slayerx725232
"to sea, or not to sea" ~Melodramatic Sailor
First off, I knew I wanted to use Sceptile because it was and still is a very potent attacker, especially when behind a Sub.
After putting up Sceptile, the fear of Fire spam, particularly Scarf Fire spam got me very scared, so I turned to one of my favorite Pokemon to use in NU, AV 'Yama. It's a great defensive Pokemon and I still love using it.
Next up, I needed both a momentum gainer and a powerful special attacker. Immediately the thought of ScarfFan came to me since it's been a staple point of most of my teams every since I began the tier. (Seriously, who doesn't love a spooky fan?) As for the special attacker, I decided upon Mismagius. Obviously, I must be insane for running it when a lot of people typically run NastyPlot, right? Not really, as it is a pretty nice surprise factor and works shockingly well with Trick, being able to cripple Pokemon dependent on their item, such as Ferroseed.
Next up, I needed an offensive spinner that could directly spook Typhlosion with a dual resist to its STAB (okay, not my primary intentions when I made the team, just kinda happened; nice touch though), and LO Kabutops just fit right in. However, it still stands to be the most expendable Pokemon on the team, typically getting sacked mid game on a suicide spin after the opposing hazards setter is fainted.
Lastly, I needed some form of hazards setter, and was growing old of the suicide Archeops which was literally found on EVERY TEAM I made before this one. (Shoutout to bad user: xzern for getting me so addicted on that bird thing.) After some consultation with Montsegur, he showed me the way of Rampardos as a lead, which proved to be godly against certain Pokemon that used to be considered threats to my team.
More In-Depth Look
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
Sceptile is what I originally wanted to build around, since it is a really scary Pokemon with great capabilities, as I later found out. I eventually chose on running a Substitute+3 Attacks with a Life Orb, as it takes advantage of the multitude of Pokemon Sceptile forces out, while also allowing it to whittle down its supposed 'checks', bar Dragalge. Giga Drain is run over Leaf Storm for main STAB move as Sceptile will be brought down to Overgrow very easily via Substitute and Life Orb which mitigates the lack of base power, while providing Sceptile a method of regaining lost HP. It is also due to the fact that a Sceptile behind a Substitute will not want to drop its Special Attack, as it is virtually useless once that happens. Very rarely does the lack of power make the difference, so that's why I run Giga Drain. Focus Blast helps Sceptile deal with the Pokemon that resist its main Grass STAB, especially in the case of Ferroseed and Probopass. It also helps with the slight rise in Stoutland, ensuring an easy OHKO providing you can hit. HP Rock is a great choice over Ice in my opinion, as it not only still ensures that Sceptile is able to handle Flying-type Pokemon, but also 2HKO certain Fire-type threats such as Typhlosion and Magmortar. Other than that, it's a standard EV spread, as I didn't have enough optimization, but it still works wonders. Most games are left to Sceptile for clean up.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
Sceptile is what I originally wanted to build around, since it is a really scary Pokemon with great capabilities, as I later found out. I eventually chose on running a Substitute+3 Attacks with a Life Orb, as it takes advantage of the multitude of Pokemon Sceptile forces out, while also allowing it to whittle down its supposed 'checks', bar Dragalge. Giga Drain is run over Leaf Storm for main STAB move as Sceptile will be brought down to Overgrow very easily via Substitute and Life Orb which mitigates the lack of base power, while providing Sceptile a method of regaining lost HP. It is also due to the fact that a Sceptile behind a Substitute will not want to drop its Special Attack, as it is virtually useless once that happens. Very rarely does the lack of power make the difference, so that's why I run Giga Drain. Focus Blast helps Sceptile deal with the Pokemon that resist its main Grass STAB, especially in the case of Ferroseed and Probopass. It also helps with the slight rise in Stoutland, ensuring an easy OHKO providing you can hit. HP Rock is a great choice over Ice in my opinion, as it not only still ensures that Sceptile is able to handle Flying-type Pokemon, but also 2HKO certain Fire-type threats such as Typhlosion and Magmortar. Other than that, it's a standard EV spread, as I didn't have enough optimization, but it still works wonders. Most games are left to Sceptile for clean up.
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Fake Out
Hariyama is without a doubt the greatest check to Fire spam in the tier as of now, taking pitiful damage from Modest Choice Specs Typhlosion Eruptions. It was really a necessity for the team, taking the blunt of most special attacks. It's a standard dual priority with Knock Off for Ghost-types and the omnipresent Close Combat. I consider it to be the defensive glue of this team that can still keep up offensive pressure, making it one of my favorite go-to Pokemon for more difficult clean ups that Sceptile can't do.
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Volt Switch
- Will-O-Wisp
- Trick
Rotom-S is a lovely Choice Scarf user that is great at keeping up offensive momentum, something that is nearly almost needed on a more offensive oriented team. Choice Scarf gives it the ability of a revenge killer while Trick lets it cripple item-dependent Pokemon, with Will-O-Wisp being a nice utility move to finish off physical attackers save Guts Gurdurr and Hariyama.
Mismagius @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Dazzling Gleam
- Psychic
- Trick
Again, Choice Specs Mismagius has saved my ass plenty of times, even though it seems slightly unorthodox with Nasty Plot/Destiny Bond sets becoming much more omnipresent. The only issue I face with those sets is the fact that Mismagius lacks the Defense to set up too well, especially with Knock Off becoming very present in the Sixth Generation. Anyways, Modest Specs Mismagius is horrifying to think of, being able to always score a 2HKO on AV Hariyama (252+ SpA Choice Specs Mismagius Psychic vs. 252 HP / 4 SpD Assault Vest Hariyama: 280-330 (56.9 - 67%) -- guaranteed 2HKO), a feat that is nothing to scoff at. Trick is, again, there for crippling certain Pokemon, especially physical attackers in this case.
Kabutops @ Life Orb
Ability: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Waterfall
- Stone Edge
- Knock Off
Kabutops has recently dropped down to NU, something that is nice to take advantage of when looking for an offensive based Spinner. While it's not my primary switch in to a lot of things, it can somewhat counter Fake Out 'Yama, though not really. Easily the most expendable member of my team, as shown by the countless times this Pokemon has been used as a mid-late game sack to get into either Sceptile or Mismagius, based on the scenario.
Rampardos @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 HP
- Stealth Rock
- Endeavor
- Stone Edge
- Earthquake
Rampardos is what you might call my method of coping with not having suicide lead Archeops on my team. While at first I was skeptical about replacing my speedy-quick Taunt Pokemon for something with a laughable Speed, I quickly realized how valuable Rampardos is to my team. It's essentially my dedicated lead, where I just act based upon the matchup. Endeavor is great at surprising defensive walls such as Seismitoad and Vileplume once Rampardos is on its last legs, as well as removing of any form of Energy Ball Mesprit via the combination of Endeavor and a Fake Out from Hariyama.
All in all, that just about sums up my team. I realize that I'm quite weak to things like Silk Scarf Kangaskhan and other super offensively based Pokemon, but that's the joy of offense; you have to predict a tad to get good outcomes, something I enjoy doing. Anyways, any feedback is much appreciated; take care everyone.
Threat List
Bouffalant: This thing can prove to be a burden if it manages to get behind a Sub, although a combination of Fake Out and Bullet Punch from Hariyama coupled with either a Scarf Air Slash/Volt Switch or Dazzling Gleam from Mismagius.Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Volt Switch
- Will-O-Wisp
- Trick
Rotom-S is a lovely Choice Scarf user that is great at keeping up offensive momentum, something that is nearly almost needed on a more offensive oriented team. Choice Scarf gives it the ability of a revenge killer while Trick lets it cripple item-dependent Pokemon, with Will-O-Wisp being a nice utility move to finish off physical attackers save Guts Gurdurr and Hariyama.
Mismagius @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Dazzling Gleam
- Psychic
- Trick
Again, Choice Specs Mismagius has saved my ass plenty of times, even though it seems slightly unorthodox with Nasty Plot/Destiny Bond sets becoming much more omnipresent. The only issue I face with those sets is the fact that Mismagius lacks the Defense to set up too well, especially with Knock Off becoming very present in the Sixth Generation. Anyways, Modest Specs Mismagius is horrifying to think of, being able to always score a 2HKO on AV Hariyama (252+ SpA Choice Specs Mismagius Psychic vs. 252 HP / 4 SpD Assault Vest Hariyama: 280-330 (56.9 - 67%) -- guaranteed 2HKO), a feat that is nothing to scoff at. Trick is, again, there for crippling certain Pokemon, especially physical attackers in this case.
Kabutops @ Life Orb
Ability: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Waterfall
- Stone Edge
- Knock Off
Kabutops has recently dropped down to NU, something that is nice to take advantage of when looking for an offensive based Spinner. While it's not my primary switch in to a lot of things, it can somewhat counter Fake Out 'Yama, though not really. Easily the most expendable member of my team, as shown by the countless times this Pokemon has been used as a mid-late game sack to get into either Sceptile or Mismagius, based on the scenario.
Rampardos @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 HP
- Stealth Rock
- Endeavor
- Stone Edge
- Earthquake
Rampardos is what you might call my method of coping with not having suicide lead Archeops on my team. While at first I was skeptical about replacing my speedy-quick Taunt Pokemon for something with a laughable Speed, I quickly realized how valuable Rampardos is to my team. It's essentially my dedicated lead, where I just act based upon the matchup. Endeavor is great at surprising defensive walls such as Seismitoad and Vileplume once Rampardos is on its last legs, as well as removing of any form of Energy Ball Mesprit via the combination of Endeavor and a Fake Out from Hariyama.
All in all, that just about sums up my team. I realize that I'm quite weak to things like Silk Scarf Kangaskhan and other super offensively based Pokemon, but that's the joy of offense; you have to predict a tad to get good outcomes, something I enjoy doing. Anyways, any feedback is much appreciated; take care everyone.
Threat List
Carracosta: If this thing manages to get up a Shell Smash, something dies easily, especially once Rotom-S is gone. To be honest, this thing isn't present enough to worry about it, though it still punches holes through the team once it can outspeed Sceptile.
Chatot: This disgusting thing is pretty taken care of via priority from Hariyama alongside Sceptile's HP Rock/Rotom-S's Volt Switch.
Dragalge: It sucks so hard to face this thing supposing that Mismagius is gone, though it is manageable through Stone Edge from Kabutops alongside an Air Slash or two.
Feraligatr: It's hard to counter this thing after about two Dragon Dances, as it then outspeeds my Sceptile and can proceed to OHKO Rotom-S with a Waterfall while outspeeding.
Kangaskhan: I hate it with a mild passion as it almost always requires me to sack something if I am not in with Sceptile, or Hariyama isn't at full.
Mismagius: Same scenario with a plethora of set up Pokemon, only it is immune to Hariyama's Fake Out. Boasts a nice Special Defense so that it can eat up Rotom's Volt Switch. Only thing I can really do against Nasty Plot variants is to hope I can both survive an attack with Kabutops and proceed to hit a Stone Edge, bringing it to Bullet Punch range.
Sceptile: Surprisingly enough, the core of this team is also the demise of it many a time, especially after Rotom is gone and Hariyama is weakened.
Typhlosion: Hariyama laughs at this, eating up attacks for many a moon.
Shoutouts:
no1 fuk u lol
But seriously though, thanks Montsegur for helping me out with the whole teambuilding thing, wouldn't be here without ya.
But seriously though, thanks Montsegur for helping me out with the whole teambuilding thing, wouldn't be here without ya.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Volt Switch
- Will-O-Wisp
- Trick
Mismagius @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Dazzling Gleam
- Psychic
- Trick
Rampardos @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 HP
- Stealth Rock
- Endeavor
- Stone Edge
- Earthquake
Kabutops @ Life Orb
Ability: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Waterfall
- Stone Edge
- Knock Off
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Fake Out
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Volt Switch
- Will-O-Wisp
- Trick
Mismagius @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Dazzling Gleam
- Psychic
- Trick
Rampardos @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 HP
- Stealth Rock
- Endeavor
- Stone Edge
- Earthquake
Kabutops @ Life Orb
Ability: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Waterfall
- Stone Edge
- Knock Off
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Fake Out
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