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Volcarona

Gale only gets 100% acc in rain, and.. why are you using Urugamosu in the rain again? Haha whichever HP you use you're getting walled by something; with Rock there's Kerudio and with Ice there's Heatran and with Ground there's Salamence.. it just boils down to which you think you can lure and KO most easily with your other team members.
 
Urugamosu is strong !
Having a Ninjask Lead (substitute) and protect and then baton pass over to Urugamosu with the Speed .

Now Fire Dance and Hidden Power Dragon all the way !
 
Does anyone know what the percent chance is of a SpA boost from Fire Dance is?

Since Urgamoth will mainly be using the attack against Steels and Bugs, the power drop when compared to Fire Blast may actually be insignificant.
 
HP Rock is a 2HKO on offensive Heatran after Butterfly Dance and SR (with Moth's Life Orb set), in case that Garchomp stays OU, the Scarf-Base you have to outspeed is 102, so sacrificing one speed point for the coverage on mence/gyara/nite, which are alltogether more often seen than Heatran isn't a huge loss, I'd say.
 
Does anyone know what the percent chance is of a SpA boost from Fire Dance is?

Since Urgamoth will mainly be using the attack against Steels and Bugs, the power drop when compared to Fire Blast may actually be insignificant.

It's 50 percent.
Yes.
I believe FIre Dance will be the standard for Urgamoth.
 
No Fire Blast has 40 Bp extra thats way too much to give up and really makes a difference in some situations. 120BP STAB is what makes this thing scary. Ever wonder why Weavile is so underwelming as a sweaper? It's because 70 BP Night Slash and 75 BP Ice Punch don't do enough damage.
 
Personally I feel that Fire Dance is worth running so you can nab extra boosts along the way. If you need a strong STAB attack for a neutral hit you still have Bug Buzz which has 90 base power and infalliable accuracy. Chances are everything you're hitting with Fire Blast would be KO'ed by Fire Dance anyway.
 
No Fire Blast has 40 Bp extra thats way too much to give up and really makes a difference in some situations. 120BP STAB is what makes this thing scary. Ever wonder why Weavile is so underwelming as a sweaper? It's because 70 BP Night Slash and 75 BP Ice Punch don't do enough damage.

Fire blast also misses and in my time playing pokemon I have learned one vital thing: THIS GAME'S CHANCE IS SCREWED UP! Seriously I remember in R/B my Blastoise's Hydro Pump would miss more than half the time! Its got like 85 accuracy! It shouldnt DO that! And that garbage still goes on today.
 
I also hate low acc moves.

Every time I press stone edge when it's important, I cringe. It's some automatic mini-seizure. I hate the feeling.
 
Fire blast also misses and in my time playing pokemon I have learned one vital thing: THIS GAME'S CHANCE IS SCREWED UP! Seriously I remember in R/B my Blastoise's Hydro Pump would miss more than half the time! Its got like 85 accuracy! It shouldnt DO that! And that garbage still goes on today.

Rather then worrying about that (or giving our own little war stories about bad luck or how we never seem to get low accuracy moves to land) why not have someone calc important damage differences between the two moves. If Fire Blast provides important KOs that Fire Dance cannot then there is an argument for its use, accuracy/stat boosting or not. If there are no important KOs to be had with Fire Blast then there isn't a need to use it.
 
It's simple: a +1 Fire Dance has roughly the same power as a +0 Fire Blast.

That said, if Fire Dance grabs you one boost you're basically firing off Fire Blast. If it grabs 2 then Fire Dance becomes stronger.
IF you spam Fire Dance and actually getting those 2 boosts.

Fire Blast immediate power is welcome; it's accuracy is often not.

So i guess it's up to you.
 
85 accuracy is great compared to other moves in the same 'tier' hydro pump, stone edge. Fire Blast makes all the difference and is really why its so threatening. 80 BP moves suck if you rely on sweeping with them. You still have Bug Buzz for accuracy when you don't need all the power. Urugumosu can take priority moves okay, but you can't add Hippowdon EQs, Zapdos Thunderbolts and Togekiss Air Slashes to the equasion.
 
The thing is, Urgamoth will be outspeeding all of those. If they are OHKOd with rocks with Fire Dance (or 2HKOd), then it is the superior option to Fire Blast, as the +1 SpA boost will further boost your other attacks as well. If KOs are missed out on...then it becomes more of a tradeoff.
 
Fire Dance won't OHKO thats the point. Butterfly Dance Life Orb Fire Blast + Bug Buzz OHKOs 95% of OU, Fire Dance + Bug Buzz OHKOs 75% of OU.
 
85 accuracy is great compared to other moves in the same 'tier' hydro pump, stone edge. Fire Blast makes all the difference and is really why its so threatening. 80 BP moves suck if you rely on sweeping with them. You still have Bug Buzz for accuracy when you don't need all the power. Urugumosu can take priority moves okay, but you can't add Hippowdon EQs, Zapdos Thunderbolts and Togekiss Air Slashes to the equasion.
There's only a 5% accuracy difference between Fire Blast and Stone Edge/Hydro Pump, which is barely noticeable. Oh, and Gengar, Gyarados and Scizor are fine with only 80 BP STABs. I think it will come down to personal taste in the end.
 
It's simple: a +1 Fire Dance has roughly the same power as a +0 Fire Blast.

That said, if Fire Dance grabs you one boost you're basically firing off Fire Blast. If it grabs 2 then Fire Dance becomes stronger.
IF you spam Fire Dance and actually getting those 2 boosts.

Fire Blast immediate power is welcome; it's accuracy is often not.

So i guess it's up to you.
Not quite. Even if Fire Dance just gets one boost, it's basically a more accurate Fire Blast, and any other moves on the set become substantially stronger. So if you use Fire Dance over Fire Blast, you're much better off overall after just one boost.

However, one thing that's worth noting is that this is like the comparisons between Salamence's abilities. If you've used Butterfly Dance previously, you'll already be at +1 Attack, so it'll actually be +2 Fire Dance vs. +1 Fire Blast. In this situation, Fire Blast is still a bit stronger (180 BP rather than 160), but unless there's a specific situation where it matters, Fire Dance should be the better option for most sets meant to stay in and attack several times. And with a 4x Stealth Rock weakness, I assume that's most sets it'll be running.
 
You can't really compare Fire Blast and Bug Buzz, since they hit such different Pokemon.

Fire Dance's secondary effect not occurring isn't nearly as much of a concern as Fire Blast missing at a key point in the battle.
 
Fire Blast may be better just because you have bug buzz for accuracy and consistence. Besides, 50% sometimes just doesn't cut it.


50% is pretty good, though. If you can expect a boost every two times you use the attack, then it's helpful. And 50% chances for other things (like, burn chance on Sacred Fire, for example) are freaking scary
 
That's considering that what Fire Dance doesn't kill can actually OHKO something in return that has solid special bulk. Granted any physical attacker can pull such a thing off with a strong stab, and 85/60 physical defenses are to say the least lackluster, but there's not much that can on that list. Of course this doesn't apply at 50% HP. Bug Buzz should be Urugamosu's primary sweeping option with Fire being the backup STAB. Unless there are a vast number of key KOs it gets with a +1 Fire Blast.

Also something to note, Terakion resists Urugamosu's Dual Stab and Hidden Power Rock with its Rock/Fighting typing and has solid defenses and can OHKO with a powerful Rock STAB. Its simply something else Urugamosu might want to run Hidden Power Ground for.
 
Fire Dance won't OHKO thats the point. Butterfly Dance Life Orb Fire Blast + Bug Buzz OHKOs 95% of OU, Fire Dance + Bug Buzz OHKOs 75% of OU.
I call bullshit on this.

Anyway, this is a really hard choice. Everyone knows that fire blast loses games single-handedly, but not ohkoing something can lose a game too. I'll definitely start with fire dance, but if it proves too weak i'll switch back to old unfaithful.
 
So people are considering Fire Dance over Fire Blast? Awesome. Signature moves are too cool.

Anyway. Here are the immediate stats of the two for quick comparison.


FIRE BLAST

120 Power 85 Acc. 8 PP Special 10% Chance of a burn.

FIRE BLAST

80 Power 100 Acc. 16 PP Special 50% Chance of a one stage Sp. Atk boost.


The names and superior numbers/effects are bolded. At least, I'm pretty sure Fire Dance's secondary effect is better then Fire Blast's.

Make of that what you will. As you can see, the one advantage of Fire Blast is power. 50% more of it. Of course.

By the by, I have not heard a SINGLE mention of Overheat, I believe. Why so? Is that bit of extra power just that unneeded on the Moth?
 
I understand the need for HP Ground, but how are you going to check all those Salamences, Gyarados' and Dragonites?
Overheat isn't chosen because of the SAtk-drop, which isn't all that welcome on a set-up-sweeper.
 
well think of it like this.

Fire blast has a chance of missing every time you use it. (chance of a negative gamble) and it'll do the same amount of damage with each successive use.

Fire dance has a 50% chance of becoming better than fire blast the first time you use it, will never miss, and has a recurring chance of becoming MUCH stronger than fire blast with every successive attack. (chance of a positive gamble)

Personally I would go with fire dance for sure.
 
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