Media Videogame Thread

Super Mario Bros. Wonder's DLC has just been released. There goes me playing Three Houses.

It's great, the challenges given are tough but really fun. There is a fountain where spend the coins you've collected to get rewards for half the price. I just wanted to throw that out there for my fellow players. Otherwise, the talking flowers are starting to get grating...
He seems pretty chill to me
1000017113.jpg
 
A year ago i played Spec Ops The Line and i remembered that i wrote my thoughts about the game on a reddit post so i wanted to put them here

Something important to mention before starting is that the game was recently delisted from Steam due to licensing issues (mostly with its soundtrack). If you want to play it today, your best options are to find a physical copy or... other methods. That said, it’s worth experiencing in any way possible.

From the very first screen, the game lets you know this is not your average military shooter. You’re greeted by an upside-down American flag – a real distress signal in the U.S. military – while Jimi Hendrix's version of the national anthem plays, originally recorded as a protest against the Vietnam War. This attention to detail sets the tone for what's coming.

Spec Ops: The Line starts as a generic third-person shooter with all the familiar military tropes: a desert setting, a generic squad and you have a recon mission when you have to find the 33rd squad and call for reinforcements. But slowly, and sometimes brutally, the game deconstructs everything it appears to be.

It doesn’t subvert the genre by changing gameplay mechanics. In fact, mechanically, it stays very much within the framework of a standard cover-based shooter. What makes it different is how it uses that structure – not to empower you, but to wear you down.

The game consistently puts you in situations where you're forced to act without full information, with no real “good” choices. And then it shows you the consequences. It doesn’t punish you mechanically, but it makes sure you feel it narratively. You’re not given the chance to step away or make an alternate choice. You just do it, and then deal with it.

Some players dislike this – I've read comments calling the game "pretentious" or “sentimentally manipulative.” I can understand that reaction, especially if you're expecting a power fantasy. But to me, that discomfort is exactly what the game is aiming for. It's not interested in catharsis or heroism. It’s about complicity, denial, and self-destruction.

Personally, I didn’t cry or break down emotionally like some people did, mainly because i tend to unconciously separate reality from fiction and i don't get emotionally involved with fiction, and I don’t think you have to in order to appreciate the game. But I do believe it's a story that sticks with you, not because of what it shows, but because of how it implicates you as a player.

I recommend watching Joseju’s video analysis after finishing the game (it’s in Spanish, but there are good English alternatives too). You’ll appreciate just how deliberate many of its narrative and visual decisions were.

Spec Ops: The Line is far from perfect. The combat is repetitive, the AI isn't great, and on a surface level, it really does look like a bargain-bin military shooter. But there’s nothing else quite like it. It’s one of the rare games that asks not “what did you do?” but “why did you keep going?”
 
Back
Top