ORAS OU Volt-Turn Balance (1357 elo)

Hello smogon! This is my third Rmt and this is the team i have been laddering with and intend to use for a while. With that said, I'm having trouble with a few things and I'd like some help working on it. The team is meant to be a volt turn offense team utilizing scarf hydreigon and tornadus-t. I'll explain everyone's role a bit more along the way.

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King Ghidora (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- U-turn
- Dark Pulse

Hydreigon is my first U-turn user, and the fastest member on my team due to his scarf. He is there primarily to revenge kill, scout enemy moves and keep up momentum with a fast turn, and blow things away with draco meteor. Fire blast is there to eliminate steel types like mega scizor and ferrothorn and mega metagross. Dark pulse is to pick off physcic and ghost types, and is great on his scarf set because it allows him to remove starmie and the lati twins, who could remove the hazards forretress lays down. Hazards are important for this set because they make it easier to wear down the enemy team and get hydreigon easier kills.

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Scizor (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn
My second u turn user and late game sweeper for the team, mega scizor is a force to be reckoned with. I'm running max speed and attack with an adamant nature to hit as hard and as fast as possible. This team has a cleric, so making scizor bulky was a bit less important. Swords dance is to boost up and sweep late game or break through a wall. Bullet punch is for the faries that plauge hydreigon, and is my only form of priority, allowing me to deal with weakened threats. Superpower is for Heatran and other steel types who resist bullet punch, as well as breaking through chansey, blissey, and ttar so hydreigon can spam Draco and dark pulse freely. U turn is to scout moves and switches, and to get someone in for free while doing plenty of damage thanks to technician.

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Katrina (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off

This set was the hardest to chose. I have problems with stall sometimes, so I was running life orb and taunt, and I sometimes still do, but the extra bulk from assault vest is too nice to give up. Tornadus is here as a fighting resist for hydra and magnezone, as well as a ground immunity. Hurricane is my best stab move, hitting fighting types that would target hydreigon and magnezone, like breloom and conkeldurr. Superpower is for tyranitar, Heatran, steels, and special walls who get in the way of hurricane and Draco meteor. U turn is great with regenerator, especially on someone as fast as tornadus-t. It allows me to get some chip damage in while switching to an appropriate counter and maintaining offensive momentum. Knock off is to get rid of items, crippling some Pokemon completely and making others think twice about switching in.

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Gotcha! (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 30 Atk / 30 SpA / 30 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power Fire

Magnezone is an excellent partner for hydreigon, sylveon, and scizor, removing other steel types that get in their way. Thunderbolt is for stab and skarmory, azumarill, togekiss, as well as talonflame, who I can revenge kill with my scarf, or switch into a flying move and then take it out. Volt switch is for momentum and scouting, as well as switching to good counters for problematic Pokemon. Flash cannon is for the faries, and a good stab move to use when a ground type may come in just to get some damage in. HP firs is for ferrothorn, mega scizor, forretress, and any other steel I can't remove with thunderbolt or volt switch.

forretress.png

Forry (Forretress) (M) @ Red Card
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Volt Switch
- Stealth Rock
- Spikes
- Rapid Spin

Forretress is my hazard setter, often times my lead, as well as another good switch in for fairy or dragon type attacks. Red card is to stop people who think they can set up all over me, while getting as many hazards out as I want. Volt switch is there as a nice escape from taunt users or magic bounce users, like mega sablye, espeon, and xatu. It's also a good way to get someone in for free since it's a slow turn. Stealth rocks are to seriously wound talon whenever is switches in, because it can be a problem for this team. They also help rack up residual damage alongside spikes, making kills easier for the rest of my team. Rapid spin is to remove hazards that my team hates, since they switch so often. I have looked into a bulkier spinner and hazard setter, but he works for now.

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April (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice

Last but not least, my favorite cleric. Sylveon is here to soak dragon and fighting type attacks as well as heal up my team. Wish is for healing, since none of my team has any form of recovery. Heal Bell is to get rid of nasty statuses. Like paralysis on hydreigon or tornadus-t, as well as burns or toxic.
Protect is to make healing myself easier, and helps scout opponents moves. Hyper voice is a great stab move, hitting fighting types and dragon types that could harm hydreigon. I am also considering switching her out for a bulky rocks setter, and finding another spinner to pair them with, but she has been working excellently so far. She also likes steel types for magnezone to trap and kill.

Here's a replay of my last match

http://replay.pokemonshowdown.com/ou-358924734

Well that's my most recent team. I can't wait to hear what you guys think of it. Thanks for your help in advance!
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EDIT: This is the team after taking in suggestions. I climbed from 1000-1400on an alt with only 2 losses once I made the changes, so it's safe to say the suggestions helped a lot.

King Ghidora (Hydreigon) (F) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- U-turn
- Dark Pulse

Caesura (Scizor) (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn

Katrina (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Thunder Wave
- Moonblast
- Soft-Boiled

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
IVs: 0 Spe
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
 
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Alright

My first suggestion is Clefable>Slyveon. I hate to be blunt with this one, but Sylveon is hopelessly outclassed by Clefable. A standard should do much better than Sylveon, probably without heal bell, because Clefable acts as a solid status absorber and zone is already immune to paralysis and toxic. I would recommend rocks Clefable since you said you Wanted a bulky rocker. Next, You want a Timid Nature>Modest on Hydreigon. This change at least gives you a shot against adamant mega charizard X, which currently flattens your team with extreme ease.

I then would recommend Ferrothorn>Forretress. You lose rapid spin, yes, but I find that tornadus-t can exist without hazard removal due to regenerator and the rest of your team isn't troubled by stealth rock too much. Ferrothorn supplies you with an important blanket check to many threats, as well as a method of stacking hazards. It also keeps this team from being run over by rain teams, as your team now has a water resist with Ferrothorn.

Next, I'd recommend Double Dance Lando-T>Magnezone While obviously not trapping steels, it keeps your team in the running against stalk teams that are a huge thorn in its side and keeps ZardX from completely steamrolling your team. It also acts as a nice wincon to finish off the game. As for one last small change, heat wave and a Timid nature>Superpower and Hasty. With zone gone, heat wave targets steels and a timid nature allows Torn-T to do its primary job of checking Keldeo better. The attack drop isn't too important, as Knock off And U-Turn are more for utility anyway.

Good luck with the team!
 
Alright

My first suggestion is Clefable>Slyveon. I hate to be blunt with this one, but Sylveon is hopelessly outclassed by Clefable. A standard should do much better than Sylveon, probably without heal bell, because Clefable acts as a solid status absorber and zone is already immune to paralysis and toxic. I would recommend rocks Clefable since you said you Wanted a bulky rocker. Next, You want a Timid Nature>Modest on Hydreigon. This change at least gives you a shot against adamant mega charizard X, which currently flattens your team with extreme ease.

I then would recommend Ferrothorn>Forretress. You lose rapid spin, yes, but I find that tornadus-t can exist without hazard removal due to regenerator and the rest of your team isn't troubled by stealth rock too much. Ferrothorn supplies you with an important blanket check to many threats, as well as a method of stacking hazards. It also keeps this team from being run over by rain teams, as your team now has a water resist with Ferrothorn.

Next, I'd recommend Double Dance Lando-T>Magnezone While obviously not trapping steels, it keeps your team in the running against stalk teams that are a huge thorn in its side and keeps ZardX from completely steamrolling your team. It also acts as a nice wincon to finish off the game. As for one last small change, heat wave and a Timid nature>Superpower and Hasty. With zone gone, heat wave targets steels and a timid nature allows Torn-T to do its primary job of checking Keldeo better. The attack drop isn't too important, as Knock off And U-Turn are more for utility anyway.

Good luck with the team!

Thank you for the suggestions. I'm making the changes now. I was actually having a problem with rain teams and sand rush eccadrill and I wasn't sure how to deal with it. Im gonna go test it out now. Again thanks for the help.
 
Hey, I noticed that your team is weak to Heatran and Keldeo. Offensive Heatran (assuming 252 SpA EVs) counters Scizor (assuming no SD set up), Magnezone, Sylveon, Forretress. It checks Hydreigon too, as Flash Cannon does more damage to Hydreigon than Draco Meteor to Heatran. Specially Defensive Heatran can tank a Superpower from Scizor and KO back with Lava Plume. Sylveon and Tornadus-T handle Keldeo well, but Magnezone is a shaky check. (Scarf Keldeo does over 87% with Secret Sword.)

"I am also considering switching her out for a bulky rocks setter, and finding another spinner to pair them with" - as thatwackycruton said, consider using Clefable instead of Sylveon. The first set is a bulky SR setter that can also act as a cleric. The second can stop special set-up sweepers.

Clefable @ Leftovers | Ability: Magic Guard
Nature: Calm | EVs: 252 HP / 172 Def / 84 SpD
- Stealth Rock - Moonblast - Thunder Wave/Heal Bell - Wish/Soft-Boiled

Clefable @ Leftovers | Ability: Unaware
Nature: Bold | EVs: 248 HP / 252 Def / 8 SpD
- Moonblast - Heal Bell/Protect - Wish - Calm Mind


If you're considering a SR setter + spinner, how about Excadrill? Also, Scarf Excadrill can revenge kill +1 Adamant Mega Charizard X and deal with fire types that your team struggles against with.

Excadrill @ Leftovers | Ability: Mold Breaker
Nature: Careful | EVs: 252 HP / 4 Atk / 252 SpD
- Earthquake - Iron Head - Rapid Spin - Stealth Rock

Excadrill @ Choice Scarf | Ability: Mold Breaker
Nature: Jolly | EVs: 252 Atk / 4 SpD / 252 Spe
- Earthquake - Iron Head - Rock Slide - Rapid Spin

"I have problems with stall sometimes" - depending on how often you have trouble with stall, it might not be a bad idea to add a stallbreaker such as Mew or Gliscor, both of which can taunt, spread status, and use Knock Off.

I hope you found that helpful. Good luck!
 
Hey, I noticed that your team is weak to Heatran and Keldeo. Offensive Heatran (assuming 252 SpA EVs) counters Scizor (assuming no SD set up), Magnezone, Sylveon, Forretress. It checks Hydreigon too, as Flash Cannon does more damage to Hydreigon than Draco Meteor to Heatran. Specially Defensive Heatran can tank a Superpower from Scizor and KO back with Lava Plume. Sylveon and Tornadus-T handle Keldeo well, but Magnezone is a shaky check. (Scarf Keldeo does over 87% with Secret Sword.)

"I am also considering switching her out for a bulky rocks setter, and finding another spinner to pair them with" - as thatwackycruton said, consider using Clefable instead of Sylveon. The first set is a bulky SR setter that can also act as a cleric. The second can stop special set-up sweepers.

Clefable @ Leftovers | Ability: Magic Guard
Nature: Calm | EVs: 252 HP / 172 Def / 84 SpD
- Stealth Rock - Moonblast - Thunder Wave/Heal Bell - Wish/Soft-Boiled

Clefable @ Leftovers | Ability: Unaware
Nature: Bold | EVs: 248 HP / 252 Def / 8 SpD
- Moonblast - Heal Bell/Protect - Wish - Calm Mind


If you're considering a SR setter + spinner, how about Excadrill? Also, Scarf Excadrill can revenge kill +1 Adamant Mega Charizard X and deal with fire types that your team struggles against with.

Excadrill @ Leftovers | Ability: Mold Breaker
Nature: Careful | EVs: 252 HP / 4 Atk / 252 SpD
- Earthquake - Iron Head - Rapid Spin - Stealth Rock

Excadrill @ Choice Scarf | Ability: Mold Breaker
Nature: Jolly | EVs: 252 Atk / 4 SpD / 252 Spe
- Earthquake - Iron Head - Rock Slide - Rapid Spin

"I have problems with stall sometimes" - depending on how often you have trouble with stall, it might not be a bad idea to add a stallbreaker such as Mew or Gliscor, both of which can taunt, spread status, and use Knock Off.

I hope you found that helpful. Good luck!

Thank you! I'm going with the first clefable set so I can set up SR better. As far as trouble with stall, it's not all the time, it can be played around mostly however taunt is very useful. I don't know who id swap out for me or gliscor tho. And I've given excadrill a try before as my bulky spinner but for whatever reason didn't really like him much. And like thatwackycruton mentioned, my team isn't exactly weak to SR and hazards, so I should be good without a spinner for the time being. Thank you for your suggestions!
 
Can you post the updated team to the OP? The old one has several issues like other posters has said and I'm not sure what changes you made to them.
 
Hi, meant to reply earlier but work piled up. Anyway, I noticed that with your current team, Zard-X 6-0es you after it gets to +1 (DD Lando dies to +1 Flare Blitz after Rocks, Scarf Hydra can't revenge it). You also have no way to reliable beat Stall and Mega Slowbro, who can Calm Mind on basically everything on your team and wins.

First off, I would replace Stealth Rock on Clefable with Calm Mind. This gives you a win condition and a way to pressure Mega Sableye better.

Then, on the issue of Zard-X, I would run Rocky Helmet Garchomp > DD Lando-T. Fast Garchomp allows your team to deal with Fire-types like Volcanion and Zard-Y better while outpacing unboosted Zard-X. It also forces Zard-X to practically suicide itself to try and take Garchomp out.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock

Then, since you are using Garchomp, you are actually more vulnerable to Excadrill. Therefore, I used Rotom-W > Ferrothorn. While this causes you to not be able to stack Spikes, Rotom-W handles Wisp Talonflame and Excadrill better while also taking some pressure off Garchomp to check Fire-types. Rotom-W also gives you a VoltTurn member.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Other thoughts:
Mega Manectric looks incredibly dangerous but with Clefable countering it and Scarf Hydra being faster than it, you have basically got it covered.

Serperior is also incredibly threatening to this team so play carefully with your AV Torn-T which is your best bet against it. Scarf Hydreigon outspeeds it just in case you need to revenge kill.

You can run Earth Power on Hydreigon to revenge kill Mega Diancie since the only thing able to deal significant damage to it is Mega Scizor who can be trapped by Magnezone or lured with HP Fire.

LO + Taunt Torn-T is better than AV Torn-T since its power and Speed allows you to pressure balance builds while also shutting down stat-uppers (like Mega Slowbro). I don't want to change too many stuff on your team but that's a thought.

LO Hydreigon is imo a better set than Scarf Hydra since this allows you to utilise its movepool to pressure slower builds and handle Mega Slowbro. However, without a Scarf user, the team is suddenly weaker to a lot of random fast Pokemon so do keep this in mind. Thunder Wave on Rotom-W can be used to remedy this to an extent but its not a very good solution.
 
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I'm just gonna throw out there that Scarf Magnezone doesn't outspeed 252+ Talonflame. If you really need to get that kill, you might want to change it to Scarf Magneton to get that bit of extra speed you need.
 
Hi, meant to reply earlier but work piled up. Anyway, I noticed that with your current team, Zard-X 6-0es you after it gets to +1 (DD Lando dies to +1 Flare Blitz after Rocks, Scarf Hydra can't revenge it). You also have no way to reliable beat Stall and Mega Slowbro, who can Calm Mind on basically everything on your team and wins.

First off, I would replace Stealth Rock on Clefable with Calm Mind. This gives you a win condition and a way to pressure Mega Sableye better.

Then, on the issue of Zard-X, I would run Rocky Helmet Garchomp > DD Lando-T. Fast Garchomp allows your team to deal with Fire-types like Volcanion and Zard-Y better while outpacing unboosted Zard-X. It also forces Zard-X to practically suicide itself to try and take Garchomp out.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock

Then, since you are using Garchomp, you are actually more vulnerable to Excadrill. Therefore, I used Rotom-W > Ferrothorn. While this causes you to not be able to stack Spikes, Rotom-W handles Wisp Talonflame and Excadrill better while also taking some pressure off Garchomp to check Fire-types. Rotom-W also gives you a VoltTurn member.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Other thoughts:
Mega Manectric looks incredibly dangerous but with Clefable countering it and Scarf Hydra being faster than it, you have basically got it covered.

Serperior is also incredibly threatening to this team so play carefully with your AV Torn-T which is your best bet against it. Scarf Hydreigon outspeeds it just in case you need to revenge kill.

You can run Earth Power on Hydreigon to revenge kill Mega Diancie since the only thing able to deal significant damage to it is Mega Scizor who can be trapped by Magnezone or lured with HP Fire.

LO + Taunt Torn-T is better than AV Torn-T since its power and Speed allows you to pressure balance builds while also shutting down stat-uppers (like Mega Slowbro). I don't want to change too many stuff on your team but that's a thought.

LO Hydreigon is imo a better set than Scarf Hydra since this allows you to utilise its movepool to pressure slower builds and handle Mega Slowbro. However, without a Scarf user, the team is suddenly weaker to a lot of random fast Pokemon so do keep this in mind. Thunder Wave on Rotom-W can be used to remedy this to an extent but its not a very good solution.

Wow what a reply, thanks so much for the info.
Calm mind clefable is excellent, I've used it before. Would you suggest changing the entire set to the cm set or just swapping out sr with calm mind? I've been using lando as my win condition and also using it to pretty much brute force my way through stall, but I see your point in that I don't really have a reliable way around it. I used to run this team with lo taunt tornadus t but I found that I really needed a bulky pivot/keldeo and serperior check. Av torn t helps hydreigon a lot and that was sort of his point, but stall can be problematic so I'll give it another try.
I've never used bulky Garchomp before, but I'm willing to give it a shot. Although I won't really be able to switch into volcanion, because of the burn chance on his moves, I'll be able to revenge kill it if it stays in, then again the same is true for hydreigon. As far as rotom goes, if its got mold breaker I can't switch in on it, but rotom will certainly be able to handle the sand rush variants better than I can at the moment.
Earth power on hydreigon would go over what move? Fire blast?
Lo hydreigon is my all time favorite Pokemon and its normally what I use, however I need that scarf on this time, and I think in gen 6 he is better off with a scarf. He's just not fast enough without it, and functions as an effective revenge killer and scout with scarf and u turn. I do miss the power lo brings sometimes and the ability to switch moves. But he is my fastest poke with that scarf and I'll need him to take out plenty of faster Mons. Not to mention its a good late game cleaner. I'm considering switching back to modest nature, as the damage output isn't the greatest with timid.
Thanks again so much for the advice. I'm gonna make a few changes but I think I have to stick with av on tornadus t until I can think of a better way to deal with keldeo and especially serperior. In the meantime I am very open to suggestions!
 
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I'm just gonna throw out there that Scarf Magnezone doesn't outspeed 252+ Talonflame. If you really need to get that kill, you might want to change it to Scarf Magneton to get that bit of extra speed you need.

I didn't know that, that's good to know for the next time I use a magnet puller. I think for now tho I'm going to try other ways of dealing with talon like rotom.
 
Would you suggest changing the entire set to the cm set or just swapping out sr with calm mind?

Just swap out Rocks for CM and you have the standard Calm Mind set.

Earth power on hydreigon would go over what move? Fire blast?

I can't think of anything you need Fire Blast to revenge, actually. Dark Pulse deals enough to Metagross.

I'm considering switching back to modest nature, as the damage output isn't the greatest with timid.

Without a +Spe nature, you cannot outspeed 184+ Spe +1 base 100s (Zard-X, Volcarona), 252 Spe+ Scarf Excadrill, 252 Spe+ Scarf Landorus-T, 252 Spe+ Scarf Kyurem-B, 252 Spe +1 base 105 (Mega Sharpedo)
 
Just swap out Rocks for CM and you have the standard Calm Mind set.



I can't think of anything you need Fire Blast to revenge, actually. Dark Pulse deals enough to Metagross.



Without a +Spe nature, you cannot outspeed 184+ Spe +1 base 100s (Zard-X, Volcarona), 252 Spe+ Scarf Excadrill, 252 Spe+ Scarf Landorus-T, 252 Spe+ Scarf Kyurem-B, 252 Spe +1 base 105 (Mega Sharpedo)

I was using fire blast for excadrill, ferrothorn, scizor, steel types in general really. Without magnezone fire blast is my only way yo reliably get rid of steel types.
I made the changes and am at 1337 with no losses on a new alt. I'm gonna go ahead and try out earth power and see how I like it. And yeah you have a point about the +speed nature, I just wish I hit a bit harder.
 
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Hi, meant to reply earlier but work piled up. Anyway, I noticed that with your current team, Zard-X 6-0es you after it gets to +1 (DD Lando dies to +1 Flare Blitz after Rocks, Scarf Hydra can't revenge it). You also have no way to reliable beat Stall and Mega Slowbro, who can Calm Mind on basically everything on your team and wins.

First off, I would replace Stealth Rock on Clefable with Calm Mind. This gives you a win condition and a way to pressure Mega Sableye better.

Then, on the issue of Zard-X, I would run Rocky Helmet Garchomp > DD Lando-T. Fast Garchomp allows your team to deal with Fire-types like Volcanion and Zard-Y better while outpacing unboosted Zard-X. It also forces Zard-X to practically suicide itself to try and take Garchomp out.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock

Then, since you are using Garchomp, you are actually more vulnerable to Excadrill. Therefore, I used Rotom-W > Ferrothorn. While this causes you to not be able to stack Spikes, Rotom-W handles Wisp Talonflame and Excadrill better while also taking some pressure off Garchomp to check Fire-types. Rotom-W also gives you a VoltTurn member.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Other thoughts:
Mega Manectric looks incredibly dangerous but with Clefable countering it and Scarf Hydra being faster than it, you have basically got it covered.

Serperior is also incredibly threatening to this team so play carefully with your AV Torn-T which is your best bet against it. Scarf Hydreigon outspeeds it just in case you need to revenge kill.

You can run Earth Power on Hydreigon to revenge kill Mega Diancie since the only thing able to deal significant damage to it is Mega Scizor who can be trapped by Magnezone or lured with HP Fire.

LO + Taunt Torn-T is better than AV Torn-T since its power and Speed allows you to pressure balance builds while also shutting down stat-uppers (like Mega Slowbro). I don't want to change too many stuff on your team but that's a thought.

LO Hydreigon is imo a better set than Scarf Hydra since this allows you to utilise its movepool to pressure slower builds and handle Mega Slowbro. However, without a Scarf user, the team is suddenly weaker to a lot of random fast Pokemon so do keep this in mind. Thunder Wave on Rotom-W can be used to remedy this to an extent but its not a very good solution.

So I just got clean 6-0'd by mega zard x. I'm thinking of giving Garchomp a scarf to remedy this problem, because at +1 scarf hydra isn't faster than jolly variants. I can't think of any other way to deal with it, because it doesn't have a lot of solid checks. I'd love any suggestions for this problem. Maybe a bulky lando t or something. Idk.
 
You mean it cleans you despite you having Thunder Wave on 2 Pokemon ( Clef and Rotom ), having to take about 30% when it attacks Garchomp and everything on the team ( except Scizor ) attacking it quite hard?

I mean, Torn-T, Scarf Hydra and Garchomp are faster and could dent it if not OHKO, Clef and Rotom just Thunder Wave it. I couldn't think of how it sets up unless on a -2 Hydra ( Draco still hurts ) or Scizor.
Let me think for a while.
 
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You mean it cleans you despite you having Thunder Wave on 2 Pokemon ( Clef and Rotom ), having to take about 30% when it attacks Garchomp and everything on the team ( except Scizor ) attacking it quite hard?

I mean, Torn-T, Scarf Hydra and Garchomp are faster and could dent it if not OHKO, Clef and Rotom just Thunder Wave it. I couldn't think of how it sets up unless on a -2 Hydra ( Draco still hurts ) or Scizor.
Let me think for a while.

It roosted off the damage I was able to do to it and managed to get to plus 2 before I could kill. Tbh it was pretty embarrassing which is why I'd like to find ways to prevent that happening again.
 
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