• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Media Videogame Thread

is anyone else surprised by how absolutely zero impact was made by this game?

after the reveal of the annoying npc, that was kinda it. I don't remember anyone talking about it when it released beyond some fans that were very disappointing by it, and now all I see is the occasional review or essay on why the game was bad

people wanted it for 7 years and all that excitement went nowhere. Dread had more of an impact and that was a 2D Metroid with a few months of leadup

To be honest not really? Metroid Prime fans have always been a vocal minority amplified by the specific demographic of person who was a Nintendo influencer during the Wii U era and the perceived state of the Metroid franchise coming off of Other M and Federation Force.

Metroid is in a much better place than it was 8 years ago. The series has a clearly defined future and a dedicated dev studio (Mercury Steam), and between Samus Returns, Dread and MP4 (along with smaller stuff like Ridley in Smash), most fans I think feel assured that the franchise won't be abandoned. And with Nintendo generally doing more to appeal to adult/western/"mature" fans than they did in the early 2010s, Metroid Prime 4's existence and success have lost the existentialism that defined their announcement. Nothing is riding on MP4 anymore. And that sort of momentum was just never going to hold up for 8 years to begin with. Hype fatigue is very real and people will not maintain that level of excitement for that long. Nintendo's audience has changed pretty significantly in the Switch generation and Metroid Prime just doesn't have the cultural capital it seemed to in 2016-17.
 
btw I just remembered that Prime 4 came out

is anyone else surprised by how absolutely zero impact was made by this game?

after the reveal of the annoying npc, that was kinda it. I don't remember anyone talking about it when it released beyond some fans that were very disappointing by it, and now all I see is the occasional review or essay on why the game was bad

people wanted it for 7 years and all that excitement went nowhere. Dread had more of an impact and that was a 2D Metroid with a few months of leadup
Play it and you'll know why :totodiLUL:

The only reason I wouldn't call the whole game a steaming pile of ass is that it genuinely has strong points.

Namely some areas, the graphics, and the music. It's an average, flawed but enjoyable game until the last major area. Honestly, the best comparison is Prime 3, but with a good control scheme.

Then it turns into a steaming pile of unadulterated, gluten-free, organic, homegrown ass sweat.

I'll keep it somewhat spoiler-free. The NPCs aren't as bad, but they're definitely not good, and I wouldn't ever say they were actually helpful. The desert, despite being essentially OoT's Hyrule Field, would also fall into the category of "pretty bad, but harmless" if it weren't for the endgame quest of ramming your cool bike into crystals for two hours.

That kills the game's pacing, is incredibly grindy and unfun, and you'll probably have to be spoiled about it because if you neglect the stupid crystals, you'll get bit in the ass like an old cartoon character for it.

Also, the ending is quite possibly worse than Other M's entire story, but I can't spoil it.

It was on pace to be at least an 8, 8.5/10 game, and it'd definitely not get anywhere as much hate as it got, but the endgame alone sinks it to at least a 7.

I'd recommend playing it though, the high points are pretty great and it's overall an enjoyable experience.
To put it in Pokémon terms, I'd say... It's like XY. Play it until Reflection Cave, then turn off the game. :mehowth:
Prime 4 gets a lot more burn before it crashes, so it's honestly kind of good.
 
mp4 feels less like a game and more like a checklist for what needs to be included in a metroid game
It also feels like what a standard AAA game company would do if they had to make a Metroid clone.

Just look at the map design compared to Prime 1 (First Area - No spoilers) :psycry:

original


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They done made a Metroid with Corridor Syndrome!!!
 
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48 Games in 10 Months: My Achievement of the Week Journey

This year, I played a game on RetroAchievements every week and month to get the Arbok badge in their Achievement of the Week event (year of the snake and all). The journey was worthwhile, but exhausting; some personal weeks were damn hectic and having to figure out an unknown game only added to work. The community is also lacking, with a general tone of whining, unwillingness to respect games as they are, and penchant for making overly safe votes. That's what lax moderation in a huge server for Gamers gets you, I suppose. Here are the games I played and brief thoughts on each, if you're looking for things to play:
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Action Man: Robot Atak (GBA)
Week 1: Complete the Dr X Battle on Adventure Mode (No Passwords)

I'd never heard of Action Man, but a TV and toy brand about colorful beefcakes doing tough-guy stuff fits right in with childhood favorites like Rescue Heroes, giving me nostalgia by proxy. Robot Atak is definitely a licensed GBA platformer; level design is completely arbitrary and you'll have the occasional gimmick to contend with. Highlights include some unusually great sprite animation, getting to punch the daylights out of a T-rex, and a hilarious CHECKPOINT voice line, but I still can't recommend playing Robot Atak on its own game design merits.

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Metal Slug 5 (PS2)
Week 2: Clear Final Mission in Arcade Mode

Metal Slug is legendary for a reason: the nonstop action and top-of-the-line animation are unmatched. To my personal taste, though, it feels a bit wasted on such straightforwardly militaristic aesthetics. I didn't care for how one hit means death, no ifs or buts about it, and the final boss wasn't nearly as cool as it should have been. Mastering the game seemed like it would have taken much more memorization than skill.

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Panel de Pon (SNES)
Week 3: Clear Vs. Mode (Any Difficulty)

Panel de Pon epitomizes 'delightful'. It's cheery, but not in a way that feels childish or condescending, likely thanks to its more muted color choices; it feels like I'm being welcomed as I am, regardless of age or mental state. The gameplay has a lower barrier to competence than many VS puzzlers, as the field is laid out for you and it's up to you to make combos out of it, cutting out the intimidating intermediate step of carefully placing pieces to make a combo even possible. There's a greater emphasis on execution as a result, and Vs. Mode will make you work for your wins on any difficulty. I strongly recommend Panel de Pon for anyone looking to build their puzzle game skills.

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Kirby's Star Stacker (GB)
Week 4: Complete all 16 levels of Round Clear mode on Very Hard difficulty

And here's a case of puzzle mediocrity. While the star block mechanic makes for interesting plays at a high level, Star Stacker lets you get away with 'putting the Rick block in the Rick hole' too often to hook you or build skill. The board rising only as the game decides creates room for mindless block placement to punish you, but more often it feels like you're just waiting around for more interesting setups to appear.

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Quest of Hat (SNES)
Week 5: Defeat Pokey and win the game.

Discussed in a prior post

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Killer7 (GC)
Week 6: Complete Target 00 [Angel] in Killer7 mode and on any difficulty

Discussed in a prior post

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Magical Quest 3 Starring Mickey & Donald (GBA)
Week 7: Complete the Game as Donald Duck

Discussed in a prior post

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Hexen (N64)
Week 8: Enter the second hub Shadow Wood

Discussed in a prior post

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Suggoi! Arcana Heart 2 (PS2)
Week 9: Finish Arcade Mode (default settings).

Arcana Heart distinguishes itself among 2D fighters with its titular Arcana mechanic; alongside your player character, you choose an elemental patron to give you distinct special moves and secondary effects. I of course went with the epic penguin king of ice. As with most arcade modes, beating the AI is more about finding the disjointed moves they can't answer than fighting like a real person. Couple that with the PS2 version's terrible performance and the cast comprised of uninteresting female designs meant to appeal to creeps of all persuasions, and I can't recommend this one. Arcana Heart 3 PC seems to be agreed upon as the definitive experience, though you'll still have the creep allegations to beat.

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Sabrina: The Animated Series - Zapped! (GBC)
Week 10: Transform gorilla Slugloafe back into a human

Licensed, but by WayForward! Each level is basically a mini metroidvania, where you have to find ability-granting items so you can reach and defeat all of the enemies. It's a novel and satisfying format, though navigation can get tedious, especially when riding bubbles. You can see how the Shantae animator(s) cut their teeth here.

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Polaroid Pete | Gekibo: Gekisha Boy 2 (PS2)
Week 11: Successfully capture the objective in Historic Town Tsukiji. [>= Normal]

You know Pokemon Snap? It's an arcadey, 2D Pokemon Snap. You go through absurdist settlements and buildings, trying to photograph crazy things the moment they happen or you make them happen. You must also manage your film supply and destroy or dodge objects thrown your way, so it's not all memorization and downtime. The scheme and hit detection take some getting used to, but when it clicks, it shutters.

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Mario vs. Donkey Kong 2: March of the Minis (DS)
Week 12: Defeat Donkey Kong in Magnet Mania

I'm gonna say it: Mario vs. Donkey Kong was never good. Combine a platformer's room for error with a puzzler's inflexible problem solving in a tedious-to-execute package? DK can stay at large. The Minis colliding with each other and being individual units to babysit only exponentially grow the complication of timing. I emulate, so I couldn't use the touch screen to its fullest, but even on hardware I'd be withering over watching these stupid toys shuffle along.

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We Love Katamari (PS2)
Week 13: Create Pluto.

Yeah, Katamari is as good as you've heard. It's maximalist and absurd, but somehow without becoming particularly off-putting. The 'game' is mostly in managing the controls, which involves steering via both sticks. It was fun to learn, but I saw it filter a fair few other players. Be willing to learn, folks! Standard controls are not the final word!

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Tokyo Xtreme Racer Advance (GBA)
Week 14: Defeat all Knights rivals.

Functional, bone-dry street racer. It's GBA 3D, so it chugs and can reasonably be played at 2x speed. The prohibitively expensive parts upgrade system suggests it was made to last, not to be particularly fun.

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Super Mario World: Super Mario Advance 2 (GBA)
Week 15: Defeat Ludwig Von Koopa in Cookie Mountain

I've never cared much for Super Mario World. Levels and worlds feel a bit arbitrarily put together, the emphasis on secret exits creates constant FOMO, and the power-ups are few and not all that fun. I played with a patch that changed the colors back from the GBA-necessary whiteshifting; look into that if you're interested in this version's features such as Luigi and a completion checklist.

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The Flintstones: The Surprise at Dinosaur Peak! (NES)
Week 16: Beat level 7 (Witch's House) (no debug mode)

Unfortunately no, this is not the 7 GRAND DAD one, but it's still a gay old time. There's a good amount of depth between the character swapping and attack charging. Just don't try to actually beat the game; the 'surprise at Dinosaur Peak' is a unreasonably difficult gauntlet of instant death.

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Final Fantasy VIII (PS1)
Week 17: Complete your SeeD exam.

I struggle to commit to traditional RPGs because they're built on obfuscation. How do the mechanics work exactly? What do I need to prepare for? What am I up against? FF8 suffers this even more than most with its spell absorption system. The essence is simple enough, but only when I looked into it afterward did I learn it's also the main contributor to your characters' stats. I also had to slog through a boss fight with Sqall alone for 15 minutes after an RPG-typical unpredictable attack wiped the rest of my party in one turn. Do you play it out, or do you undo up to an hour of progress and decision making? Few things sour on me on a game more than that kind of dilemma. I can enjoy Pokemon because I have perfect knowledge of the mechanics and obstacles, and optimize around them even with weaker Pokemon; if more RPGs were upfront with the intent of their mechanics and nature of upcoming challenges, I doubt the genre would suffer much.

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Summon Night: Swordcraft Story (GBA)
Week 18: Complete the 2nd day.

Indies take note: THIS is a genre mashup! It's a top down resource gathering RPG whose action battles take inspiration from 2D fighters, emphasizing spacing and equipment strategy. The construction mechanics take some learning, but I can see many modern gamers getting sucked into the loop here. If you play as the girl you even get kissed on the lips by another girl, no big deal made.

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Disaster Report (PS2)
Week 19: Meet a freelance photographer.

Earthquakes wrack an island city. Escape a collapsing bridge and delve into the city, dodging debris and climbing through twisted buildings while managing your health and water. The mechanics aren't very involved; this is more of a cinematic adventure game with emphasis on problem solving. While the visuals are grayer than they had to be, the tension and atmosphere as you're walking around make up for it.

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Magic Knight Rayearth (SNES)
Week 20: Prove yourself to the water mashin

Magic Knight Rayearth is a straightforward shojo action manga and anime most notable in current year for some gorgeous shots and its aggressive game tie-in strategy. While the Saturn one is a lot more interesting, this SNES one is a respectable, fast paced RPG experience where even mandatory grinding isn't much of a chore.

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Super Mario 74 (N64)
Week 21: Collect 10 power stars.

The first 'big' SM64 hack, and it shows. Getting around efficiently can expect near mastery of 64's movement options, knowing where to go and what to do isn't always easy, and later levels devolve into outright contempt for the player with save states as an expectation. Only worth checking out if you're already deep in the 64 rabbit hole like me.

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Gex (PS1)
Week 22: Get the remote from Twin Towers and safely exit the level.

"Note to self: when Bush offers to fly you out on vacation, SAY NO."
Gex is already decently rehabilitated in current year, but if you missed the memo, these games are genuinely worth checking out. Gex 1 may have some 90s 'slopformer' hallmarks, namely somewhat aimless levels that stretch in all directions, but that works to its wall-clinging mechanic's advantage, and you're generally able to see danger coming. Gex's quips aren't all that frequent and are genuinely funny sometimes. Love the way he says "oh yeah, tail time."

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Tekken 2 (PS1)
Week 23: Finish Arcade mode as Yoshimitsu on Medium difficulty or higher without changing characters

My first direct Tekken experience. After watching the lovably 90s CG intro, I was struck by just how quickly health bars deplete and the unusual 'left and right, arm and leg' control scheme. Fighting CPUs meant spamming a move they can't handle, as usual, but I'm interested in playing more Tekken in the future.

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Donkey Kong 64 (N64)
Week 24: With judicious use of your Bongo Blast and Coconut Gun, free Lanky from his prison cell

I'm just gonna say it: Rare never really 'got' platforming. They could imitate it, very convincingly at that, but they never caught on to its intrinsic fun and tension. It's why their games devolve into sheer difficulty, annoyance, and 'finding stuff' so quickly; they couldn't imagine a game being engaging at a base level, so there has to be maximum adversity and 'stuff to do' to be the best game possible. Donkey Kong 64 is 'stuff to do' in the extreme. You have spaces that are far larger than they need to be, with minimal platforming challenges to solve besides finicky vine swings and narrow paths to inch across, interconnected by dreadfully boring hallways. The character swapping and collection wasn't even that bad so far, as you're far from expected to get everything to progress; the problem is that there's never anything INTERESTING happening.

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Jak and Daxter: The Precursor Legacy (PS2)
Week 25: Collect all of the Precursor Orbs in Forbidden Jungle

Yeah, pretty solid 3D platformer here, but one I'm struggling to say much about six months later. The trappings are here: somewhat floaty movement, combing areas over and over for that last handful of collectibles, silly unforgiving minigames that dominate your memories and engagement. The most interesting thing it does is probably make your total HP a rigid 3, but tie recovering it to collecting a ton of green orbs to fill up a much more analog bar. Between a bad motorcycle level to end it off and an eyerolling heteronormative side chick character, I wasn't compelled to play more.

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LittleBigPlanet (PSP)
Week 26: Mortar Do - Complete The Level.

With communal level creation long gone, what remains is a reasonable platformer that delivers on vibes, if not mechanics. It's floaty, and collision is a bit unpredictable, but the multilayered levels with handcrafted aesthetics are still fun to work through. Its greatest gift, though, is introducing me to Glockenpop, whose earworm status and unironic use in this game only make its scathing sarcasm more hilarious.

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The Legend of Zelda: Ocarina of Time - Master Quest (GC)
Week 27: Learn Zelda's Lullaby.

The farther I venture outside the Nintendo design ecosystem of absolute safety and comfort, the more I sour on 3D Zelda. While I wish more 3D games took inspiration from the 'puzzle box' dungeon design philosophy, Zelda is so bogged down by insistence that inane actions such as scrolling text and climbing walls takes forever. Ocarina of Time has conceptual purity on its side, at least.

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Tony Hawk's Pro Skater (N64)
Week 28: Obtain a gold medal at the Portland Burnside competition as any character.

Now this is a delightfully discomforting game. Learning to land combos and navigate rails with an alien control scheme wasn't easy, but very rewarding. This version's limited soundtrack and emulation hiccups keep it from being the go-to on its own merits.

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Twinkle Star Sprites (NGCD)
Week 29: Complete Story Mode on 4 Star difficulty or higher.

This arcade game is firing on all cylinders so hard, I was astounded to learn it inspired the Touhou VS shooter entries and just about nothing else; there's a whole subgenre here! Single player is mostly about holding out until the CPU arbitrarily gets hit, and understanding what's happening takes some work, but the intensity and lively characters make it well worth it. The final stage theme has stuck with me the most; it's full of that spacey, synth-driven feeling of nostalgia and yearning that made me love Touhou PC-98 tracks.

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Extra Mario Bros. (NES)
Week 30: Find your second key

Metroid structure is imposed on SMB1's level format in this hack from the era of 'because you can, not because you should.' It admittedly works a bit better than I'm implying, solving a labyrinth of pipes and landmarks, but tight, do-or-die sections hurt by SMB1's committal physics drag things down quickly.

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City Crisis (PS2)
Week 31: Complete Run Away Sports Car.

While clearly a budget title, this rescue sim more than gets by on substantial but fair score-based challenge, a delightfully Y2K menu, and a limited but meaningfully distinguished set of vehicles to choose from.

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Star Fox Adventures (GC)
Week 32: Rescue Prince Tricky from the Sharpclaws.

Uh oh, I have to talk about Rare again. The gameplay did little for me, so let's make this quick: the insistence on voicing the fictional language and the merchant's orientalist design shorthand create a gross exoticist vibe, and I got stuck on the ice race because it wasn't clear I had to just beat the enemies to the end instead of killing them. Having to engage with the shop on my own terms to get a key progression item was neat design, at least.

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Star Wars Jedi Knight II: Jedi Outcast (GC)
Week 33: [Jedi+] Clear Kejim Base from start to finish, without returning to the main menu

Dry and punishing FPS gameplay combines with mandatory, obtuse object interactions and problem solving to create the most stressful experience of the year.

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Onimusha: Warlords (PS2)
Week 34: Defeat Marcellus The Swordsman

Resident Evil in feudal Japan, tank controls and all. It puts great emphasis on combat and swordplay with elemental attributes, to good success. Just look up the timed puzzle gauntlet ahead of time, it was clearly meant as a rental wall.

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Jeanne D'Arc (PSP)
Week 35: Complete stage 5: "The Road to Chinon"

Tactics RPGs aren't for me - too many inputs and minor decisions to make for how easily unknown factors can unravel it all - but if they're for you, this fantasy oriented alt history one by Level 5 with artistry to match might be interesting.

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Kirby: Nightmare in Dream Land (GBA)
Week 37: Complete Level 3.

Older Kirby has consistently felt not-great to play, mainly from enemies placed to ram into you and abilities that are lost too easily for how stop-and-start their moves are. Nightmare can't even boast the artistry of the original Adventure with its haphazardly used tiles and backgrounds.

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WarioWare, Inc.: Mega Microgame$! (GBA)
Week 38: Clear Orbulon's Games

As a 3DS Ambassador, WarioWare was a staple time killer. I hardly need to tell you why it's such a fun format, but I will say the way they squeezed everything they could out of the GBA's nonexistent sound hardware lends the respective entries a fascinating soundscape.

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The Typing of the Dead (DC)
Week 39: [Arcade - Story Mode] - Complete Chapter 5 on any difficulty [No Free Play]

There's a lot more design potential in typing exercises than you might think. You have to deal with threat assessment, snap decisions and reactions, and execution under pressure. Things seemed to get a bit too hard too fast, with a patronizing dynamic difficulty system to compensate, but I'll admit my typing wasn't as good as it should be.

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Castlevania: Portrait of Ruin (DS)
Week 40: Defeat Astarte in Sandy Grave

The more I experience Castlevania and reflect on Metroid, the more firmly I believe that indie 'metroidvanias' don't understand the strengths of either. Castlevania may gate your potential behind RPG mechanics, but it isn't afraid to let the player feel powerful. Enemies demand respect but go down quickly, and you're free and happy to unleash all kinds of nonsense weapons and spells you find in the castle. As an elemental magic enthusiast, playing as Charlotte was absolute bliss, but there were still plenty of good reasons to use Jonathan. Don't let combat get mopey in your nonlinear game; the player can create their own limitations in future playthroughs if they truly like what's going on.

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Splatterhouse: Wanpaku Graffiti (NES)
Week 41: Beat the game with both of the Crystal Balls collected and unlock the full true ending

A cutesy take on the gorefest arcade hit, Wanpaku Graffiti is full of memorable moments but feels one mechanic short of complete. Your basic attack range is pathetic, power ups are area-specific setpieces, and bosses are often confusing or tedious. It could still be a fun game to figure out in a day or two when you're in a Halloween mood, but it doesn't commit enough to its arcade structure.

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Princess Crown (SAT)
Week 42: [The Crown Princess] Saved the Children of Nutsbill.

Good lord did I end on a high note. This is exactly the kind of game I hoped to find by participating in this event. 2D fighting combines with traditional RPG structures to form an experience that feels too natural for its boldness, and the sprite work is probably the best I've ever seen. The way your character coolly glances around when walking and firmly struts forward when you're in a hurry create so much unspoken personality. The English patch takes some work to apply, but if you play any obscure game from this list, make it this one.

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Chibi-Robo! (GC)
January: Give Mr. Sanderson the "love" letter

Chibi-Robo was an interesting but somewhat dissatisfying experience. Navigating giant rooms to tidy them up while managing your battery, accompanied by some brilliant sound design, was a fun core experience, but your returns diminish fast and force you to confront the obtuse progression gates, which expect you to be in the perfect place at the right time. Play it, but don't hesitate to use a guide.

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Donkey Kong Country 2: Diddy's Kong Quest (SNES)
February: Defeat Kaptain K. Rool in the Lost World

Discussed in a prior post

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Pokémon Emerald Version (GBA)
March: Defeat the current champion and become the Pokémon League Champion

Wrong subforum, so I'll keep it to this observation: most other players who shared their team used a lot of the 'standard, cool' gen 3 Pokemon: starters, Gardevoir, Swellow, Breloom, Manectric, Aggron, and Flygon. More evidence the Sinnoh team meme just reflects Pokemon players' general incuriosity.

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Sly Cooper and the Thievius Raccoonus (PS2)
May: Defeat Clockwerk in "A Strange Reunion"

Artistry is this game's strongest suit, with a striking style, solid voice work, charming enemies, and nostalgic Flash animation cinematics. The gameplay supports it fine, but isn't deep or 'masterable' enough that I'm itching to go back to it. Your moveset is dead simple; while you can expand it by finding all the collectibles in a level to crack a safe, those moves are supplemental and frivolous by design. Levels frequently pull out frustrating or unremarkable gimmicks as a result; there just isn't a lot of design space around Cooper himself. It's a good game, but not likely one to change your life past your formative years.

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The Legend of Zelda: The Wind Waker (GC)
June: Obtain Farore's Pearl.

I dunno how I had a chill time with Wind Waker HD as a kid, this game's first half is kind of rancid. It takes hours to have any freedom on the ocean, and even then there's little worth doing. The Forsaken Fortress is a terrible first dungeon, taking away the sword you're only just getting used to, hiding progress behind easy to miss routes in a disorienting circular layout, and punishing any mistake in its tedious stealth sections with a complete loss of progress. It tries its hardest to keep the best of Zelda formula AND its bold new direction out of your hands.

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Phantasy Star Online Episode I & II Plus (GC)
July: [Episode I] Complete Addicting Food on Normal difficulty

An early console MMO featuring Y2K futurism? Say less! And PSO definitely does its utmost to say more with less. It's a dead simple loot grinder game at its core, but its constant remixing of the same few maps and models builds familiarity, identity, and some genuinely funny scenarios. The second zone was a not-so-fun hike in length and difficulty, but the loot I was getting seemed to jump in quality to match. I've come to appreciate games that take their time in doling out substantial upgrades.

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Kingdom Hearts (PS2)
August: Complete the Phil Cup at the Olympus Coliseum.

At least in this first entry, beat em up and RPG don't seem to combine to great result. I'm never a fan of opaqueness, and in this game you determine your entire level-up progression by answering vague philosophical questions. Precision is difficult against slippery enemy types, to where spamming AOE magic becomes the only real choice. Constantly retreading the same few areas to find the next story trigger and rewatching unskippable cutscenes upon retrying bosses that don't quite seem to make sense also detracted from the fun.
 
i loved when the review said "oh yeah, tail time."

in more serious news, great read, you've done a lot to sell me on panel de pon. being nice happy gentle with depth and realness is harder and rarer than much game discussion implies, – i have a 'image of the thing versus the thing' post in me somewhere - and it's nice to see someone who groks that difference and finds one they believe does good. princess crown piqued my interest too.

i'll spot some other ideas i especially liked and/or related to

your castlevania discussion put voice to vague lumbering ideas i had going on in a way that i really appreciated as someone enraptured with the artistry in sotn
pokemon and zelda bogging commentary on point
star stacker commentary hits at some really powerful generalizable fundies
I've come to appreciate games that take their time in doling out substantial upgrades.

as someone with complicated feelings about opaqueness and fictional languages maybe ill ponder and talk about them in a general way some time. maybe not
 
To be honest not really? Metroid Prime fans have always been a vocal minority amplified by the specific demographic of person who was a Nintendo influencer during the Wii U era and the perceived state of the Metroid franchise coming off of Other M and Federation Force.

Metroid is in a much better place than it was 8 years ago. The series has a clearly defined future and a dedicated dev studio (Mercury Steam), and between Samus Returns, Dread and MP4 (along with smaller stuff like Ridley in Smash), most fans I think feel assured that the franchise won't be abandoned. And with Nintendo generally doing more to appeal to adult/western/"mature" fans than they did in the early 2010s, Metroid Prime 4's existence and success have lost the existentialism that defined their announcement. Nothing is riding on MP4 anymore. And that sort of momentum was just never going to hold up for 8 years to begin with. Hype fatigue is very real and people will not maintain that level of excitement for that long. Nintendo's audience has changed pretty significantly in the Switch generation and Metroid Prime just doesn't have the cultural capital it seemed to in 2016-17.
Nerrel just came out with his review of the game today and he and several other commentators I've seen have all made statements to the effect of "Retro Studios clearly still has lots of talented people and I hope starting from scratch and applying lessons from criticism will allow them to make a much better Metroid Prime 5". The fact Metroid fans can be reasonably confident a Prime 5 will happen is a huge shift
 
btw I just remembered that Prime 4 came out

is anyone else surprised by how absolutely zero impact was made by this game?

after the reveal of the annoying npc, that was kinda it. I don't remember anyone talking about it when it released beyond some fans that were very disappointing by it, and now all I see is the occasional review or essay on why the game was bad

people wanted it for 7 years and all that excitement went nowhere. Dread had more of an impact and that was a 2D Metroid with a few months of leadup

I haven't played the game so I can't say whether or not the game is bad, but I will say that after watching some streamed gameplay I won't be buying it. The main turn off is seeing that huge open world desert area that has absolutely nothing in it. I really wish games would stop doing open worlds in all honestly. Skyrim set the bar too high by filling the world with tons of stuff. Nintendo games especially have the problem lately of having massive worlds with next to nothing in them. Seeing that empty desert just gave off the impression that Prime 4 was cheap, and that's kind of the impression I get with a lot of what Nintendo puts out these days.
 
Nerrel just came out with his review of the game today and he and several other commentators I've seen have all made statements to the effect of "Retro Studios clearly still has lots of talented people and I hope starting from scratch and applying lessons from criticism will allow them to make a much better Metroid Prime 5". The fact Metroid fans can be reasonably confident a Prime 5 will happen is a huge shift
To be honest, a lot of the issues are remnants of the development hell they went through.

With that said, for all the fundamental flaws that game got as a Metroid game, I'm honestly shocked they got the vibes so perfectly. It was really smart of them to have the NPCs shut up while you're in the main areas too.

If they get the map design and lore together for Prime 5, it may very well be a return to the series' generational form.

If this is the ceiling they got on those though, it'll be baddy bad.
:mehowth:
 
Really did not think it had been a year already since my last big post, life comes at you fast man. What a big year for gaming, dude. I'm still digging my way through everything and there was so much to love this year. When people talk about years for gaming, 2025 really will be a year that goes down in history.

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Hollow Knight: Silksong (PS5) 10/10

Let's get the easy one out of the way first. This game is simply incredible, from art and music direction, to gameplay and mechanics, everything is immaculate. Is it perfect? No. A game for everyone? Fuck no. It's hard as nails, can feel overly punishing at times, and the atmosphere can feel devoid of character. But I love the world. I love the exploration. Typically, boss fights are my least favorite aspect of any video game I play, and that's the core element of Silksong's progression lol. But, here the boss fights play out more like puzzles. You're trying to find the patterns, are rewarded for patience, and most of the mechanical skill in the game comes from platforming more than it does from combat. If you've never played base Hollow Knight you absolutely NEED to start there, otherwise starting here and going back feels like you're playing a worse game, rather than getting the upgrade. A must play for any Metroidvania enthusiast imo.

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Donkey Kong Bananza 10/10

I've been waiting for another open world DK since fucking DK64, so this has been a long time coming for me. And man did they deliver. The fully destructible terrain pays off in spades. It can feel a bit janky and typically I don't like mechanics that allow you to bypass "developer-intended" routes, but for the most part it's not too detracting from the experience here, and there is just SO much to explore. I really couldn't expect less from the Odyssey team, and I'm a collectathon junky so this was right up my alley. The DJ powerups were hilarious and Pauline is a surprisingly decent tag-along; I was worried she would get annoying or overbearing, but she's fine on the whole. The ending is fantastic. If you love Mario and Odyssey you've gotta play this one.

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Mario Kart World 9.5/10

A great Mario Kart all around. The music is a huge selling point here honestly. 24 racers on the track is a phenomenally chaotic online experience. I personally appreciate the "in-between" tracks myself, but understand the frustrations people have had with Nintendo's treatment of online play with track choosing. The Knockout Tours are hilarious and fun. This is just a fun Mario Kart, but I'm surprised at the lack of overall attention it's getting from Nintendo outside of balancing. I would expect them to be more aggressively pushing DLC characters and the like for their launch title. Anyway, if you liked 8 you'll love World, but this isn't a must-get just yet.

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Tales of Graces f Remaster (PS5) 9/10

As far as the Tales remasters go, this one was a) needed, and b) very well done. It looked and played great. "You're as beautiful as the day I lost you." I hadn't played this one since my original playthrough back in 2014, so I had forgotten most of the basic gameplay, but still remembered most of the characters and storybeats, so it was nice to come back to and refresh myself and have some "oh yeaaaaa" moments. Tales still has the best battle system out of any RPG out there, and Graces is probably the pinnacle of the series of the original iteration of their battle system before the "next gen revamp." The music and characters are the real selling point here; the characters are enjoyable and very funny for early 2010s, more cringe nowadays but still enjoyable.

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Marvel Spider-Man (PS5) 9/10

I had originally played this one back in the year it released up to the Vulture/Electro fight, and then just stopped for some reason (again, boss fights are my least favorite part of any game lol). I think some other game must have come out that I was really hyped for and this got set down and then I never got back to it. Anyway, it had been long enough that I had to play all the way the way through it again to remember it all, and I don't regret it. It's a fantastic game. The fluidity is truly something else. It does get a bit repetitive, but the freedom with which you're allowed to approach things and the bevy of tools at your disposal means fights and stuff don't feel super repetitive over the course of the game. I enjoyed finding and collecting everything (collectathon junky), and I'm excited to tackle the upcoming games in the series. I think it's worth the praise it's received.

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(Switch)
Shovel Knight Specter Knight 9/10
King Knight 8/10
Plague Knight 3/10

Finally played my way through all of the other knights and it's surprising how starkly different each felt from the last. Specter Knight was far and away the most fun. The platforming is incredible and the powerups you get are just so cool. Visually stunning and the end of the campaign was incredible. King Knight's card-game schtick was.. interesting. Not at all what I saw coming lol. His platforming was definitely not as fun as Specter or Shovel, but still rather enjoyable. The card game was fun but so swingy lol, not my cup of tea at all, although I loved the puzzle one-card-only challenges. Plague Knight was not fun to me. I suffered through hoping it would get more fun but I did not like the lack of control over your platforming. My brother LOVED playing as him, and I felt like maybe I was missing something, but after watching videos and stuff I just don't think he was for me. Glad he wasn't the base game lol.

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Sword of the Sea (PS5) 8/10

Absolutely beautiful experience. I was able to breeze through this one in about 4 hours just playing through it, and you can speedrun in about an hour, and then I spent an extra 6 hours actually looking for all the secrets in the game to Platinum it. The music is great, the visuals are absolutely astounding, and the gameplay itself is very smooth and satisfying. I would love to see a game like this fully fleshed out into a real campaign, but this studio is known for doing these little bite-sized experiences like this. Oh well, still worth checking it out for a couple of afternoons if you like pretty games.

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Pokemon Legends ZA 8/10
Mega Dimensions DLC 6/10

I loved Legends Arceus and Legends ZA has been a pretty good follow up to that. Exploring the city and running around on the rooftops has been the biggest highlight for me on this one, and while it feels robust, it definitely doesn't hold up when looking back to the depth that Arceus had. For one, there's really not much "point" to catching a lot of Pokemon in this one, if any at all, which was like the whole central plot of Arceus. The battle system, which while a major highlight and cool in its own right, really isn't fundamentally different to just turn-based battles overall, and I wish they had leaned more into the "live actioness" of it more. The story is.. Pokemon. It's whatever. The Rouge Mega Evolution is dope and I loved seeing the new Megas, some really sick new designs shown off here. Overall, still way better than any mainline Pokemon game and I want more Legends titles, I just see this as a downgrade from Arceus.

The DLC has been disappointing. It's just a slog and grind, not at all enjoyable. Once you jump through a couple wormholes, you've done and seen it all. And that's all they want you to do like... 150 more times minimum to get to the end of the campaign, and then keep going to get all the DLC Pokemon. And even then, some are such rare spawns, idk how I haven't even gotten some to appear yet after resetting like literally hundreds of times. IDK, unless you want the exclusive mons I would 100% skip the DLC on this one.

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Thank Goodness You're Here (Switch) 8/10

A hilarious little romp of a game that had me laughing quite consistently over its runtime. It's like a mishmash of Adventure Time, Rick and Morty, and Monty Python all come together in a humoristic, quaint small-town setting. It plays like a series of mini-episodes of a TV show, very linear with very, very little actual game-play to be had. But the exploration of the town and setting, the humor found in every nook and cranny and interaction, and the overall vibes of the game are just great. Would recommend to anyone looking for a laugh for a few bucks. I think I got this for $10 on the Switch shop on sale and it was worth every penny.

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SuperMarioMon (PC) 8/10

Probably the best mainline Pokemon game experience I've had in a long time lol. Alpharad and his crew really know what they're doing when it comes to these fan projects. It really did feel like playing Pokemon for the first time again, so it was super addicting, but it still felt familiar because it was all Mario, so you could still pretty easily suss out the typings and stat spreads without having to think too hard on anything or have to have a guide out at all. I went totally blind and had an amazing experience. Would absolutely recommend to anyone.

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Emerald Seaglass (PC) 7/10

A bit more of a love letter to Gen 3, done in a Gen 2 style. Very well crafted for what it is and I had a great time going through it. But I really could never play through Hoenn again in my life and never miss it lol.


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Katamari Damacy Reroll (Switch) 7/10

Time has not been kind to the original Katamari title. What most surprised me was that they released this re-release without the QoL improvements of the follow-up titles. I kept trying to jump and quick turn and, MAN, does it suck when you can't lol. Still fun to go back and play the stages, but that was the other thing that surprised me. Just how shallow the game is. There really isn't much here. It's like 10 stages and that's it. Poof, done. Not worth the like $30 I dropped on this like 5 years ago and just got around to playing lol. Oh well, I love this series and have Royal Reverie on my to play list (I've played like half of it at this point).

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Mario vs Donkey Kong 6.5 / 10

Not a very impressive title overall. I love puzzle platformers and was expecting a bit more out of a mascot Nintendo title, having never played the original games, but the levels are so small and straightforward there really isn't much to "puzzle" out here. Still, it's something chill to play while at the airport and such, and visually and mechanically it's super solid as all Nintendo titles are. I was just expecting, more. Not at all worth the high price tag.

Whole bunch of games that I'm currently part way through or are on deck to be played:

Solar Ash, just started, already incredible
Expedition 33, boyfriend's currently playing, he's addicted, looks incredible, music is amazing
Cocoon, about 2 hours in, playing off a dunkey rec video, loving it, super puzzly, beautiful
FFTactics Ivalice Chronicles, couple hours in, love me some Tactics, need to carve out time to play, looks beautiful
Guacamelee!, just started, already handles beautifully, will dig into this one
Katamari Royal Reverie, halfway, need to get back to it, just enjoyable, mistake was opening it up directly after finishing Reroll
Viewfinder, interesting puzzler, played through first area, will definitely come back to this one
Crash 4, played up to N. Gin, need to set time aside here

On deck:
Blue Prince
Omino
Hue
Octopath Traveler 2
Metroid 4
 
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