Volt-Turn is Uber
Hey guys, Ban Volturn from PS here and I'm doing my first RMT as I finally have a team I can actually feel comfortable with.
The metagame changes have given new toys to play around with, as well as more threats to watch out for, so I took the opportunity to both use and prepare for them.






Hey guys, Ban Volturn from PS here and I'm doing my first RMT as I finally have a team I can actually feel comfortable with.
The metagame changes have given new toys to play around with, as well as more threats to watch out for, so I took the opportunity to both use and prepare for them.
Team Building Process


- Scizor and Rotom-W
The infamous Volt-Turn duo, a staple of Volt-Turn teams.



- Tentacruel
Volt-Turn hates hazards, tentacruel spins as well as being a solid switch in to fire moves and counters.




- Ferrothorn
Pairs well with tentacruel, sets up hazards and makes rain mad. Plus in my book.





- Landorus-T
A good pivot and rock setter, much needed electric immunity, good check to breloom.






- Thundurus-T
Was giving him a try, 101 Scarf speed trolled Scarfmence my team had troubles with.






- Genesect and Mamoswine
What happened? Genesect and Garchomp happened. Mamoswine does most of Landorus-T's job for setting hazards, as well as giving me something to scare off the potential checks for Scarf Genesect (which i just had to try).






- Reuniclus
Turns out 3 4x Fire weak pokemon makes sun hard to too deal with. Too much prediction. Enter Reuniclus.
The Team up close
Scizor @ Choice Band
Trait: Technician
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
The standard banded scizor, with a few changes to the EVs so that he can U-Turn easily in front of non-invested base 70 speed pokemon, most notably bulky toed.
SD sets don't work well with U-turn, so the banded set is the obvious choice.
Scizor and Rotom-W mesh together quite well to form the main offensive core of the team.
Scizor brings strong priority to the team and can clean up easily after hazards have done their work.
Rotom-Wash @ Expert Belt
Trait: Levitate
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Volt Switch
- Signal Beam
- Hidden Power [Grass]
Ah Rotom-W, IMO the coolest pokemon to come out of gen 4 and made even better in gen 5 picking up the water typing and shedding it's pursuit weakness.
I chose expert belt to help alleviate some of the pressure of perfect prediction of a choice locked electric and water move,
immunities to both are very common and can totally destroy a Volt-Turn teams momentum.
The chosen moves can nail everything for decent damage apart from Dragons like Dragonite, and can catch many pokes switching in off guard; Celebi and gastrodon anyone?
Perfect typing to mesh with Scizor.
Provides a nice ground immunity and good typing to force outrages, and dodge earthquakes.
Changed the 1 Def EV to 1 SDef EV so that rain-o-sect can't come in and start sweeping with bug buzz.
Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Protect
Its well known that Volt-Turn teams hate hazards and all of them need a way to deal with that, Tentacruel is my answer.
Rain Dish is nice, but I've been finding Liquid Ooze to be gold for trolling Leech Seed users and Gigadrain Venu.
The EV spread allows Tentacruel to take fighting type moves better in order to form a defensive core with Ferrothorn.
The chosen moves are fairly standard; I use toxic over toxic spikes to help deal with threats like Jellicent spinblocking and Volcarona setting up,
and protect helps ease prediction and rack up recovery/toxic damage.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 248 SDef / 8 Def
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Spikes
- Protect
- Gyro Ball
Volt-Turn teams also love to have hazards working in their favour to beat out stall teams, Ferrothorn being one of the top setters of hazards in OU was an obvious choice.
Because the defensive and offensive cores on my team tend to work separately, I'm not worried about the 4x fire weakness stacking; rain being common makes it much less of a worry.
Specially defensive Ferrothorn is the EV spread I've chosen as it deals quite comfortably with rain, can live almost all hidden powers, and makes for the best set to pair with Tentacruel.
Fairly standard set, Gyro Ball over Power Whips shaky accuracy and common resists.
Leech seed means its mostly grass types that switch in and leech seed does enough against water types as they switch out most of the time. Protect eases prediction and allows for more recovery.
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Icicle Spear
Viable team without Stealth Rocks? Very rare if there is any.
Mamoswine is very anti-meta and gets many chances to set up rocks for free, and thanks to ice/ground typing he doesn't lose his sash to weather.
Standard EVs. Moveset allows him to deal with most substitute abusers that aren't named Jirachi.
Provides a much needed electric immunity that every team should have.
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 172 HP / 84 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Focus Blast
- Psychic
- Shadow Ball
Reuniclus has replaced Genesect in order to give the team a fallback when faced with much faster teams like Sun.
EVs are pretty standard, but I upped the Def by dropping the HP to make sure that a genesect gets +SpA boosts over +Atk.
Debated over HP fire instead of Shadow Ball, but that gives Victini and Xatu a free pass, and Gene/Scizor can only revenge and not counter.
My team is quite slow, so I generally don't need to worry about lowering their speed to centre around trickroom.

Scizor @ Choice Band
Trait: Technician
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
The standard banded scizor, with a few changes to the EVs so that he can U-Turn easily in front of non-invested base 70 speed pokemon, most notably bulky toed.
SD sets don't work well with U-turn, so the banded set is the obvious choice.
Scizor and Rotom-W mesh together quite well to form the main offensive core of the team.
Scizor brings strong priority to the team and can clean up easily after hazards have done their work.

Rotom-Wash @ Expert Belt
Trait: Levitate
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Volt Switch
- Signal Beam
- Hidden Power [Grass]
Ah Rotom-W, IMO the coolest pokemon to come out of gen 4 and made even better in gen 5 picking up the water typing and shedding it's pursuit weakness.
I chose expert belt to help alleviate some of the pressure of perfect prediction of a choice locked electric and water move,
immunities to both are very common and can totally destroy a Volt-Turn teams momentum.
The chosen moves can nail everything for decent damage apart from Dragons like Dragonite, and can catch many pokes switching in off guard; Celebi and gastrodon anyone?
Perfect typing to mesh with Scizor.
Provides a nice ground immunity and good typing to force outrages, and dodge earthquakes.
Changed the 1 Def EV to 1 SDef EV so that rain-o-sect can't come in and start sweeping with bug buzz.

Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Protect
Its well known that Volt-Turn teams hate hazards and all of them need a way to deal with that, Tentacruel is my answer.
Rain Dish is nice, but I've been finding Liquid Ooze to be gold for trolling Leech Seed users and Gigadrain Venu.
The EV spread allows Tentacruel to take fighting type moves better in order to form a defensive core with Ferrothorn.
The chosen moves are fairly standard; I use toxic over toxic spikes to help deal with threats like Jellicent spinblocking and Volcarona setting up,
and protect helps ease prediction and rack up recovery/toxic damage.

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 248 SDef / 8 Def
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Spikes
- Protect
- Gyro Ball
Volt-Turn teams also love to have hazards working in their favour to beat out stall teams, Ferrothorn being one of the top setters of hazards in OU was an obvious choice.
Because the defensive and offensive cores on my team tend to work separately, I'm not worried about the 4x fire weakness stacking; rain being common makes it much less of a worry.
Specially defensive Ferrothorn is the EV spread I've chosen as it deals quite comfortably with rain, can live almost all hidden powers, and makes for the best set to pair with Tentacruel.
Fairly standard set, Gyro Ball over Power Whips shaky accuracy and common resists.
Leech seed means its mostly grass types that switch in and leech seed does enough against water types as they switch out most of the time. Protect eases prediction and allows for more recovery.

Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Icicle Spear
Viable team without Stealth Rocks? Very rare if there is any.
Mamoswine is very anti-meta and gets many chances to set up rocks for free, and thanks to ice/ground typing he doesn't lose his sash to weather.
Standard EVs. Moveset allows him to deal with most substitute abusers that aren't named Jirachi.
Provides a much needed electric immunity that every team should have.

Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 172 HP / 84 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Focus Blast
- Psychic
- Shadow Ball
Reuniclus has replaced Genesect in order to give the team a fallback when faced with much faster teams like Sun.
EVs are pretty standard, but I upped the Def by dropping the HP to make sure that a genesect gets +SpA boosts over +Atk.
Debated over HP fire instead of Shadow Ball, but that gives Victini and Xatu a free pass, and Gene/Scizor can only revenge and not counter.
My team is quite slow, so I generally don't need to worry about lowering their speed to centre around trickroom.
Importable
Scizor @ Choice Band
Trait: Technician
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Rotom-Wash @ Expert Belt
Trait: Levitate
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Volt Switch
- Signal Beam
- Hidden Power [Grass]
Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Protect
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 248 SDef / 8 Def
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Spikes
- Protect
- Gyro Ball
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Icicle Spear
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 172 HP / 84 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Focus Blast
- Psychic
- Shadow Ball
Trait: Technician
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Rotom-Wash @ Expert Belt
Trait: Levitate
EVs: 4 SDef / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Volt Switch
- Signal Beam
- Hidden Power [Grass]
Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 216 Def / 40 Spd
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Rapid Spin
- Protect
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 248 SDef / 8 Def
Sassy Nature
IVs: 0 Spd
- Leech Seed
- Spikes
- Protect
- Gyro Ball
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Ice Shard
- Stealth Rock
- Earthquake
- Icicle Spear
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 172 HP / 84 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Focus Blast
- Psychic
- Shadow Ball
Rate and Debate.