Introduction:
I'm particularly new to LC, so I decided to try and build a team around a volt-turn core I found on the LC good cores thread. Since I'm not very good at team building I wanted to give this a shot as a learning experience.
The Team:
Mienfoo:
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- Drain Punch
- U-turn
- Taunt
As part of a volt-turn core, Mienfoo is vital with the combination of regenerator to bring back 1/3 of it's hp after u-turn, knock off to remove eviolite and berry juice from common switch ins, making them take more damage overall, and taunt to stop slow stealth rock / shell smash leads. The bulkier set of 196 Def / 36 SpD lets Mienfoo take a hit from Pawniard and take special hits a little better, prolonging it throughout the battle.
Chinchou:
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Heal Bell
- Hidden Power [Ground]
Bulky Chinchou works really well with Mienfoo as it provides a counter to Fletchling and can volt-switch out on it. It can also take scalds and thunder waves that would otherwise cripple Mienfoo. It also checks the rock and water types that give Larvesta trouble. Changed the set from eviolite rest/talk to the Bulky Berry Juice set Omastar42 recommended below as Chinchou doesn't get many opportunities to use rest and it gives the opponent a lot of free turns.
Larvesta:
Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 80 HP / 236 Atk / 156 Def / 36 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Morning Sun
- Acrobatics
Larvesta can blow holes in slower teams while also appreciating the Fletch counter. Larvesta can help remove the bulky grass types types that Chinchou have problems with such as Foongus and Pumpkaboo. U-turn does significant damage to almost anything that tries to switch into it, while Acrobatics was recommended over Will-O-Wisp by Corporal Levi to help with fighting spam.
Fletchling:
Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost
Fletchling is used as a mid / late game sweeper while adding to the volt-turn core. Once it's checks / counters have been removed it can clean up, even without a swords dance. It also helps check faster mons like life orb Abra, Gastly, and scarfed Drilbur (locked into eq) which this team has trouble with. Fletch also appreciates Mienfoo being able to check Pawniard, as Fletch cannot touch it.
Vullaby:
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 236 Def / 76 SpD
Impish Nature
- Roost
- Knock Off
- Brave Bird
- Defog
Originally this team had Stunky for defog and pursuit trapping Abra and Gastly, but decided to change it once Omastar42 recommended this. As he said, "unlike Stunky, Vullaby pressures Archen and Drilbur with a strong Knock Off so it's not a free switch-in to those Pokemon. In addition, Vullaby also somewhat patches the Bulk Up Timburr weakness that getting rid of Foongus leaves you with." Vullaby can also supply knock off support, potentially getting rid of items such as Berry Juice and Eviolite. This will aid the Volt-Turn core in whittling the opponent's team.
Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Thunder Wave
- Ice Beam
- Psychic
- Recover
I previously had Foongus in this spot to take scalds, supply spore support, and bait in abra + goth and trap them with stunky, but Porygon was recommended by Corporal Levi to me in it's place. Porygon provides a secondary check to Fletchling, and T-wave support. It also makes sure that diglett can only take one victim; copying arena trap and killing it with ice beam.
Problems:
Solar Beam Ponyta: I am yet to see a team that does not have a problem with this mon. It can rip holes in this team and wall the rest of it. Getting off a t-wave with porygon is your only hope.
Hazard Stack: Although this team does have a defogger, hazard stack is still a big issue. Vullaby is weakened by Stealth rocks when switching into them and can be deterred from defogging them by pawniard. It also gives the opponent a free switch into one of vullaby's checks, making it hard to regain momentum.
Importable: http://pastebin.com/g8HgnfLL
I'm particularly new to LC, so I decided to try and build a team around a volt-turn core I found on the LC good cores thread. Since I'm not very good at team building I wanted to give this a shot as a learning experience.
The Team:
Mienfoo:
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- Drain Punch
- U-turn
- Taunt
As part of a volt-turn core, Mienfoo is vital with the combination of regenerator to bring back 1/3 of it's hp after u-turn, knock off to remove eviolite and berry juice from common switch ins, making them take more damage overall, and taunt to stop slow stealth rock / shell smash leads. The bulkier set of 196 Def / 36 SpD lets Mienfoo take a hit from Pawniard and take special hits a little better, prolonging it throughout the battle.
Chinchou:
Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Heal Bell
- Hidden Power [Ground]
Bulky Chinchou works really well with Mienfoo as it provides a counter to Fletchling and can volt-switch out on it. It can also take scalds and thunder waves that would otherwise cripple Mienfoo. It also checks the rock and water types that give Larvesta trouble. Changed the set from eviolite rest/talk to the Bulky Berry Juice set Omastar42 recommended below as Chinchou doesn't get many opportunities to use rest and it gives the opponent a lot of free turns.
Larvesta:
Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 80 HP / 236 Atk / 156 Def / 36 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Morning Sun
- Acrobatics
Larvesta can blow holes in slower teams while also appreciating the Fletch counter. Larvesta can help remove the bulky grass types types that Chinchou have problems with such as Foongus and Pumpkaboo. U-turn does significant damage to almost anything that tries to switch into it, while Acrobatics was recommended over Will-O-Wisp by Corporal Levi to help with fighting spam.
Fletchling:
Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- U-turn
- Swords Dance
- Roost
Fletchling is used as a mid / late game sweeper while adding to the volt-turn core. Once it's checks / counters have been removed it can clean up, even without a swords dance. It also helps check faster mons like life orb Abra, Gastly, and scarfed Drilbur (locked into eq) which this team has trouble with. Fletch also appreciates Mienfoo being able to check Pawniard, as Fletch cannot touch it.
Vullaby:
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Atk / 236 Def / 76 SpD
Impish Nature
- Roost
- Knock Off
- Brave Bird
- Defog
Originally this team had Stunky for defog and pursuit trapping Abra and Gastly, but decided to change it once Omastar42 recommended this. As he said, "unlike Stunky, Vullaby pressures Archen and Drilbur with a strong Knock Off so it's not a free switch-in to those Pokemon. In addition, Vullaby also somewhat patches the Bulk Up Timburr weakness that getting rid of Foongus leaves you with." Vullaby can also supply knock off support, potentially getting rid of items such as Berry Juice and Eviolite. This will aid the Volt-Turn core in whittling the opponent's team.
Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Thunder Wave
- Ice Beam
- Psychic
- Recover
I previously had Foongus in this spot to take scalds, supply spore support, and bait in abra + goth and trap them with stunky, but Porygon was recommended by Corporal Levi to me in it's place. Porygon provides a secondary check to Fletchling, and T-wave support. It also makes sure that diglett can only take one victim; copying arena trap and killing it with ice beam.
Problems:
Solar Beam Ponyta: I am yet to see a team that does not have a problem with this mon. It can rip holes in this team and wall the rest of it. Getting off a t-wave with porygon is your only hope.
Hazard Stack: Although this team does have a defogger, hazard stack is still a big issue. Vullaby is weakened by Stealth rocks when switching into them and can be deterred from defogging them by pawniard. It also gives the opponent a free switch into one of vullaby's checks, making it hard to regain momentum.
Importable: http://pastebin.com/g8HgnfLL
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