Hey guys! This is my first RMT in a longgg time so I'm a bit rusty.
Volt Turn has always been a very fun playstyle/archetype to me and I absolutely love playing offense teams.
I recently got back into showdown after a bit of a break so I wanted to cook something up- my main core in this team is Glowking and Corv pivot/defensive and meowscarada and iron moth- both choiced as an offensive core. This team feels pretty strong on ladder however I haven't tested it above 1400s yet. The mons seem very oppressive into most teams however I've noticed that there are quite a few games that are straight up unwinnable.
Pokepaste - https://pokepast.es/cbfe3d5a47609404
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Sludge Bomb
- Future Sight
- Toxic
I started building from the most reliable mon in the tier in my opinion. Slowking-G slots itself onto any pivot based team really well. It acts as a strong special wall, setting up future sight support, using toxic as sure-fire progress and chilly reception to pivot out abusing it's regenerator. Slowking-g really pulls a lot of the defensive weight of the team, You find yourself having to switch into it quite often into many strong special attacking/fighting type threats that the rest of the team cannot handle, This is also why we're running heavy duty boots.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Dragon
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Taunt
- Defog
- U-turn
- Roost
Typical bulky corv set with taunt over an attacking move. Ev'd to outspeed opposing Corvs and get a faster taunt off to prevent roost or occasionally defog. Corv's main duty is to be the physical wall of the team, the mon you can switch into to take a hit and either roost up or slow pivot out into one of the attacking mons. Rocky helm act's as a good way to make surefire progress against physical attackers. The team has a tough matchup into ogerpon so you end up hard switching into ivy cudgel pretty often, So tera dragon is the best tera. Taunt also improves the stall matchup tremendously. Brave bird is nice to run over taunt but then you have quite a difficult matchup into bulkier teams.
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Thunderclap
- Volt Switch
- Dragon Pulse
Raging bolt provides strong offensive firepower along with many resistances that allow it to hard switch into attacks quite often to threaten a retaliation KO, This is also why I'm running HDB over booster or specs. It's a very standard max speed set, running volt switch over calm mind/other coverage. Thunderclap is the only priority on this team so raging bolt is very omnipresent on the field with its ability to switch into resisted moves, do massive damage, gain momentum through volt switch and sweep using thunderclap.
Meowscarada @ Choice Band
Ability: Protean
Shiny: Yes
Tera Type: Poison
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel
Meowscarada slots really well into this team as a banded attacker. It's in an amazing speed tier allowing it to outspeed threats like Ogerpon, Iron Moth, Iron Valiant, etc. Flower trick prevents defensive set up to an extent, Knock off is.. knock off; U-turn allows you to gain ridiculous amounts of momentum, especially when opponents hard switch out against meow; Triple axel serves as very important ice type coverage, Though low kick or play rough works as well depending on the matchup. Tera poison to tera into super effective attacking moves and pick up a surprise KO.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock
This mon was originally a scarf Landorus-Therian. I was advised to run double removal since Corviknight isn't effective enough at consistently getting removal off. Hence, the pick being Great tusk, Arguably the best removal in the tier. It provides excellent ground stab, with the only hazards on the team being tusk's stealth rocks. A defensive tusk set can be argued to be better in this team but from the games I've played it seems that tusk really wants to run max attack to be able to 2HKO a lot of mons that would otherwise cause trouble.
Iron Moth @ Choice Scarf
Ability: Quark Drive
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- U-turn
This Iron moth is my favorite member of this team. Scarf modest provides a great balance of speed and offensive fire power, allowing this pokemon to snowball uncontrollably after 1 or 2 fiery dance boosts. It's also a strong switch in to Zamazenta and a few other common threats that the rest of team has trouble dealing with. Energy ball is really good for the ting-lu/donbozo match up. It's running tera fire to help it snowball even more. This mon is also just a really good pivot and really good speed control for this team.
All together I think the team definitely has some issues I haven't noticed or figured out how to fix, The worst matchup would definitely be ogerpon as it can just set up and get out of control since the party members that check it are very frail.
I'm not that good at team building or laddering so any advice is appreciated. Thanks.
Volt Turn has always been a very fun playstyle/archetype to me and I absolutely love playing offense teams.
I recently got back into showdown after a bit of a break so I wanted to cook something up- my main core in this team is Glowking and Corv pivot/defensive and meowscarada and iron moth- both choiced as an offensive core. This team feels pretty strong on ladder however I haven't tested it above 1400s yet. The mons seem very oppressive into most teams however I've noticed that there are quite a few games that are straight up unwinnable.
Pokepaste - https://pokepast.es/cbfe3d5a47609404
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Sludge Bomb
- Future Sight
- Toxic
I started building from the most reliable mon in the tier in my opinion. Slowking-G slots itself onto any pivot based team really well. It acts as a strong special wall, setting up future sight support, using toxic as sure-fire progress and chilly reception to pivot out abusing it's regenerator. Slowking-g really pulls a lot of the defensive weight of the team, You find yourself having to switch into it quite often into many strong special attacking/fighting type threats that the rest of the team cannot handle, This is also why we're running heavy duty boots.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Dragon
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Taunt
- Defog
- U-turn
- Roost
Typical bulky corv set with taunt over an attacking move. Ev'd to outspeed opposing Corvs and get a faster taunt off to prevent roost or occasionally defog. Corv's main duty is to be the physical wall of the team, the mon you can switch into to take a hit and either roost up or slow pivot out into one of the attacking mons. Rocky helm act's as a good way to make surefire progress against physical attackers. The team has a tough matchup into ogerpon so you end up hard switching into ivy cudgel pretty often, So tera dragon is the best tera. Taunt also improves the stall matchup tremendously. Brave bird is nice to run over taunt but then you have quite a difficult matchup into bulkier teams.
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Thunderclap
- Volt Switch
- Dragon Pulse
Raging bolt provides strong offensive firepower along with many resistances that allow it to hard switch into attacks quite often to threaten a retaliation KO, This is also why I'm running HDB over booster or specs. It's a very standard max speed set, running volt switch over calm mind/other coverage. Thunderclap is the only priority on this team so raging bolt is very omnipresent on the field with its ability to switch into resisted moves, do massive damage, gain momentum through volt switch and sweep using thunderclap.
Meowscarada @ Choice Band
Ability: Protean
Shiny: Yes
Tera Type: Poison
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel
Meowscarada slots really well into this team as a banded attacker. It's in an amazing speed tier allowing it to outspeed threats like Ogerpon, Iron Moth, Iron Valiant, etc. Flower trick prevents defensive set up to an extent, Knock off is.. knock off; U-turn allows you to gain ridiculous amounts of momentum, especially when opponents hard switch out against meow; Triple axel serves as very important ice type coverage, Though low kick or play rough works as well depending on the matchup. Tera poison to tera into super effective attacking moves and pick up a surprise KO.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock
This mon was originally a scarf Landorus-Therian. I was advised to run double removal since Corviknight isn't effective enough at consistently getting removal off. Hence, the pick being Great tusk, Arguably the best removal in the tier. It provides excellent ground stab, with the only hazards on the team being tusk's stealth rocks. A defensive tusk set can be argued to be better in this team but from the games I've played it seems that tusk really wants to run max attack to be able to 2HKO a lot of mons that would otherwise cause trouble.
Iron Moth @ Choice Scarf
Ability: Quark Drive
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- U-turn
This Iron moth is my favorite member of this team. Scarf modest provides a great balance of speed and offensive fire power, allowing this pokemon to snowball uncontrollably after 1 or 2 fiery dance boosts. It's also a strong switch in to Zamazenta and a few other common threats that the rest of team has trouble dealing with. Energy ball is really good for the ting-lu/donbozo match up. It's running tera fire to help it snowball even more. This mon is also just a really good pivot and really good speed control for this team.
All together I think the team definitely has some issues I haven't noticed or figured out how to fix, The worst matchup would definitely be ogerpon as it can just set up and get out of control since the party members that check it are very frail.
I'm not that good at team building or laddering so any advice is appreciated. Thanks.

