[Overview]
Wailord's primary purpose is to act as a fat specially defensive Water-type, making for an excellent blanket check to special attackers. Wailord is an excellent switch-in to Huntail, Specially-based Flareon, and other status users that it can soak up. Wailord has very decent 90 attacking stats, allowing it to run a variety of sets and compliment its defensive utility. It struggles somewhat with its slow speed and dependency on good Sleep Talk rolls, as well as its natural passiveness despite its above-average offensive presence for a naturally defensive Pokemon. It faces some competition from other bulky Water-types like Dewgong, but Wailord's mono Water-typing doesn't have the drawback of being weak to common Rock- and Fighting-types, as well as better checking Steel-types. Overall, Wailord is a great choice for a team needing a solid defensive backbone.
[SET]
name: Specially Defensive RestTalk
move 1: Surf
move 2: Roar / Ice Beam / Toxic
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Oblivious
nature: Calm
evs: 212 Def / 252 SpD / 44 Spe
[SET COMMENTS]
This set makes as a phenomenal blanket check to many special attackers in the tier, being able to consistently switch in to common Pokemon like Flareon, Huntail, and many others. It it also is a solid status absorber when making use of RestTalk, and is not terribly bothered by being afflicted with a Toxic. Surf is a primary damaging option that has plenty of PP and a consistent damage output. Roar allows Wailord to phaze out opposing Pokemon, as well as not being a liability to setup users that many users of RestTalk can be. Ice Beam hits threatening Grass-types like Bellossom, Tangela, and Roselia, and Toxic allows Wailord to cripple bulky Pokemon and outstall them with RestTalk. Rest keeps Wailord healthy and Sleep Talk allows for less drawback in using recovery.
[ADDITIONAL SET COMMENTS]
Wailord has an immense HP stat, so its always more efficient to be investing EV's in its pitiful defensive stats. 44 Speed EVs lets Wailord outspeed uninvested Pokemon with base 65 speed, in particular Roselia and Flareon. 252 EVs are put into Special Defense to allow Wailord to be as effective a special wall as possible, and the rest are thrown into Defense as it is more efficient on the physical side than investing in HP. Water Veil prevents Wailord from being burned. A Calm nature maximizes Wailord's reliability of walling special attackers, but a Modest nature can be used for a more offensive approach, and is more recommended for use with Water Spout + Ice Beam. Note that Wailord will always be able to survive 6 Seismic Tosses with Leftovers from full HP, but if its Leftovers gets removed then it will only be able to survive 4 uses. An alternative spread with 72 EVs taken from Defense and placed into HP along with a Calm nature will ensure that Wailord will always avoid the 3HKO from Huntail's Hidden Power Grass, even if a Spike is up. A Bold Defensive set could be used to survive 2 Choice Band Sky Uppercuts from Hitmonchan, but generally isn't as optimal as Wailord is so good at checking Special threats like Huntail.
Wailord is best used to beat common offensive Pokemon that it resists naturally because of its great typing and bulk, while also being able to beat defensive Pokemon like Flareon, Mawile, Chimecho, and Sableye that it can KO with Surf or outstall with RestTalk. Roar is the primary thing that sets Wailord apart from the other bulky Water-types like Dewgong. However, Wailord does need to be wary of certain things like Encore or being forced out by faster phazers after using Sleep Talk, and therefore not burning turns of sleep and reducing Wailord's overall reliability. Wailord appreciates Spikes support from Pokemon like Glalie and Roselia, because use of Roar becomes increasingly effective and makes Wailord even more difficult to break through. Most teams appreciate Wailord's ability to be a less passive but just as reliable check to many of the offensive powerhouses in the tier that it resists with its mono-Water-typing.
[SET]
name: Exploding Whale
move 1: Self-Destruct / Water Spout
move 2: Hidden Power Ghost
move 3: Surf / Water Spout
move 4: Ice Beam / Earthquake
item: Leftovers
ability: Water Veil
nature: Brave / Quiet
evs: 4 Atk / 252 Def / 252 SpD
[SET COMMENTS]
This set allows Wailord to maintain its bulk as well as having a good offensive presence. Its main perk is being able to throw off a powerful Self-Destruct after it has done all it needs to do in a match. Hidden Power Ghost hits Self-Destruct immune Ghost-types like Haunter, and Surf is a STAB option that also has decent power. Ice Beam can be run in the final moveslot to better hit Grass-types, but Earthquake can be used if Wailord wants to be more consistent versus many Steel-types.
[ADDITIONAL SET COMMENTS]
The choice between a Brave and a Quiet nature is up to the user, as they can weigh if they want a more powerful Self-Destruct or more powerful Surfs and Ice Beams. If Wailord opts to run Earthquake over Ice beam, a Brave nature should almost always be used. The EV spread listed throws EVs in both of Wailord's measly defenses, as Wailord will almost always be taking less damage this way than if has investment in its massive HP stat. Water Veil is actually quite useful for Wailord, as it cannot be burned and doesn't have to worry about it reducing the effectiveness of Self-Destruct when you decide to pull the trigger. However, Wailord should be cautious when considering the timing of using Self-Destruct, as if it is used prematurely Wailord's full potential for a game can often be wasted. Wailord is quite good at role compression, as it is able to act as a defensive pivot while simultaneously making use of its good mixed offensive stats.
[Other Options]
A Choice Band can be equipped to give Wailord more initial power and a very powerful Self-Destruct, but the inability to switch moves reduces Wailord's defensive value significantly. Amnesia is an option if Wailord wants to boost its Special Defense as well, but is generally inferior for its tendency to be overkill as well as it needing to take up a moveslot that Wailord already has many better options competing for. A Curse set is interesting for a mixed offensive presence with boosting, but is often ineffective and outclassed by something like Whiscash. SubTect with Toxic can be a useful option to stall out foes with its immense bulk, but is often crippled by status and held back by its low speed.
[Checks and Counters]
Wailord is best beaten by powerful super-effective attacks, and the best options are SunnyBeamers like Bellossom and Tangela, though all of which need to watch out for Ice Beam. Electric-types like Plusle and Pikachu can dispose of Wailord with ease with their powerful Thunderbolts. Encore can disable most Wailord sets, locking it into recovery or Curse and rendering it useless for several turns. If Wailord is lacking Rest, Toxic will greatly hinder its longevity and it can easily be defeated. If lacking Roar, Wailord can be extremely vulnerable as setup bait for nearly any moderately bulky Pokemon willing to come in. Other bulky Water-types like Dewgong and Sealeo can stall out the combination of Surf + Ice Beam or just flat out beat it one-on-one.
Wailord's primary purpose is to act as a fat specially defensive Water-type, making for an excellent blanket check to special attackers. Wailord is an excellent switch-in to Huntail, Specially-based Flareon, and other status users that it can soak up. Wailord has very decent 90 attacking stats, allowing it to run a variety of sets and compliment its defensive utility. It struggles somewhat with its slow speed and dependency on good Sleep Talk rolls, as well as its natural passiveness despite its above-average offensive presence for a naturally defensive Pokemon. It faces some competition from other bulky Water-types like Dewgong, but Wailord's mono Water-typing doesn't have the drawback of being weak to common Rock- and Fighting-types, as well as better checking Steel-types. Overall, Wailord is a great choice for a team needing a solid defensive backbone.
[SET]
name: Specially Defensive RestTalk
move 1: Surf
move 2: Roar / Ice Beam / Toxic
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Oblivious
nature: Calm
evs: 212 Def / 252 SpD / 44 Spe
[SET COMMENTS]
This set makes as a phenomenal blanket check to many special attackers in the tier, being able to consistently switch in to common Pokemon like Flareon, Huntail, and many others. It it also is a solid status absorber when making use of RestTalk, and is not terribly bothered by being afflicted with a Toxic. Surf is a primary damaging option that has plenty of PP and a consistent damage output. Roar allows Wailord to phaze out opposing Pokemon, as well as not being a liability to setup users that many users of RestTalk can be. Ice Beam hits threatening Grass-types like Bellossom, Tangela, and Roselia, and Toxic allows Wailord to cripple bulky Pokemon and outstall them with RestTalk. Rest keeps Wailord healthy and Sleep Talk allows for less drawback in using recovery.
[ADDITIONAL SET COMMENTS]
Wailord has an immense HP stat, so its always more efficient to be investing EV's in its pitiful defensive stats. 44 Speed EVs lets Wailord outspeed uninvested Pokemon with base 65 speed, in particular Roselia and Flareon. 252 EVs are put into Special Defense to allow Wailord to be as effective a special wall as possible, and the rest are thrown into Defense as it is more efficient on the physical side than investing in HP. Water Veil prevents Wailord from being burned. A Calm nature maximizes Wailord's reliability of walling special attackers, but a Modest nature can be used for a more offensive approach, and is more recommended for use with Water Spout + Ice Beam. Note that Wailord will always be able to survive 6 Seismic Tosses with Leftovers from full HP, but if its Leftovers gets removed then it will only be able to survive 4 uses. An alternative spread with 72 EVs taken from Defense and placed into HP along with a Calm nature will ensure that Wailord will always avoid the 3HKO from Huntail's Hidden Power Grass, even if a Spike is up. A Bold Defensive set could be used to survive 2 Choice Band Sky Uppercuts from Hitmonchan, but generally isn't as optimal as Wailord is so good at checking Special threats like Huntail.
Wailord is best used to beat common offensive Pokemon that it resists naturally because of its great typing and bulk, while also being able to beat defensive Pokemon like Flareon, Mawile, Chimecho, and Sableye that it can KO with Surf or outstall with RestTalk. Roar is the primary thing that sets Wailord apart from the other bulky Water-types like Dewgong. However, Wailord does need to be wary of certain things like Encore or being forced out by faster phazers after using Sleep Talk, and therefore not burning turns of sleep and reducing Wailord's overall reliability. Wailord appreciates Spikes support from Pokemon like Glalie and Roselia, because use of Roar becomes increasingly effective and makes Wailord even more difficult to break through. Most teams appreciate Wailord's ability to be a less passive but just as reliable check to many of the offensive powerhouses in the tier that it resists with its mono-Water-typing.
[SET]
name: Exploding Whale
move 1: Self-Destruct / Water Spout
move 2: Hidden Power Ghost
move 3: Surf / Water Spout
move 4: Ice Beam / Earthquake
item: Leftovers
ability: Water Veil
nature: Brave / Quiet
evs: 4 Atk / 252 Def / 252 SpD
[SET COMMENTS]
This set allows Wailord to maintain its bulk as well as having a good offensive presence. Its main perk is being able to throw off a powerful Self-Destruct after it has done all it needs to do in a match. Hidden Power Ghost hits Self-Destruct immune Ghost-types like Haunter, and Surf is a STAB option that also has decent power. Ice Beam can be run in the final moveslot to better hit Grass-types, but Earthquake can be used if Wailord wants to be more consistent versus many Steel-types.
[ADDITIONAL SET COMMENTS]
The choice between a Brave and a Quiet nature is up to the user, as they can weigh if they want a more powerful Self-Destruct or more powerful Surfs and Ice Beams. If Wailord opts to run Earthquake over Ice beam, a Brave nature should almost always be used. The EV spread listed throws EVs in both of Wailord's measly defenses, as Wailord will almost always be taking less damage this way than if has investment in its massive HP stat. Water Veil is actually quite useful for Wailord, as it cannot be burned and doesn't have to worry about it reducing the effectiveness of Self-Destruct when you decide to pull the trigger. However, Wailord should be cautious when considering the timing of using Self-Destruct, as if it is used prematurely Wailord's full potential for a game can often be wasted. Wailord is quite good at role compression, as it is able to act as a defensive pivot while simultaneously making use of its good mixed offensive stats.
[Other Options]
A Choice Band can be equipped to give Wailord more initial power and a very powerful Self-Destruct, but the inability to switch moves reduces Wailord's defensive value significantly. Amnesia is an option if Wailord wants to boost its Special Defense as well, but is generally inferior for its tendency to be overkill as well as it needing to take up a moveslot that Wailord already has many better options competing for. A Curse set is interesting for a mixed offensive presence with boosting, but is often ineffective and outclassed by something like Whiscash. SubTect with Toxic can be a useful option to stall out foes with its immense bulk, but is often crippled by status and held back by its low speed.
[Checks and Counters]
Wailord is best beaten by powerful super-effective attacks, and the best options are SunnyBeamers like Bellossom and Tangela, though all of which need to watch out for Ice Beam. Electric-types like Plusle and Pikachu can dispose of Wailord with ease with their powerful Thunderbolts. Encore can disable most Wailord sets, locking it into recovery or Curse and rendering it useless for several turns. If Wailord is lacking Rest, Toxic will greatly hinder its longevity and it can easily be defeated. If lacking Roar, Wailord can be extremely vulnerable as setup bait for nearly any moderately bulky Pokemon willing to come in. Other bulky Water-types like Dewgong and Sealeo can stall out the combination of Surf + Ice Beam or just flat out beat it one-on-one.
Last edited: