wahoo rmt

So yeah, this is a team for use on Competitor and such. Please be critical if need be :)

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Ambipom @ Silk Scarf
Jolly - 252 Atk, 252 Spd, 6 HP
Technician
- Fake Out
- Pursuit
- Return
- Dynamic Punch

My lead, and my scouter. Ambi uses Fake Out on the first turn unless I'm facing something where Pursuit would work better, namely Ghosts and Psychics. Return is the usual STAB consistency move. Dynamic Punch is a bit risky, but it does well against Rocks and Blissey and can 2HKO her (when it hits)

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Magnezone @ Leftovers
Modest - 252 SA, 224 Spd, 28 HP
Magnet Pull
- Hidden Power (Ice)
- Magnet Rise
- Substitute
- Thunderbolt

Steel killer. The idea with this is to come in on Steel types, trap them from Magnet Pull's effect, and kill them. Magnet Rise and Substitute are for things that carry Earthquake (read: Bronzong, Metagross, and Steelix I suppose). The Boltbeam combo is the usual stuff.

Point taken about the stats. Changed Magneton to Magnezone.

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Tangrowth @ Leftovers
Impish - 252 HP, 228 Def, 28 Spd
Chlorophyll
- Knock Off
- Leech Seed
- Power Whip
- Sleep Powder

Physical Wall. Come in on something like Gyarados to absorb some attacks, or enter on something physical that won't like being without its item, knock it off, and use the other three moves as appropritate.

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Flygon @ Choice Scarf
Lonely - 252 Atk, 120 SA, 136 Spd
Levitate
- Draco Meteor
- Earthquake
- Stone Edge
- Fire Punch

A pretty nice sweeper. He can OHKO Salamence all the time and Garchomp about 3/4 of the time with Draco Meteor. EQ is the usual quality attack. Stone Edge hits stuff in the air pretty well. Finally, for when Bronzong thinks "well, I'm resistant to everything in flygon's moveset of EQ/DracoMeteor/StoneEdge and if it uses U-turn it can't do anything to me next turn so I THINK I'LL JUST SPOIL HIS FUN AHAHAHAHAHA", Flygon Fire Punches it in the face :)

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Drifblim @ Salac Berry
Bold - 12 HP / 80 Def / 216 SpA / 200 Spe
Unburden
- Charge Beam
- Will-o-Wisp
- Substitute
- Baton Pass
Statuser and Baton Passer. Use Substitute to activate Salac, and Charge Beam to cause damage AND raise stats. Will-o-Wisp is for the Grounds that think they can switch in. When the moment is right, use Baton Pass and go to...

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Octillery @ Expert Belt
Modest - 252 SA, 252 Spd, 6 HP
Suction Cups
- Surf
- Signal Beam
- Flamethrower
- Ice Beam

Speciall Sweeper and BPass reciever. Sweep with the best move for the moment. Signal Beam is over Energy Ball because I have nothing to cover Psychics OR Darks except Ambipom.

So yeah, nno im done :)
 
And yes, I do mean Magneton and not Magnezone. In my opinion, Magneton is more useful for this job than Magnezone because it at least has a chance to outrun Metagross in time for Magnet Rise. Try to do the same on a Magnezone that isnt Timid with a assload of Speed EVs and you'll get Earthquaked into oblivion.

Your given spread and nature results in the following stats for Magneton:

HP - 268
Def- 226
SpA - 372
SpD - 176
Spe - 212

Magnezone with Modest 28 HP/ 252 SpA / 224 Spe reaches:

HP: 288
Def: 276
SpA: 394
SpD: 216
Spe: 213

As you can see, Magnezone's far superior stats eclipse Magneton's marginally higher speed. If you insist on using Magneton then you should take better advantage of the speed, possibly running as much as 244 to guarantee you'll outrun even the fastest of Adamant Gross as well as most Gliscor.

But Magnezone will be the better option 99 times out of 100, I'm afraid!
 
Also, since Magnezone will get rid of Bronzong anyways, Flygon doesn't really need the Fire Punch. I would upgrade that to Uturn for free switch-ins.

If you want Octillery to actually sweep with Salac, you would want a Timid Nature to reach a Speed of 310 rather than 283; Unburden's speed boost is not passed to Octillery. For this reason, I don't truly find this set up effective, since so many things can revenge kill it after taking down its sub. I mean, it could work, but other than Drifblim, I don't find the rest of your team really contributing or facilitating this sweep of Octillery. There are also much better BP sets for DrifBlim posted on smogon dex that you may want to look at. Calm Mind, BP, Hypnosis, and Substitute for instance.

Your Octillery may also be able to sweep better with Scope Lens + Sniper after Drifblim puts a BP counter to sleep and pass the boosts and sub to Octillery. Replace one of it's four attacking moves with Focus Energy, and a Sniper CH (1/3 of the time, according to Smogon's Octillery page) combined with the CM boosts would surely topple even the sturdier Special Wall. I'll probably give it Energy Ball as its third move, since Octillery should be able to inflict enough damage on its own.

Since Hypnosis is redundant with Tangrowth's Sleep Powder, I'll replace Sleep Powder for another useful move. Stun Spore, Earthquake (mainly for Heatran that is hard to budge at times), Sludge Bomb / Poison Jab (to hit Grass like Celebi immune to Leech Seed; since Celebi usually has a much higher Defense than Sp Def, Tangrowth can go Relaxed and use Sludge Bomb. It has higher Sp Atk, too, so it works out), Protect for Stalling / extra turn of recovery, or Sleep Talk, since you don't have anything to absorb sleep.

Ambipom can actually contribute in BPing, too. It is much more unpredictable than Drifblim's BPing to say the least. It can Nasty Plot or Agility, as well as putting up a Substitute, and Taunt the Phazer. It can even utilize Nasty Plot's boost to hit decently hard with a Technician-enhanced Swift (it's all on Smogon's DP dex). You may want to try this out for more opportunities of setting up Octillery (lol =P)

I don't see this team going far, however, because there are just too many mediocre Pokemon that can't deal with the standard threats, such as Tyranitar, Zapdos, Heatran, Gengar, Mamoswine, Weavile, and Deoxys-E. Adding Bronzong and / or Tyranitar can make a huge difference. Ambipom is probably the most dispensable. Bronzong can substitute Magnezone or Tangrowth (although you'll lose Magnezone's offense against Waters (which is why you should have Energy Ball on Octillery) and Steel trapping abilities or Tangrowth's defensive coverage against Ground and Gyarados / Azumarill / Electivire). Bronzong have a way to accommodate those losses by having EQ for Steels / Fire / Electric and Grass Knot for Grounds and SR for Gyarados / Zapdos. Gyro Ball hits specific pokemon hard, such as DDTar, Gengar, Deoxys-E, and Weavile. I'll probably replace Magnezone, since getting walled by Steels seems less of an issue than getting the team's ass handed by the common Gyarados. In this case, Grass Knot on Bronzong becomes more optional. A mixtar with Fire Blast, Ice Beam, Crunch, and Earthquake @ Expert Belt / LO / Leftovers can deal with the annoying Steels.
 
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