Vulpix (Analysis)

Thanks Elevator Music and macle. I have removed the Hidden Power section.

What do you mean by When mentioning a type, its <type>-type. Just a heads up ?

Thanks!
 
He means: use a hyphen when referring to types.
Ex:
<p>Vulpix is an underrated Pokemon in Little Cup. It can reach a maximum of 17 Speed, outspeeding quite a lot of Pokemon in the metagame. It often competes with its Fire type rivals to have a place on a team, but there are some things that Vulpix has that set it apart from its Fire type counterparts.

the things in bold should be hyphenated in-between. Hope I cleared this up!
 
You wrote "The last slot should be Hidden Power Ground, allowing you to take out opposing Fire types, while Hidden Power Ice can be used to deal with Dragon types."

it should be "The last slot should be Hidden Power Ground, allowing you to take out opposing Fire-types, while Hidden Power Ice can be used to deal with Dragon-types."

like that
 
grammar edits in pink
prose edits in blue

[box][Overview]
<p>Vulpix is an underrated Pokemon in Little Cup. It can reach a maximum of 17 Speed, outpacing quite a lot of Pokemon in the metagame. Vulpix often faces competition with its Fire-type rivals for team positions, it possesses some notable advantages over its fellow Fire-types (Might want to mention the advantages here).</p>

[SET]
name: Choice Scarf
move 1: Fire Blast / Overheat
move 2: Energy Ball
move 3: Hypnosis
move 4: Hidden Power Ground / Hidden Power Ice
item: Choice Scarf
ability: Flash Fire
nature: Timid
evs: 52 HP / 200 Sp. Atk / 236 Spe
ivs: 30 Sp. Atk / 30 Sp. Def (HP Ground), 30 Atk / 30 Def (HP Ice)

[SET COMMENTS]
<p>Choice Scarf Vulpix is an unexpected and powerful Pokemon. STAB Fire Blast hits many opponents hard due to its high base power. Overheat is another STAB option that can be used to deal more damage, and is great for hit-and-run tactics. Energy Ball complements Vulpix's Fire-type STAB well, hitting Water-types that would otherwise wall this set. Hypnosis sets Vulpix apart from its Fire-type rivals; notable threats can be put to sleep, rendering them useless for a few turns. Hidden Power Ground is the best option for the last moveslot, as it allows you to take out opposing Fire-types. However, Hidden Power Ice is a good alternative that can be used to deal with Dragon-types.</p>

[ADDITIONAL COMMENTS]
<p>Will-O-Wisp can be used to burn physical sweepers, rendering them useless for the rest of the match. Flamethrower is a viable option if you want more accuracy, although power is usually more important since Vulpix's Special Attack is unboosted.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Fire Blast
move 3: Energy Ball
move 4: Hypnosis / Will-O-Wisp
item: Life Orb / Wide Lens
ability: Flash Fire
nature: Timid
evs: 52 HP / 196 Sp. Atk / 236 Spe

[SET COMMENTS]
<p>Thanks to Substitute, Vulpix can easily switch in on something that does not threaten it, Substitute as the opponent switches, and hit the switch-in hard or inflict status. Hypnosis is again used because it allows you to incapacitate Vulpix's counters. Will-O-Wisp is a good alternative option if you don’t like Hypnosis' shaky accuracy, as Will-O-Wisp helps a lot against physical sweepers. Behind a Substitute, Vulpix usually gets two chances to use Hypnosis, so you can put one Pokemon to sleep, and then do damage with STAB Fire Blast or Energy Ball. Life Orb is the best item choice, as it has almost as much power as Choice Specs, but grants you the ability to change moves. However, Wide Lens is also a usable item option. With Wide Lens, Fire Blast reaches 93.5% accuracy, and Hypnosis gets a slight boost to 66%. If Will-O-Wisp is used, its accuracy is boosted to 82.5%. Wide Lens allows Vulpix to rely more on its low accuracy moves to deal damage and inflict status.</p>

[ADDITIONAL COMMENTS]
<p>Substitute Vulpix is a great cleanup Pokemon, finishing off anything on the opponent's team late-game when most Pokemon are damaged. Flamethrower is again an option because it is more reliable, but if Vulpix is behind a Substitute, Fire Blast misses are less intolerable. Hidden Power Ice and Hidden Power Ground are again options for the fourth moveslot, as they provide greater coverage .</p>

[TEAM OPTIONS]
<p>Rapid Spin really helps Vulpix do its job better. Staryu can serve this purpose well thanks to its relatively high Speed stat. Staryu can also help Vulpix take Water attacks, while Vulpix can take on Grass-types for Staryu. Scarf Mankey is a great teammate that is able to beat Vulpix’s number one counter, Munchlax. Mankey can also use U-turn to gain momentum for the team. Pineco is a good teammate because of its ability to set up Spikes, easing a Vulpix sweep, as well its tendency to attract Fire-type attacks for Vulpix to switch in on. Paras, like Pineco, sports a large Fire weakness, but is immune to Water thanks to Dry Skin and also resists Ground.</p>

[OPTIONAL CHANGES]
<p>Quick Attack is an option to pick off weakned Pokemon, and provide you with a useful priority move. Hidden Power Electric and Hidden Power Rock can be used to hit Mantyke. Hidden Power Rock has the added bonus of hitting other Fire-types, but Hidden Power Electric hurts Mantyke much more. Pain Split can be used on the Substitute set to make it easier to beat walls, but you lose out on valuable coverage or a status-inflicting move. Choice Specs can be used instead of Choice Scarf to earn more power, notably gaining a high chance of OHKOing 0 HP / 0 Sp. Def Chinchou at full health.</p>

[COUNTERS]
<p>Munchlax is a great counter to Vulpix, being able to take four Fire Blasts from the Life Orb set and hit back with an Earthquake or STAB Return. Mantyke is a big problem unless Vulpix carries Hidden Power Electric or Rock due to its high Special Defense stat. Gligar cannot come in directly on Vulpix, but can switch in after a teammate, and either U-turn to scout the switch, or outspeed Vulpix and use Earthquake to OHKO. Opposing Fire- types and Dragon-types counter Vulpix if it does not carry the appropriate Hidden Power. Dratini gets a special mention because it not only resists both Fire Blast and Energy Ball, but also has Shed Skin to heal itself from Hypnosis and Will-O-Wisp.[/box]
 
[Overview]
<p>Vulpix is an underrated Pokemon in Little Cup. It can reach a maximum of 17 Speed, outspeeding quite a lot of Pokemon in the metagame. It often competes with its Fire-type rivals to have a place on a team, but there are some things that Vulpix has that set it apart from its Fire-type counterparts.</p>
"Judging by your oath of silence about why Vulpix is worth using in your Overview, I am assuming you want me to kill myself before ever considering using it."--Thoughts of an inexperienced LC player
 
RAH-RAH-AH-AH-AH
GRAMMAR-GRAMMAR-MAR

GP CHECK 1/2

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[Overview]
<p>Vulpix is an underrated Pokemon in Little Cup. It can reach a maximum of 17 Speed, outpacing quite a lot of Pokemon in the metagame. Vulpix often faces competition with its Fire-type rivals brethren for team positions, but it does possess possesses some notable advantages over its fellow Fire-types, such as more coverage and Hypnosis.</p>

[SET]
name: Choice Scarf
move 1: Fire Blast / Overheat
move 2: Energy Ball
move 3: Hypnosis
move 4: Hidden Power Ground / Hidden Power Ice
item: Choice Scarf
ability: Flash Fire
nature: Timid
evs: 52 HP / 200 SpA / 236 Spe
ivs: 30 SpA / 30 SpD (HP Ground) / 30 Atk / 30 Def (HP Ice)

[SET COMMENTS]
<p>Choice Scarf Vulpix is an unexpected and powerful Pokemon. STAB Fire Blast hits many opponents hard due to its high Base Power. Overheat is another STAB option that can be used to deal more damage, and is great for hit-and-run tactics. Energy Ball complements Vulpix's Fire-type STAB well, hitting super effectively Water-types that would otherwise wall this set. Hypnosis sets Vulpix apart from its Fire-type rivals; notable threats can simply be put to sleep, rendering them useless for a few turns. Hidden Power Ground is the best option for the last moveslot, as it allows you to take out opposing Fire-types. However, Hidden Power Ice is a good alternative that can be used to deal with Dragon-types.</p>

[ADDITIONAL COMMENTS]
<p>Will-O-Wisp can be used to burn physical sweepers, rendering them useless for the rest of the match. Flamethrower is a viable option if you want more accuracy, although power is usually more important since Vulpix's Special Attack is unboosted.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Fire Blast
move 3: Energy Ball
move 4: Hypnosis / Will-O-Wisp
item: Life Orb / Wide Lens
ability: Flash Fire
nature: Timid
evs: 52 HP / 196 SpA / 236 Spe

[SET COMMENTS]
<p>Thanks to Substitute With this set, Vulpix can easily switch in on something that does not threaten it, Substitute as the opponent switches, and proceed to either hit the switch-in hard or inflict status. Hypnosis is again used because it allows you to incapacitate Vulpix's counters. Will-O-Wisp is a good alternative option if you don’t like Hypnosis's shaky accuracy, as Will-O-Wisp helps a lot against physical sweepers. Behind a Substitute, Vulpix will usually get two shots at using usually gets two chances to use Hypnosis, so you can put a one Pokemon to sleep, and then do damage with Energy Ball or STAB Fire Blast or Energy Ball. Life Orb is the best item choice, as it has offers almost as much power as Choice Specs, but grants you the ability allows you to change moves. However, Wide Lens is also a usable item option; with Wide Lens, Fire Blast reaches 93.5% accuracy, Will-O-Wisp reaches 82.5%, and Hypnosis gets a slight boost to 66%. If Will-O-Wisp is used, its accuracy is boosted to 82.5%. Wide Lens allows Vulpix to rely more on its low accuracy moves to deal damage and inflict status.</p>

[ADDITIONAL COMMENTS]
<p>Substitute Vulpix is a great cleanup Pokemon, finishing off anything on the opponent's team late-game when most Pokemon are damaged. Flamethrower is again an option because it is more reliable, but if Vulpix is behind a Substitute, Fire Blast misses are less intolerable. Hidden Power Ice and Hidden Power Ground are again options for the fourth moveslot, as they provide greater coverage .</p>

[TEAM OPTIONS]
<p>Rapid Spin really helps Vulpix do its job better by removing pesky Stealth Rock. Staryu can serve this purpose well thanks to its relatively high Speed stat. Staryu can also help take on Water attacks aimed at Vulpix take Water attacks, while Vulpix can take on eliminate Grass-types for Staryu. Scarf Mankey is a great teammate that is able to beat Vulpix’s number one counter, Munchlax. Mankey can also use U-turn to gain momentum for the team. Pineco is a good teammate because of its ability to set up Spikes, easing a which really helps a Vulpix sweep; as well its tendency it also tends to attract Fire-type attacks, which Vulpix can for Vulpix to switch in on for a Flash Fire boost. Paras, like Pineco, sports a large Fire weakness, but is immune to Water thanks to Dry Skin and also resists Ground, making it another good partner for Vulpix.</p>

[OPTIONAL CHANGES]
<p>Quick Attack is an option to pick off weakened weakned Pokemon, and provides you with a useful priority move. Hidden Power Electric and Hidden Power Rock can be used to hit Mantyke. Hidden Power Rock has the added bonus of hitting other Fire-types, but Hidden Power Electric hurts Mantyke much more. Pain Split can be used on the Substitute set to make it easier to beat walls, but you lose out on valuable coverage or a status-inflicting move. Choice Specs can be used instead of Choice Scarf to obtain earn more power, notably gaining a high chance of OHKOing 0 HP / 0 SpD Chinchou at full health.</p>

[COUNTERS]
<p>Munchlax is a great counter to Vulpix, being able to take four Fire Blasts from the Life Orb set and hit back hard with an Earthquake or STAB Return. Mantyke is a big problem unless Vulpix carries Hidden Power Electric or Rock, due to its high Special Defense stat. Gligar cannot come in directly on Vulpix, but can switch in after a teammate faints, and either U-turn to scout the switch, or outspeed Vulpix and use Earthquake to OHKO. Opposing Fire-types and Dragon-types counter Vulpix if it does not carry the appropriate Hidden Power. Dratini gets a special mention because it not only resists both Fire Blast and Energy Ball, but also has Shed Skin to heal itself from Hypnosis and Will-O-Wisp.

don't need to mention flash fire on the sets because that's vulpix's only ability
special attack and special defense should be abbreviated as SpA and SpD respectively

gp2.png
 
Thanks Fatecrashers!

You're the best GP checker around. I AM GOING TO ASK YOU EVERYTIME...if you don't mind. =)

EDIT: Edited everything that Fatecrashers has changed in my analysis. Ready for GP check number 2!



RESPONSE TO FATECRASHER'S BELOW POST: It's okay buddy. You're my first choice always though. Just tell me if you can't make it. Thanks for helping out!
 
The above exchange makes me sad

GP Check [2/2]

GP check on request - short analysis so not many corrections to be made

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[Overview]

<p>Vulpix is an underrated Pokemon in Little Cup. It can reach a maximum of 17 Speed, outpacing quite a lot of the metagame. Vulpix often faces competition with its Fire-type brethren for team positions, but it does possess some notable advantages, such as more coverage than Ponyta and Hypnosis, which Houndour does not have access to.</p>

[SET]
name: Choice Scarf
move 1: Fire Blast / Overheat
move 2: Energy Ball
move 3: Hypnosis
move 4: Hidden Power Ground / Hidden Power Ice
item: Choice Scarf
nature: Timid
evs: 52 HP / 200 SpA / 236 Spe
ivs: 30 SpA / 30 SpD (HP Ground) / 30 Atk / 30 Def (HP Ice)

[I don't think you need to mention the IVs for Hidden Power, since that isn't usually done + it extends the page a stupidly long distance. Mentioning IVs in the AC is fine though.]

[SET COMMENTS]

<p>Choice Scarf Vulpix is an unexpected and powerful Pokemon. STAB Fire Blast hits many opponents hard due to its high Base Power. Overheat is another STAB option that can be used to deal more damage, and is great for hit-and-run tactics. Energy Ball complements Vulpix's Fire-type STAB well, hitting super effectively the Water-types that would otherwise wall this set super effectively. Hypnosis sets Vulpix apart from its Fire-type rivals; notable threats can simply be put to sleep, rendering them useless for a few turns. Hidden Power Ground is the best option for the last moveslot, as it allows you to take out opposing Fire-types. However, Hidden Power Ice is a good alternative that can be used to deal with Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>Will-O-Wisp can be used to burn physical sweepers, rendering them useless for the rest of the match. Flamethrower is a viable option if you want more accuracy, although power is usually more important since Vulpix's Special Attack is unboosted.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Fire Blast
move 3: Energy Ball
move 4: Hypnosis / Will-O-Wisp
item: Life Orb / Wide Lens
nature: Timid
evs: 52 HP / 196 SpA / 236 Spe

[SET COMMENTS]

<p>With this set, Vulpix can switch in on something that does not threaten it [Such as? Please elaborate], Substitute as the opponent switches, and proceed to either hit the switch-in hard or inflict status. Hypnosis is again used because it allows you to incapacitate Vulpix's counters. Will-O-Wisp is a good alternative if you don’t like Hypnosis's shaky accuracy, as Will-O-Wisp and helps a lot against physical sweepers. Behind a Substitute, Vulpix will usually get two shots at using Hypnosis, so you can put a Pokemon to sleep, and then do damage with Energy Ball or STAB Fire Blast.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the best item choice, as it offers almost as much power as Choice Specs, but allows you to change moves. However, Wide Lens is also a usable item option; with Wide Lens, Fire Blast reaches 93.5% accuracy, Will-O-Wisp reaches 82.5%, and Hypnosis gets a slight boost to 66%. Wide Lens allows Vulpix to rely more on its low accuracy moves to deal damage and inflict status.</p>

<p>Substitute Vulpix is a great cleanup Pokemon, finishing off anything on the opponent's team late-game when most Pokemon are damaged weakened. Flamethrower is again an alternative option because it is more reliable than Fire Blast, but if Vulpix is behind a Substitute, Fire Blast misses are less intolerable more tolerable. Hidden Power Ice and Hidden Power Ground are again options for the fourth moveslot, as they provide greater coverage.</p>

[TEAM OPTIONS]

<p>Rapid Spin really helps Vulpix do its job better by removing pesky Stealth Rock, allowing Vulpix to switch in more freely. Staryu can serve this purpose well thanks to its relatively high Speed stat. Staryu can also help take on Water attacks aimed at Vulpix, while Vulpix can eliminate Grass-types for Staryu. Scarf Mankey is a great teammate that is able to beat Vulpix’s number one counter, Munchlax. Mankey can also use U-turn to gain momentum for the team. Pineco is a good teammate because of its ability to set up Spikes, which really helps a Vulpix sweep; it also tends to attract Fire-type attacks, which Vulpix can switch in on for a Flash Fire boost. Paras, like Pineco, sports a large Fire weakness, but is immune to Water thanks to Dry Skin and also resists Ground, making it another good partner for Vulpix.</p>

[OPTIONAL CHANGES]

<p>Quick Attack is an option to pick off weakened Pokemon, and provides you with a useful priority move. Hidden Power Electric and Hidden Power Rock can be used to hit Mantyke. Hidden Power Rock has the added bonus of hitting other Fire-types, but Hidden Power Electric hurts Mantyke much more. Pain Split can be used on the Substitute set to make it easier to beat walls, but you lose out on valuable coverage or a status-inflicting move. Choice Specs can be used instead of Choice Scarf to obtain more power, notably gaining a high chance of OHKOing 0 HP / 0 SpD Chinchou at full health [what with?].</p>

[COUNTERS]

<p>Munchlax is a great counter to Vulpix, being able to take four Fire Blasts from the Life Orb set and hit back hard with an Earthquake or STAB Return. Mantyke is a big problem unless Vulpix carries Hidden Power Electric or Rock, due to its high Special Defense stat. Gligar cannot come in directly on Vulpix, but can switch in after a teammate faints, and either U-turn to scout the switch, or outspeed Vulpix and use Earthquake to OHKO. Opposing Fire-types and Dragon-types counter Vulpix if it does not carry the appropriate Hidden Power. Dratini gets a special mention because it not only resists both Fire Blast and Energy Ball, but also has Shed Skin to heal itself from Hypnosis and Will-O-Wisp.

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Thank you bugmaniacbob!

Don't worry man, I only ask Fatecrashers because he doesn't mind me annoying him (I suppose). Thanks for GP checking though!

EDIT: Edited everything you said bugmaniacbob! I've included one more sentence in AC regarding Hidden Power. Thanks!
 
ShinyAzelf said:
IVs of 30 Sp. Attack and Sp. Defense IVs are needed for Hidden Power Ground, while IVs of 30 Attack and Defense should IVs can be used if Hidden Power Ice is chosen.

ShinyAzelf said:
such as a lesser Fire- or type and Grass-type Pokemon
Wow, that could've gone unchecked..

ShinyAzelf said:
However, Wide Lens is also a usable item option; with Wide Lens, Fire Blast reaches 93.5% accuracy, Will-O-Wisp stretches to reaches 82.5%, and Hypnosis gets a slight boost to 66%.
Awkward wording. Now, this is ready to go! =D
 
Choice Scarf set:

You don't even say what Speed it reaches with a Choice Scarf and what you outspeed.
You don't include what it is good for revenge killing.
You don't include team mates and counters (WYNAUT TRAPS) for that particular set in the AC.

Sub:
doesn't include team mates or counters.
 
ugh

The grammar problems that Aeron Ee1 spotted came from stuff that were added after both mine and bmb's checks, I'm pretty sure this is the case with macle as well, the GP team isn't lazy (thanks for the vote of confidence there macle), the stuff that ShinyAzelf added just never had the opportunity to be checked, that's all.

(seriously though ShinyAzelf you just had to add a few sentences and so many mistakes pop up -.-)

Accuracy does not "stretch", if you must change that sentence, I recommend this instead of Aeron Ee1's suggestion:
with Wide Lens, Fire Blast reaches 93.5% accuracy, Will-O-Wisp's accuracy increases to 82.5%, and Hypnosis gets a slight boost to 66%.

It would be best to get another GPer (not me or bmb) to give this a quick sweep after you implement macle's recommendations.
 
Yeah, first of all, I do not appreciate any form of harassment of GP members. Don't "bug" them, don't do anything of the sort. I also don't like the reliance on "KEN U PLZ GP MAH ANLYZE?//" stuff. Things get added to the queue, things get done; you do not have to constantly ask a GP member to do things for you. If they have the time to do it, they will do it. Lastly, and this one is directed at macle, the GP team is most definitely not lazy and I don't appreciate you insinuating the possibility.

This is going to need a 3rd check before it's going on-site. I am changing the prefix back to Copyediting.
 
GP Check 3/3:
additions/changes in blue
removals in red
comments in purple

[Overview]

<p>Vulpix is quite an underrated Pokemon threat in Little Cup. It can reach a maximum of 17 Speed, outpacing quite a lot a
good portion of the metagame (17 is above-average for LC). While Vulpix often faces fierce competition with its Fire-type brethren for team positions, but it does possess some notable advantages, such as more coverage than Ponyta having access to Energy Ball and Hypnosis, which Houndour does most other Fire-types do not have access to. Play with Vulpix's key points to their peak and you will surely have a frightening fox in your hands. (reads better with a wrap-up sentence)</p>

[SET]
name: Choice Scarf
move 1: Fire Blast / Overheat
move 2: Energy Ball
move 3: Hypnosis
move 4: Hidden Power Ground / Hidden Power Ice
item: Choice Scarf
nature: Timid
evs: 52 HP / 200 SpA / 236 Spe

[SET COMMENTS]

<p>Choice Scarf Vulpix is an unexpected and powerful Pokemon. With a Choice Scarf, Vulpix reaches 25 Speed, outspeeding
every dangerous Pokemon such as Jolly Scarf Cranidos and Machop. who holds a Choice Scarf and hits a Speed stat of 16 and below (pretty obvious so i made specific examples).STAB Fire Blast hits many opponents hard due to its high Base Power. Overheat is another STAB option that can be used to deal more damage, and is great for hit-and-run tactics. On the first moveslot, Fire Blast is the main option due to being powerful and somewhat reliable, but Overheat can be used instead to deal even more damage at the cost of -2 Special Attack, which is great for hit-and-run tactics. Energy Ball complements Vulpix's Fire-type STAB well, hitting the Water-types that would otherwise wall this set super effectively. Hypnosis sets Vulpix apart from its Fire-type rivals, (comma) allowing it to sleep otherwise threatening Pokemon. ; notable threats can simply be put to sleep, rendering them useless for a few turns. Hidden Power Ground is the best option for the last moveslot, as it allows you Vulpix to take out opposing Fire-types. However, Hidden Power Ice is a good alternative that can be used to deal with Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>Will-O-Wisp can be used to burn physical sweepers, rendering them useless for the rest of the match. Flamethrower is a viable
option if you want more accuracy, although power is usually more important since Vulpix's Special Attack is unboosted. IVs of 30 Special Attack and Special Defense are needed for Hidden Power Ground, while IVs of 30 Attack and Defenseshould be used if Hidden Power Ice is chosen.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Fire Blast
move 3: Energy Ball
move 4: Hypnosis / Will-O-Wisp
item: Life Orb / Wide Lens
nature: Timid
evs: 52 HP / 196 SpA / 236 Spe

[SET COMMENTS]

<p>With this set, Vulpix can take advantage of the switches it causes with Substitute and deals massive damage. Switch
in on something a Pokemon that does not threaten it, such as alesser weak Fire- or Grass-type, (removed period for comma) Substitute as the opponent switches, and proceed to either hit the switch-in hard or inflict status. Hypnosis is again used because it allows youVulpix to incapacitate Vulpix's its counters. Will-O-Wisp is a good alternative if you don’t like Hypnosis's shaky accuracy, and helps a lot against physical sweepers. Behind a Substitute, Vulpix will usually get two shots at using Hypnosis, so you it can usually put a Pokemon to sleep, and then do damage with Energy Ball or STAB Fire Blast.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the best item choice, as it offers almost as much power as Choice Specs, but allows you to change moves. However, Wide Lens is also a usable item option; with Wide Lens, Fire Blast reaches 93.5% accuracy, Will-O-Wisp
stretches increases (this is what Fate recommend so IDK why it wasn't changed) to 82.5%, and Hypnosis gets a slight boost to 66%. Wide Lens allows Vulpix to rely more on its low accuracy moves to deal damage and inflict status. Wynaut can help Vulpix set up a Substitute through Encore, and can also take on some of Vulpix's counters with Counter and Mirror Coat.</p>

<p>Substitute Vulpix is a great cleanup Pokemon, finishing off
anything Pokemon on the opponent's team late-game when most Pokemon are weakened. Flamethrower is again an alternative option because it is more reliable than Fire Blast, but if Vulpix is behind a Substitute, Fire Blast misses are more tolerable. Hidden Power Ice and Hidden Power Ground are again also options for the fourth moveslot, as they provide greater coverage.</p>

[TEAM OPTIONS]

<p>Rapid Spin really helps Vulpix do its job better by removing
pesky Stealth Rock, allowing Vulpix to switch in more freely. Staryu can serve this purpose well thanks to its relatively high Speed stat. Staryu It can also help take on Water attacks aimed at Vulpix, while Vulpix can eliminate Grass-types for Staryu. Scarf Mankey is a great teammate that is able to beat Vulpix’s number one counter, Munchlax. Mankey can also use U-turn to gain momentum for the team. Pineco is a good teammate because of its ability to set up Spikes, which really helps a Vulpix sweep; it also tends to attract Fire-type attacks, which Vulpix can switch in on for a Flash Fire boost. Paras, like Pineco, sports a large Fire weakness, but is immune to Water thanks to Dry Skin and also resists Ground, making it another good partner for Vulpix. Pokemon with Water priority Aqua Jet, such as Carvanha and Totodile, can easily pick off Vulpix via Aqua Jet. Common revenge killers include Carvanha and Totodile. Choice Scarf Gligar can also beat all types of Vulpix with Earthquake, outspeeding even Choice Scarf Vulpix and OHKOing with Earthquake. To remedy these problems, Pokemon such as Paras, Surskit, and Mantyke can be used to defend Vulpix from Water and Ground attacks and retaliate back with super effective moves.</p>

[OPTIONAL CHANGES]

<p>Quick Attack is
an option to pick off weakened Pokemon, and provides you with a useful priority move. Hidden Power Electric and Hidden Power Rock can be used to hit Mantyke. Hidden Power Rock has the added bonus of hitting other Fire-types, but Hidden Power Electric hurts Mantyke much more. Pain Split can be used on the Substitute set to make it easier to beat walls, but you lose out on valuable coverage or a status-inflicting move. Choice Specs can be used instead of Choice Scarf to obtain more power, notably gaining a higher chance of OHKOing 0 HP / 0 SpD Chinchou at full health with Energy Ball.</p>

[COUNTERS]

<p>Munchlax is a great counter to Vulpix, being able to take four Fire Blasts from the Life Orb set and hit back hard with an Earthquake or STAB Return. Mantyke is a big problem unless Vulpix carries Hidden Power Electric or Rock, due to its high Special Defense stat. Gligar cannot come in directly on Vulpix, but can switch in after a teammate faints, and either U-turn to scout the switch, or outspeed
Vulpixand use Earthquake to OHKO. Opposing Fire-types and Dragon-types counter Vulpix if it does not carry the appropriate Hidden Power. Dratini gets a special mention because it not only resists both Fire Blast and Energy Ball, but also has Shed Skin to heal itself from Hypnosis and Will-O-Wisp.</p>

This was much more refreshing compared to your other analyses, though I still did add in more content throughout (and watch out for the </p> tags at the end of your paragraphs). Thanks past proofreaders and nice job ShinyAzelf! =D
gp2.png
 
<p>Choice Scarf Vulpix is an unexpected and powerful Pokemon. With a Choice Scarf, Vulpix reaches 25 Speed, outspeeding dangerous Pokemon such as Jolly Scarf Cranidos and Machop. On the first moveslot, Fire Blast is the main option due to being powerful and somewhat reliable, but Overheat can be used instead to deal even more damage at the cost of -2 Special Attack, which is great for hit-and-run tactics. Energy Ball complements Vulpix's Fire-type STAB well, hitting Water-types that would otherwise wall this set super effectively. Hypnosis sets Vulpix apart from its Fire-type rivals, (comma) allowing it to sleep otherwise threatening Pokemon. Hidden Power Ground is the best option for the last moveslot, as it allows Vulpix to take out opposing Fire-types. However, Hidden Power Ice is a good alternative that can be used to deal with Dragon-types.</p>

Remember to delete my comments.
 
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