Monotype volcanion (fire) [QC: 3/3] [GP: 1/1]

sasha

one eyed owl
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:ss/volcanion:

[SET]
name: Utility (Fire)
move 1: Steam Eruption
move 2: Flamethrower
move 3: Sludge Bomb
move 4: Defog / Earth Power
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
evs: 168 HP / 244 SpA / 96 Spe

[SET COMMENTS]
Volcanion's unique typing, ability in Water Absorb, and access to Defog make it a great asset for Fire teams. Steam Eruption breaks through opposing Ground- and Fire-type Pokemon such as Hippowdon and Heatran. Steam Eruption also threatens to burn foes as well, deterring physical attackers such as Dragonite and Urshifu-R from switching into it. Flamethrower alongside it leaves Volcanion difficult for most teams to switch into, allowing it to dismantle Steel, Fairy, and Flying teams by hitting Ferrothorn, Klefki, and Celesteela, respectively. Sludge Bomb lets Volcanion threaten Tapu Fini and revenge kill Azumarill after it has used Belly Drum. Earth Power deals with Fire- and Poison-types such as Heatran, Volcanion, and Toxapex, which Fire teams struggle against. 96 Speed EVs lets Volcanion outspeed Adamant Azumarill and revenge kill it with Sludge Bomb, while 168 EVs in HP allow Volcanion to survive an Earthquake from Choice Scarf Excadrill, as well as letting i to deal with threats such as Galarian Zapdos and specially defensive Landorus-T in a pinch.

Cinderace serves as a great teammate, as it helps get through bulkier Pokemon that Volcanion can't always take on itself such as Tyranitar, Hydreigon, and Tapu Fini. Heatran also assists Volcanion by providing substantial bulk, giving a way to trap Mantine and Toxapex, and setting Stealth Rock. Volcarona works well with Volcanion, as it can take on many Electric-type Pokemon once boosted with Quiver Dance such as Zeraora, and it shuts down Steel teams once Volcanion has removed Heatran. Victini helps by being an incredibly strong wallbreaker, helping Fire get past troublesome bulkier Pokemon, such as Landorus-T and Mantine, while also providing pivoting in U-turn. Alolan Marowak provides an Electric immunity with Lightning Rod, helping Volcanion by dealing with Tapu Koko. Finally, Moltres provides a Ground immunity, which lets it take Choice Scarf Excadrill's and Hippowdon's Earthquakes; Moltres also spreads Toxic to wear down bulky Water-types such as Mantine, Slowbro, and Slowking, and it provides pivoting in U-turn.

[OTHER OPTIONS]
Fire
--------
Air Balloon makes Volcanion a good switch-in to Ground-types such as Excadrill and Landorus-T, as it catches these threats off-guard. This allows Volcanion to freely utilize its STAB moves against Steel and Flying teams, alongside letting it Defog on entry hazard setters such as Landorus-T and Hippowdon. However, Heavy-Duty Boots is preferred on Volcanion because Stealth Rock quickly whittles it down, leaving it unable to deal with Steel-type teams. Solar Beam can also be a niche pick for Volcanion to help get rid of foes such as Swampert and Gastrodon in sun.

[CREDITS]
- Written by: [[sasha, 510532]]
- Fire analysis by: [[sasha, 510532]]
- Quality checked by: [[neko, 542526], [AtraX Madara, 513753]], [Aqua Jet, 531302]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Neko

When you live for love, how precious life can be
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add remove (comment)
:ss/volcanion:

[SET]
name: Defog Offensive Water Immunity (Fire) (I think the main selling point of Volcanion is the Water immune moreso than Defog, but up to you if you want to change that)
move 1: Steam Eruption
move 2: Flamethrower / Earth Power
move 3: Sludge Bomb / Earth Power (Ask QC 2 and 3 on this, but if you're not using Sludge Bomb I think you shouldn't run Volcanion at all)
move 4: Defog / Earth Power
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe 168 HP / 244 SpA / 96 Spe (See notes below)

[SET COMMENTS]
Thanks to Volcanion's unique typing, ability in Water Absorb ability to ignore Water-type moves, and access to Defog hazard removal, it makes it a great asset (you can use a different word if Asset is not what you want, just not place) place on for Fire teams. Steam Eruption is one of Volcanion's strongest STAB move that most of the metagame struggles to switch into, and helps breaks opposing Ground- and Rock-type Pokemon such as Hippowdon and Defensive Tyranitar (Cinderace with HJK noms Ttar. I think either find a better Rock mon or swap this for Heatran [which is another HJK Cinderace Moment, but Steel gets bullied to the ground via Volcanion anyway]. Adding more Ground-types is another option too), and which a majority of Fire struggles to defeat on its own. Steam Eruption also threatens burn as well, making it necessary for Volcanion to help break through teams (its not necessary imo, I think its just a bonus, it deters phys attackers from coming into it? But which ones though...Dnite could be one :D). Paired with Flamethrower, Volcanion becomes difficult for most teams to switch into,can allowing it to dismantle Steel, Fairy, and Flying teams as it hits (insert targets here)without much effort as they are both high base power moves that Volcanion enhances thanks to its great Special Attack stat. Sludge Bomb lets Volcanion threaten Tapu Fini and revenge-kills Azumarill after it has used Belly Drum. Additionally, Volcanion struggles to break through Pokemon such as Mantine and Tapu Fini, which Sludge Bomb can help alleviate that matchup as it threatens another status in Poison, and also helps break unboosted Tapu Fini. Additionally, Sludge Bomb is your primary way of dealing with Belly Drum Azumarill after it has boosted. (Mantine feels like a bad example as its one of the mons you want to Toxic, not Poison. Also Sludge Bomb hits like peanuts vs it, likely they'll just switch out vs you) Earth Power is another option to help kill opposing Heatran as landing Steam Eruptions consistently is difficult and it is easier to preserve Steam Eruption PP when using Earth Power for Heatran. (Toxapex, opposing Volcanions, and an alternative when facing sunny weathers are also some things to note. Reword this to fit the extra targets) Defog is absolutely necessary for Fire as it is extremely weak to entry hazards, and having hazard removal on Volcanion eases the pressure for Fire-type teams quite nicely, so you aren't constantly relying on Moltres as hazard removal. (again,"you" is banned in Analysis writing. Defog is not absolutely necessary [the typical Fire team uses 2-4 Boots, only the scarfer is actually ravaged by SR] but its appreciated. Reword this sentence) 96 Speed EVs ensures that you lets Volcanion outspeed Adamant Azumarill and revenge-kill it with Sludge Bomb. In tandem with Water Absorb, this means Azumarill cannot outright sweep Fire after a Belly Drum, which allows you to revenge Azumarill with Sludge Bomb, scoring a kill on it.
(168 HP lets Volcanion survive Scarf Exca Eq from full, and HP was prioritized over speed because Volc is actually tanky enough to actually live Phys hits from SpDef Lando, Terrakion, and G.Zappy, and retaliate back. Reword this thought to fit tho. )

(Rearrange to Cinderace->Heatran->Volcarona/Blacephalon->Victini->AloWak->Moltres->Incineroar*)
(This means you hafta add the following team mates: Heatran, Volcarona, Blacephalon, Victini, and Incineroar [you can choose to drop Incin, but its a cat :s])
(This is based on viability)
(Also, try to limit to 1 sentence per team mate)

Moltres provides a Ground immunity, which lets it check (Insert mons here), and spreads Toxic to wear down bulky Water-types such as Mantine, Slowbro, and Slowking. (and Molt can pivot it in against those Ground-types you said Molt can't stay in against, perhaps?)
Moltres is an excellent teammate for Volcanion as it provides a Ground immunity which Volcanion and the rest of Fire desperately needs. It also has access to Toxic, which can break through bulky Water-types such as Mantine, Slowbro, and Slowking, without Volcanion having to fish for Poison with Sludge Bomb and struggle with that matchup. In return, Volcanion dismantles bulky Ground-types that were aforementioned that Moltres can't afford to stay in on to Toxic or break through with it's own moves. Alolan Marowak also proves to be a useful teammate for Volcanion as it provides an Electric-type immunity in Lightning Rod, which covers Volcanions other glaring weakness (what/which mons does it check?). Additionally, Volcanion returns the favor to Marowak by being able to break through Heatran and Ferrothorn (A.Wak faster and it gets ultra killed in the Fire mu) without Marowak having to risk being killed or taking a massive amount of chip respectively. Cinderace also makes an excellent addition to teams with Volcanion as it has access to wide range of coverage, namely Gunk Shot, which can act as a backup way to deal with Tapu Fini as Volcanion will lose against Tapu Fini long term as it can't fish for Poison in terrain and once Tapu Fini starts boosting, Volcanion is rendered useless against it. Conversely, if you opt for Earth Power over Sludge Bomb, then Cinderace serves as Fire's primary check to Tapu Fini with no Sludge Bomb on Volcanion. (shorten the thought to Cinderace with Gunk Shot checks Tapu Fini. Also, it deals with some mons that Volcanion hates, like Kyurem, Ttar [not really hate, but HJK is nice too], Hydrei, to name a few)

[OTHER OPTIONS]
Fire
--------
Another item that Volcanion can make great use of is Air Balloon. This makes Volcanion a good switch-in to things Ground-types such as Excadrill and Landorus-Therian, which the rest of Fire is quite susceptible to aside Moltres. Catching Ground-type Pokemon off guard with a Air Balloon Volcanion can be quite game changing as they are forced to pop your balloon and take a super-effective Steam Eruption, or switch and allow you to get free chip, while keeping Air Balloon intact. (reword this so it could be merged on sentence 1. State why Air Balloon is less good tho, because Stealth rocks scary...)


[CREDITS]
- Written by: [[cy, 510532]]
- Fire analysis by: [[cy, 510532]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Will stamp after rechecking
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
:ss/volcanion:

[SET]
name: Defog Offensive Water Immunity (Fire)
move 1: Steam Eruption
move 2: Flamethrower / Earth Power
move 3: Sludge Bomb / Earth Power
move 4: Defog / Earth Power
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
evs: 168 HP / 244 SpA / 96 Spe

[SET COMMENTS]
Volcanion's unique typing, ability in Water Absorb, and access to Defog makes it a great asset for Fire teams. Steam Eruption breaks opposing Ground- and Fire-type Pokemon such as Hippowdon and Heatran. Steam Eruption also threatens burn as well, making it useful for Volcanion to help break through teams, and deters deterring physical attackers such as Dragonite (one more example, if possible) from switching into it, despite it being resisted. Paired with Flamethrower, Volcanion becomes difficult for most teams to switch into, allowing it to dismantle Steel, Fairy, Flying teams as it hits (insert mons here :D). Sludge Bomb lets Volcanion threaten Tapu Fini and revenge-kills Azumarill after it has used Belly Drum. Earth Power deals with Fire- and Poison-types such as Heatran, Volcanion, and Toxapex, which Fire teams struggle against. is another option to help kill opposing Pokemon such as Heatran, Toxapex, and Volcanion, and landing Steam Eruptions consistently is difficult and it is easier to preserve Steam Eruption PP when using Earth Power for Heatran and Toxapex. Defog removes entry hazards, notably Stealth Rock, which Fire-types are vulnerable against is quite helpful for Fire as it is extremely weak to entry hazards, and having hazard removal on Volcanion eases the pressure for Fire-type teams quite nicely, so Fire teams aren't constantly relying on Moltres as hazard removal. 96 Speed EVs lets Volcanion outspeed Adamant Azumarill and revenge-kill it with Sludge Bomb, while 168 HP EVs are allocated to HP to allow Volcanion to survive an Earthquake from Choice Scarf Excadrill, and also allows it to deal with threats such as Galarian Zapdos (no need for hyphen) and Specially Defensive Landorus-T in a pinch. while the rest of Volcanion's EVs are prioritized to fit HP to live Earthquake from Excadrill from full HP, be able to take hits from Galarian-Zapdos, and Specially Defensive Landorus-Therian.

Cinderace serves well as a teammate as it helps get through bulkier Pokemon that Volcanion can't always take on itself such as Tyranitar, Hydreigon, and Tapu Fini thanks to High Jump Kick and Gunk Shot respectively. Heatran also assists Volcanion and Fire as a whole by providing substantial bulk, a Dragon-type resist, and solid switch-in to Rock-type moves such as Power Gem from Nihilego (its not a solid switch-in, nothing deals with it, besides from SP Cinderace. It does trap annoying stuff like Pex,Mantine tho [so Volcanion doesn't have to], can run Air Balloon,and sets SR. Dragon resist doesn't mean much either since you don't do much against dragons :() . Volcarona works well with Volcanion as it can take on many Electric-type Pokemon once boosted with Quiver Dance such as Zeraora and Tapu Koko, which threaten Volcanion (This sentence is true yes, but A.Wak deals with Tapu Koko better. Can it take advantage of the removal of threats like Heatran/Toxapex/Azumarill to beat Steel/Poison or Water/Fairy tho?). Victini helps Fire teams as a whole by being an incredibly strong wallbreaker, helping Fire get past bulkier Pokemon such as Landorus-Therian and Toxapex which can be quite troublesome, via V-Create and Bolt Strike. (it also provides pivoting, sends annoying stuff like Mantine packing. Its kinda odd tho, Band Vict is something you see in sun tho. Maybe a more broad description be possible? )Additionally, Alolan Marowak provides an Electric-type immunity in Lightning Rod, which covers Volcanions other glaring weakness (Just state its electric weakness, and add Pokemon A.Wak checks that Volcanion is scared of, like Tapu Koko). Volcanion returns the favor to Marowak by being able to break through Heatran and Ferrothorn without Marowak having to risk being killed or taking a massive amount of chip respectively. Finally, Moltres provides a Ground immunity, which lets it check Choice-Scarf Excadrill's Earthquake (This example kinda odd, if possible, can you add another example?), and spreads Toxic to wear down bulky Water-type such as Mantine, Slowbro, and Slowking.

[OTHER OPTIONS]
Fire
--------
Air Balloon makes Volcanion a good switch-in to Ground-types such as Excadrill and Landorus-Therian. , as it catches these threats off-guard and allows Volcanion to freely utilize its STABs against Steel and Flying teams. However, Catching Ground-type Pokemon off guard with a Air Balloon Volcanion as they are forced to pop your balloon and be OHKO'd, or switch which lets you keep Air Balloon intact. Heavy-Duty Boots is preferred however on Volcanion as Stealth Rocks quickly whittle down Volcanion, rendering it useless late game. (Not useless, but maybe harder to consistently get in against foes like x, y,z?)

[CREDITS]
- Written by: [[cy, 510532]]
- Fire analysis by: [[cy, 510532]]
- Quality checked by: [[username1, userid1neko, 542526], [username2, userid2]], [username3, userid3]]
- Grammar checked by: [[username1, userid1],[username2, userid2]]
1/3, the Team mates portion needs a bit more work on the examples, but its good after that. :blobnom:
 
:ss/volcanion:

[SET]
name: Offensive Water Immunity (Fire)
move 1: Steam Eruption
move 2: Flamethrower / Earth Power
move 3: Sludge Bomb
move 4: Defog / Earth Power
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
evs: 168 HP / 244 SpA / 96 Spe

[SET COMMENTS]
Volcanion's unique typing, ability in Water Absorb, and access to Defog makes it a great asset for Fire teams. Steam Eruption breaks opposing Ground- and Fire-type Pokemon such as Hippowdon and Heatran. Steam Eruption also threatens burn as well, deterring physical attackers such as Dragonite and Urshifu-R from switching into it, despite it being resisted. Paired with Flamethrower, Volcanion becomes difficult for most teams to switch into, allowing it to dismantle Steel, Fairy, Flying teams as it hits Ferrothorn, Klefki, and Celesteela respectively. Sludge Bomb lets Volcanion threaten Tapu Fini and revenge-kill Azumarill after it has used Belly Drum. Earth Power deals with Fire- and Poison-types such as Heatran, Volcanion, Toxapex, which Fire teams struggle against. Defog removes entry hazards, notably Stealth Rock, which Fire-types are vulnerable against. 96 Speed EVs lets Volcanion outspeed Adamant Azumarill and revenge-kill it with Sludge Bomb, while 168 HP EVs are allocated to HP to allow Volcanion to survive an Earthquake from Choice Scarf Excadrill, and also allows it to deal with threats such as Galarian Zapdos and Specially Defensive Landorus-T in a pinch.

Cinderace serves well as a teammate as it helps get through bulkier Pokemon that Volcanion can't always take on itself such as Tyranitar, Hydreigon and Tapu Fini. Heatran also assists Volcanion and Fire as a whole by providing substantial bulk, a way to trap Mantine and Toxapex, and set Stealth Rocks. Volcarona works well with Volcanion as it can take on many Electric-type Pokemon once boosted with Quiver Dance such as Zeraora, and shuts down Steel teams thanks to Volcanions removal of Heatran. Victini helps Fire teams as a whole by being an incredibly strong wallbreaker, helping Fire get past bulkier Pokemon such as Landorus-T and Mantine which can be quite troublesome, via V-Create and Bolt Strike, while providing pivoting in U-turn. Additionally, Alolan Marowak provides an Electric-type immunity in Lightning Rod, which helps Volcanion by dealing with Tapu Koko. Finally, Moltres provides a Ground immunity, which lets it check Choice Scarf Excadrill's and Hippowdon's Earthquake, while spreading Toxic to wear down bulky Water-type such as Mantine, Slowbro, and Slowking. (It can also pivot with U-turn)

[OTHER OPTIONS]
Fire
--------
Air Balloon makes Volcanion a good switch-in to Ground-types such as Excadrill and Landorus-T, as it catches these threats off-guard and allows Volcanion to freely utilize its STABs against Steel and Flying teams. (I would mention how Balloon can help taking over Rocks setter on most types in the metagame) However, Heavy-Duty Boots is preferred on Volcanion as Stealth Rocks quickly whittle down Volcanion, leaving it weakened, unable to deal with Steel-type teams.

[CREDITS]
- Written by: [[cy, 510532]]
- Fire analysis by: [[cy, 510532]]
- Quality checked by: [[neko, 542526], [AtraX Madara, 513753]], [username3, userid3]]
- Grammar checked by: [[username1, userid1]], [username2, userid2]]
Couldn't find much, this looks good.
QC:2/3 when implemented
 

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
:ss/volcanion:

[SET]
name: Offensive Water Immunity Defog (Fire)
move 1: Steam Eruption
move 2: Flamethrower / Earth Power
move 3: Sludge Bomb
move 4: Defog / Earth Power
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
evs: 168 HP / 244 SpA / 96 Spe

[SET COMMENTS]
Volcanion's unique typing, ability in Water Absorb, and access to Defog makes it a great asset for Fire teams. Steam Eruption breaks opposing Ground- and Fire-type Pokemon such as Hippowdon and Heatran. Steam Eruption also threatens to burn opponents as well, deterring physical attackers such as Dragonite and Urshifu-R from switching into it, despite it being resisted. Paired with Flamethrower, Volcanion becomes difficult for most teams to switch into, allowing it to dismantle Steel, Fairy, and Flying teams as it hits Ferrothorn, Klefki, and Celesteela respectively. This one's a nitpick, but I don't *love* saying "Paired with flamethrower" because it sorta reads weird, that might just be me though. Sludge Bomb lets Volcanion threaten Tapu Fini and revenge-kill remove the hyphen in between revenge-kill Azumarill after it has used Belly Drum. Earth Power deals with Fire- and Poison-types such as Heatran, Volcanion, and Toxapex, which Fire teams struggle against. Defog removes entry hazards, notably Stealth Rock, which Fire-types are vulnerable against. 96 Speed EVs lets Volcanion outspeed Adamant Azumarill and revenge-kill (remove the hyphen here too) it with Sludge Bomb, while 168 HP EVs are allocated to HP to allow Volcanion to survive an Earthquake from Choice Scarf Excadrill, and also allows it to deal with threats such as Galarian Zapdos and Specially Defensive Landorus-T in a pinch.

Cinderace serves well as a great teammate as it helps get through bulkier Pokemon that Volcanion can't always take on itself such as Tyranitar, Hydreigon, (add a comma here because Smogon uses the Oxford Comma) and Tapu Fini. Heatran also assists Volcanion and Fire as a whole by providing substantial bulk, a way to trap Mantine and Toxapex, and set Stealth Rocks. Volcarona works well with Volcanion as it can take on many Electric-type Pokemon once boosted with Quiver Dance such as Zeraora, and shuts down Steel teams once Volcanion has removed Heatran thanks to Volcanions removal of Heatran. Victini helps Fire teams as a whole by being an incredibly strong wallbreaker, helping Fire get past bulkier Pokemon such as Landorus-T and Mantine which can be quite troublesome, via V-Create and Bolt Strike, while also providing pivoting in U-turn. Additionally, Alolan Marowak provides an Electric-type immunity in Lightning Rod, which helps Volcanion by dealing with Tapu Koko. Finally, Moltres provides a Ground immunity, which lets it check Choice Scarf Excadrill's and Hippowdon's Earthquake, Moltres also spreads Toxic to wear down bulky Water-type such as Mantine, Slowbro, and Slowking, and provides pivoting in U-turn.

[OTHER OPTIONS]
Fire
--------
Air Balloon makes Volcanion a good switch-in to Ground-types such as Excadrill and Landorus-T, as it catches these threats off-guard and allows Volcanion to freely utilize its STABs against Steel and Flying teams, and allows you to Defog on entry hazard setters such as Landorus-T and Hippowdon. However, Heavy-Duty Boots is preferred on Volcanion as Stealth Rocks quickly whittle down Volcanion, leaving it weakened, unable to deal with Steel-type teams.

[CREDITS]
- Written by: [[cy, 510532]]
- Fire analysis by: [[cy, 510532]]
- Quality checked by: [[neko, 542526], [AtraX Madara, 513753]], [username3, userid3]]
- Grammar checked by: [[username1, userid1]], [username2, userid2]]

Great job for your first (?) analysis, most of these comments are just grammatical stuff. The content is good. Let me know if you have any questions
QC: 3/3
Aqua Jet, 531302
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Adeleine

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(AC): Add Comma

[SET]
name: Utility (Fire)
move 1: Steam Eruption
move 2: Flamethrower
move 3: Sludge Bomb
move 4: Defog / Earth Power
item: Heavy-Duty Boots
ability: Water Absorb
nature: Modest
evs: 168 HP / 244 SpA / 96 Spe

[SET COMMENTS]
Volcanion's unique typing, ability in Water Absorb, and access to Defog makes make it a great asset for Fire teams. Steam Eruption breaks through opposing Ground- and Fire-type Pokemon such as Hippowdon and Heatran. Steam Eruption also threatens to burn opponents foes as well, deterring physical attackers such as Dragonite and Urshifu-R from switching into it. Flamethrower alongside it (I imagine?) leaves Volcanion difficult for most teams to switch into, allowing it to dismantle Steel, Fairy, and Flying teams as it hits by hitting Ferrothorn, Klefki, and Celesteela, (AC) respectively. Sludge Bomb lets Volcanion threaten Tapu Fini and revenge kill Azumarill after it has used Belly Drum. Earth Power deals with Fire- and Poison-types such as Heatran, Volcanion, and Toxapex, which Fire teams struggle against. 96 Speed EVs lets let Volcanion outspeed Adamant Azumarill and revenge kill it with Sludge Bomb, while 168 EVs are allocated to HP to in HP allow Volcanion to survive an Earthquake from Choice Scarf Excadrill, and also allows it to as well as letting it deal with threats such as Galarian Zapdos and Specially Defensive specially defensive Landorus-T in a pinch.

Cinderace serves as a great teammate, (AC) as it helps get through bulkier Pokemon that Volcanion can't always take on itself such as Tyranitar, Hydreigon, and Tapu Fini. Heatran also assists Volcanion by providing substantial bulk, giving a way to trap Mantine and Toxapex, and setting Stealth Rocks. Rock. Volcarona works well with Volcanion, (AC) as it can take on many Electric-type Pokemon once boosted with Quiver Dance such as Zeraora, and it shuts down Steel teamsonce teams once Volcanion has removed Heatran. Victini helps by being an incredibly strong wallbreaker, helping Fire get past troublesome bulkier Pokemon, (AC) such as Landorus-T and Mantine, (AC) which can be quite troublesome while also providing pivoting in U-turn. Alolan Marowak provides an Electric-type immunity in with Lightning Rod, which helps helping Volcanion by dealing with Tapu Koko. Finally, Moltres provides a Ground immunity, which lets it check take Choice Scarf Excadrill's and Hippowdon's Earthquake, Earthquakes; Moltres also spreads Toxic to wear down bulky Water-type Water-types such as Mantine, Slowbro, and Slowking, and it provides pivoting in U-turn.

[OTHER OPTIONS]
Fire
--------
Air Balloon makes Volcanion a good switch-in to Ground-types such as Excadrill and Landorus-T, as it catches these threats off-guard and off-guard. This allows Volcanion to freely utilize its STABs STAB moves against Steel and Flying teams, and allows you to alongside letting it Defog on entry hazard setters such as Landorus-T and Hippowdon. However, Heavy-Duty Boots is preferred on Volcanion as Stealth Rocks quickly whittle down Volcanion, because Stealth Rock quickly whittles it down, leaving it unable to deal with Steel-type teams. Solar Beam can also be a niche pick for Volcanion to help get rid of foes such as Swampert and Gastrodon in sun.

[CREDITS]
- Written by: [[cy, 510532]]
- Fire analysis by: [[cy, 510532]]
- Quality checked by: [[neko, 542526], [AtraX Madara, 513753]], [Aqua Jet, 531302]]
- Grammar checked by: [[Finland, 517429]]

finland-GP.gif
this is short and proceed w one check, 1/1
 

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