly before today, i've also never seen this be the deciding factor) why it's only 10 secs when you've used up the timer. maybe 20 secs? or something a little higher. better players than me could determine the correct amount of time. not more than 30 secs, that i'm sure of. but from watching official vgc battles i'm sure they get 1 min in team preview, at least, and take about 30 secs at least for each turn. why isn't that here?
can battle animations be turned off? maybe that would have eliminated the lag. that's another solution, maybe.
timer is important. i believe that. but there should be a better system than what's there right now.