Hello everyone! This is my first RMT ever, so forgive it for not being quite as flashy as most. I wanted to build a Sun team around one of my favorite pokemon, Vileplume, and decided to pair it with a new toy we got from HOME, Unovan Darmanitan. This is what I ended up making.
The Team:
The Sets:
Torkoal (M) @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Body Press
- Yawn
- Stealth Rock
The standard sun-setter Torkoal. A must have for sun teams for...well, obvious reasons. Heat Rock to extend Sun's duration as this team heavily relies on it being up. 248 HP because I believe it takes less from stealth rocks that way? 252 Defense with a Bold Nature to maximize his physical bulk. The rest in special attack for that sick Lava Plume damage. 0 Attack IVs to minimize Foul Play Damage. Lava Plume as a STAB move that can also spread burns. Body Press to abuse Torkoal's incredibly high Defense stat and hit some pokemon harder than a Lava Plume could. Yawn to force switches. Stealth Rock to get some extra chip on the enemy team. Nothing incredibly special here, would like some suggestions on moves to run (Yawn hasn't gotten me much use.)
Vileplume (F) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Wave
- Moonblast
- Sleep Powder
The pokemon I mainly wanted to build around on this team. I realize Venusaur gets Weather Ball now, but what he doesn't get is Moonblast, which can seriously threaten some problematic pokemon like Mandibuzz, Dracovish, and Kommo-o. Max SpA with a Life Orb to get the most damage out of Vileplume. 252 Spe with a Timid Nature to go as fast as possible and threaten pokemon under the sun that would otherwise outspeed the Plume. 0 Atk to once again minimize Foul Play damage. Giga Drain as a grass-type STAB move that can recover some health to offset the Life Orb damage. Sludge Wave as a stronger poison STAB than Sludge Bomb, and the strongest move on this set. Moonblast to cover pokemon like those that I brought up earlier. Sleep Powder to have some means of punishing Steel types for switching in on Vileplume, which is the biggest problem for it. Which brings us to the next pokemon...
Darmanitan (M) @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn
This dude is a nuke under the sun, plain and simple. Steel types quiver in fear at the very sight of this absolute monster, which is good news for Vileplume because it needs them out of the way to put in the most work. 252 Atk with Choice Band to get the absolute nuclear damage Darmanitan is great for. 252 Spe with a Jolly nature to go as fast as possible. Flare Blitz is the main STAB move and what I usually click, simply because under the sun, nearly everything just explodes from Flare Blitz. Earthquake and Rock Slide for covering what doesn't immediately die to a Flare Blitz. U-Turn to grab momentum sometimes. But really this pokemon exists on the team for one reason: Flare Blitz.
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- U-turn
- Defog
- Roost
I dislike scarfed Dragapult. In fact, I dislike Dragapult in general. This is my answer to not only Dragapult, but scarfed Hydreigon and (almost) any Aegislash. Heavy Duty Boots to not die from Stealth Rocks. 252 HP and 252 SpD with a Calm Nature to maximize special bulk. Foul Play to net kills on physical monsters that want to hurt my Mandibuzz. U-Turn to grab momentum. Defog to make sure my fire types don't die from Stealth Rocks (and spikes I guess.) Roost for survivability. This thing is my big wall and helps me switch into things safely without losing one of my powerhouses.
Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Solar Blade
- Swords Dance
Aegislash is here mainly to act as a spinblocker and put pressure on Fairy types like Clefable. Especially Clefable. I also wanted to try Solar Blade in the sun to help net some surprise kills on overconfident Water types. Air Balloon to help Aegislash switch in to Excadrill. 252 Atk with Adamant nature to maximize damage. 252 Spe to go as fast as possible. Iron Head as the main STAB move. Shadow Sneak for extra priority. Solar Blade in the sun allows Aegislash to nuke the likes of Seismitoad, Rotom-W, Gastrodon, whatever Water type wants to switch in on it, which takes some of the load off of Vileplume. Swords Dance to allow for a potential sweep.
Heliolisk (F) @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Volt Switch
- Weather Ball
- Dragon Pulse
This thing is the sleeper hit of the team. I needed something to outspeed (most of) the many Scarf mons in the tier, as well as act as a revenge killer. This thing does it. Under the sun, Solar Power boosts Heliolisk's damage and allows it to be the sleeper threat of the team. 252 SpA to bolster that damage as much as possible. 252 Spe with Choice Scarf and Timid Nature to be the fastest electric lizard under the sun. Hyper Voice for a good neutral STAB move. Volt Switch as my other STAB move, allows me to hit hard and not take Solar Power damage. Weather Ball gets boosted to a 100 base power Fire type move under the sun, which is incredible for hitting steel types and opposing Venusaur hard, giving Vileplume more leeway to deal damage. Dragon Pulse kills scarfed Hydreigon and non-scarfed Dragapult. All in all, this thing has helped me clutch out wins a ton, and I consider it one of the star players.
Thank you for taking the time to look through my team. I'm hoping to get some good advice on it, as it seems to be...weak in some regards. With that said, I have no plans to replace Vileplume with Venusaur. I fully believe Vileplume can carve out its own niche as a sun sweeper, and without Vileplume the main reason I made this team in the first place would be gone. Any other criticism, including potential moveslot changes for Vileplume, is greatly appreciated!
The Team:
The Sets:
Torkoal (M) @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Body Press
- Yawn
- Stealth Rock
The standard sun-setter Torkoal. A must have for sun teams for...well, obvious reasons. Heat Rock to extend Sun's duration as this team heavily relies on it being up. 248 HP because I believe it takes less from stealth rocks that way? 252 Defense with a Bold Nature to maximize his physical bulk. The rest in special attack for that sick Lava Plume damage. 0 Attack IVs to minimize Foul Play Damage. Lava Plume as a STAB move that can also spread burns. Body Press to abuse Torkoal's incredibly high Defense stat and hit some pokemon harder than a Lava Plume could. Yawn to force switches. Stealth Rock to get some extra chip on the enemy team. Nothing incredibly special here, would like some suggestions on moves to run (Yawn hasn't gotten me much use.)
Vileplume (F) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Wave
- Moonblast
- Sleep Powder
The pokemon I mainly wanted to build around on this team. I realize Venusaur gets Weather Ball now, but what he doesn't get is Moonblast, which can seriously threaten some problematic pokemon like Mandibuzz, Dracovish, and Kommo-o. Max SpA with a Life Orb to get the most damage out of Vileplume. 252 Spe with a Timid Nature to go as fast as possible and threaten pokemon under the sun that would otherwise outspeed the Plume. 0 Atk to once again minimize Foul Play damage. Giga Drain as a grass-type STAB move that can recover some health to offset the Life Orb damage. Sludge Wave as a stronger poison STAB than Sludge Bomb, and the strongest move on this set. Moonblast to cover pokemon like those that I brought up earlier. Sleep Powder to have some means of punishing Steel types for switching in on Vileplume, which is the biggest problem for it. Which brings us to the next pokemon...
Darmanitan (M) @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn
This dude is a nuke under the sun, plain and simple. Steel types quiver in fear at the very sight of this absolute monster, which is good news for Vileplume because it needs them out of the way to put in the most work. 252 Atk with Choice Band to get the absolute nuclear damage Darmanitan is great for. 252 Spe with a Jolly nature to go as fast as possible. Flare Blitz is the main STAB move and what I usually click, simply because under the sun, nearly everything just explodes from Flare Blitz. Earthquake and Rock Slide for covering what doesn't immediately die to a Flare Blitz. U-Turn to grab momentum sometimes. But really this pokemon exists on the team for one reason: Flare Blitz.
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- U-turn
- Defog
- Roost
I dislike scarfed Dragapult. In fact, I dislike Dragapult in general. This is my answer to not only Dragapult, but scarfed Hydreigon and (almost) any Aegislash. Heavy Duty Boots to not die from Stealth Rocks. 252 HP and 252 SpD with a Calm Nature to maximize special bulk. Foul Play to net kills on physical monsters that want to hurt my Mandibuzz. U-Turn to grab momentum. Defog to make sure my fire types don't die from Stealth Rocks (and spikes I guess.) Roost for survivability. This thing is my big wall and helps me switch into things safely without losing one of my powerhouses.
Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Solar Blade
- Swords Dance
Aegislash is here mainly to act as a spinblocker and put pressure on Fairy types like Clefable. Especially Clefable. I also wanted to try Solar Blade in the sun to help net some surprise kills on overconfident Water types. Air Balloon to help Aegislash switch in to Excadrill. 252 Atk with Adamant nature to maximize damage. 252 Spe to go as fast as possible. Iron Head as the main STAB move. Shadow Sneak for extra priority. Solar Blade in the sun allows Aegislash to nuke the likes of Seismitoad, Rotom-W, Gastrodon, whatever Water type wants to switch in on it, which takes some of the load off of Vileplume. Swords Dance to allow for a potential sweep.
Heliolisk (F) @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Volt Switch
- Weather Ball
- Dragon Pulse
This thing is the sleeper hit of the team. I needed something to outspeed (most of) the many Scarf mons in the tier, as well as act as a revenge killer. This thing does it. Under the sun, Solar Power boosts Heliolisk's damage and allows it to be the sleeper threat of the team. 252 SpA to bolster that damage as much as possible. 252 Spe with Choice Scarf and Timid Nature to be the fastest electric lizard under the sun. Hyper Voice for a good neutral STAB move. Volt Switch as my other STAB move, allows me to hit hard and not take Solar Power damage. Weather Ball gets boosted to a 100 base power Fire type move under the sun, which is incredible for hitting steel types and opposing Venusaur hard, giving Vileplume more leeway to deal damage. Dragon Pulse kills scarfed Hydreigon and non-scarfed Dragapult. All in all, this thing has helped me clutch out wins a ton, and I consider it one of the star players.
Thank you for taking the time to look through my team. I'm hoping to get some good advice on it, as it seems to be...weak in some regards. With that said, I have no plans to replace Vileplume with Venusaur. I fully believe Vileplume can carve out its own niche as a sun sweeper, and without Vileplume the main reason I made this team in the first place would be gone. Any other criticism, including potential moveslot changes for Vileplume, is greatly appreciated!
Torkoal (M) @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Body Press
- Yawn
- Stealth Rock
Vileplume (F) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Wave
- Moonblast
- Sleep Powder
Darmanitan (M) @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- U-turn
- Defog
- Roost
Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Solar Blade
- Swords Dance
Heliolisk (F) @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Volt Switch
- Weather Ball
- Dragon Pulse
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Body Press
- Yawn
- Stealth Rock
Vileplume (F) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Sludge Wave
- Moonblast
- Sleep Powder
Darmanitan (M) @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- U-turn
- Defog
- Roost
Aegislash (M) @ Air Balloon
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Solar Blade
- Swords Dance
Heliolisk (F) @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Volt Switch
- Weather Ball
- Dragon Pulse
Last edited: