[SET]
name: Physically Defensive
move 1: Defog
move 2: U-turn
move 3: Earth Power
move 4: Roost
item: Eviolite
ability: Levitate
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Vibrava's job in the metagame is being a defensive Defogger, utilizing its good defensive typing and Spikes immunity courtesy of Levitate. Vibrava manages to check offensive threats such as Choice Scarf Stonjourner and Electric-types such as Manectric. In addition, Vibrava offers a slow U-turn, which gives its teammates momentum, and deals good damage to Pokemon such as Mawile as well as OHKOing Stonjourner with STAB Earth Power.
Teammates such as Type: Null and SpDef Mawile can help offset Vibrava's 4x weakness to Ice. Type: Null also handles a plethora of special attackers that Vibrava struggles against like Raichu and also creates a slow U-turn core with Vibrava, (AC) which enables offensive teammates to get in safely and carry out their roles. Specially defensive Mawile offers Vibrava a Dragon immunity, an Ice resistance, (AC) and a Fairy resistance, handling all of its weaknesses. In return, Vibrava acts as a Fire-type answer for Mawile, checking Heatmor and Carkol. Slow wallbreakers like Glaceon appreciate Vibrava's slow U-turn to get them in safely, as well as its ability to deal with Silvally-Rock and Stonjourner and remove Stealth Rock. Mareanie is another partner that appreciates Vibrava's Electric immunity, (AC) which makes it less vulnerable to Silvally-Electric and Manectric. In return, Mareanie can set Toxic Spikes, which benefits the wallbreakers that Vibrava brings in with its slow U-turn greatly. Furthermore, Vibrava's Ground immunity also stops Mareanie from being shut down by Ground-type attacks from Stonjourner or opposing Vibrava. Throh appreciates Vibrava removing Spikes and is specially bulky enough to handle Lapras and Raichu.
[CREDITS]
- Written by: [[Toy Time King, 307004]]
- Quality checked by: [[gum, 434150], [TJ, 331538]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
name: Physically Defensive
move 1: Defog
move 2: U-turn
move 3: Earth Power
move 4: Roost
item: Eviolite
ability: Levitate
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Vibrava's job in the metagame is being a defensive Defogger, utilizing its good defensive typing and Spikes immunity courtesy of Levitate. Vibrava manages to check offensive threats such as Choice Scarf Stonjourner and Electric-types such as Manectric. In addition, Vibrava offers a slow U-turn, which gives its teammates momentum, and deals good damage to Pokemon such as Mawile as well as OHKOing Stonjourner with STAB Earth Power.
Teammates such as Type: Null and SpDef Mawile can help offset Vibrava's 4x weakness to Ice. Type: Null also handles a plethora of special attackers that Vibrava struggles against like Raichu and also creates a slow U-turn core with Vibrava, (AC) which enables offensive teammates to get in safely and carry out their roles. Specially defensive Mawile offers Vibrava a Dragon immunity, an Ice resistance, (AC) and a Fairy resistance, handling all of its weaknesses. In return, Vibrava acts as a Fire-type answer for Mawile, checking Heatmor and Carkol. Slow wallbreakers like Glaceon appreciate Vibrava's slow U-turn to get them in safely, as well as its ability to deal with Silvally-Rock and Stonjourner and remove Stealth Rock. Mareanie is another partner that appreciates Vibrava's Electric immunity, (AC) which makes it less vulnerable to Silvally-Electric and Manectric. In return, Mareanie can set Toxic Spikes, which benefits the wallbreakers that Vibrava brings in with its slow U-turn greatly. Furthermore, Vibrava's Ground immunity also stops Mareanie from being shut down by Ground-type attacks from Stonjourner or opposing Vibrava. Throh appreciates Vibrava removing Spikes and is specially bulky enough to handle Lapras and Raichu.
[CREDITS]
- Written by: [[Toy Time King, 307004]]
- Quality checked by: [[gum, 434150], [TJ, 331538]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
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