This team, as you will see, is an offensively minded team based around Virizion (SD variant). Not a common sight in OU, I decided Virizion needed some love. So, without further ado, I give you Virizion is Underrated: (CHANGES in red
Virizion @ Life Orb
Jolly Nature
Ability: Justified
~Swords Dance
~Close Combat
~Stone Edge
~Leaf Blade
EVs: 4 HP, 252 Atk, 252 Spe
Virizion (this set particularly) is the whole reason I put together this team. As this set is designed to be a physical sweeper, Life Orb was the obvious item. The nature is set so that Virizion is a bit more "sweeper-ish", as its Speed is high, but falls short of Latios, Latias, and Gengar. The moveset is fairly standard. (I was considering HP Ice in place of Stone Edge but I decided against it.) Using Virizion's innate resistances and rather impressive Special Defense, I can either set up an SD or even switch into a Dark-type move and forgo the SD altogether. EVs are self-explanatory.
Tyranitar @ Choice Scarf
Jolly Nature
Ability: Sand Stream
~Pursuit
~Crunch
~Stone Edge
~Superpower
EVs: 4 HP, 252 Atk, 252 Spe
T-tar helps cover many of Virizion's weaknesses, including Psyshock Latios/Latias, Celebi, and even the uncommon Tornadus. The Nature and EVs are rather obvious, along with Pursuit. (Gotta love that trap.) Crunch provides for a more offensive Dark STAB, while Stone Edge serves the same purpose for Tyranitar's Rock typing. Superpower, while mainly for coverage, can smash the annoying Terrakion that loves taking advantage of Virizion's low Defense.
Gliscor @ Toxic Orb
Impish Nature
Ability: Poison Heal
~Swords Dance
~Earthquake
~Ice Fang
~Taunt
EVs: 252 HP, 184 Def, 72 Spe
Gliscor, Gliscor, Gliscor. My team's lead troll, especially against the likes of Ferrothorn or Skarmory. The Impish Nature helps Gliscor with its role of troll/bulky sweeper. Earthquake serves as main STAB, and Ice Fang is ever-useful for crushing other Gliscor. (and the occasional Salamence/Garchomp/Dragonite) Taunt is mainly used to cripple the aforementioned defensive Pokémon, and the EVs optimize Gliscor's Speed (outspeeds Max Speed T-tar, big threat), while providing it with awesome bulk.
Salamence @ Life Orb
Naïve Nature
Ability: Moxie (heheh)
~Draco Meteor
~Earthquake
~Fire Blast
~Outrage
EVs: 64 Atk, 192 Spa, 252 Spe
Ah, the classic MixMence. Mainly used for luring (and crushing) physical walls (read: Skarmory) with the appropriate special move. The moves are fairly obvious, while the EVs take advantage of Mence's amazing Attack while boosting its good Special Attack. (Speed is obvious).
Rotom-W @ Choice Scarf
Timid Nature
Ability: Levitate
~Volt Switch
~Hidden Power (Ice)
~Thunderbolt
~Hydro Pump
EVs: 4 HP, 252 Spa, 252 Spe
No comment here. Everything is obvious... Except for EVs I suppose. Obviously max Spe (it's a Choice Scarf set duh), and a bit of speed. HP is just to make it barely bulkier. This thing outpseeds all non-scarf Lando, which otherwise rips my team apart.
Latios @ Choice Specs
Timid Nature
Ability: Levitate
~Draco Meteor
~Psyshock
~Surf
~Trick
EVs: 252 Spa, 252 Spe, 4 SpD
This thing basically serves as Dark-move bait for Virizion, but it also is a powerful offensive Pokémon. Timid Nature maximizes speed, while Draco Meteor acts as a complete nuke. Psyshock crushes the likes of Blissey, Surf is coverage, and Trick cripples walls. The EVs are pretty much standard.
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There you have it!
Virizion @ Life Orb
Jolly Nature
Ability: Justified
~Swords Dance
~Close Combat
~Stone Edge
~Leaf Blade
EVs: 4 HP, 252 Atk, 252 Spe
Virizion (this set particularly) is the whole reason I put together this team. As this set is designed to be a physical sweeper, Life Orb was the obvious item. The nature is set so that Virizion is a bit more "sweeper-ish", as its Speed is high, but falls short of Latios, Latias, and Gengar. The moveset is fairly standard. (I was considering HP Ice in place of Stone Edge but I decided against it.) Using Virizion's innate resistances and rather impressive Special Defense, I can either set up an SD or even switch into a Dark-type move and forgo the SD altogether. EVs are self-explanatory.
Tyranitar @ Choice Scarf
Jolly Nature
Ability: Sand Stream
~Pursuit
~Crunch
~Stone Edge
~Superpower
EVs: 4 HP, 252 Atk, 252 Spe
T-tar helps cover many of Virizion's weaknesses, including Psyshock Latios/Latias, Celebi, and even the uncommon Tornadus. The Nature and EVs are rather obvious, along with Pursuit. (Gotta love that trap.) Crunch provides for a more offensive Dark STAB, while Stone Edge serves the same purpose for Tyranitar's Rock typing. Superpower, while mainly for coverage, can smash the annoying Terrakion that loves taking advantage of Virizion's low Defense.
Gliscor @ Toxic Orb
Impish Nature
Ability: Poison Heal
~Swords Dance
~Earthquake
~Ice Fang
~Taunt
EVs: 252 HP, 184 Def, 72 Spe
Gliscor, Gliscor, Gliscor. My team's lead troll, especially against the likes of Ferrothorn or Skarmory. The Impish Nature helps Gliscor with its role of troll/bulky sweeper. Earthquake serves as main STAB, and Ice Fang is ever-useful for crushing other Gliscor. (and the occasional Salamence/Garchomp/Dragonite) Taunt is mainly used to cripple the aforementioned defensive Pokémon, and the EVs optimize Gliscor's Speed (outspeeds Max Speed T-tar, big threat), while providing it with awesome bulk.
Salamence @ Life Orb
Naïve Nature
Ability: Moxie (heheh)
~Draco Meteor
~Earthquake
~Fire Blast
~Outrage
EVs: 64 Atk, 192 Spa, 252 Spe
Ah, the classic MixMence. Mainly used for luring (and crushing) physical walls (read: Skarmory) with the appropriate special move. The moves are fairly obvious, while the EVs take advantage of Mence's amazing Attack while boosting its good Special Attack. (Speed is obvious).
Rotom-W @ Choice Scarf
Timid Nature
Ability: Levitate
~Volt Switch
~Hidden Power (Ice)
~Thunderbolt
~Hydro Pump
EVs: 4 HP, 252 Spa, 252 Spe
No comment here. Everything is obvious... Except for EVs I suppose. Obviously max Spe (it's a Choice Scarf set duh), and a bit of speed. HP is just to make it barely bulkier. This thing outpseeds all non-scarf Lando, which otherwise rips my team apart.
Latios @ Choice Specs
Timid Nature
Ability: Levitate
~Draco Meteor
~Psyshock
~Surf
~Trick
EVs: 252 Spa, 252 Spe, 4 SpD
This thing basically serves as Dark-move bait for Virizion, but it also is a powerful offensive Pokémon. Timid Nature maximizes speed, while Draco Meteor acts as a complete nuke. Psyshock crushes the likes of Blissey, Surf is coverage, and Trick cripples walls. The EVs are pretty much standard.
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There you have it!