LC Vulpix (QC 1/1) (GP 1/1)

Vulpix @ Choice Scarf
Ability: Drought
Level: 5
EVs: 52 HP / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Overheat
- Energy Ball
- Hypnosis

Unlike its web browser counterpart, LC's Firefox has seen a surge in usage as a sweeper. With a Choice Scarf, Vulpix outspeeds most of the metagame and scorches everything that does not resist a Drought-boosted Weather Ball or Overheat. Energy Ball offers strong coverage, hitting Rock- and Water-types that try to switch into a Fire-type move, while Hypnosis can take a foe out of the game. Knock Off support from Mienfoo and Vullaby is vital to set up for a late Vulpix sweep, since it can struggle to break through Porygon and Mareanie otherwise. Entry hazard removal from Staryu is also appreciated, giving Vulpix more opportunities to shine during a match. Be careful to avoid letting Vulpix be revenge killed by trappers such as Trapinch and Wynaut; Trace Porygon makes for a good teammate that can countertrap both of them for Vulpix.
 
Last edited by a moderator:
  • Like
Reactions: DC
I'd probably switch the 2nd sentence to:
With a Choice Scarf, it outspeeds most of the metagame and scorches everything which does not resist a Drought boosted Weather Ball or Overheat.
Energy Ball gives amazing coverage,
i think amazing is overselling it. sufficient maybe?
Hazard removal from Timburr is appreciated,
add vulla here bc it is more relevant; maybe staryu if you dont want to retread vulla mentions
1/1
 
add remove (comments)
Vulpix @ Choice Scarf
Ability: Drought
Level: 5
EVs: 52 HP / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Overheat
- Energy Ball
- Hypnosis

Unlike its web browser counterpart, LC's Firefox has seen a surge in usage as a sweeper. With a Choice Scarf, it Vulpix outspeeds most of the metagame and scorches everything that does not resist a Drought-boosted (AH) Weather Ball or Overheat. Energy Ball offers strong coverage, hitting Rock- and Water-types (you have enough characters to list a couple of examples) that try to switch into a Fire-type move, while Hypnosis can take an opponent a foe out of the game. Knock Off support from Mienfoo and Vullaby is vital to set up for a late (late-game?) Vulpix sweep, since it can struggle to break through Porygon and Mareanie otherwise. Hazard Entry hazard removal from Staryu is also appreciated, giving Vulpix more opportunities to shine during a match. Be careful to avoid letting Vulpix be trapped by Trapinch or Wynaut (you also have enough characters to expand on this a bit if you'd like, such as explaining why you should be careful and/or teammates that can help with them if there are any).
1/1 :blobthumbsup:
Estronic-GP-small.gif
 
Back
Top