Victorious Victini

This is a team that I thought up of, and was successful in the simulator but I've never really battled legitimately so I was wondering if there are any glaring problems with it or any areas I can improve.

Espeon @Focus Sash Trait:Magic Bounce
Nature: Timid, EV: 252 Hp, 4 SpA, 252 Spec
Moveset: Baton Pass, Calm Mind, Psychic, Substitute


This can be used as my lead, which sets up the sub the passes onto someone else or, I can use it as a damage dealer/revenge killer if the need arises. Now usually I would've put a defense nature on this except I already have two walls and I need a special attacker as the other 3 are all physical. Now the focus sash is comes in handy for when I need to do damage to a slower opponent and it lets me use 2 psychics instead of one, it has worked in the sim before.

Tyranitar @ Choice Band. Trait: Unnerve (Just for no sand storm screwing up my team)
Nature: Adamant. EV: 252 Hp, 252 Atk, 4 SpD
Moveset: Earthquake, Crunch, Stone Edge, Pursuit


He is used mostly for psychics, ghosts, and flying poks. This set works well for this team as it lacks coverage against those typings and the banded Stone edge works wonders against walls that block it (From my experience in the sim, they might of just sucked). Can be switched in to take a hit and deal damage.

Terrakion @Life Orb. Trait: Justified
Nature: Adamant. EV: 252 Atk, 4 SpD, 252 Spe
Moveset: Close Combat, Swords Dance, Stone Edge, Rock Polish(?)


This guy is my primary source of consistent damage output. After he is able to setup a SD he will usually wreck everything he sees with Close Combat. Rock Polish is subject to change, I did not find myself using it very often and I feel like that move slot would better belong to something else.

Skarmory @ Leftovers. Trait: Sturdy
Nature: Careful. EV: 252 HP, 232 SpD, 24 Spe
Moveset: Roost, Spikes, Stealth Rock, Brave Bird


My special wall and main hazard setter. I am using him as a special wall because I wanted a spinner, and that spinner (Donphan) was much more suited for physical defense I made Skarmory a special wall and from what I have done it seems to work very well at taking physical hits as well as special.


Victini @ Choice Scarf. Trait: Victory Star
Nature: Adamant. EV: 252 Atk, 4 Spd, 252 Spe
Moveset: U-turn, V-create, Fusion Bolt, Brick Break


This guy is the go-to damage dealer on my team. He severely damage Skarmory with V-create and deal with the other walls with his other attacks. He is my revenge killer and can usually cripple almost everyone with V-create and Fusion Bolt. I put Brick Break in their to deal with pesky Heatrans that have that fire absorb ability.

Donphan@ Leftovers. Trait: Sturdy
Nature: Bold. EV: 252 Hp, 236 Def, 20 Spe
Moveset: Toxic, Rapid Spin, Earthquake, Protect


My physical wall. He is also the toxic setup and the spinner. He seems pretty self-explanatory.

Can someone please point out any glaring weaknesses (besides ground)? That would really help me out.
 
Skarmory @ Leftovers. Trait: Sturdy
Nature: Careful. EV: 252 HP, 232 SpD, 24 Spe
Moveset: Roost, Spikes, Stealth Rock, Brave Bird


My special wall and main hazard setter. I am using him as a special wall because I wanted a spinner, and that spinner (Tentacruel) was much more suited for physical defense I made Skarmory a special wall and from what I have done it seems to work very well at taking physical hits as well as special.


Tentacruel@ Black Sludge. Trait: Liquid Ooze
Nature: Bold. EV: 252 Hp, 236 Def, 20 Spe
Moveset: Toxic Spikes, Rapid Spin, Scald, Protect


My physical wall. He is also the toxic setup and the spinner. He seems pretty self-explanatory.


Not to be nit-picky, but don't you have that a bit backwards?

Tentacruel is base 65 Defense, and a Base 120 Special Defense, whereas Skarmory is Base 140 Defense/70 Special Defense.

Edit: Also, don't run Liquid Ooze on Tentacruel. Rain Dish is far superior given all the rain teams.
 
Yes I actually mixed up my teams there for a second it is actually Donphan instead of Tentacruel. But Skarmory is still SpD. Is there anything else that stands out?
 
Not to be nit-picky, but don't you have that a bit backwards?

Tentacruel is base 65 Defense, and a Base 120 Special Defense, whereas Skarmory is Base 140 Defense/70 Special Defense.

Edit: Also, don't run Liquid Ooze on Tentacruel. Rain Dish is far superior given all the rain teams.

Tentacruel is used more of a mixed wall with rain dish with that all important fighting resistance. I'm not a fan of specially defensive skarmory since it gets 2hko by strong physical attacks.
 
I don't honestly think debating the merits of SpDef Skarmory is the most important thing which should be discussed in this thread lol.

Okay, so, I can't actually give you concrete suggestions for this team, because it doesn't seem to have a solid strategy and there are too many issues to fix without basically building a new team. The idea of wallbreaking with CB Tar and then sweeping with Terrakion is solid, but none of your other team members work towards this goal or cover relevant weaknesses. The most obvious problem is that you have four Water weaknesses and no resists.

I know this isn't what you posted this RMT to hear, but I'd recommend reading through the strategy pages we have onsite, and playing around with some standard teams to get a feel for what works and what you need to think about when teambuilding. It might also be worthwhile to check out the Battling 101 section of the site for some extra help :)
 
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