Media Videogame Thread

This ignores the problem that Nintendo ultimately needs to either

1. Get better margins than the Switch to make more money with less overall sales

2. To sell more Switch 2s than the Switch.

Investors.
I don't think investors care as long as Nintendo is turning a profit, which I doubt will be stopping any time soon since the Switch 1 is doing fine and has noteworthy releases still in the pipeline. I imagine they'd be chill with Nintendo price gouging the fuck out of the Switch 2 since it means the Switch 1 will probably keep selling as a cheap alternative without the need for significant price cuts like the NES/SNES/Wii
 
Clearly 4D chess move here is to get people to keep buying the Switch 1 so it beats the PS2 as the most successful console ever.

(tbh I don't even think the Switch 2 itself is that overpriced, it's the games being as high as $90 physical that's the issue because what the fuck.)
 
I'm good friends with someone who likes DS2 a lot and he has flat out told me that the Soul Level system is the worst part of that game. He prays the game receives a remaster specifically so the Soul Level stuff gets deleted and people can just co-op normally.
Soul Memory is bad, yeah. They at least put a bandage on the issue with that one ring that eats your souls in SOFTS. It's a shame because that game's PVP is the closest one of these games has come to having enjoyable multiplayer since they shifted their focus to dueling over invasions.
 
I think the switch 2 games lineup is really good. In particular, getting Elden Ring and Final Fantasy 7 Remake was very important. I believe these two games are triple A titles that most Nintendo gamers will love.

I think Drag and Drive game conceptually is kinda cool. It does look like a tech Demo for the mouse controls, but the game concept is similar to Rocket League.

Pricing is bullshit, not gonna sugarcoat it. That said, it was expected given the actions of a certain dumbass. I don't like what they did with physical games either.
 
I think Drag and Drive game conceptually is kinda cool. It does look like a tech Demo for the mouse controls, but the game concept is similar to Rocket League.
Coming from someone who genuinely enjoyed ARMS, which I'm seeing grouped with Drag and Drive as a tech demo game, I think the similarity to Rocket League is actually a disadvantage. I think there needs to be mechanical support for different playstyles so mastery doesn't come down heavily on the inherently hit-or-miss controls. That feels a lot harder to achieve in a sports game where the player isn't in control of the full team than a fighting game.

Or maybe I'm just butthurt I would need to buy a card table on top of everything else to play this.
 
Sharing thoughts via Disocrd caps on the Treehouse Metroid Prime 4 gameplay. I'm increasingly concerned they're taking cues from the wrong places in the past trilogy. Prime is not about 'cinema' and shooting aliens in arenas. It's about exploring a world.
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Drag & Drive being digital only told me this is not a serious game Nintendo cares about (which they did about ARMS). Then it was the only game in Treehouse that they said was explicitly pre-recorded footage.
 
Random assorted musings and questions about GameCube NSO.
  • The inclusion of Kirby Tilt 'n' Tumble in NSO with gyro support shows that Nintendo is willing to replicate hardware gimmicks in their emulation when possible. Due to this and the existence of a built-in microphone in the Switch 2, I suspect we will be getting Mario Party 6 and Mario Party 7 with their mic gimmicks completely intact. This also opens up the possibility of Hey You! Pikachu (N64 but still), which is neat I guess.
  • Will GBA connectivity be supported somehow? Outside of the obvious "Colosseum and XD will only get it if Gen 3 ends up on NSO," Wind Waker has the Tingle Turner for some extra content and Four Swords Adventures (not confirmed yet but relevant) requires it to work at all. If so, how will it be done? The app? Using another Switch? Also, an Animal Crossing re-release could just slightly alter the ROM since the GBA was largely a key to the island and didn't do much on its own iirc.
  • Speaking of Animal Crossing, will there be some way to replicate how games could check the second memory card slot for certain features? Mostly so AC players can visit friends' towns, which required a separate memory card containing its own save data on original hardware. I can imagine some sort of altered connectivity to enable this.
  • Curious as to whether we'll see any multiplatform titles besides Soulcalibur II in the future. GameCube versions of games back then were typically better than their PS2 counterparts (assuming identical content) so it's worth considering.
  • I can't decide whether or not I'm shocked Nintendo didn't lead with Melee to push sales and tide over Smash fans since Sakurai is preoccupied with the far more hype Kirby Air Riders. Currently leaning towards them saving it as a "break glass in case of emergency" measure.
  • Sega is oddly generous with what they put on NSO outside of Sonic. Wouldn't be surprised if we see Skies of Arcadia eventually. Maybe Phantasy Star Online too? That could be cool. Definitely Billy Hatcher at minimum.
  • That Eternal Darkness game everyone loves but no one has played is probably coming eventually.
  • Online Double Dash. That is all.
 
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Random assorted musings and questions about GameCube NSO.
  • The inclusion of Kirby Tilt 'n' Tumble in NSO with gyro support shows that Nintendo is willing to replicate hardware gimmicks in their emulation when possible. Due to this and the existence of a built-in microphone in the Switch 2, I suspect we will be getting Mario Party 6 and Mario Party 7 with their mic gimmicks completely intact. This also opens up the possibility of Hey You! Pikachu (N64 but still), which is neat I guess.
  • Will GBA connectivity be supported somehow? Outside of the obvious "Colosseum and XD will only get it if Gen 3 ends up on NSO," Wind Waker has the Tingle Turner for some extra content and Four Swords Adventures (not confirmed yet but relevant) requires it to work at all. If so, how will it be done? The app? Using another Switch? Also, an Animal Crossing re-release could just slightly alter the ROM since the GBA was largely a key to the island and didn't do much on its own iirc.
  • Speaking of Animal Crossing, will there be some way to replicate how games could check the second memory card slot for certain features? Mostly so AC players can visit friends' towns, which required a separate memory card containing its own save data on original hardware. I can imagine some sort of altered connectivity to enable this.
  • Curious as to whether we'll see any multiplatform titles besides Soulcalibur II in the future. GameCube versions of games back then were typically better than their PS2 counterparts (assuming identical content) so it's worth considering.
  • I can't decide whether or not I'm shocked Nintendo didn't lead with Melee to push sales and tide over Smash fans since Sakurai is preoccupied with the far more hype Kirby Air Riders. Currently leaning towards them saving it as a "break glass in case of emergency" measure.
  • Sega is oddly generous with what they put on NSO outside of Sonic. Wouldn't be surprised if we see Skies of Arcadia eventually. Maybe Phantasy Star Online too? That could be cool. Definitely Billy Hatcher at minimum.
  • That Eternal Darkness game everyone loves but no one has played is probably coming eventually.
  • Online Double Dash. That is all.
They haven’t added Smash 64, what makes people think Melee would come? In general Nintendo doesnt seem to care very much for re-releasing Smash games. It seems they view each new iteration on the series as basically that, even if the fans don’t.

But yes, you are right. Online Double Dash.
 
As with most other NSO games, I imagine a lot of what ends up getting onto NSO Gamecube comes down to whether or not its publisher forsees the game cutting into their own ability to sell a similar game (or a full-on rerelease of it) separately. So I'm pretty doubtful we'll see stuff like Resident Evil, Monkey Ball, the Sonic games, Killer7, and even Skies of Arcadia on there (Sega is currently doing a big push to revive a lot of their dormant franchises).

However, some of those more niche 3rd party games that were floating around that 55-75ish metacritic range and have a small following (albeit not large enough to justify a proper rerelease on PC or modern consoles) probably have a good shot at seeing release on there. Think stuff like Gotcha Force, Go Go Hypergrind, PN03, R Racing Evolution, and Mega Man X Command Mission (I would say Network Transmission too, but I have a feeling anime licensing is going to severely complicate that game's rerelease). A bit of a shame that the Gamecube doesn't have nearly as many of those sorts of games as the PS2, but hey, I think there's enough that the NSO Expansion Pass goes from a non-starter for me to something I might briefly entertain the thought of purchasing
 
They haven’t added Smash 64, what makes people think Melee would come?
Smash 64 was in an old NSO datamine fwiw and might still come later. It's a very massive hole in the N64's already small library. And even then, people don't want it as much as Melee.

Like I said, Sakurai very clearly isn't working on Smash right now, so if we ever get a new one it is years away. Plus Nintendo would have to be supremely ignorant to not know how thirsty people are for Melee.

As with most other NSO games, I imagine a lot of what ends up getting onto NSO Gamecube comes down to whether or not its publisher forsees the game cutting into their own ability to sell a similar game (or a full-on rerelease of it) separately. So I'm pretty doubtful we'll see stuff like Resident Evil, Monkey Ball, the Sonic games, Killer7, and even Skies of Arcadia on there (Sega is currently doing a big push to revive a lot of their dormant franchises).

However, some of those more niche 3rd party games that were floating around that 55-75ish metacritic range and have a small following (albeit not large enough to justify a proper rerelease on PC or modern consoles) probably have a good shot at seeing release on there. Think stuff like Gotcha Force, Go Go Hypergrind, PN03, R Racing Evolution, and Mega Man X Command Mission (I would say Network Transmission too, but I have a feeling anime licensing is going to severely complicate that game's rerelease). A bit of a shame that the Gamecube doesn't have nearly as many of those sorts of games as the PS2, but hey, I think there's enough that the NSO Expansion Pass goes from a non-starter for me to something I might briefly entertain the thought of purchasing
Sega can go either way with the Sonic games specifically tbh. The Adventure duology has been on Steam for years but haven't touched the Switch yet somehow, plus people will probably be content with having the GCN versions on a console over unmoddable PS3/360 ones. Heroes and Riders aren't exactly super high demand games, and I doubt Sega wants to put in the effort to make true HD ports of those over emulation.

I lowkey want to see some movie licensed games show up, especially after that Quest for Camelot game was dropped for Game Boy. I remember the Madagascar game developed by Toys For Bob being a decent 7/10 platformer. Definitely want to see SSX stuff, too. I was a huge fan of SSX3 as a kid, but I know people like SSX Tricky.
 
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Of the stuff not currently confirmed, I'd say the Gamecube Game I'd be most excited to play is Custom Robo, since I enjoyed the entry on the DS quite a bit. I seem to recall it didn't originally have a European release though, which probably hampers its chances quite a bit (either it supports fewer languages than standard or it requires extra translation work).
 
Recession indicator: I am attempting a 100% playthrough of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition

Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition is probably my favorite game of all time tbh. My OG file of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition has over 350 hours on it between doing almost everything, casino grinding for those accolades, and also grinding for world record horse racing times (for those of you keeping score at home, no, I have not achieved WR in any of the cups but I’ve come close). I’ve started other playthroughs of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition with other friends but never got too far.

This time though, I’m starting a fresh file of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition and really keeping track of everything that I possibly can to get a true 100% of the game. I have plenty of free time and plan on doing it and documenting every last thing. I’m already 20 hours into my new playthrough of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition and I’m having a blast yet again.

It’s been great, and I highly recommend Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition to anyone.

Did I mention the game is called Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition?
 
Okay something I missed for GameCube NSO: potential LAN play support. This might seem super bizarre at a glance, but recreating LAN allows for online multiplayer without splitscreen on the games that support it and up to 16 player Double Dash!! games. (I think it's 8 pairs of racers through 8 consoles but still cool, and you could always just do 8 player stuff.)

I also found out this webpage somehow still exists while looking up GameCube LAN stuff. So that's neat.

https://www.nintendo.com/en-gb/Supp...-LAN-connection-with-two-consoles-619303.html


Recession indicator: I am attempting a 100% playthrough of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition

Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition is probably my favorite game of all time tbh. My OG file of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition has over 350 hours on it between doing almost everything, casino grinding for those accolades, and also grinding for world record horse racing times (for those of you keeping score at home, no, I have not achieved WR in any of the cups but I’ve come close). I’ve started other playthroughs of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition with other friends but never got too far.

This time though, I’m starting a fresh file of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition and really keeping track of everything that I possibly can to get a true 100% of the game. I have plenty of free time and plan on doing it and documenting every last thing. I’m already 20 hours into my new playthrough of Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition and I’m having a blast yet again.

It’s been great, and I highly recommend Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition to anyone.

Did I mention the game is called Dragon Quest XI S: Echoes of an Elusive Age: Definitive Edition?
I bought this physical on Switch a few months ago but haven't gotten around to it yet. I enjoyed the DQIII remake and wouldn't mind getting sucked into a long game again.
 
I tried DQ11S and disliked it because I thought the story and writing were really fucking bad tbh, combat was aight but the music was holy-shit-bad
 
I tried DQ11S and disliked it because I thought the story and writing were really fucking bad tbh, combat was aight but the music was holy-shit-bad
I've heard people say this about the story before and idk maybe I'm just easy to please or something but I quite like it. Next part spoilered because if you really didn't like it at all you probably didn't get to this point in the story.
I haven't gotten back to this point yet but I do remember seeing Hendrik joining your party coming first time around. A little predictable sure, but still neat that you get to join up with him. Honestly though on first playthrough I was shocked at the Veronica death, and really enjoyed the whole part of the game that worked towards getting her back.
Yes, overall, the story is about the chosen hero of light defeating the big bad bringer of darkness so it's not the most original but I like the colorful cast of characters, I like turn-based JRPGs in general (really scratches an itch for me), and the music can be repetitive sometimes when it gets reused, but god damn is the sailing theme one of the best video game tracks of all time.
 
I've heard people say this about the story before and idk maybe I'm just easy to please or something but I quite like it. Next part spoilered because if you really didn't like it at all you probably didn't get to this point in the story.
I haven't gotten back to this point yet but I do remember seeing Hendrik joining your party coming first time around. A little predictable sure, but still neat that you get to join up with him. Honestly though on first playthrough I was shocked at the Veronica death, and really enjoyed the whole part of the game that worked towards getting her back.
Yes, overall, the story is about the chosen hero of light defeating the big bad bringer of darkness so it's not the most original but I like the colorful cast of characters, I like turn-based JRPGs in general (really scratches an itch for me), and the music can be repetitive sometimes when it gets reused, but god damn is the sailing theme one of the best video game tracks of all time.
Do you play it in pixel or modern graphics? I love JRPGs (same itch) but I can't get in to the modern graphics ones for some reason. Octopath Traveller and the related games have been great for that. I plan on finally beating Dragon Warrior before playing the remake too.

Unrelated: I recently discovered that Fire Emblem did not start on the Game Boy Advance, but instead the NES. Been going through that lately, but I would like to be able to put it on my NES soon.
 
Do you play it in pixel or modern graphics? I love JRPGs (same itch) but I can't get in to the modern graphics ones for some reason. Octopath Traveller and the related games have been great for that. I plan on finally beating Dragon Warrior before playing the remake too.

Unrelated: I recently discovered that Fire Emblem did not start on the Game Boy Advance, but instead the NES. Been going through that lately, but I would like to be able to put it on my NES soon.
I mostly play it on the modern graphics, there’s actually a whole hours long side quest chain/mode that you play in the 2D mode so that’s how I get my fill of that. HD-2D art styles like the ones in Octopath Traveler are great too though!

And yes there’s actually an officially translated version of the first game on NES that came out for the whatever year anniversary. Other than that though FE2-6 haven’t been officially translated afaik
 
I've heard people say this about the story before and idk maybe I'm just easy to please or something but I quite like it. Next part spoilered because if you really didn't like it at all you probably didn't get to this point in the story.
I haven't gotten back to this point yet but I do remember seeing Hendrik joining your party coming first time around. A little predictable sure, but still neat that you get to join up with him. Honestly though on first playthrough I was shocked at the Veronica death, and really enjoyed the whole part of the game that worked towards getting her back.
Yes, overall, the story is about the chosen hero of light defeating the big bad bringer of darkness so it's not the most original but I like the colorful cast of characters, I like turn-based JRPGs in general (really scratches an itch for me), and the music can be repetitive sometimes when it gets reused, but god damn is the sailing theme one of the best video game tracks of all time.
For me my big standard with story games is that at minimum it has to have at least some ideas to the quality of like, an actual book

Metaphor ReFantazio for instance isn't all the time good writing, but it's high concept and has a lot of good ideas + has good twists and arcs that could be entire stories

Final Fantasy 7 doesn't have some all-timer writing, but it has a lot of cool ideas and messaging that makes me feel like this story is worthwhile and that I will remember it + it has something to say

Also I hate a lot of anime tropes. Like I think they're gross or just they make me dislike something more.

also sorry no the music is just ass


this has to be the most SAUCELESS JRPG battle theme I've heard in my entire fucking life. and I've heard a lot of JRPG battle themes since they're my favorite parts of most OSTs

and yes the orchestral version is also dog

honestly in general I just don't think I enjoy DQ it feels sauceless to me. it's like a Kirby JRPG except even Kirby games tend to have more ideas tbqh

ordering the JRPG without the ideas
 
The Never Late Gamer here, it was my birthday recently, so here's what I managed to scoop up for my collection

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Very off the cuff thoughts on each of them:

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Illusion of Gaia is a game I've been meaning to grab for such a long time; a widely celebrated SNES RPG that was also relatively cheap ($35 after taxes and shipping?) seemed like a no brainer but I kept putting off buying it. The game is effectively a more Action RPG-ish take on Link to the Past, which is great for me because I fucking hated the Adventure elements of that game, as anyone in GP will tell you. I've only played the first hour or so of Illusion of Gaia, but the movement and combat is soooo fluid and satisfying, and the story is...so fucking stilted right from the start and apparently it's only going to get more fantastical and bizarre, so I'll probably end up enjoying it. Game is also fairly short (about 15 hours) and it's such a comfy game to play on a weekend night ... very much looking forward to this one, hoping it scratches the same itch as Final Fantasy VI and Phantasy Star IV (this does remind me I need to get back to playing Grandia 2, but that game is much longer so it'll probably be more of a slow burn)

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I'd been itching to get more stuff I can play on my Genesis and after playing a good amount of it in emulators I figured Shinobi III was a good bet in terms of both quality and pricing. And man...I do still really like the first 5 Stages of the game with its focus on fluid movement and fighting enemies, which is what I had played before getting this copy. But Stages 6 and 7 focus on super annoying hazards and precision platforming with very few enemies; pretty antithetical to what came before it honestly. The final boss is nigh impossible so who knows when I'll beat this game. Soundtrack is pretty good though, best song (and most famous song) by far is of course Whirlwind.

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Now, I would have purchased Shinobi 3 on Ebay, but it was actually kinda hard to find a copy for a reasonable price on there. I know my local retro store had a copy for $30, but it was in rough shape from what I remember. However, by some miracle, someone on r/gamesale was selling off their Genesis collection and they not only had Shinobi III, but also Castlevania Bloodlines. Bloodlines is a game I've already beaten on Normal a few times, but it's hands-down my favorite Genesis game, my favorite Castlevania, and one of my favorite games of the 90s in general, so you'd bet I wanna own a copy. Super Castlevania IV is a celebration of everything that makes the SNES great, having a focus on atmosphere, boundary-pushing impressive setpieces thanks to Mode 7 (i.e. rotating rooms), controls that are a bit stiff but grant the player tons of options, and being a pretty meaty campaign. Bloodlines is its mirror image and celebrates everything great about the Genesis, your options are a bit more limited but your movement is far more fluid to compensate. It doesn't have as deep of an atmosphere, but it makes up for it with incredibly flashy visual effects and a wide variety of setpieces and backdrops for each level. The game's about half as long as Super, but hey, that makes it easier to blast through in one sitting, which you're encouraged to due to the game's limited continues. And the game forgoes Super's more gothic classical soundtrack for a more hype melodic soundtrack by the now legendary Michiru Yamane. Reincarnated Soul and Iron Blue Intention are pretty iconic tracks in the series, though my favorite song is Calling From Heaven.

Bloodlines is a bit pricey by Genesis standards, a cartridge in this condition on Ebay would probably run you somewhere in $80-100 range after taxes and shipping, hence why I haven't gone out of my way to get a copy. The seller had it listed for $60 so it was a no-brainer purchase for me. Top that with $30 for Shinobi III and fees, and I now the happy owner of this bad boy. Gotta make time to play through it on Expert and/or with John Morris...or maybe I'll just play more Normal Mode Eric for funsies, god damn I love this game :)

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Speaking of Shinobi, I also picked up Shinobi for PS2. My brother recently got a PS2 USB loader, so I tried out Shinobi on it and enjoyed it. It still has some of the jank and clunk you'd expect from a 2002 3D action game, but it still plays nicely enough with fast and varied movement options. The camera sucks though and I've heard it only gets more frustrating to deal with as the game goes on. I have enough games I wanna play and, if I want an early-6th Gen 3D Action game, I'll probably get back to Maken X first, but I'll give this a more serious go at some point down the line.

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I was already considering buying Shinobi, but the main reason I bought it was because a seller on Ebay would let me get a discount if I got it alongside the copy of Ridge Racer V I was eyeing. I've been giving some Ridge Racer games a shot on USB loaders and hot damn, I think I have officially been Ridge Racer-pilled. The controls in V are very weighty, which apparently a lot of people complain about, but I don't know, I've been able to get it to work surprisingly well. The game looks absolutely incredible for a PS2 launch title, and it runs at a smooth 60 fps to boot. It's a shame this game is 240p 4:3 only, because it would pass as a 7th Gen game if it could output in 1080p. While R4 is a celebration of the late 90s sense of style, RRV is definitely trying to look forward and embrace the upcoming Y2K style; lots of Black, White, and Blue, a mix of large impact titles and details in incredibly small fonts, and a soundtrack that's more intense techno industrial with some IDM, compared to R4's jazzy acid house. Highlights include the main theme Fogbound, Euphoria, and Samurai Rocket, though my favorite track is the Junx remix. On an aside, the disc I had gotten was in pretty rough shape so the music kept stuttering whenever I played the game. Thankfully, a nice wiping of the disc got it working perfectly again.

For a longer aside, when I got my PS2 as a kid, the only game we had for it was Gran Turismo 3, and I could not for the life of me understand it which pretty much killed any interest I had in being a Sony Kid. 20 years later, Ridge Racer inspired me to give Gran Turismo 3 another shot and...it's still dogshit LOL. Controls are really finnicky (I don't give a shit about realism I want the game to be fun to play), the arcade mode feels even more rudimentary than RRV's, the style is a lot more sauceless, and holy shit I do not care about the sim mode. The last thing I wanna do when I start up a racing game is to go to the store, buy a car with limited funds, and complete a bunch of license exams. I guess I just have to wonder how differently my life would have gone if my dad opted to get Ridge Racer instead. But I digress.

The previous five games were all purchased online and I didn't feel the urge to buy anything else online; I figured I'd go hit up my local stores and see if they had anything I wanted to grab. I haven't gotten the chance to visit some stores in Boston proper, so I may end up updating this post later. However, it turns out a retro store actually recently opened one town away for me, so I decided to check it out. It was pretty small and had a very limited selection, but they still had a couple items that caught my eye (including some rare Dreamcast stuff, I don't think I've ever seen D2 in the wild). And one such item was Ridge Racer Type 4, a game I could not find for the life of me when I went hunting for it in-person over the past several months. It was missing the manual, but it had everything else, including the bonus disc, for a pretty reasonable $40. I had no intention on getting this game before, I already had Ridge Racer V (which was much cheaper). When I had sampled both of those games a few months ago, despite how celebrated R4 was and its incredible sense of style, I couldn't really get a feel for the controls like I could with V. But god damnit, I like shopping at and supporting local stores, so I decided to just grab the copy on a whim and bring it home with me.

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And...holy shit. The controls clicked this time. Ridge Racer Type 4 is so fucking good. I can't really put my full thoughts on this game into just one paragraph and I am still actively playing it. You'll have to wait for its own post to get my full thoughts, although I'm hoping to enter my Youtuber Era and do a video essay on it.

Also, for the zero of you wondering, yes, the Smog Tour video is heavily influenced by the How-To-Play videos in the Ridge Racer games (here's the one for Type 4)
 
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Bloodlines is such a stellar game. Konami must have had wizards employed back then because they pull off some crazy tricks that I don't think the Genesis should he capable off, like the rotating camera for the Red Gargoyle boss at the top of the tower in Stage 3 or the sprite work for the Gear Steamer boss in Stage 4. Also has easily of the best soundtracks you can find on the system.
 
The Never Late Gamer here, it was my birthday recently, so here's what I managed to scoop up for my collection


Very off the cuff thoughts on each of them:

Illusion of Gaia is a game I've been meaning to grab for such a long time; a widely celebrated SNES RPG that was also relatively cheap ($35 after taxes and shipping?) seemed like a no brainer but I kept putting off buying it. The game is effectively a more Action RPG-ish take on Link to the Past, which is great for me because I fucking hated the Adventure elements of that game, as anyone in GP will tell you. I've only played the first hour or so of Illusion of Gaia, but the movement and combat is soooo fluid and satisfying, and the story is...so fucking stilted right from the start and apparently it's only going to get more fantastical and bizarre, so I'll probably end up enjoying it. Game is also fairly short (about 15 hours) and it's such a comfy game to play on a weekend night ... very much looking forward to this one, hoping it scratches the same itch as Final Fantasy VI and Phantasy Star IV (this does remind me I need to get back to playing Grandia 2, but that game is much longer so it'll probably be more of a slow burn)


I'd been itching to get more stuff I can play on my Genesis and after playing a good amount of it in emulators I figured Shinobi III was a good bet in terms of both quality and pricing. And man...I do still really like the first 5 Stages of the game with its focus on fluid movement and fighting enemies, which is what I had played before getting this copy. But Stages 6 and 7 focus on super annoying hazards and precision platforming with very few enemies; pretty antithetical to what came before it honestly. The final boss is nigh impossible so who knows when I'll beat this game. Soundtrack is pretty good though, best song (and most famous song) by far is of course Whirlwind.


Now, I would have purchased Shinobi 3 on Ebay, but it was actually kinda hard to find a copy for a reasonable price on there. I know my local retro store had a copy for $30, but it was in rough shape from what I remember. However, by some miracle, someone on r/gamesale was selling off their Genesis collection and they not only had Shinobi III, but also Castlevania Bloodlines. Bloodlines is a game I've already beaten on Normal a few times, but it's hands-down my favorite Genesis game, my favorite Castlevania, and one of my favorite games of the 90s in general, so you'd bet I wanna own a copy. Super Castlevania IV is a celebration of everything that makes the SNES great, having a focus on atmosphere, boundary-pushing impressive setpieces thanks to Mode 7 (i.e. rotating rooms), controls that are a bit stiff but grant the player tons of options, and being a pretty meaty campaign. Bloodlines is its mirror image and celebrates everything great about the Genesis, your options are a bit more limited but your movement is far more fluid to compensate. It doesn't have as deep of an atmosphere, but it makes up for it with incredibly flashy visual effects and a wide variety of setpieces and backdrops for each level. The game's about half as long as Super, but hey, that makes it easier to blast through in one sitting, which you're encouraged to due to the game's limited continues. And the game forgoes Super's more gothic classical soundtrack for a more hype melodic soundtrack by the now legendary Michiru Yamane. Reincarnated Soul and Iron Blue Intention are pretty iconic tracks in the series, though my favorite song is Calling From Heaven.

Bloodlines is a bit pricey by Genesis standards, a cartridge in this condition on Ebay would probably run you somewhere in $80-100 range after taxes and shipping, hence why I haven't gone out of my way to get a copy. The seller had it listed for $60 so it was a no-brainer purchase for me. Top that with $30 for Shinobi III and fees, and I now the happy owner of this bad boy. Gotta make time to play through it on Expert and/or with John Morris...or maybe I'll just play more Normal Mode Eric for funsies, god damn I love this game :)


Speaking of Shinobi, I also picked up Shinobi for PS2. My brother recently got a PS2 USB loader, so I tried out Shinobi on it and enjoyed it. It still has some of the jank and clunk you'd expect from a 2002 3D action game, but it still plays nicely enough with fast and varied movement options. The camera sucks though and I've heard it only gets more frustrating to deal with as the game goes on. I have enough games I wanna play and, if I want an early-6th Gen 3D Action game, I'll probably get back to Maken X first, but I'll give this a more serious go at some point down the line.


I was already considering buying Shinobi, but the main reason I bought it was because a seller on Ebay would let me get a discount if I got it alongside the copy of Ridge Racer V I was eyeing. I've been giving some Ridge Racer games a shot on USB loaders and hot damn, I think I have officially been Ridge Racer-pilled. The controls in V are very weighty, which apparently a lot of people complain about, but I don't know, I've been able to get it to work surprisingly well. The game looks absolutely incredible for a PS2 launch title, and it runs at a smooth 60 fps to boot. It's a shame this game is 240p 4:3 only, because it would pass as a 7th Gen game if it could output in 1080p. While R4 is a celebration of the late 90s sense of style, RRV is definitely trying to look forward and embrace the upcoming Y2K style; lots of Black, White, and Blue, a mix of large impact titles and details in incredibly small fonts, and a soundtrack that's more intense techno industrial with some IDM, compared to R4's jazzy acid house. Highlights include the main theme Fogbound, Euphoria, and Samurai Rocket, though my favorite track is the Junx remix. On an aside, the disc I had gotten was in pretty rough shape so the music kept stuttering whenever I played the game. Thankfully, a nice wiping of the disc got it working perfectly again.

For a longer aside, when I got my PS2 as a kid, the only game we had for it was Gran Turismo 3, and I could not for the life of me understand it which pretty much killed any interest I had in being a Sony Kid. 20 years later, Ridge Racer inspired me to give Gran Turismo 3 another shot and...it's still dogshit LOL. Controls are really finnicky (I don't give a shit about realism I want the game to be fun to play), the arcade mode feels even more rudimentary than RRV's, the style is a lot more sauceless, and holy shit I do not care about the sim mode. The last thing I wanna do when I start up a racing game is to go to the store, buy a car with limited funds, and complete a bunch of license exams. I guess I just have to wonder how differently my life would have gone if my dad opted to get Ridge Racer instead. But I digress.

The previous five games were all purchased online and I didn't feel the urge to buy anything else online; I figured I'd go hit up my local stores and see if they had anything I wanted to grab. I haven't gotten the chance to visit some stores in Boston proper, so I may end up updating this post later. However, it turns out a retro store actually recently opened one town away for me, so I decided to check it out. It was pretty small and had a very limited selection, but they still had a couple items that caught my eye (including some rare Dreamcast stuff, I don't think I've ever seen D2 in the wild). And one such item was Ridge Racer Type 4, a game I could not find for the life of me when I went hunting for it in-person over the past several months. It was missing the manual, but it had everything else, including the bonus disc, for a pretty reasonable $40. I had no intention on getting this game before, I already had Ridge Racer V (which was much cheaper). When I had sampled both of those games a few months ago, despite how celebrated R4 was and its incredible sense of style, I couldn't really get a feel for the controls like I could with V. But god damnit, I like shopping at and supporting local stores, so I decided to just grab the copy on a whim and bring it home with me.


And...holy shit. The controls clicked this time. Ridge Racer Type 4 is so fucking good. I can't really put my full thoughts on this game into just one paragraph and I am still actively playing it. You'll have to wait for its own post to get my full thoughts, although I'm hoping to enter my Youtuber Era and do a video essay on it.

Also, for the zero of you wondering, yes, the Smog Tour video is heavily influenced by the How-To-Play videos in the Ridge Racer games (here's the one for Type 4)
I also have a collection, I keep it, I will sell it later.
 
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