Volt-Turn is Uber

Volt-Turn is Uber

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Hey guys, Ban Volturn from PS here and I'm doing my first RMT as I finally have a team I can actually feel comfortable with.
The metagame changes have given new toys to play around with, as well as more threats to watch out for, so I took the opportunity to both use and prepare for them.​



Team Building Process

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  • Scizor and Rotom-W
    The infamous Volt-Turn duo, a staple of Volt-Turn teams.



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  • Tentacruel
    Volt-Turn hates hazards, tentacruel spins as well as being a solid switch in to fire moves and counters.



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  • Ferrothorn
    Pairs well with tentacruel, sets up hazards and makes rain mad. Plus in my book.



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  • Landorus-T
    A good pivot and rock setter, much needed electric immunity, good check to breloom.



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  • Thundurus-T
    Was giving him a try, 101 Scarf speed trolled Scarfmence my team had troubles with.



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  • Genesect and Mamoswine
    What happened? Genesect and Garchomp happened. Mamoswine does most of Landorus-T's job for setting hazards, as well as giving me something to scare off the potential checks for Scarf Genesect (which i just had to try).



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  • Reuniclus
    Turns out 3 4x Fire weak pokemon makes sun hard to too deal with. Too much prediction. Enter Reuniclus.


The Team up close


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Scizor @ Choice Band
Trait: Technician
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn

The standard banded scizor, with a few changes to the EVs so that he can U-Turn easily in front of non-invested base 70 speed pokemon, most notably bulky toed.
SD sets don't work well with U-turn, so the banded set is the obvious choice.
Scizor and Rotom-W mesh together quite well to form the main offensive core of the team.
Scizor brings strong priority to the team and can clean up easily after hazards have done their work.

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Rotom-Wash @ Expert Belt
Trait: Levitate
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Volt Switch
- Signal Beam
- Hidden Power [Grass]

Ah Rotom-W, IMO the coolest pokemon to come out of gen 4 and made even better in gen 5 picking up the water typing and shedding it's pursuit weakness.
I chose expert belt to help alleviate some of the pressure of perfect prediction of a choice locked electric and water move,
immunities to both are very common and can totally destroy a Volt-Turn teams momentum.
The chosen moves can nail everything for decent damage apart from Dragons like Dragonite, and can catch many pokes switching in off guard; Celebi and gastrodon anyone?
Perfect typing to mesh with Scizor.
Provides a nice ground immunity and good typing to force outrages, and dodge earthquakes.
Changed the 1 Def EV to 1 SDef EV so that rain-o-sect can't come in and start sweeping with bug buzz.


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Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Protect

Its well known that Volt-Turn teams hate hazards and all of them need a way to deal with that, Tentacruel is my answer.
Rain Dish is nice, but I've been finding Liquid Ooze to be gold for trolling Leech Seed users and Gigadrain Venu.
The EV spread allows Tentacruel to take fighting type moves better in order to form a defensive core with Ferrothorn.
The chosen moves are fairly standard; I use toxic over toxic spikes to help deal with threats like Jellicent spinblocking and Volcarona setting up,
and protect helps ease prediction and rack up recovery/toxic damage.


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Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 248 SDef / 8 Def
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Spikes
- Protect
- Gyro Ball

Volt-Turn teams also love to have hazards working in their favour to beat out stall teams, Ferrothorn being one of the top setters of hazards in OU was an obvious choice.
Because the defensive and offensive cores on my team tend to work separately, I'm not worried about the 4x fire weakness stacking; rain being common makes it much less of a worry.
Specially defensive Ferrothorn is the EV spread I've chosen as it deals quite comfortably with rain, can live almost all hidden powers, and makes for the best set to pair with Tentacruel.
Fairly standard set, Gyro Ball over Power Whips shaky accuracy and common resists.
Leech seed means its mostly grass types that switch in and leech seed does enough against water types as they switch out most of the time. Protect eases prediction and allows for more recovery.


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Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Icicle Spear

Viable team without Stealth Rocks? Very rare if there is any.
Mamoswine is very anti-meta and gets many chances to set up rocks for free, and thanks to ice/ground typing he doesn't lose his sash to weather.
Standard EVs. Moveset allows him to deal with most substitute abusers that aren't named Jirachi.
Provides a much needed electric immunity that every team should have.


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Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 172 HP / 84 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Focus Blast
- Psychic
- Shadow Ball

Reuniclus has replaced Genesect in order to give the team a fallback when faced with much faster teams like Sun.
EVs are pretty standard, but I upped the Def by dropping the HP to make sure that a genesect gets +SpA boosts over +Atk.
Debated over HP fire instead of Shadow Ball, but that gives Victini and Xatu a free pass, and Gene/Scizor can only revenge and not counter.
My team is quite slow, so I generally don't need to worry about lowering their speed to centre around trickroom.




Importable
Scizor @ Choice Band
Trait: Technician
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn

Rotom-Wash @ Expert Belt
Trait: Levitate
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Volt Switch
- Signal Beam
- Hidden Power [Grass]

Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Protect

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 248 SDef / 8 Def
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Spikes
- Protect
- Gyro Ball

Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Icicle Spear

Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 172 HP / 84 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Focus Blast
- Psychic
- Shadow Ball


Rate and Debate.
 
Pretty good team here, my suggestions only involve rotom. I would run him with thunderbolt and Hp ice over signal beam and Hp grassbut that's just me... In your case you mentioned wanting to hurt celebi and gastrodonso... Your set is probably best except for I wold put shadowball over signal beam for a bit more coverage at the cost of not longer ohkoing celebi. Wasn't my best review but your team seems solid. Thx for reading.
 
Hey nice looking Volt-Turn team
I noticed on your Genesect you are using a Timid nature. This isn't exactly ideal because it makes you have a weaker U-turn which seeing as you are using a Volt-Turn team this isnt to good. Naive>Timid is the prefered option because it lowens your special defense and increases your speed. While lowening a defensive set isn't usually ideal in this circumstance it is due to Genesect running a mixed moveset. Besides due to Genesect having a Choice Scarf he won't be getting hit to much anyway except from proirity. Naive weakens special defense where as proirity moves are typically physical apart from Vaccum Wave which only gets used by a real low percentage of Lucarios.

This team has also got a big weakness to agility Thunderous-T as it outspeeds your team after an Agility and can cause alot of damage with a Life Orb and Hidden Power [Ice]/Focus Blast/Thunder. Thunderous-T is made even more harmful with hazard support letting it net ko's more efficently. Thats why i suggest Life Orb Mamoswine>Current Mamoswine. Equiped with a Life Orb Mamoswine gets a Ohko on all Therians after Stealth Rock damage which is great because Specs Tornadus-T also seems a little bit troublesome. This Mamoswine set also helps you a bit with sun teams as it's proirity Ice Shard can help take out Dugtrio and Chlorophyl abusers. Because Sun teams are quite an issue to any weatherless team because they permenantly give Chlorophyl abusers double speed and extra pumped up Growth. Stone Edge is prefered over Superpower in the last slot for Volcarona.

If you do decide to go with Mamoswine you will have no pokemon with Stealth Rock. Fortunatly for you Ferrothorns great mixed defenses allow it to run Spikes and Stealth Rocks quite easily especially now since Ferrothorn is legally allowed to use the holy trifecta that is Leech Seed/Stealth Rock/Spikes. Stealth Rock>Protect is the best change because with double hazards you need Leech Seed's recovery and you need Gyro Ball so your not complete Taunt-fodder.

good luck with the team i hope i helped!

Sets
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Mamoswine @ Life Orb | Thick Fat
Adamant | 252 Atk / 4 Def / 252 Spe
Ice Shard | Icicle Spear | Stone Edge | Earthqauke
Tl;dr
Genesect
.Naive--->Timid

Mamoswine
.Life Orb Set--->Current Set

Ferrothorn
.Stealth Rock--->Protect


~Superpowerdude
 
Hey nice looking Volt-Turn team
I noticed on your Genesect you are using a Timid nature. This isn't exactly ideal because it makes you have a weaker U-turn which seeing as you are using a Volt-Turn team this isnt to good. Naive>Timid is the prefered option because it lowens your special defense and increases your speed. While lowening a defensive set isn't usually ideal in this circumstance it is due to Genesect running a mixed moveset. Besides due to Genesect having a Choice Scarf he won't be getting hit to much anyway except from proirity. Naive weakens special defense where as proirity moves are typically physical apart from Vaccum Wave which only gets used by a real low percentage of Lucarios.

This team has also got a big weakness to agility Thunderous-T as it outspeeds your team after an Agility and can cause alot of damage with a Life Orb and Hidden Power [Ice]/Focus Blast/Thunder. Thunderous-T is made even more harmful with hazard support letting it net ko's more efficently. Thats why i suggest Life Orb Mamoswine>Current Mamoswine. Equiped with a Life Orb Mamoswine gets a Ohko on all Therians after Stealth Rock damage which is great because Specs Tornadus-T also seems a little bit troublesome. This Mamoswine set also helps you a bit with sun teams as it's proirity Ice Shard can help take out Dugtrio and Chlorophyl abusers. Because Sun teams are quite an issue to any weatherless team because they permenantly give Chlorophyl abusers double speed and extra pumped up Growth. Stone Edge is prefered over Superpower in the last slot for Volcarona.

If you do decide to go with Mamoswine you will have no pokemon with Stealth Rock. Fortunatly for you Ferrothorns great mixed defenses allow it to run Spikes and Stealth Rocks quite easily especially now since Ferrothorn is legally allowed to use the holy trifecta that is Leech Seed/Stealth Rock/Spikes. Stealth Rock>Protect is the best change because with double hazards you need Leech Seed's recovery and you need Gyro Ball so your not complete Taunt-fodder.

good luck with the team i hope i helped!

Sets
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Mamoswine @ Life Orb | Thick Fat
Adamant | 252 Atk / 4 Def / 252 Spe
Ice Shard | Icicle Spear | Stone Edge | Earthqauke
Tl;dr
Genesect
.Naive--->Timid

Mamoswine
.Life Orb Set--->Current Set

Ferrothorn
.Stealth Rock--->Protect


~Superpowerdude

Genesect being timid was a mistake in the teambuilder.

Doesn't matter much since hes been replaced.

While LO Mamo sounds nice, it loses the fallback of taking one hit guarenteed. Also putting SR on ferro means that Xatu has a field day and has no worries with this team.
 
252 Atk Mamoswine (+Atk) Ice Shard vs 0 HP/0 Def Tornadus-T: 58.19% - 69.23% (2 hits to KO)
252 Atk Life Orb Mamoswine (+Atk) Ice Shard vs 0 HP/0 Def Tornadus-T: 76.25% - 89.3% (2 hits to KO)

Your Mamoswine misses the KO on Tornadus-T with rocks on the field. You should drop the Sash and replace it with a Life Orb.

Also, why don't you use a Choice Specs set on your Rotom-W? Has much more power with a simple set of Volt Switch, Hydro Pump and HP Grass/Fire/Ice (any could work really) and then Trick to cripple the Chansey/Blissey/Ferrothorn switch-ins.
 
Hi

This is a cool team, however it looks like Volcarona is a huge threat to it. Once it Quiver Dances, everything on your team will lose on 1v1 against it, assuming of course that Stealth Rock is on the field to break Mamoswine's Focus Sash, which should be an issue considering Tentacurel is pretty bad against Sun teams. Volcarona can easily set up on Scizor or Ferrothorn, and then proceed to wreck your team. While Volcarona isn't certainly as common as Politoed, it is still quite popular and chances are you're losing to it when you see it played by an experienced player. I think that you should run Choice Scarf Landorus over Reuniclus. Landorus is a very solid choice for Volturn teams as it gives them an option to go to when the opponent carries Hidden Power Fire Celebi/Latios who can break your core, while it is also able to outspeed and KO any Volcarona with Stone Edge. It will allow you to continue your Volturn chain better as having three options makes it much more difficult to predict your chain and reduces the effect of entry hazards on your Pokemon as Tentacruel is not always able to spin them away. Furthermore, Landorus still gives hell to a lot of Sun teams as switching into Earthquake is quite difficult for a lot of them, especially when backed up with Stone Edge. Landorus adds much needed Speed to your team which is always nice, because threats like Nasty Plot Thundurus-T are always dangerous to slower teams.

Here's the set you should use:
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Landorus @ Choice Scarf
Sand Force
Naive
EVs: 252 Atk / 4 SpA / 252 Spe
~Earthquake
~Stone Edge
~Hidden Power Ice
~U-turn

Good luck!
 
252 Atk Mamoswine (+Atk) Ice Shard vs 0 HP/0 Def Tornadus-T: 58.19% - 69.23% (2 hits to KO)
252 Atk Life Orb Mamoswine (+Atk) Ice Shard vs 0 HP/0 Def Tornadus-T: 76.25% - 89.3% (2 hits to KO)

Your Mamoswine misses the KO on Tornadus-T with rocks on the field. You should drop the Sash and replace it with a Life Orb.

Also, why don't you use a Choice Specs set on your Rotom-W? Has much more power with a simple set of Volt Switch, Hydro Pump and HP Grass/Fire/Ice (any could work really) and then Trick to cripple the Chansey/Blissey/Ferrothorn switch-ins.

Its tempting, but sash still gets the kill 85% of the time provided rocks aren't up, also a T-T is likely to switch out directly rather than U-Turn so I usually just Ice Spear rather than Ice Shard. Also, I run jolly anyways to outspeed what I can like Heatran and Jolly breloom, so even with LO there's a chance to miss the KO.

Specs places too much onus on prediction and can lose much momentum if something switches in on an attack from rotom-w that it absorbs completely. The blobs aren't a problem for this team as I use them to set up spikes with ferrothorn.



@ Jirachi, I actually considered Lando-I but I ran into a problem against the new sun standard so Reun basically puts speedier teams at a disadvantage against mine.
 
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