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Malamar @ Assault Vest

Ability: Contrary

EVs: 236 HP / 252 Atk / 20 SDef

Careful Nature

- Night Slash

- Superpower

- Psycho Cut

- Rock Slide


This is a good Pokemon, but I don't know which tier he will be in. His EV spread is so he can take a boosted hit. Night Slash and Psycho Cut are STAB, and have decent coverage together. Superpower rounds out his coverage, and makes good use of his ability, Contrary, by boosting his Attack and Defence. Seems like a good idea, what do you think?

Azumarill @ Sitrus Berry

Ability: Huge Power

EVs: 252 Atk / 252 HP / 4 SDef

Adamant Nature

- Aqua Jet

- Play Rough

- Belly Drum

- Protect


I am not kidding. Azumarill is ridiculously powerful right now. I Feel That it is one of the most buffed Pokemon this Generation. Just switch on to something That You can force out or can not threaten you set up with Belly Drum, and then proceed to utterly destroy your opponent. After a Belly Drum, your health will hit 50%, and activates Sitrus Berry to heal 25% HP. Proceed to spam Aqua Jet There you go. The wrath of BellyJet Azumarill. The other EVs are put into Azumarill Both Defences to give the bulk to get off to Belly Drum.


Manectric @ Manectite

Ability: Static

EVs: 252 Spd / 252 SAtk / 4 HP

Timid Nature

- Snarl

- Flamethrower

- Energy Ball

- Protect


Megaevo anti-Special Sweeper, with Snarl debilitates them, flamethrower is doing damage, Electro is the STAB to take advantage of the speed.The Last slot is for whatever the heck you want. I put my Flamethrower as Main Manectric Has pretty good sp.attack. But if you wnt toxic or charge, though I do not like them, you can add them in here.


Heracross @ Heracronite

Ability: Moxie

EVs: 252 Atk / 156 Def / 100 SDef

Adamant Nature

- Close Combat

- Pin Missile

- Rock Blast

- Protect


Rock Blast is for Flying and Fire Types, your main weaknesses. Pin Missile / Arm Thrust is for STAB (Pin Missile is Also to cover Psychic weakness) Last slot is up to you to decide. Close Combat High-Power, STAB, Accuracy, can be deadly, plus a flying physical attack will OHKO him anyway I lowered the defense is not too much of an issue, as for His special, you can always switch out.


Talonflame @ Life Orb

Ability: Gale Wings

EVs: 252 Spd / 252 Atk / 4 HP

Jolly Nature

- Brave Bird

- Flare Blitz

- Tailwind

- Quick Guard


I see there are plenty of Talonflame That sets are either boosting sweepers or support sets. This is the set I use and it is very effective in the repute it not only can deal significant damage With its STAB moves alone but it is Also Able to Burn Anything that loves switching dual STAB. Dual STAB's are pretty obvious choices and since This set does pack in boosting move then Jolly is the preferred nature.


Meowstic (M) @ Light Clay

Ability: Prankster

EVs: 252 Spd / 252 HP / 4 Def

Jolly Nature

- Reflect

- Light Screen

- Safeguard

- Sucker Punch


I think you might have seen this coming. Using Trick with the Prankster Ability Allows you to move first with Trick. I personally recommend Sucker Punch for Meowstic, but you may go for Reflect. (The moveset is based on a bad Espurr with the Trick move the egg into a raised Meowstic). He is the Prankster defensive barriers sect, savaguardia Sucker Punch for the team and a priority even offensive.


What do you think? What should I fix?
 
VGC TEAM

Malamar @ Assault Vest

Ability: Contrary

EVs: 236 HP / 252 Atk / 20 SDef

Careful Nature

- Night Slash

- Superpower

- Psycho Cut

- Rock Slide


This is a good Pokemon, but I don't know which tier he will be in. His EV spread is so he can take a boosted hit. Night Slash and Psycho Cut are STAB, and have decent coverage together. Superpower rounds out his coverage, and makes good use of his ability, Contrary, by boosting his Attack and Defence. Seems like a good idea, what do you think?

Azumarill @ Sitrus Berry

Ability: Huge Power

EVs: 252 Atk / 252 HP / 4 SDef

Adamant Nature

- Aqua Jet

- Play Rough

- Belly Drum

- Protect


I am not kidding. Azumarill is ridiculously powerful right now. I Feel That it is one of the most buffed Pokemon this Generation. Just switch on to something That You can force out or can not threaten you set up with Belly Drum, and then proceed to utterly destroy your opponent. After a Belly Drum, your health will hit 50%, and activates Sitrus Berry to heal 25% HP. Proceed to spam Aqua Jet There you go. The wrath of BellyJet Azumarill. The other EVs are put into Azumarill Both Defences to give the bulk to get off to Belly Drum.


Manectric @ Manectite

Ability: Static

EVs: 252 Spd / 252 SAtk / 4 HP

Timid Nature

- Snarl

- Flamethrower

- Energy Ball

- Protect


Megaevo anti-Special Sweeper, with Snarl debilitates them, flamethrower is doing damage, Electro is the STAB to take advantage of the speed.The Last slot is for whatever the heck you want. I put my Flamethrower as Main Manectric Has pretty good sp.attack. But if you wnt toxic or charge, though I do not like them, you can add them in here.


Heracross @ Heracronite

Ability: Moxie

EVs: 252 Atk / 156 Def / 100 SDef

Adamant Nature

- Close Combat

- Pin Missile

- Rock Blast

- Protect


Rock Blast is for Flying and Fire Types, your main weaknesses. Pin Missile / Arm Thrust is for STAB (Pin Missile is Also to cover Psychic weakness) Last slot is up to you to decide. Close Combat High-Power, STAB, Accuracy, can be deadly, plus a flying physical attack will OHKO him anyway I lowered the defense is not too much of an issue, as for His special, you can always switch out.


Talonflame @ Life Orb

Ability: Gale Wings

EVs: 252 Spd / 252 Atk / 4 HP

Jolly Nature

- Brave Bird

- Flare Blitz

- Tailwind

- Quick Guard


I see there are plenty of Talonflame That sets are either boosting sweepers or support sets. This is the set I use and it is very effective in the repute it not only can deal significant damage With its STAB moves alone but it is Also Able to Burn Anything that loves switching dual STAB. Dual STAB's are pretty obvious choices and since This set does pack in boosting move then Jolly is the preferred nature.


Meowstic (M) @ Light Clay

Ability: Prankster

EVs: 252 Spd / 252 HP / 4 Def

Jolly Nature

- Reflect

- Light Screen

- Safeguard

- Sucker Punch


I think you might have seen this coming. Using Trick with the Prankster Ability Allows you to move first with Trick. I personally recommend Sucker Punch for Meowstic, but you may go for Reflect. (The moveset is based on a bad Espurr with the Trick move the egg into a raised Meowstic). He is the Prankster defensive barriers sect, savaguardia Sucker Punch for the team and a priority even offensive.


What do you think? What should I fix?

That's really good. Here are some pointers -

- Why Protect on M-Heracross?

- Meowstic should be your lead, along with Malamar

Everything is solid.
 
Protect often helped me in the difficult games, and I have 2 megs because I wanted my team fluid, flexible, and choose my favorite mega depending on the difficulty of the game. Note other inconsistencies in my team?
 
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